Day 92 - Day 105Where:
Mainframe, the city inside a computer.What:
The carnival stops at its next location, a computer world full of computer people. Except, this time it's not the Matrix, don't worry.Warnings:
Nothing inherently suspect here.
|THIS PLACE, MAINFRAME↴|
After the Nightrunners have done their search, you will be welcome to enter the tree portal into Mainframe. There is no loading room this time - instead, any alternations will occur as you pass through the portal. Remember to wear your icon buttons! If you aren't wearing one, you won't be able to pass through the portal, and during your stay you will not be able to remove it. The portal is currently opening into a forested area of Mainframe, filled with a bunch of sort of low res trees.
A large section of a residential area has just been nullified by a Game Cube. A large quantity of former sprites and binomes are now wandering the city in the form of null worms, and the rest of the city is generally in a panic. You'll be able to learn about the details of what happened if you ask the locals, though they will act incredulous if you behave as if you don't know what a Game is. Just tell them you and the others just arrived from a different "system" in the "Net." Yeah, that seems to allay their suspicion. Nailed it.
Here is a convenient map of the Mainframe from the original cartoon, which this setting is more or less based on. This Mainframe is larger and lacking areas dedicated to specific characters (no Megabyte or Dot's Diner), but is laid out basically the same, for reference's sake.
► LOW RES: Your glamour will come into affect as soon as you cross through the portal, and while you are here your body will function like a weird mixture of its original self and the formatting of a program. You can eat their food and use their amenities, but if one of them were to look at your coding it would be obviously foreign to them. Also, maybe your skin has turned blue, or green, and your clothes are suddenly way more 90's scifi? Maybe you look like a giant number 7 to other people. This place is weird, aesthetically speaking.
► RELIEF EFFORTS: For the altruist out there, you can offer help to the locals that are trying to recover from the recent Game loss. The buildings that were caught within the Cube's range are twisted and burnt out, as if the energy has been sucked right out of them, and it sounds like all the losers were transfigured into slugs. You might want to avoid Game Cubes if any show up. Just an FYI. (As if that will happen.) In the meantime, you can console the programs whose family members are now works, or help try to clean up the buildings that are now falling apart. Or, you can ignore all of this. That's cool, too.
► VIBRANT CULTURE: Despite being weird computer program people made of boxes and spheres, the people of Mainframe seem to live their lives much the same ways humans do. They have TV programs, restaurants, and other shops that you can buy weird 90's computer world bullshit from. There's even a Hollywood inspired area, where you can go to shows. They also have some neato hoverboard things you can fly around on. As usual, the Ringmaster will be giving people an allowance to buy any modest souvenirs or necessities during their stay. Feel free to be creative about fleshing out sections of the city! The mods barely remember the details of this show, either.
Day 73 - Day 87Where:
The islands of Alola.What:
The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!Warnings:
Pokemon is pretty PG-rated.
|IT'S A POKEMON WORLD↴|
Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.
► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.
► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.
► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.
► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.
( THIS IS SO LONG... )
- Tags:!event, #ringmaster, @alola, ashleigh mischief, carly nagisa, elsa, foster van denend, ginko, gongenzaka, greg universe, ishida yamato, jamie hemeros, jimmy novak, john childermass, joker, jonathan strange, lambert, lapis lazuli, miko nakadai, papyrus, peridot, renzo shima, rita mordio, sora, steven universe, tallisibeth (scout), the psiioniic, yotsuba tamaki, zecora
Everyone, especially YOU.When:
Day 60 - Day 65Where:
The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!
Booze, drugs, sex, and everything in between.
If you observe that the layout of the Celebration grounds seem inconsistent, then you would be correct. In reality, what lies at the end of each corridor depends largely on what the guests of the Celebration want at the time - if a few people find themselves craving a drink, a bar may appear. If a group finds themselves wanting to dance, a club will open up. This goes on at all hours of the night, and given how many dedicated partiers fill the building, the services are well used. It isn't instantaneous, and the Host has to consciously decide to provide that service, but the changes are fast none-the-less.
► ROOMS: Each trailer pair will be assigned a room to themselves - whether or not it has two double beds or a single king sized bed seems essentially random. Hopefully you aren't too sensitive about keeping that space to yourself. The curtains at the far side of the room don't actually lead outside, but instead to a walk-in closet filled with the Host's best guesses at the type of clothing you might like. They may not hit the nail on the head, but at the very least all the clothing will be in your size. The styles could be just about anything, from any universe, but they do tend to average out to clothing that is Earth-ish. Either that, or clothing that looks like they are meant for elves from a high fantasy novel to wear.
► SHOPPING: If none of your pre-picked outfits tickle your fancy, plenty of boutiques and clothing shops can also be found around the grounds - whatever you're thinking of, you'll probably be able to find a shop appropriate for it eventually. Though, maybe it doesn't really count as shopping if you don't have to pay for any of the things you take back to your room with you? Unfortunately, from the sounds of it, you won't be allowed to drag all of your haul back to the carnival with you, so you better enjoy it while you can.
► DINING: There is no daily schedule to follow, after you arrive. You are free to attend the dining room whenever you wish, and will be seated at large round tables with whoever else may be around at the time, and can either order from the menu or most dishes you may think of off the top of your head. If you don't like the fine dining experience, there are also a selection of smaller cafes and eateries that open and close at varying times of day - and, of course, you can always call for room service.
► ENTERTAINMENT: There is plenty of live music around the grounds (not that you can ever seem to remember who the performers were afterwards) whether it comes to harp music while you eat or a full set of DJs in the club you found. If you are inclined to look for them, you may also find some cozy lounges with big screen TVs, and access to a multi-universal quantity of films. What's there or isn't there is unpredictable, but if you come from a standard variety of Earth you probably recognize some of them.
► SUBSTANCES: You don't have to be coy about it - just ask one of your servers, and you'll be able to get whatever kind of vices you might be craving. Drugs, alcohol, ice cream... it's all good. If this sounds like a nightmare for potential addicts, you would be correct. It's not uncommon to see people clearly over-indulging in certain locations, though guests are usually escorted back to their rooms if they take ill - only to see them back at it again the next day.
► SPA DAY: If you'd like to take a swim, pools of various aesthetics are easy to find. So are hot tubs, and saunas, and Host servants who are willing to give you a massage or manicure. If the party crowd isn't your scene, there are plenty of more low-key opportunities to indulge.
► GREENSPACE: There is one park area on the grounds, which appears to be constructed on the rooftops of other parts of the complex. While there are trees and greenery, there is no real sky that you can see - only the illusion of one. It may start to occur to you over time that no window or rooftop actually leads to any kind of outdoors. The Celebration really is there only thing here.
These are really just examples, and you can get creative with what kind of services you find offered while here, when it comes to generally mundane comforts. It really feels like the Host wants to win you over, as if you staying just a little longer has some sort of intrinsic appeal.
- Tags:!event, @celebration, annabelle blishwick, ashleigh mischief, chiaki nanami, foster van denend, ginko, greg universe, hinawa, jamie hemeros, jimmy novak, john childermass, joker, jonathan strange, katsuki yuuri, koel babic, lambert, lapis lazuli, lars, miko nakadai, mitsuki izumi, mutou yuugi, papyrus, renzo shima, rin okumura, sans, sherlock holmes, sora, steven universe, susan, tamaki yotsuba, viktor nikiforov, yotsuba tamaki, zecora
Anyone who wants to pick on Tamatoa.When:
Day 45 onward.Where:
In and around Tamatoa's lair.What:
People getting up into Tamatoa's grill for some reason or another. Anybody is welcome to participate, but please communicate with the mods first so that we can discuss how to set up the thread and what your characters are attempting. Tamatoa may attack people outside of his lair, too, but you'll need some kind of narrative hook to prevent him from just eating you if you want to engage him that way.Warnings:
Crab related violence.
Tamatoa lives in a giant clam shell, inside of a mysterious cave that lies about a half hour's swim away from the city. This is also where he keeps most of his loot - either stashed somewhere in the lair or (mostly) sitting on the back of his shell. He hangs out in this cave most of the time he isn't stomping around looking for sunken ships.
Tamatoa is gigantic. In fact, he's even a bit more gigantic than he appeared in the movie Moana - and those combating him will find that he also seems to be somewhat resistant to magical affects. A human is the relative size of a pen cap in his claws, and he could crush a normal person will trivial effort. He could also pretty easily toss them into his giant mouth - which he usually will, given the opportunity.
Facing Tamatoa could come with great reward, but with equally high risk.
Psi and OpenWhat:
Drinking Alien BoozeWhere:
The Cookhouse and Around (see prompts)When:
Right after the supervisor meeting.Warnings:
People using alcohol in unhealthy ways. Drunkenness. Adult language highly likely.( a ton of introspection )I. The Cookhouse
When he finds the bottle he holds it up victoriously. The drink inside appears to be a truly distressing shade of fluorescent lavender. He smiles before twisting off the top and pouring himself a drink. It's an Alternian liquor, or at least that's what the label seems to imply.
"This stuff is the best. Here, try this." And if you're nearby he pours you a drink. Even if you're not that nearby he'll probably end up calling you over. "This is what real liquor tastes like."II. Around the Carnival
He's just a little bit drunk right now. He isn't stumbling, but his psionics seem to be going off much more frequently then normal.
"Hey, you! You!" he shouts loudly as he see's you walking by. He rapidly waves your character over before excitedly asking them, "Truth or dare?"III. Supervisor Grove
Now he's really really drunk. He probably should not have drank that entire bottle, but it's too late for regrets now. His head is spinning, which is annoying, and he keeps wobbling a bit as he tries to balance himself. He stumbles, tries to catch himself with his own psionics, misjudges the force and ends up pushing himself flat on his back in the opposite direction. There's the thud of his body hitting the ground before before he just starts laughing hysterically. He makes no attempt to get up whatsoever.
- Tags:ashleigh mischief, ginko, hinawa, john childermass, joker, jonathan strange, sora, susan, the psiioniic, viktor nikiforov, yotsuba tamaki
Chiaki & YOUWhat:
A change of paceWhere:
N/A( Closed to Yuugi )B: OTA
Chiaki's moving slower than usual around the Carnival Grounds
today. Turns out that rabbit legs aren't the easiest for walking, so on her way to breakfast she can be found slowly placing one huge furry foot in front of the other, waving her arms madly to keep her balance.
Find her at any other time in the day and she's moving... differently. Running - about three steps, and then falling flat on her face. Leaping - and stumbling when she reaches the end. Hopping
- and this seems to go quite a bit better, even if it looks a bit sillier. By the end of the day, Chiaki's bouncy walk has fully adapted into a more natural two-legged hop.( Closed to Mitsuki & Tamaki )
- Tags:ashleigh mischief, carly nagisa, chiaki nanami, john childermass, joker, mitsuki, mitsuki izumi, mutou yuugi, sora, the psiioniic, yotsuba tamaki
Greg and AnyoneWhere:
Around and aboutWhen:
In the week or so following the kidnappingsWhat:
The feeling when you just can't find the silver lining and give up trying
While Steven's more than earned some time off of work recovering from his wound and the sudden rush of changes, Greg can't justify the same. As much as he'd like to stay with Steven all day there's still things that need fixing and lights that need arranging, and so long as Steven's in no actual danger Greg has to trust he can be left to his own devices. After all, Greg usually has to leave him to his own devices even when there is actual danger. That's how things have always been. It's no different.
No different, no different. Who cares about growing horns or fangs or the rest, it's happening to everyone. He has to get over it, deal with the differences, it gets better after all, and so many people just love living here, and what has he got to complain about anyway. Steven's fine, he's fine, everything's fine.( Nothing's going to fix this, is it? )
WHO: The Doctor and YOU
WHAT: He's finally socializing again instead of focusing on his magic research 24/7
WHERE: The trailer park, the cookhouse
WHEN: After the kidnapping
WARNINGS: None yet
For the past month The Doctor had been spending nearly all of his time researching and experimenting with magic to the point the Nightrider and Stage Manager had had to drag him out of his trailer-lab or away from the edge of the forest where he was casting spells to do his duties. He kept saying he had made some sort of breakthrough and seeing as he hadn't broadcast a radio show recently or done much to welcome the newcomers it really must have been important to him.
At long last, worn out and clearly sleep deprived, The Doctor put a pause to his project and ventured out into the carnival to do something other than the bare minimum of his job.( Read more... )