Lost Carnival Logs
Recent Entries 
27th-Jan-2017 03:19 pm - ⇨ CHANCE OF A LIFETIME
ringleaders: (Default)
Who: The Ringmaster and possibly YOU.
When: Day 55 - 57
Where: Carnival grounds.
What: The Ringmaster is mortal now, or something, and it's possible to kill her? But, the real question is... will you? This post can be used for actual murder attempts, but also anybody who really wants to talk to her while she's doing this. (Murders take threading priority, of course.)
Warnings: Possible murder, I suppose.

GAME'S ON

So, apparently the Ringmaster is mortal now. Or, at least, that's what she says. It may seem like some kind of trick - but on the other hand, she has also sworn this to be true in a way that those more familiar with fae would realize makes lying impossible. Even in general, fae are not inclined to lying and the Ringmaster does not have a history of it.

After her announcement on the radio, she can be found around the carnival, no longer an enormous sea serpent mer, but instead back to her normal human form. She doesn't have a mer tail either, at the moment - instead she just walks on the sand as if there is no water, her thin dress and hair the only think disrupted by its flow. She will not hide from anyone wanting to take a closer look, nor will she threaten people away from taking action against her. For the most part she will just keep acting like she usually does, without the flashy gimmicks, still expecting the same levels of respect.

Why, though, is the question? Why is she not capable of accessing her magic, and why is she telling everyone about it like it's no big deal? It's as if she's trying to play some kind of game - but the suspiciousness of it all may not be enough to put all all opportunists. Believe it or not, the Ringmaster's life may actually be in the worker's hands.

Characters may work to protect her if they wish, but she will not directly order them to. Characters may also, if they choose, actually kill her. This is a real possibility, and something that there are plot plans for if anyone dares make the move - it won't get rid of her forever, but it will affect the upcoming plot in significant ways. Also, obviously, it will affect your character's life, and the lives of those around them.

One thing we can promise is that the Ringmaster will not strike back against her murderer when she inevitably comes back somehow. Of course, whatever other consequences may come from the choices they make are yet to be seen...
26th-Jan-2017 01:53 pm - ⇨ SHINIES
ringleaders: (Default)
Who: Anyone who wants to pick on Tamatoa.
When: Day 45 onward.
Where: In and around Tamatoa's lair.
What: People getting up into Tamatoa's grill for some reason or another. Anybody is welcome to participate, but please communicate with the mods first so that we can discuss how to set up the thread and what your characters are attempting. Tamatoa may attack people outside of his lair, too, but you'll need some kind of narrative hook to prevent him from just eating you if you want to engage him that way.
Warnings: Crab related violence.

TAMATOA'S LAIR

Tamatoa lives in a giant clam shell, inside of a mysterious cave that lies about a half hour's swim away from the city. This is also where he keeps most of his loot - either stashed somewhere in the lair or (mostly) sitting on the back of his shell. He hangs out in this cave most of the time he isn't stomping around looking for sunken ships.



Tamatoa is gigantic. In fact, he's even a bit more gigantic than he appeared in the movie Moana - and those combating him will find that he also seems to be somewhat resistant to magical affects. A human is the relative size of a pen cap in his claws, and he could crush a normal person will trivial effort. He could also pretty easily toss them into his giant mouth - which he usually will, given the opportunity.

Facing Tamatoa could come with great reward, but with equally high risk.
23rd-Jan-2017 11:09 am - ⇨ A DIPLOMATIC MISSION
ringleaders: (Default)
Who: Greg, Sora, Childermass, Jonathan Strange, Ashleigh, Papyrus, Susan, the Ringmaster, King Triton, and King Triton's hundreds of daughters.
When: Late D44
Where: Triton's palace.
What: The Ringmaster handpicks an entourage of carnival randos to show off to the king. Threading here isn't obligatory, the top level is primarily here for informational purposes, but you can use this post to thread with Triton or with each other if you like! Please do use the top level below to let us know what your character does, though.
Warnings: Nothing.

TRITON'S PALACE

After each candidate is chosen, the Ringmaster will escort them to the palace on her back like a serpent-shaped train. The palace is deep within the city, and the speed is probably appreciated - it would take a smaller mer a much longer time to swim there on their own. They are expected, and so there are mer soldiers already waiting to escort them when they arrive. The halls are big enough for a creature the Ringmaster's size, likely due to the fact that King Triton is enormous himself.

The Ringmaster will instruct everyone to follow along and be endearing, which is about as much guidance as they'll get. The palace is filled with upper-class merfolk of various types - a large number of which are beautiful mer women who have characteristics reminiscent of the king. The Ringmaster will quickly note that they are the King's daughters, of which he has many, and that people need to be especially affable to them.

The throne room is exceptionally large, and centered around Triton's throne, a vast structure made of giant seashells and gold. The king is waiting with an expression of general skepticism when the Ringmaster arrives and makes her introductions - she's about as attuned to decorum as one would expect. Her peculiar charisma and confidence make up for it to some degree, but the introductions of herself and her crew are pointedly self aggrandizing.

There is an ultimately boring exchange where Triton delivers his terms, making note of the fact that the Ringmaster has been difficult and not extraordinarily trustworthy in the past. She brushes it off by talking up the supposed quality of the carnival and the entourage she's brought with her today, encouraging them to go mingle with the royal merfolk while she and Triton finish talking business. She'll shoo all of her workers away to entertain, and for a while the conversation between her and Triton will become more hushed, with the Ringmaster curling her serpentine body up next to his throne.

The merfolk here are not quite as easily excited as the common classes, and will initially regard the visitors dubiously. If you can get them excited about the carnival and your presence, however, the Ringmaster will be exceptionally grateful. The workers will be left to their own devices until the meeting between Triton and the Ringmaster ends a few hours later, though he has some final words for her as she begins gathering her entourage to leave.

"Be cautious, Ringmaster," he calls after her in a booming voice. "You are here to entertain. Your welcome will wear out quickly if you attempt to meddle with Atlantean affairs - particularly with those we call enemies."

The Ringmaster mostly seems to brush him off, but you'll notice that she winks at you on the way out.
13th-Jan-2017 04:11 pm - ⇨ ATLANTIS
ringleaders: (Default)
Who: Everyone!
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.

THE CITY OF ATLANTIS

The visit starts without much warning, but at least there is a full week of free time before performances start. In the meantime, your characters will be given ample opportunity to adjust their acts for an underwater audience, get used to their new fishy appendages, or just spend the whole time enjoying the sights and sounds of Atlantis city. King Triton will not be immediately seen, but it's possible to gain an audience with him if you get in contact with the ambassadors of the kingdom. Just, make sure that you're not wasting his time. He's a lot less patient with nonsense than the Ringmaster is.

► FISH FRIDAY: You fell asleep, whether or not that's something you usually do, and the next morning you wake up as one of the merfolk. A few last additions may grow in after you're awake, but for the most part everyone will have a method of swimming and a method of breathing underwater transfigured into them upon waking. Don't worry about your belongings - everything is waterproofed, and technology will work the same underwater as it does above it. That doesn't mean there won't be plenty to get used to, though.

► GREAT BLUE YONDER: The ocean realm where Atlantis resides is enormous, and the depths seem to be unending. Despite the fact that there doesn't seem to be any surface, sun glimmers all the way down to the ocean floor. Atlanteans use creatures like whales and dolphins as rides and beasts of burden, and they can be seen swimming in and out of the city as constantly as roadways filed with cars in earth civilization. Beyond that, there's everything you would expect to see on the ocean floor here - huge reefs of coral, both familiar and exotic, enormous ocean plants, deep ocean trenches, and all kinds of weird critters living in them. There are a mix of mythical and standard ocean creatures, and are likely a combined populations of many oceans worth of beings.

► THE ATLANTEAN MARKET: The Atlantean market (aka the "merket") is a long trench between rows of buildings in the middle of the city, lit with bio-luminescent plants and rocks, and filled with all kinds of weird mer stuff that you can buy. There are a great many individual booths, mostly with hand crafted wares and objects that have been salvaged from various sunken ships. The Ringmaster has already traded a large number of goods to the merfolk here, and has taken the profit to award each worker with 100 Atlantean Gold to spend as they please. One gold is worth roughly five USA dollars, for a comparison of how much that is. There is a top level set up below in which characters can make their purchases, and you can also handwave the purchase of random common, necessary items (food, drink, etc) at your convenience.

► TREASURE HUNTING: Right now, the only major salvage areas are a few left over sunken ships that have mostly been picked over by the merfolk. However, you are welcome to head over to them and explore, and see if fortune smiles on you when it comes to finding anything that hasn't been taken yet. The current options are three similar looking brigantine that all probably came from the same world. Merfolk do not seem to consider them to be anything extraordinary, though magical items and gold have allegedly been found within them. Whether or not anything is left, is the real question.

► LIMELIGHTING: Merfolk are curious and generally socially forward, as a species. This mean that they find the carnival's workers to be a fascinating novelty, and also are unafraid to make that fascination obvious. Given the opportunity, merfolk will demand your character's attention for bombardments of questions and for general socializing, especially if they are particularly unusual for some reason. Don't be surprised if you get invited to stay at total stranger's houses, or dragged off to a merfolk bar to surprise party with their friends. They'll let you say no, reluctantly, but they will also be pleased as punch to get up in your gill.

It's also possible to make some money, this way, if you're willing to do street performances, or are willing to sell your "skills" in a more private environment. Yes, there are opportunities to become a fish hooker if you are so inclined. Merfolk may also offer money to take you as arm candy to various public events, escort style. They don't consider this to be a particularly socially inappropriate thing to do, either.


You can ask general questions about this setting over on the event post. There are top levels below for buying Atlantean merch, and also for making dolla dolla, if your character is inclined to try.
This page was loaded Apr 28th 2017, 2:29 am GMT.