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⇨ THE SUMMERLANDS

Who: Everyone!
When: Day 138 - Day 152
Where: The Summerlands
What: The Ringmaster brings the carnival to the Summerlands immediately after being freed from Portland so that everyone can take a fucking nap. Her included.
Warnings: Individually marked! Most likely discussion of torture and trauma in here.

DAYS OF SUMMER

You made it! And things are back to normal... more or less. Upon waking, you will be greeted with a clear blue sky and gentle breeze – the carnival has found itself situated between a pair of mountain peaks, with great fields of flowers extending in the distance. In the other direction, you’ll see mountain-top cities and tall waterfalls accenting vast swaths of forest.

Some of you will already know this place. It’s the Summerlands. You game here once to rest in safety nearly a year ago, and now you’ve come to rest once again.

► WAKING UP: Shortly after the carnival arrives, the Ringmaster will send out a somewhat cryptic radio message - but her immediate location won't be clear. Whatever items you had on your person at the time the Severing was broken will still be on your person, including whatever clothing. All of the animals and pets of the carnival will have returned to the grounds as well, though they are currently free from their designated living spaces. Things in the carnival will appeared to have naturally aged a month, as if the carnival was been sitting here empty and waiting while everyone was in Portland. The lawn needs mowing.

► SUMMER CITY: After the Summer Fae become aware of everyone's presence, they will welcome you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but they will not be particularly offended if they are turned down, for now.

► SUMMER PEOPLE: The fae here will mostly enjoy the company of any carnival members that offer it - it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do.

► NEW ARRIVALS: Though the Ringmaster will not be offering much guidance for the first week or so, eventually the carnival will begin running for a few small performance sessions, off and on, as a thank you to their fae hosts. The carnival will also be open to receiving new arrivals during that period, and so there will likely be some newbies to train and get orientated as well.
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⇨ The Tourist Trap: WEEK 4

Who: Anyone, anywhere in Portland.
When: October 22nd - 31st, 2017
Where: In Portland, for the last time.
What: The seasons change as the Winter Court seizes a surprise victory, claiming both the Tree of Life's pendant and the blood catalyst needed to take control of the Severing Ritual. Meanwhile, interdimensional problems are about to get more weird. Check out the conflict results for the attack on the Circle as well as the Beast's attack on the Summer Court here.
Warnings: Individually marked!

DAYS OF WINTER

As the end of October nears, so does the grasp of winter. On the night of the 22nd, it will freeze overnight, and the temperature will drop for the following days. As the night grow long, world-wide magic slowly reaches it apex, set to reach it on the night of Halloween. With so many factors at play, knowing what to do with that moment of power may be a challenge.

► FULL CIRCLE: The Angels succeed in their planned attack on the Circle, managing to get to the living quarters of the Council members with the help of Ashleigh Mischief. The plan goes without much resistance from the mages or from the demons attempting to claim the ritual object for their own. Of course, when the fae make a surprise attack on the Angels after they flee the scene, it has the surprise result of the Winter Court ended up with the pendant in their talons. Threads for this attack can be done in this log. If you need mod direction at all, let us know, but otherwise feel free to NPC demons, angels, or random Circle members as you require.

► THE QUEEN'S GARDEN: Realizing that the Rose Queen is distracted with attempting to claim the pendant, the Beast will summon her co-conspirators to raid the Queen's gardens. The ultimate plan seems to be to get the Beast far enough into the gardens to kill the Queen, while also rescuing as many changelings as possible along the way. As it turns out, this doesn't go well. While they do manage to penetrate the gardens with Childermass's help, the Rose Queen, Ignatius, and Nightshade happen to all be there. Seriously outnumbered, even by the Beast's terms, it will take everything the group has to just make it out alive, sustaining heavy injuries as they go. In the end they will manage to rescue Greg universe and four additional changelings that were imprisoned there, but any damage done to the Summer Court itself will be negligible. Threads for this can also be played out here!

► REFLECTIONS: As the ritual draws closer, the line between this reality and the one you came from will also be becoming less clear. Regaining memories is not required, but it will naturally become easier to occur, especially if you're already started receiving them. It's a good time to start making connections, while you still have the chance.

► THE SEVERING: One way or another, the Severing is going to make an impact on both this world and the lives of those trapped inside of it. The Angels are going to be making an attempt to interrupt the Winter Court's ritual, as will the Summer Court and Anath's forces. Whoever comes up on top will be the ones to decide what to be done with it. Yet, with news that the Severing continuing could cause irreversible damage to the planet's spirit, it could feel like there are no perfect options. There will be an event header put up for this by the mods closer to the end of July.

(NOTE: canon powers will returning while the ritual is in progress, so keep that in mind for planning - both sets of powers will be active.)
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⇨ The Tourist Trap: WEEK 3

Who: Anyone, anywhere in Portland.
When: October 15st - 22th, 2017
Where: Still in Portland
What: As all sides of the struggle gradually become informed, and the awareness of outsiders begins to spread, Portland faces a critical question - what should be done with them? And who gets to decide?
Warnings: Individually marked!

THE WOLVES AMONG US


► WHEN SEPTEMBER ENDS: It's fairly common knowledge that October is a special month - Halloween has always been an excitable time in the supernatural community, because its during this month that the magical energies of Earth seem to disproportionately swell in power. This peeks on the 31st, and has every year for as long as anyone can remember. The holiday of Halloween is a byproduct of this, because the magical phenomenon has gone on for ages past. It's also a pretty common time for wizards to attempt bullshit shenanigans, and also when the Severing first came into effect.

► TOUCHED BY AN ANGEL: Towards the end of the week, Prudence Jaeger will be asking her angelic contacts for a pretty huge favour - she wants them to help her and some of her associates break into the Circle stronghold that the visiting Council members are staying at. It seems that they have some kind of macguffin item that will be needed to crack the barrier cutting off the Earth from the cosmos - and, to that end, allow the angels and mysterious outsiders to return to wherever they call home.

► THE PATH TO HELL: Perhaps unsurprisingly, Team Heaven isn't the only group to clue into the fact that the Circle has what they need. On the same night that the angels go in, so will Anath's army, as the arch demon finally arrives in the city just in time to join the party. Whether the angels and demons fight each other all the way or cooperate to achieve a mutual goal is up to them.

► WITH GOOD INTENTIONS: The Circle and Torchlight aren't all bad, okay? It's entirely possible that they are just acting in the best interest of humanity - unfortunately, that has resulted in them being pretty massive pricks recently, and now the payback for that is arriving on their doorstep. If you're a member of the Circle, you may or may not realize that anything is coming in time for you to prepare. (That will depend on your threads up to the end of the week.) However, once the fight starts, you'll be charge with defending the Councillors whether you like it or not, and Torchlight is getting pulled in as an unexpected ally to ensure their safety as well. Are you going to heed their call? Or is it time to split from the pack?

► BLOOD OF ICE AND FIRE: It's been made no secret that the Rose Queen isn't the only fae trying to pull back her lost changelings - now the Winter Court appears to be doing it, as well. More than a handful of changelings have gone missing over the last couple weeks, lost to both the thorns and agents of the Count. Whatever they're doing, it's also in competition with each other - Winter and Summer will be biting at each other's heels far more than normal, to the degree that it becomes clear they must have some competing objective in mind. Unfortunately for everyone else, that objective happens to conflict with the desires of just about everyone else. Fae are, by nature, opportunists.

- ✪ -

These are the major conflicts that will be coming to a head towards the end of Week 3. In the meantime, your actions will decide how certain elements are set up, and what the likelihood of success is for each group.

Dice rolling handily won the opinion poll where we asked for the preferred method of conflict resolution, so that will be coming into effect a bit later on to determine who actually wins and loses, with advantages based on the choices made.
betheman: (i can feel the waterworks already)
[personal profile] betheman2017-07-01 12:41 am

Tourist CONFUSION [CLOSED]

Who: 'Hugo', 'Noboru', Yuuya, and NPCS!!! (wow) (and Zecora)
When: October 13th, 2017
Where: Portland area, in the new reality.
What: ANGELS VS VAMPIRES well that's a curbstomp-
Warnings: FIGHTS ARE HAPPENING gon's gettin his rear whooped (he'll liveish)
RIP Gon ok no he's not dying )
ringleaders: (Default)

⇨ The Tourist Trap: WEEK 2

Who: Anyone, anywhere in Portland.
When: October 7st - 14th, 2017
Where: Portland area, in the new reality.
What: The week begins as the time of the Animal Fair finally arrives! Meanwhile, the truth of this reality starts to be revealed, and forces both human and celestial alike attempt to take advantage of a rare opportunity.
Warnings: Individually marked!

BY ANY OTHER NAME

Tensions thicken as various supernaturally forces react to the events of the previous week. Something critical is afoot, and it's only a matter of time before things start coming to a head. It's time to find out more about what's happened to this world, and what will happen in its future.


► A NIGHT AT THE FAIR: From the night of the 7th to the morning of the 8th, the Animal Fair is officially in town. There is a top level down below with more information, though you can also RP content from this elsewhere if you wish. The host, who is very likely something called a Wyld Fae (if you discovered that ICly), will be present, but they will only be appearing to you of their own accord and attempting to track them down by force will be ineffective. Just kick back and relax! Fairs are supposed to be fun.

► THORNS IN YOUR SIDE: Culminating in a full fledged attack against the Sanctuary, it would seem that The Rose Queen is declaring war on the changeling population of Portland. Though the vicious attack of thorns against the safe house was eventually stopped, it wasn't without damage, and the black roses that caused it are still popping up around the city and threatening the places where homeless and lost changelings would be likely to congregate. It's obvious now that this is a serious threat - will it ever stop without an intervention?

► HELL ON EARTH: As Anath's march draws near, the first waves of her demons will be entering the city. Primarily acting as scouts and foot soldiers, these demons will be attempting to secure loyalty from the local demon populace, as well as taking out any angels they can manage to catch. It's a level of aggressiveness against heaven's forces that hasn't been seen for years, and it's a foreboding hint of things to come. These demons can be NPCed by anyone, and will mostly be thugs or manipulators who don't know much about Anath's plans but do know that you need to join their side. They are also rowdier than most of the demons in Portland, and are a threat to the innocent mortal populace as well, if they decide to try to get their kicks here.

► THE WIZARD POLICE: The Enlightenment Council seems to have demanded control of the local Circle chapter, and now backup has arrived. These mages are being sent out into the city as if they are a police force, and will be attempting to demand control of various common supernatural areas, as well as questioning community members that they run into. Whatever is going on, it seems to have resulted in the Council instituting what is essentially martial law... of course, not everyone sees any need to heed their demands. If you are a demon, warlock, or other rogue element, expect to be harassed or even attacked by them. These character can be NPCed, and if you need additional information you can ask the mods.
betheman: (i can feel the waterworks already)
[personal profile] betheman2017-05-15 02:58 pm

A Bit of a 'Downgrade' [OPEN]

Who: THE MAN, GONGENZAKA and you i guess
What: A MAN COMES OUT FROM THE GAME...And becomes Tree Covered...
When: Late Day 98 - Day 100
Where: Mainframe, The Lake, Carnival Grounds...
Warnings: N/A
TREE TIME... )
ringleaders: (dragoneyed)

⇨ THE GAME CUBE

Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
betheman: (n o)
[personal profile] betheman2017-04-18 03:41 pm

[OPEN] STRIKE THREE, YOU'RE OUT-

Who: Gongenzaka, and Y O U
Where: Carnival Grounds!
When: Day 86, During and After performances
What: GOIN ON PATROL
Warnings: None... ...Except Team Skull Grunts being dumb I guess
Nothing says stealthy like a Giant Dogman )
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⇨ ALOLA

Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
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HELL OF A HANGOVER PT. 2

Who: The people who were captured or turned.
When: Very early Day 66 to Day 67
Where: Vampire Hell
What: Those that were captured by the vampires are brought back to one of their demonic home dimensions to be imprisoned or integrated into the pack. People can start moving over here as they resolve their threads at the masquerade.
Warnings: Horrible BS, most likely. Violence, sexuality, torture, etc.

GOING TO HELL

You don't get to see what the outside of the fortress looks like, since when you were brought here, it was either by portal or by a ritual summoning ring set up by the vampires. However, the realm is easy to get the gist of - it's about classically hell dimension as you can imagine. Lava runs throughout the fortress like water in Venice, and the architecture is smooth black and grey stone that puts a significant effort into looking imposing. Skulls, demons, suggestive nudity - it's all carved straight into the pillars, or provided via ornate tapestry. It's hot, too, though not as hot as it should realistically be while standing at the edge of a lava pool.

Prisoners and freshly turned vampires will end up separated - those that have been captured will be chained in iron and locked within a great stone cell within the center of a ring of lava (as pictured above), with only narrow bridges leading across it. Those that have been turned will be unceremoniously thrown into the living areas of the other neonate vampires - which turns out to be a cavernous pit of almost-rooms where a vast quantity of newly turned vampires have been left to sort themselves out.

► IMPRISONED: The supervisors (or other captives that have made themselves exceptions) will be bound with iron and left in a large cell kept separate from the rest of the prison. At first, they'll all be locked in there together - spread around the walls of the dungeon to be kept apart from each other, but able to communicate across the gap. As time goes on, they may be pulled away for "special treatment" - whatever cruel fate the vampires end up having in mind for them, whether that be interrogation, brainwashing, or simply aimless torment. Sometimes they'll be brought back, and other times they won't. How exactly they are bound is up to you, but at the very least each prisoner should have either a collar or shackles of iron, which will rob veteran characters of most of their powers. It will be extremely uncomfortable, too.

► FORSAKEN: The newly turned vampires will be introduced to their "hazing" almost immediately - that is, they'll be mixed in with the other neonates, apparently collected from at least three different words. Most of them appear human, however, so the looks of the new arrivals may set them apart - potential in ways that may cause them difficulties. These young vampires have been dumped into a series of caverns and left to live with each other, with animals or human victims occasionally tossed in for them to feed. There is not enough blood to go around, ultimately, and the human victims are highly preferred over the animals - these means there is constant and violent competition over who gets to feed. The ideal is for the neonates to thin their own ranks, allowing the strongest and most canny to survive long enough to be accepted into the rest of the clan. You'll want to stick together - after all, vampires can feed off of each other, as well.

► MORNINGSTAR: Apparently the demon in charge of this all is a creature that calls herself "Morningstar." You won't see her long if you see her at all - the only sight of her you see is a form within a black cultist's robe, with their face concealed in shadow. Beyond her, you can continue using adult or neonates vampire NPCS to torment your characters, or ask the mods for the presence of an elder, if needed.

Whatever scheme is going on here, it's clear you're just another pawn.
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⇨ CHANCE OF A LIFETIME

Who: The Ringmaster and possibly YOU.
When: Day 55 - 57
Where: Carnival grounds.
What: The Ringmaster is mortal now, or something, and it's possible to kill her? But, the real question is... will you? This post can be used for actual murder attempts, but also anybody who really wants to talk to her while she's doing this. (Murders take threading priority, of course.)
Warnings: Possible murder, I suppose.

GAME'S ON

So, apparently the Ringmaster is mortal now. Or, at least, that's what she says. It may seem like some kind of trick - but on the other hand, she has also sworn this to be true in a way that those more familiar with fae would realize makes lying impossible. Even in general, fae are not inclined to lying and the Ringmaster does not have a history of it.

After her announcement on the radio, she can be found around the carnival, no longer an enormous sea serpent mer, but instead back to her normal human form. She doesn't have a mer tail either, at the moment - instead she just walks on the sand as if there is no water, her thin dress and hair the only think disrupted by its flow. She will not hide from anyone wanting to take a closer look, nor will she threaten people away from taking action against her. For the most part she will just keep acting like she usually does, without the flashy gimmicks, still expecting the same levels of respect.

Why, though, is the question? Why is she not capable of accessing her magic, and why is she telling everyone about it like it's no big deal? It's as if she's trying to play some kind of game - but the suspiciousness of it all may not be enough to put all all opportunists. Believe it or not, the Ringmaster's life may actually be in the worker's hands.

Characters may work to protect her if they wish, but she will not directly order them to. Characters may also, if they choose, actually kill her. This is a real possibility, and something that there are plot plans for if anyone dares make the move - it won't get rid of her forever, but it will affect the upcoming plot in significant ways. Also, obviously, it will affect your character's life, and the lives of those around them.

One thing we can promise is that the Ringmaster will not strike back against her murderer when she inevitably comes back somehow. Of course, whatever other consequences may come from the choices they make are yet to be seen...

Caw-Caw

Who: Starscream and YOU
What: Shistscram is freed from one kind of bird jail, but is still just as trapped as ever in the other. Er. He's out of his cage, but he's still trapped inside a tiny feathery body.
Where: Here, there and everywhere around the carnival grounds.
When: After the Matrix
Warnings: Nothing worse than a Rude Nasty Bird.


First the Ringmaster turns him into a crow, then he gets shoved into solitary for an extended period of time. Truly, the cruelty of the tyrants that run this place knows no bounds.
At least, that’s how Starscream sees it. Anyone sensible who actually has the full story would unanimously agree that he deserved it for being a wad, but, Starscream isn’t a Cybertronian known for taking responsibility for his actions.

Regardless, he’s back now. Free, in a sense… or as free as he can get when he’s bound to the carnival grounds. As soon as he’d been turned loose from the Ringmaster’s tent he’d taken wing and flown as high as he could get, circling several times around the carnival grounds before settling atop the peak of the Big Top. He’s been out of action for a while… the first thing he should probably do is get the lay of the land.


A. Somebody’s watching you…

Relative newcomers to the carnival scene may find themselves suffering under the uncanny sense that they’re being watched. That feeling can be traced back to a singular source: A large, black and grey crow that has been skulking around the fairgrounds, watching workers and guests alike with its beady little eyes. It doesn’t seem to be particularly malevolent, nor does it seem to want anything. It’s just watching you, far more closely than any regular crow should be. In fact there’s something unsettlingly intelligent about its gaze, even by corvid standards. Like it knows and understands far more than it should, or that maybe it’s capable of speaking to you, and just hasn’t spoken up yet.

Wherever you are, if Starscream doesn’t recognize you, he’s going to be watching you. Trying to size you up, and figure out if you’re the type of person who might be useful to know…


Bad Blood (closed to Veterans)

Likewise, veterans of the carnival who have been around since before the vampires attacked may also get that same feeling of being watched, but Starscream is being far more furtive about it with you. In some cases, depending on past interactions, he may even be avoiding you, cawing and flying away at first eye contact.

Basically this is a sort of vague prompt for establishing old CR and playing out reactions to seeing a known traitor and troublemaker out and about on the grounds once more. Starscream used to work as a scout before he hecked up and got a one-way ticket to crow town, so veterans from that area will likely know him as a former 30 ft. tall robot with a nasty attitude. He’s kind of a negative CR machine. Message me at [plurk.com profile] awkwardpossum if you want to set up anything concrete for this.
ringleaders: (dragoneyed)

⇨ INTERLUDE: A Continuation

Who: The Ringmaster, all Supervisors, and any rule-breaker onlookers.
When: Twilight on D40
Where: The woods surrounding the grounds.
What: The Ringmaster found something threatening and has decided to share it with her supervisors.
Warnings: Wannabe satanism.

CATCH A FALLING STAR

The Ringmaster waits for all of the Supervisors to arrive before continuing onward. She doesn't say much about what they are doing as they wait for everyone to arrive, simply explaining that she has found something concerning that she needs to show them. Once everyone is together, she will lead the pack into the woods - with or without any snoops who may be trying to follow after, against her wishes.

The forest is far more accommodating to her than it is to anyone else who tries to navigate it. Instead of getting wound in circles by its path, and running into dead ends, it's as if the trees have moved themselves to intentionally create an easy path for her to follow. It's stretching into the twilight hours as they travel, and various phosphorescent flowers and pods have begun glowing among the leaves with the shift to night, faintly illuminating the way. The sun is low in the sky when they arrive at the spot, still present but swiftly fading as its light cuts through the trees in beams.

They reach an area that is not so much a clearing as it is a small space, tucked away between trunks and branches. In the center of that space lies a large, black mark, cut into the earth like a ritual sigil. The dirt and rock is blackened along its lines, and all plant-life within a few feet of its presence has died out completely. As the dark approaches, the black of the lines will seem to paradoxically glow, as if the void within it somehow creates a light of its own.

The Ringmaster kicks a few last leaves off of the mark - it seems that she's been clearing away mess from this spot already today, and indicates the digit with a snarl of disgust.

"I told you I was cursed!" she insists, putting her hands on her hips.

[OPEN] Sher-meleon

Who: Sherlock and you!
What: In which Sherlock gets turned into a chameleon for running away.
Where: Here and there
When: D33-D39

Worst week ever )

It's a dangerous business, going out your door.

WHO: Jimmy Novak and everyone.
WHAT: Orientation, changes, and wandering during breaks.
WHERE: Trailer #12 or various locations around the Carnival.
WHEN: The day after his arrival. (D33-ish.)
WARNINGS: None.


Day 1 of 366. )

Defying Gravity [Open]

Who: Sherlock and YOU
What: In which Sherlock turns green and shiny
Where: Trailer #23, also everywhere else pretty much.
When: After he gets back from the Agent attack
Warnings: Some tiny bit of body horror

This is going to go exactly how you imagine it to be... )

I Think I Need A Little Change

Who: Greg and Anyone
Where: Around and about
When: In the week or so following the kidnappings
What:The feeling when you just can't find the silver lining and give up trying

While Steven's more than earned some time off of work recovering from his wound and the sudden rush of changes, Greg can't justify the same. As much as he'd like to stay with Steven all day there's still things that need fixing and lights that need arranging, and so long as Steven's in no actual danger Greg has to trust he can be left to his own devices. After all, Greg usually has to leave him to his own devices even when there is actual danger. That's how things have always been. It's no different.

No different, no different. Who cares about growing horns or fangs or the rest, it's happening to everyone. He has to get over it, deal with the differences, it gets better after all, and so many people just love living here, and what has he got to complain about anyway. Steven's fine, he's fine, everything's fine.

Nothing's going to fix this, is it? )
ringleaders: (Default)

⇨ THE MATRIX

Who: EVERYONE!
When: S1:D22 - S1:D??
Where: Visiting the Matrix.
What: The carnival arrives at its next location, as outlined here. This is a general mingling log for convenience purposes, but players are welcome to make as many other logs for this purpose as desired.
Warnings: Could be a lot of things.

THE MATRIX


"What IS the Matrix? The Matrix is a system, Neo. That system is our enemy. But when you're inside, you look around, what do you see? Businessmen, teachers, lawyers, carpenters. The very minds of the people we are trying to save. But until we do, these people are still a part of that system and that makes them our enemy. You have to understand, most of these people are not ready to be unplugged. And many of them are so inured, so hopelessly dependent on the system, that they will fight to protect it."




► INSIDE: On the inside, it all seems so normal. Beyond what you know of the reality you've stepped in, every bit of this place feels just as real as it did back in the carnival. If you were to forget where you'd just come from, would you know any different? The simulation of Chicago is identical to how it would have been in the early days of the new millenia, to anyone who comes from a similar Earth. Humans bustle around you, oblivious to the world outside of the Matrix that they were born into. One bright side to it all is that this hyper realism means the coffee tastes just as good as it does in real life. Anything you could do in real Chicago you can do here - and perhaps even more.

► WHITE ROOM: But before that, you were here. The White Room is a loading program, intended to port objects and people into the Matrix. You arrive as a reconstruction of your true physical form, but common sense suggests that for some of you, entering the mundane world looking like yourself isn't the best idea. It's in this empty world that you will be able to load in whatever physical objects you are, and change the way you present your own body to the system. Changes can be little, or big, but whatever you do, the body has to be able to function according to Earth's physical laws. Don't forget, if you die here, you die in the carnival too.

► DEJA VU: It doesn't matter what you're doing, but at some point you'll notice it - something around you has repeated itself, like a line on a skipping record. Maybe it's the same person bumping into you twice in a row, or the same cab driver yelling at you to get out of the way. It's like reality has rewound and repeated itself, and after the fact you have no proof of it happening beyond the memory of what you saw. You don't know what it means, but something about it is chilling. It may be a good time to find a buddy.

► THE ONE: It won't necessarily come naturally, but in a moment of need you may find yourself bending the world of the Matrix through sheer belief and force of need. How you bend it will always stay without the rules of the universe, at least for now, but when it comes to enhancing your own physical characteristics, just about anything is possible. It will not be easily reproducible, not now, but it could be your first view into the window of what's possible.

The Adventures of a Consulting Detective [OPEN]

Who: Sherlock Holmes and YOU
What: Getting used to this place...
When: Soon after he makes contract to just before the next performance
Where: Carnival Grounds
Warnings: None

I could never resist a touch of the dramatic. )

[OPEN]

Who: Terra and YOU
What: the prodigal son post patrol return
When: S1:21
Where: Carnival grounds naturally
Warnings: n/a unless you count allusions to the vampire war

the show must go on )