Lost Carnival Logs
Recent Entries 
31st-May-2017 11:56 am - ⇨ The Tourist Trap: WEEK 1
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: October 1st - 7th, 2017
Where: Portland area, in the new reality.
What: Memories begin returning to the displaced as the fall gets chillier. How the hell did we end up here, again? Also, apparently, the fair is in town.
Warnings: Individually marked!

PORTLAND BY NIGHT

Memory regains will come into effect at the beginning of October, to whatever degree you've decided upon, and may be regained at whatever pace you desire from then on. For those with their full carnival memories, it will be like waking up in the body of someone else - for those with half and half, it will be like rapidly recalling sets of memories from a totally different life. Those with full amnesia will simply feel as if this is how it's always been.

Unfortunately for you, memories aren't the only thing you have to deal with. The supernatural community of Portland is bustling all of a sudden - could your presence and these events somehow be related?


► THE OUTER CIRCLE: As of the start of the month, the Portland Circle of Enlightenment will find itself starting to get swarmed with members from other chapters. Most notably, it would seem that a small cabal of top mages from the North American Enlightenment Council will be making their home in Portland's HQ. For anyone but the highest of ranks, the purpose behind their visit will be unclear, but it seems like something is definitely up on a metaphysical level. The Circle will be buzzing with rumours of unique planar activity and threatening omens. It seems that it all started with an unusual flare of activity in the planetary ley-lines, starting approximately a week ago. However, even if you would usually be the type to keep tabs on such things, you will find that you oddly have no memory of observing this phenomenon yourself.

► THE ANIMAL FAIR: Good news, the fair is in town! Or, at least, it would be good news... if this was a regular fair. Instead, what's being observed is a bunch of nearly identical flyers, spread all around Portland - each of which bears only the words "THE ANIMAL FAIR", a seemingly bloody paw-print of unknown origin, and the directions to a vague forested location outside of the city. It's dated for October 7th, and all instances of its posting having been discovered with a scattering of rose petals, crow feathers, and pre-burnt matches laying on the ground around them. Most are taking this to be some kind of bizarre viral marketing campaign, but others may know better.

► THE EARTH SPIRIT: If you have connections to The Pack or any of its many variations, you'll probably hear whispers of something very odd that occurred last week - according to the elders, it sounds as if the Earth Spirit, the magical and spiritual center of the planet, has suddenly taken a wound. It's not clear why or how, but there is a fair bit of concern among spiritual types, as it is werebeast belief and nebulous magical fact that the magical forces within the earth are the source of all magic here, as well as the source of life. While many werebeasts claim to have felt the Spirit succumb, you strangely have no memory of such an event occurring. Though things do feel strange, if you know how to tap into the Spirit yourself.

► THE WAR CRY: Though Anath's rain of terror across North America lasted for the first fifteen years or so of the Severing, most independent demons have had enough time to start taking the arch-demon's relative inactivity for granted. For that first while, the warrior queen had seemed determine to rebuild an army on earth by forcing her scattered brethren into service - only for her to gradually settle down in a fortress somewhere in Texas and dig in her heels. Of course, this was too good to last - it sounds as if she and her demonic legion have begun tearing their way up the west coast, their goals remaining a mystery. Their destination, however, is almost certainly Portland.
17th-Mar-2017 02:58 pm - ⇨ HOME AGAIN
ringleaders: (Default)
Who: Anyone!
When: Day 68 - Day 72
Where: Carnival grounds.
What: Everyone makes it back to the carnival after their adventure in hell. The Ringmaster makes a new lake to celebrate, apparently.
Warnings: A notable absence of torture.

TO HELL AND BACK

The rescuers and the liberated captives will emerge from the portal like bats out of hell. Much like their previous return, this arrival will be met with a flurry of medical activity as everyone gets their injuries seen to, particularly those that had been held prisoner within Morningstar's hell fortress. It will still be night when they arrive, and the rest of Day 68 will be clouded over completely, for the benefit of the new vampires as they get settled in. After the immediate panic is dealt with, the Ringmaster will disappear into the forest until the morning of Day 69. It will be raining off and on during her absence.

► RECOVERY: Unlike the last time, the Ringmaster will be supplying the carnival workers with some healing potions from her private hoard, given that most of the healers are already wounded or spent. Damage caused by iron poisoning will not be cured by healing magic or healing items though, unfortunately, and those who have spent a lot of time in contact with iron will take at least a week to fully recover. However, regular healing remedies like bandages and herbs may help speed things along if the patient is suited to them.

► A BRAND NEW LAKE: On the morning of Day 69, the Ringmaster will return the forest to announce that she's built a new lake into the carnival grounds, only a short trail's distance from the backyard. Unlike most of the forest, this area won't just lead you in circles when explored, meaning that it can actually be modified and developed as the workers see fit. The water is always clean and just the right temperature for swimming, though it gets a bit cooler the deeper you swim. At the far side of the lake, there is a warm, stone pathway leading up the side of the mountain, that will eventually take you to some bangin' hot springs. Brought to you mostly because the Ringmaster doesn't know how to say sorry with actual words. At least it gives you something to play with while you try to shake off the trauma.

► FRUITS OF VICTORY: On Day 70, all the workers who came to hell for the rescue mission will be given a gift from the Ringmaster. Each of them will receive a bright green, glowing seed, about the size of your thumbnail. She will tell you that, when planted, the seeds will swiftly grow into a small citrus tree, which will grow fruits with regenerative properties. More details about these plants will be written up in a separate post, but for now your characters can ogle them and decide if they are going to plant them or not.

► TAKE ME TO CHURCH: Staring on Day 71, the Ringmaster will be starting to work on removing the vampirism from those infected with it, which apparently involves a lot of... meditation? She will take the newbie vampires out into a shady area of the forest and encourage them to look inside themselves and attempt to separate themselves spiritually from their demonic beasts. How well you character masters her teachings over time will determine whether or not she is ultimately capable of stripping out your demon soul and returning you to life. Of course, not all demons are made equal, and some will be more difficult to separate than others...
1st-Feb-2017 03:44 pm - [CLOSED] vampire slap fight
osteothropy: by neje@tumblr (i've trademarked the term)
Who: Sans and Amethyst
When: After RM makes her stupid announcement about being mortal.
Where: Supervisor Grove
What: Sans wants to share some valuable Supervisor deets with Amethyst because the Ringmaster is acting hella suspicious and he doesn't trust her to keep the carnival's ass out of the fire.
Warnings: Sans is boozing it up a bit.

the return )
26th-Jan-2017 01:53 pm - ⇨ SHINIES
ringleaders: (Default)
Who: Anyone who wants to pick on Tamatoa.
When: Day 45 onward.
Where: In and around Tamatoa's lair.
What: People getting up into Tamatoa's grill for some reason or another. Anybody is welcome to participate, but please communicate with the mods first so that we can discuss how to set up the thread and what your characters are attempting. Tamatoa may attack people outside of his lair, too, but you'll need some kind of narrative hook to prevent him from just eating you if you want to engage him that way.
Warnings: Crab related violence.

TAMATOA'S LAIR

Tamatoa lives in a giant clam shell, inside of a mysterious cave that lies about a half hour's swim away from the city. This is also where he keeps most of his loot - either stashed somewhere in the lair or (mostly) sitting on the back of his shell. He hangs out in this cave most of the time he isn't stomping around looking for sunken ships.



Tamatoa is gigantic. In fact, he's even a bit more gigantic than he appeared in the movie Moana - and those combating him will find that he also seems to be somewhat resistant to magical affects. A human is the relative size of a pen cap in his claws, and he could crush a normal person will trivial effort. He could also pretty easily toss them into his giant mouth - which he usually will, given the opportunity.

Facing Tamatoa could come with great reward, but with equally high risk.
13th-Jan-2017 04:11 pm - ⇨ ATLANTIS
ringleaders: (Default)
Who: Everyone!
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.

THE CITY OF ATLANTIS

The visit starts without much warning, but at least there is a full week of free time before performances start. In the meantime, your characters will be given ample opportunity to adjust their acts for an underwater audience, get used to their new fishy appendages, or just spend the whole time enjoying the sights and sounds of Atlantis city. King Triton will not be immediately seen, but it's possible to gain an audience with him if you get in contact with the ambassadors of the kingdom. Just, make sure that you're not wasting his time. He's a lot less patient with nonsense than the Ringmaster is.

► FISH FRIDAY: You fell asleep, whether or not that's something you usually do, and the next morning you wake up as one of the merfolk. A few last additions may grow in after you're awake, but for the most part everyone will have a method of swimming and a method of breathing underwater transfigured into them upon waking. Don't worry about your belongings - everything is waterproofed, and technology will work the same underwater as it does above it. That doesn't mean there won't be plenty to get used to, though.

► GREAT BLUE YONDER: The ocean realm where Atlantis resides is enormous, and the depths seem to be unending. Despite the fact that there doesn't seem to be any surface, sun glimmers all the way down to the ocean floor. Atlanteans use creatures like whales and dolphins as rides and beasts of burden, and they can be seen swimming in and out of the city as constantly as roadways filed with cars in earth civilization. Beyond that, there's everything you would expect to see on the ocean floor here - huge reefs of coral, both familiar and exotic, enormous ocean plants, deep ocean trenches, and all kinds of weird critters living in them. There are a mix of mythical and standard ocean creatures, and are likely a combined populations of many oceans worth of beings.

► THE ATLANTEAN MARKET: The Atlantean market (aka the "merket") is a long trench between rows of buildings in the middle of the city, lit with bio-luminescent plants and rocks, and filled with all kinds of weird mer stuff that you can buy. There are a great many individual booths, mostly with hand crafted wares and objects that have been salvaged from various sunken ships. The Ringmaster has already traded a large number of goods to the merfolk here, and has taken the profit to award each worker with 100 Atlantean Gold to spend as they please. One gold is worth roughly five USA dollars, for a comparison of how much that is. There is a top level set up below in which characters can make their purchases, and you can also handwave the purchase of random common, necessary items (food, drink, etc) at your convenience.

► TREASURE HUNTING: Right now, the only major salvage areas are a few left over sunken ships that have mostly been picked over by the merfolk. However, you are welcome to head over to them and explore, and see if fortune smiles on you when it comes to finding anything that hasn't been taken yet. The current options are three similar looking brigantine that all probably came from the same world. Merfolk do not seem to consider them to be anything extraordinary, though magical items and gold have allegedly been found within them. Whether or not anything is left, is the real question.

► LIMELIGHTING: Merfolk are curious and generally socially forward, as a species. This mean that they find the carnival's workers to be a fascinating novelty, and also are unafraid to make that fascination obvious. Given the opportunity, merfolk will demand your character's attention for bombardments of questions and for general socializing, especially if they are particularly unusual for some reason. Don't be surprised if you get invited to stay at total stranger's houses, or dragged off to a merfolk bar to surprise party with their friends. They'll let you say no, reluctantly, but they will also be pleased as punch to get up in your gill.

It's also possible to make some money, this way, if you're willing to do street performances, or are willing to sell your "skills" in a more private environment. Yes, there are opportunities to become a fish hooker if you are so inclined. Merfolk may also offer money to take you as arm candy to various public events, escort style. They don't consider this to be a particularly socially inappropriate thing to do, either.


You can ask general questions about this setting over on the event post. There are top levels below for buying Atlantean merch, and also for making dolla dolla, if your character is inclined to try.
mossbuds: (dick zipper)
Who: Lars and YOUUUUUU
When: S1:D41 morning, afternoon and late night
Where: 1) home trailer, 2) ferriswheel, 3) misc right
What: Lars gets his first changes! And also, loses his mind a little! He's shaken up by changes, and also the events from the Matrix finale.
Warnings: As always, Lars's potty mouth. But also, booze?????

BTW i will mimic format- so if you wanna do prose or action either's cool

DO IT LIKE A MAN DOES!!! )

[ooc: for reference, he looks like this!]
13th-Dec-2016 08:05 pm - [OPEN-ISH]
starseedling: (human beings)
Who: Steven, Greg, Peridot, Zecora, and OPEN.
Where: The Doctor's medical tent.
When: After the attempted agent kidnapping of him and Peridot.
What: Steven gets shot with a gun, and has to go to the doctor. It's upsetting.
Warnings: Gun wounds, the left overs of violence.

my only weakness )
7th-Nov-2016 04:13 pm - all jobs is bad
mossbuds: (I'M the bitch of this beach ok)
Who: Lars and whoever! OPENNN
What: Rampant mundanity.
Where: Around the carnival; rides and food court specifically; then his own trailer!
When: Mid day, dusk, and early evening
Warnings: Lars's potty mouth.


i blame this town, this job, these friends, but the truth is its myself )
29th-Oct-2016 08:50 pm - ⇨ THE REALM OF DREAMS
ringleaders: (firebreather)
Who: EVERYONE!
When: S1:D8 - S1:D18
Where: Visiting the Realm of Dreams.
What: The carnival arrives at a new location and has its first performance week with the new cast, as outlined here. This is a general mingling log for convenience purposes, but players are welcome to make as many other logs for this purpose as desired.
Warnings: Could be a lot of things, around these parts.

THE REALM OF DREAMS


As the carnival arrives at its first stop since its recruitment phase, and prepares to put its new band of workers to the test. In the meantime, there is a whole new world of dreams and nightmares to be explored, and threats to be faced on carnival turf. As of S1:D11, the carnival will be opening its doors to the creatures within, and the carnival will be open daily from noon to midnight, though the connection to the realm will be constant.

This is an all purpose mingle log for the full duration of the stay, so please mark top levels with some estimate of what days they'll be occurring on. Please bring any mod questions to the original plotting post.
19th-Oct-2016 11:00 pm - Performance and Dreamcatchers
pipers_son: (leyline) (Default)
Who: Joker, those working entertainment, and whoever wants to do fun arts and crafts
When: The day after the orientation, and then after the ringmaster's announcement
Where: The Big Tent and one of the side stages, respectively
What: Joker gets his performing ducks all in a row, and then does an arts and crafts corner. As you do. Mingle log!

At around ten in the morning, as he told a few other workers and anyone who'd been listening in on the walkie talkies, Joker starts to radio in those who are working under him to meet up in the big top. Hope you had breakfast and not a hangover! Of course, for anyone who tries not to attend, Joker will cheerfully hunt them down and bother them into going.

Sorry, mandatory, you know how it is.

It's later in the day, after the ringleaders' own announcement, that eventually Joker makes another of himself, this time to the general channel. It's an invitation to one of the side stages to make dreamcatchers together, for anyone who still craves company or simply doesn't know what the hell a dreamcatcher even is. Along with that, Joker has taken it upon himself to make sure signs advertising this are plastered all over the carnival.

He drew them himself. Please appreciate the scribbled stars.
This page was loaded Aug 23rd 2017, 8:01 am GMT.