Lost Carnival Logs
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31st-May-2017 11:56 am - ⇨ The Tourist Trap: WEEK 1
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: October 1st - 7th, 2017
Where: Portland area, in the new reality.
What: Memories begin returning to the displaced as the fall gets chillier. How the hell did we end up here, again? Also, apparently, the fair is in town.
Warnings: Individually marked!

PORTLAND BY NIGHT

Memory regains will come into effect at the beginning of October, to whatever degree you've decided upon, and may be regained at whatever pace you desire from then on. For those with their full carnival memories, it will be like waking up in the body of someone else - for those with half and half, it will be like rapidly recalling sets of memories from a totally different life. Those with full amnesia will simply feel as if this is how it's always been.

Unfortunately for you, memories aren't the only thing you have to deal with. The supernatural community of Portland is bustling all of a sudden - could your presence and these events somehow be related?


► THE OUTER CIRCLE: As of the start of the month, the Portland Circle of Enlightenment will find itself starting to get swarmed with members from other chapters. Most notably, it would seem that a small cabal of top mages from the North American Enlightenment Council will be making their home in Portland's HQ. For anyone but the highest of ranks, the purpose behind their visit will be unclear, but it seems like something is definitely up on a metaphysical level. The Circle will be buzzing with rumours of unique planar activity and threatening omens. It seems that it all started with an unusual flare of activity in the planetary ley-lines, starting approximately a week ago. However, even if you would usually be the type to keep tabs on such things, you will find that you oddly have no memory of observing this phenomenon yourself.

► THE ANIMAL FAIR: Good news, the fair is in town! Or, at least, it would be good news... if this was a regular fair. Instead, what's being observed is a bunch of nearly identical flyers, spread all around Portland - each of which bears only the words "THE ANIMAL FAIR", a seemingly bloody paw-print of unknown origin, and the directions to a vague forested location outside of the city. It's dated for October 7th, and all instances of its posting having been discovered with a scattering of rose petals, crow feathers, and pre-burnt matches laying on the ground around them. Most are taking this to be some kind of bizarre viral marketing campaign, but others may know better.

► THE EARTH SPIRIT: If you have connections to The Pack or any of its many variations, you'll probably hear whispers of something very odd that occurred last week - according to the elders, it sounds as if the Earth Spirit, the magical and spiritual center of the planet, has suddenly taken a wound. It's not clear why or how, but there is a fair bit of concern among spiritual types, as it is werebeast belief and nebulous magical fact that the magical forces within the earth are the source of all magic here, as well as the source of life. While many werebeasts claim to have felt the Spirit succumb, you strangely have no memory of such an event occurring. Though things do feel strange, if you know how to tap into the Spirit yourself.

► THE WAR CRY: Though Anath's rain of terror across North America lasted for the first fifteen years or so of the Severing, most independent demons have had enough time to start taking the arch-demon's relative inactivity for granted. For that first while, the warrior queen had seemed determine to rebuild an army on earth by forcing her scattered brethren into service - only for her to gradually settle down in a fortress somewhere in Texas and dig in her heels. Of course, this was too good to last - it sounds as if she and her demonic legion have begun tearing their way up the west coast, their goals remaining a mystery. Their destination, however, is almost certainly Portland.
24th-May-2017 10:26 pm - ⇨ The Tourist Trap: PROLOGUE
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: Any time before the start of the event.
Where: Portland area, in the new reality.
What: Once you've submitted your AU summary, you can use this post to do some CLOSED THREADING to play out some character interactions that happened before the event start. This means that memory regains will not be in play yet. Open top levels are not allowed - these threads are intended to sort out closed interactions between planned backstory connections, during the week leading up to the actual event start.
Warnings: Could be anything.

PORTLAND, AS YOU KNEW IT

The shift went unseen and unfelt. One moment you were one person, and the next, another. This before all that, though, in the new life that you remember living here in Portland. No memories of your true self have arisen yet, and at the time this was the only life you knew. Did these events truly happen at all? Or do they only exist in memory?
7th-May-2017 09:42 pm - Put a smile on...
myownpearl: (My Own)
Who: Pearl and whoever is around...
What: Another gem finds her way to the carnival...she is not impressed.
When: Day 95
Where: The Backyard, The Big Top, The Cookhouse, and just around
Warnings: None...yet.

Wandering around seemed like a good idea at the time... )
7th-May-2017 05:49 pm - ⇨ THE GAME CUBE
ringleaders: (dragoneyed)
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
promnibusanctis: (focused)
Who: Dr. Helen Magnus and [You]
When:  Day 92
Where: Roaming around, a little lost 
What: Arrival, getting her bearings, etc. etc.
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
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