Lost Carnival Logs
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5th-May-2017 08:32 am - see it to believe it
whattaprick: (sincerity)
Who: Lambert, Carly, YOU???
What: A basic safety lesson on what to expect in the Mainframe. Don't get derezzed deleted, kids!
When: Early morning, the day after Lambert's post about the Mainframe.
Where: Center Stage
Warnings: Carly being Carly, Lambert's potty mouth, probably.

Were you hoping to sleep in today? Tough shit. Because it's early in the morning, probably right before breakfast, that Carly's voice comes bawling over the public channel of the radio.

"Hello everyone!! We've borrowed Center Stage for an important demonstration! Earlier you may have heard something from our Nightrider Lambert that there's something really dangerous about the coming location ... so we've put together something to help display what to do in the event of the worst! So come to the Center Stage quick!"

Less enthusiastically, Lambert's rejoinder follows, drawled lazily: "Yeah, you definitely don't want to miss this show."

[ ooc: A show, ask, and mingle sort of log -- Lambert and Carly will be doing a short 'presentation' and then open up for Q&A, but feel free to start your own threads to interact with each other? Other nightrunners feel free to butt in. o7 ]
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
26th-Mar-2017 10:55 am - ALOLA SCOUTING CATCH-ALL
fortuneglass: (Default)
Who: The Nightrunning Crew!
When: Day 73
Where: ALOLA
What: Scouts doing SCOUTS STUFF and Mercs ALSO DOING SCOUTS STUFF maybe catching pokemon maybe getting clothes WHO KNOWS
WARNINGS: People being Dumb
SCOUTS TIME... )

[[OOC - This is a mingle log; players of scouts can assume they can be anywhere among the islands given how easy it is to travel between them, or just radio out-and beyond that everyone is free to come up with their own ridiculous scouting scenario! Just try not to alola yourself out, we still have the main event after all.]]
2nd-Mar-2017 02:48 pm - HELL OF A HANGOVER PT. 1
ringleaders: (Default)
Who: The people who escaped!
When: Very early Day 66 to Day 67
Where: The Carnival
What: The Ringmaster brings everyone she can back to the carnival after getting kicked out the Celebration, a bit worse for wear. Those that have resolved their threads at the Masquerade can start trickling over here as they sort things out.
Warnings: Angst, mostly likely, as well as potentially graphic injuries.

RETURNING HOME

About 45 minutes after the conflict with the vampires begins, the Ringmaster will finally show her face at the Masquerade - and immediately be mortified by what she sees. Though initially mostly confused by the fact that there's been problems over the week, and characteristically obtuse about what's going on, as soon as she realizes the severity of the threat she will launch into action. If the Host managed to miss the combat already going on, they won't be able to miss the Ringmaster tearing up the joint and looking for her people. She's quick to scoop up those that have managed to gather in the dining hall - but unfortunately her arrival seems to be the vampire's cue to retreat.

Her attempt to challenge the Host about this will result in the being finally losing their patience and banishing all the vampires and all of the carnival workers from the premises, forcing them back to the portals they arrived from and launching their remaining belongings out with them. The Ringmaster will be pretty fucking pissed off when they return (once again) and will tell everyone to take the time they need to recover, but to stick together and stay safe for the time being. She has a plan to chase down the carnival members that have been stolen, but it will take time.

► BEER PONG: Apparently the Ringmaster spent the entire week playing a nonstop game of beer pong, against several dozen of the Host's bodies. She hadn't quite won yet when the Masquerade began, so she was late. Whether or not she was caught up in the same spell as everyone else is up to interpretation, but the answer "definitely probably." She won, for the record.

► MISSING: Upon doing headcounts, it will turn out that all the supervisors are missing, as well as several regular workers - a few of which will have been spotted as freshly turned vampires during the fighting. Whether that was the point of the attack or not is unclear, but it's pretty clear that the Ringmaster is a little bit devastated about it - particularly about the supervisors. However, she will refuse to talk to anyone long enough to get into too many details.

► THE PLAN: The Ringmaster will announce that she intends to get everyone back - it's just a matter of figuring out their way back to the dimension they've been stolen off to. She guarantees that she will find it, but that it may take some time. In the end, the workers will have a total of two days to recover and plan - during the evening of Day 67, she will be leading a rescue mission to get them all back. You don't have to come, but lives do depend on its success.
13th-Feb-2017 03:23 pm - Meet n Greet!
detonarrator: (Default)
Who: Sophie and youuuu. (and Sophie and Sans) (AND and Sophie and Carly)
What: Touring the carnival, seeing what's changed and what's stayed the same.
When: Post Atlantis.
Where: Wherever around the carnival, she's wandering.

oh jeeze i forgot to put this behind a cut initially my bad )
7th-Feb-2017 09:59 am - SEMI-OPEN | YOU NEED TO BE DECENT
fortuneglass: credit - haptisms @ lj (owo'')
WHO: CARLY, and the PERFORMERS
WHEN: BACKDATED: S1:DAY46
WHERE: Tailoring Tent (also Radio)
WHAT: Y'ALL NEED COSTUMES
SUPER BACKDATED WHOOPS.... )
4th-Jan-2017 11:27 am - ⇨ THE MATRIX: Plot Finale
ringleaders: (Default)
Who: EVERYONE! Especially Tamaki, Carly, and Childermass.
When: S1:D40 - the first day of the second performance week.
Where: The carnival, while the gateway to the Matrix is open.
What: Agents find the carnival. They don't like it. Neither does the Ringmaster.
Warnings: Body horror for some people, gun violence for others. Also, a pissed off Ringmaster.

MATRIX: RESOLUTIONS

The days following the kidnappings and attacks are tense. The performances go smoothly enough, but are delayed by those that have been bedridden or captured - only for the vanished workers to return a few days after the initial attacks. Bad things have been done to them, clearly, but the specifics are unclear, as is why they seem to have been released without a fight. Maybe the machines just had no further use for them, as unlikely as it seems.

Regular humans from the Matrix come and go. They experience the carnival, balk at the possible unreality of their lives, and then go home. What it accomplishes is ambiguous and perhaps unsatisfactory to some. All the while, the threat of something more ominous lurks.

The sensible thing to do in this situation would be to pack up and leave, but even if it is broached to the Ringmaster, she will be resistant. She spends much of the Off Week mulling over the idea, only casually recommending that people might want to stay out of the Matrix for the time being, but not enforcing it. When the next week rolls around, she makes the somewhat unpopular decision to declare that the carnival is opening its gates to the Matrix again. Workers are directed to prepare for another week of performances.

This turns out to be an irresponsible choice.

► AGENTS ATTACK: Mere hours after the carnival gates open, theoretical threats assertively make themselves a reality. It may not be entirely clear what happened to all observers, but the generalities appear something like this: the gates open and performances start, humans enslaved within the Matrix start to come in, just as before, and then... chaos breaks out. Suddenly Agents are there, something the Ringmaster had assured wouldn't happen. The numbers of Agents present seem to multiple within a short time period, but with some luck you may spot the original source - it's the three captures carnival workers, Tamaki, Carly, and Childermass.

► THE BUGGED: For Tamaki, Carly, and Childermass, this is sure to be an unpleasant experience. How much they experience or remember of this will vary, but what will essentially happen to them is that three Agents are going to use their implanted bodies in an attempt to import themselves into the carnival's reality - that is to say, they are going to try to upload themselves into their bodies through the implanted bugs, and overwrite them as they do with the Matrix natives. (For an example of how this usually, watch the helicopter be overwritten by an Agent about ten seconds into this clip.) This won't really work like how they intended, given that the carnival's reality is a mixture of code, magic, and matter at the moment.

How exactly this pans out with your character is up to you - you can have them completely turn into an middle aged white man with a gun (or a different middle aged white man if they already are one) but have the Agent's control falter after a short while, or they can only partially change and partially take over. Or, they can just try to possess your characters body for a while, with no physical changes. Motivation wise, the Agents are pretty simple. They discovered the anomaly of the carnival and wanted to know what the fuck was going on, but what happens after arriving isn't really what they were expecting. They will be attacking primarily out of reflex and out of a lack of better ideas. They are machines, programmed for a purpose, and will do their best to accomplish that - right now, that is eliminating a threat. The bugged characters can be saved by being taken down/knocked out/restrained enough that the Agents will make the jump into another nearby Matrix native.

From there, they will multiply, for a short time.

► KICKBANNED: After the Agents enter through the three bugged characters, more Agents will appear by overwritting some of the nearby Matrix natives. Overall we are talking about 6 Agents spread out around the carnival at any given moment, but if you kill or injure their host they will be able to jump to a new human and take them over. The attack will be short, but unpleasant. After about 15 minutes the Ringmaster will realize what is happening, and put a swift end to it. If any of the possessed characters haven't been knocked out/saved by then she will literally and figuratively rip the Agents out of them, returning them to normal.

After that she will tear apart the coding/consciousnesses of the remaining Agents and kick all of the remaining visitors out, slamming the gates behind them. She will be very pissed, and it will be scary to watch. Then, she will declare that they are packing their figurative bags and moving the fuck on, thank you very much.


OOC GUIDELINES: The carnage here should not get excessive, though people are welcome to get hurt if they want to. The fight will be short, and ultimately the Agents will be too confused to be super effective - however, it's more than enough to provoke the Ringmaster into being done with this shit. Any Agents killed will revert to the dead body of whatever human they were possessing. These bodies will also disappear when the Ringmaster kicks everyone out. If they jump from a live host, the host will be left with whatever injuries they sustained. The bugged characters will have to get their implants removed by the Doctor.

Overall, this isn't meant to be a total bloodbath, and the carnival workers will have a good shot at handling the Agents on their own turf. It's mostly the fact that they keep coming back that is the problem. Character's abilities function as normal inside the carnival, and they may possess a small portion of their One powers for the duration of the fight, too.

OOC questions can be directed to the original plot post. If you are one of the three possessed people and really don't want to do this plot, we can figure a way to minimalize it for you, but I'm hoping this is something the plot volunteers find exciting.
19th-Dec-2016 07:46 pm - [OTA] Your Gamer Has Evolved!
waitingforplayer2: (12. ACHIEVEMENT UNLOCKED)
Who: Chiaki & YOU
What: A change of pace
Where: Carnival grounds
When: D34
Warnings: N/A

Closed to Yuugi )

B: OTA

Chiaki's moving slower than usual around the Carnival Grounds today. Turns out that rabbit legs aren't the easiest for walking, so on her way to breakfast she can be found slowly placing one huge furry foot in front of the other, waving her arms madly to keep her balance.

Find her at any other time in the day and she's moving... differently. Running - about three steps, and then falling flat on her face. Leaping - and stumbling when she reaches the end. Hopping - and this seems to go quite a bit better, even if it looks a bit sillier. By the end of the day, Chiaki's bouncy walk has fully adapted into a more natural two-legged hop.

Closed to Mitsuki & Tamaki )
ringleaders: (dragoneyed)
Who: Tamaki, Childermass, Carly, Susan, Peridot, and Sherlock. And AGENTS.
Where: Inside The Matrix.
When: D28
What: The Agents have been watching your activities over the last week, and they’ve decided it’s time to act.
Warnings: Violence and most likely body horror.

THE ABDUCTION

The visitors have not be subtle in their intrusions, and for a time the Agents have held back, analysing the true effects of these new entities before deciding to make a move. But now, their patience has run out. The source of this infection must be found, and eliminated, or else the whole system could be dragged apart.

These aren’t just the rebelling humans. These are something else.

[OOC: Tamaki, Childermass, and Carly were selected from the danger raffle to be fully abducted by Agents. Susan, Peridot, and Sherlock will be attacked by Agents, but will escape when Resistance members intervene. Please make a top level below with your characters doing something in the Matrix that is relatively secluded from big crowds of people, as that is when the Agents would most likely strike.

You can bring other characters along if you like for the initial confrontations, though only the selected characters will actually be captured by Agents. Any injuries sustained in these fights will equally damage character’s real physical forms, no matter how damage resistant they may normally be. Unless they are bending the Matrix to use their powers or to alter it with One powers, they will be as vulnerable as a normal human.

Agents and Resistance members will be played by the mods in this log.]
13th-Nov-2016 09:41 pm - [OPEN] ASTRAL PROJECTING AND YOU
starseedling: (i refuse to open a single email)
Who: Steven and YOU!
Where: Various places, and in Steven's trailer.
When: During the latter half of performance week mostly.
What: Steven's astral form gets stuck in your dreamcatcher, because life is awkward. Also, Greg comes back to the trailer after getting attacked by lethifolds.
Warnings: IDK nothing probably.

► DREAMCAUGHT
Being told that following a set of rules will keep you safe is one thing, but believing it in your gut is another. Along with performing in front of an audience for the first time (as spaced out as they may be) and worrying about the mysterious repercussions of taking naps, anxieties of what might happen have been keeping Steven up at night. He's been spending large portions of each night with his eyes closed, wondering if the dreamcaters will work like they're supposed to, and how performances will go the next day. He's not sure how much he actually sleeps outside of muddled periods of missing time.

He can't help but worry what would happen if one of his own nightmares escapes - like the ones he saw when he was Stevonnie. In front of his dad. In front of everyone. He doesn't want to focus on that right now. He doesn't want to think about it. The point of all this was to get away, wasn't it? He needs to escape, just for a while.

And like in so many other situations, his stress and latent desires manifest them in the form of his powers taking over, outside of his conscious control. As if responding to that desire to get away from it all, his astral dream form leaves his body, made nearly physical by the neighboring Dream Realm. It feels like just another dream, as he rises up and sees the carnival from the air above. Without acknowledging that it's a dream, he lets his curiosity rule him and goes searching without another thought.

Except, in this form, it turns out that he counts as a dream just as much as any phantasm or nightmare from the Realm. Which means that as soon as he gets too close, the charms of protections cast on each dreamcatcher are fully capable of sucking him in too. He doesn't even get the chance to realize what's happened, before he abruptly finds himself tangled in one of their weaves, a strange mix of physical and spiritual.

And that's how you may find a miniature child stuck in your dreamcatcher like a fly in a spiderweb, kicking his legs uselessly.

"Help!" he'll eventually call out, his voice small to match his size. "I... I don't... I'm stuck! Please?"


HERE IN MY ARMS )
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