Lost Carnival Logs
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15th-May-2017 02:58 pm - A Bit of a 'Downgrade' [OPEN]
betheman: (i can feel the waterworks already)
Who: THE MAN, GONGENZAKA and you i guess
What: A MAN COMES OUT FROM THE GAME...And becomes Tree Covered...
When: Late Day 98 - Day 100
Where: Mainframe, The Lake, Carnival Grounds...
Warnings: N/A
TREE TIME... )
7th-May-2017 05:49 pm - ⇨ THE GAME CUBE
ringleaders: (dragoneyed)
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
18th-Apr-2017 03:41 pm - [OPEN] STRIKE THREE, YOU'RE OUT-
betheman: (n o)
Who: Gongenzaka, and Y O U
Where: Carnival Grounds!
When: Day 86, During and After performances
What: GOIN ON PATROL
Warnings: None... ...Except Team Skull Grunts being dumb I guess
Nothing says stealthy like a Giant Dogman )
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
3rd-Mar-2017 03:25 pm - HELL OF A HANGOVER PT. 2
ringleaders: (Default)
Who: The people who were captured or turned.
When: Very early Day 66 to Day 67
Where: Vampire Hell
What: Those that were captured by the vampires are brought back to one of their demonic home dimensions to be imprisoned or integrated into the pack. People can start moving over here as they resolve their threads at the masquerade.
Warnings: Horrible BS, most likely. Violence, sexuality, torture, etc.

GOING TO HELL

You don't get to see what the outside of the fortress looks like, since when you were brought here, it was either by portal or by a ritual summoning ring set up by the vampires. However, the realm is easy to get the gist of - it's about classically hell dimension as you can imagine. Lava runs throughout the fortress like water in Venice, and the architecture is smooth black and grey stone that puts a significant effort into looking imposing. Skulls, demons, suggestive nudity - it's all carved straight into the pillars, or provided via ornate tapestry. It's hot, too, though not as hot as it should realistically be while standing at the edge of a lava pool.

Prisoners and freshly turned vampires will end up separated - those that have been captured will be chained in iron and locked within a great stone cell within the center of a ring of lava (as pictured above), with only narrow bridges leading across it. Those that have been turned will be unceremoniously thrown into the living areas of the other neonate vampires - which turns out to be a cavernous pit of almost-rooms where a vast quantity of newly turned vampires have been left to sort themselves out.

► IMPRISONED: The supervisors (or other captives that have made themselves exceptions) will be bound with iron and left in a large cell kept separate from the rest of the prison. At first, they'll all be locked in there together - spread around the walls of the dungeon to be kept apart from each other, but able to communicate across the gap. As time goes on, they may be pulled away for "special treatment" - whatever cruel fate the vampires end up having in mind for them, whether that be interrogation, brainwashing, or simply aimless torment. Sometimes they'll be brought back, and other times they won't. How exactly they are bound is up to you, but at the very least each prisoner should have either a collar or shackles of iron, which will rob veteran characters of most of their powers. It will be extremely uncomfortable, too.

► FORSAKEN: The newly turned vampires will be introduced to their "hazing" almost immediately - that is, they'll be mixed in with the other neonates, apparently collected from at least three different words. Most of them appear human, however, so the looks of the new arrivals may set them apart - potential in ways that may cause them difficulties. These young vampires have been dumped into a series of caverns and left to live with each other, with animals or human victims occasionally tossed in for them to feed. There is not enough blood to go around, ultimately, and the human victims are highly preferred over the animals - these means there is constant and violent competition over who gets to feed. The ideal is for the neonates to thin their own ranks, allowing the strongest and most canny to survive long enough to be accepted into the rest of the clan. You'll want to stick together - after all, vampires can feed off of each other, as well.

► MORNINGSTAR: Apparently the demon in charge of this all is a creature that calls herself "Morningstar." You won't see her long if you see her at all - the only sight of her you see is a form within a black cultist's robe, with their face concealed in shadow. Beyond her, you can continue using adult or neonates vampire NPCS to torment your characters, or ask the mods for the presence of an elder, if needed.

Whatever scheme is going on here, it's clear you're just another pawn.
27th-Jan-2017 03:19 pm - ⇨ CHANCE OF A LIFETIME
ringleaders: (Default)
Who: The Ringmaster and possibly YOU.
When: Day 55 - 57
Where: Carnival grounds.
What: The Ringmaster is mortal now, or something, and it's possible to kill her? But, the real question is... will you? This post can be used for actual murder attempts, but also anybody who really wants to talk to her while she's doing this. (Murders take threading priority, of course.)
Warnings: Possible murder, I suppose.

GAME'S ON

So, apparently the Ringmaster is mortal now. Or, at least, that's what she says. It may seem like some kind of trick - but on the other hand, she has also sworn this to be true in a way that those more familiar with fae would realize makes lying impossible. Even in general, fae are not inclined to lying and the Ringmaster does not have a history of it.

After her announcement on the radio, she can be found around the carnival, no longer an enormous sea serpent mer, but instead back to her normal human form. She doesn't have a mer tail either, at the moment - instead she just walks on the sand as if there is no water, her thin dress and hair the only think disrupted by its flow. She will not hide from anyone wanting to take a closer look, nor will she threaten people away from taking action against her. For the most part she will just keep acting like she usually does, without the flashy gimmicks, still expecting the same levels of respect.

Why, though, is the question? Why is she not capable of accessing her magic, and why is she telling everyone about it like it's no big deal? It's as if she's trying to play some kind of game - but the suspiciousness of it all may not be enough to put all all opportunists. Believe it or not, the Ringmaster's life may actually be in the worker's hands.

Characters may work to protect her if they wish, but she will not directly order them to. Characters may also, if they choose, actually kill her. This is a real possibility, and something that there are plot plans for if anyone dares make the move - it won't get rid of her forever, but it will affect the upcoming plot in significant ways. Also, obviously, it will affect your character's life, and the lives of those around them.

One thing we can promise is that the Ringmaster will not strike back against her murderer when she inevitably comes back somehow. Of course, whatever other consequences may come from the choices they make are yet to be seen...
11th-Jan-2017 12:13 am - Caw-Caw
predaconchow: (Default)
Who: Starscream and YOU
What: Shistscram is freed from one kind of bird jail, but is still just as trapped as ever in the other. Er. He's out of his cage, but he's still trapped inside a tiny feathery body.
Where: Here, there and everywhere around the carnival grounds.
When: After the Matrix
Warnings: Nothing worse than a Rude Nasty Bird.


First the Ringmaster turns him into a crow, then he gets shoved into solitary for an extended period of time. Truly, the cruelty of the tyrants that run this place knows no bounds.
At least, that’s how Starscream sees it. Anyone sensible who actually has the full story would unanimously agree that he deserved it for being a wad, but, Starscream isn’t a Cybertronian known for taking responsibility for his actions.

Regardless, he’s back now. Free, in a sense… or as free as he can get when he’s bound to the carnival grounds. As soon as he’d been turned loose from the Ringmaster’s tent he’d taken wing and flown as high as he could get, circling several times around the carnival grounds before settling atop the peak of the Big Top. He’s been out of action for a while… the first thing he should probably do is get the lay of the land.


A. Somebody’s watching you…

Relative newcomers to the carnival scene may find themselves suffering under the uncanny sense that they’re being watched. That feeling can be traced back to a singular source: A large, black and grey crow that has been skulking around the fairgrounds, watching workers and guests alike with its beady little eyes. It doesn’t seem to be particularly malevolent, nor does it seem to want anything. It’s just watching you, far more closely than any regular crow should be. In fact there’s something unsettlingly intelligent about its gaze, even by corvid standards. Like it knows and understands far more than it should, or that maybe it’s capable of speaking to you, and just hasn’t spoken up yet.

Wherever you are, if Starscream doesn’t recognize you, he’s going to be watching you. Trying to size you up, and figure out if you’re the type of person who might be useful to know…


Bad Blood (closed to Veterans)

Likewise, veterans of the carnival who have been around since before the vampires attacked may also get that same feeling of being watched, but Starscream is being far more furtive about it with you. In some cases, depending on past interactions, he may even be avoiding you, cawing and flying away at first eye contact.

Basically this is a sort of vague prompt for establishing old CR and playing out reactions to seeing a known traitor and troublemaker out and about on the grounds once more. Starscream used to work as a scout before he hecked up and got a one-way ticket to crow town, so veterans from that area will likely know him as a former 30 ft. tall robot with a nasty attitude. He’s kind of a negative CR machine. Message me at [plurk.com profile] awkwardpossum if you want to set up anything concrete for this.
7th-Jan-2017 11:12 pm - ⇨ INTERLUDE: A Continuation
ringleaders: (dragoneyed)
Who: The Ringmaster, all Supervisors, and any rule-breaker onlookers.
When: Twilight on D40
Where: The woods surrounding the grounds.
What: The Ringmaster found something threatening and has decided to share it with her supervisors.
Warnings: Wannabe satanism.

CATCH A FALLING STAR

The Ringmaster waits for all of the Supervisors to arrive before continuing onward. She doesn't say much about what they are doing as they wait for everyone to arrive, simply explaining that she has found something concerning that she needs to show them. Once everyone is together, she will lead the pack into the woods - with or without any snoops who may be trying to follow after, against her wishes.

The forest is far more accommodating to her than it is to anyone else who tries to navigate it. Instead of getting wound in circles by its path, and running into dead ends, it's as if the trees have moved themselves to intentionally create an easy path for her to follow. It's stretching into the twilight hours as they travel, and various phosphorescent flowers and pods have begun glowing among the leaves with the shift to night, faintly illuminating the way. The sun is low in the sky when they arrive at the spot, still present but swiftly fading as its light cuts through the trees in beams.

They reach an area that is not so much a clearing as it is a small space, tucked away between trunks and branches. In the center of that space lies a large, black mark, cut into the earth like a ritual sigil. The dirt and rock is blackened along its lines, and all plant-life within a few feet of its presence has died out completely. As the dark approaches, the black of the lines will seem to paradoxically glow, as if the void within it somehow creates a light of its own.

The Ringmaster kicks a few last leaves off of the mark - it seems that she's been clearing away mess from this spot already today, and indicates the digit with a snarl of disgust.

"I told you I was cursed!" she insists, putting her hands on her hips.
3rd-Jan-2017 08:50 am - [OPEN] Sher-meleon
thevictoriandetective: (Default)
Who: Sherlock and you!
What: In which Sherlock gets turned into a chameleon for running away.
Where: Here and there
When: D33-D39

Worst week ever )
empty_vessel: The Man With The Plan (Default)
WHO: Jimmy Novak and everyone.
WHAT: Orientation, changes, and wandering during breaks.
WHERE: Trailer #12 or various locations around the Carnival.
WHEN: The day after his arrival. (D33-ish.)
WARNINGS: None.


Day 1 of 366. )
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