Lost Carnival Logs
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16th-Sep-2017 04:21 pm - [Closed]
hippocarnival: (✮ 69 ✮)
Who: Yuya and Strange
When: later day 161
Where: Greysol and the lake
What: Yuya tries to teach Strange how to swim.
Warnings: Secondhand embarrassment?

Yuya's ready to make an honest effort at swimming lessons with Strange, but first they're going to need something more appropriate than heavy coats and slacks for swimming in, so when Strange reaches out to him, Yuya sets up a meeting at the first swimwear clothing shop he can find--he doesn't look into it much beyond the sign, but there's gotta be something normal in there, right?

His hands are stuffed in his pockets when Strange walks up, Koemi perched on his shoulder. Once he looks up he manages to pull his hand up to wave enthusiastically. "Mr. Strange! Siobhan!"
16th-Sep-2017 05:38 pm - this is no place, but here I am
kingsroads: (well fuuuuuuck)
Who: John Childermass & Jonathan Strange
Where: Childermass's trailer
When: day 161
What: Strange got canon updated! as such, he & Childermass are going to actually talk about things for once.
Warnings: none, will edit if needed

this is not quite yet )
4th-Sep-2017 07:53 pm - ⇨ GREYSOL
ringleaders: (Default)
Who: Everyone!
When: Day 155 - Day 169
Where: Greysol
What: The carnival resumes its tour, this time heading to Greysol, a city tied deeply into the fabric of the multiverse. Here, everyone has an animal companion from birth that is the second half of their soul - and thanks to the Ringmaster, so do you. (Remember, [plurk.com profile] joysweeper is our guest event runner for this location, and location specific questions should go to them.)
Warnings: Individually marked!

THE CITY OF GREYSOL

The carnival arrives in a manicured park in the center of a big city that sprawls out along where the river reaches the ocean. It’s spring, early enough that nights are chilly, warm enough in the days that people and their souls savor the weather, and sometimes shelter together from the rain. Greysol was designed from the bottom up to accommodate the human-dæmon bond. Go out and see!

THE SHAPE OF YOUR SOUL: The dæmon-forming spell kicks in at about four in the morning. Most characters will wake up with their souls in some small form, curled against them. Even if they were awake, they became dazed and unfocused while their souls were being drawn out of their bodies and have little memory of how it happened.

Until that evening every character's dæmon is able to change shapes, and children and some teens will continue to do so. Most will settle on their permanent forms by evening. Characters without dæmons will just look on, and the few who are thousand-pound bears have to handle being really big.

IT’S GOOD TO SETTLE: Elaine Tavis Aracari, sixteen-year-old daughter of two actors and a moving pictures sensation herself, just ‘settled’ - her dæmon Tavis stopped changing shape - as a stunning blue peacock. Settling is a major coming of age milestone and celebrated as such in different ways all over the world. She and her family are throwing a massive party in the central park and inviting the public to join in! Enjoy easy access to free catering, live music and showings of moving pictures, and displays of mostly trivial magic. There are also form readers from across the country setting up booths, happy to accept a small fee to inspect your dæmon’s settled or most favored forms and tell you what they mean. Is there anything to these analyses? Eh, maybe, but they’re flattering and fun.

WITCHING HOURS: Characters who are clearly witches for this event will often be assumed to be in town for a lover, and people, witches and not, may want to know who that is. Humans usually regard them with wary respect and interest. Real witches living with their human families or on business quickly suspect that something’s up, but without clear and present danger take a relaxed wait-and-see attitude. Wait for long enough and any possible decision will come around again, they believe.

There isn’t time to learn much witch magic, but witches, real and carnival-made, have an inherent power: the ability to fly using branches of “cloudpine”, an attractive soft-needled tree common in the park. Witches usually ride large branches as if they’re steeds but can use even short sprays, and you’ll probably see the few witches in the city coming to the park to do so. Why not try?

BEAR PUN: Human-panserbjørn relations have historically been troubled, but have warmed in the past century. It’s the 65th anniversary of the breaking of the Siege of Bertin, a much-mythologized time when Spectres flooded Greysol and a company of panserbjørn arrived and directed efforts to get the survivors out of the city. A statue is being erected and many florid accounts of the story are being told. If you’re in a panserbjørn shape for the duration of the visit you will probably get thanked and celebrated by people trying to hide their nervousness of you. Expect someone to ask if your dæmon would be a human - it’s a common supposition.

KERNER ISLAND: From the harbor you can see a wooded island. Although there are no rocks to speak of it sports a tall lighthouse, and nearly all boat traffic avoids it carefully. On a clear day someone with binoculars or a particularly sharp-eyed soul can see loads of trash, birds and various other animals that don’t seem local, and… children? Adults and settled teenagers will see tall vague shapes moving about too.

When asked about it the most important thing adults will tell other adults is don’t go there. They’ll hold their dæmons close and tell you that on that island are things that eat souls. They may also admit with mixed pride and shame that it’s been a source of wealth and innovation for the city. There’s a facility there that can open windows into other worlds, and the children who can reach it can cross through and bring things back. Many of the children are recruited by research and development teams on the lookout for items they can use, but there are also kids out to have adventures or who’ve run away. More on this later.
30th-Aug-2017 12:05 pm - smoke and mirrors, silver and gold
whattaprick: (back the fuck up)
Who: Idiot 1 (Lambert) and Idiot 2 (Jonathan Strange)
When: Day 148, after fae and Pokemon breeding chatter on the radios.
Where: Training grounds!
What: English magician bullshit meets witcher bullshit.
Warnings: The usual, where these two are concerned

magic and swords are something to behold )
29th-Aug-2017 08:47 pm - [closed] book review
anti_nonsense: (read a motherfuckin' book)
Who: Two gigantic magic nerds (Rita and Strange)
When: Near the end of the Summerlands visit
Where: Strange's trailer
What: Rita gives Strange's book back, with some critiques
Warnings: strong opinions

get yourself an editor, loser )
pipers_son: (leyline) (Last night is one of those stories)
Who: Joker and you
What: All's fun and games, but the Performers still need to work. Joker occupies himself with that, and maybe a few other things. Like cooking. Or sunbathing.
Where: The Big Tent, the cookhouse, trailers, and eventually the lake
When: Days 145 - 152
Warnings: Potential talk of trauma? But nothing more than that

the light gets in )
16th-Aug-2017 10:53 am - [Open]
hippocarnival: (just kidding (no i'm not) ✮)
Who: Yuya & everyone
When: Day 146-152
Where: Around the Carnival & Summerlands
What: Recovery, new changes, and continued antics while the carnival has a nice, long break.
Warnings: None, probably?

Read more... )
15th-Aug-2017 09:28 pm - [OPEN] 3 Spoopy 5 Me
puddingemote: (i been sleepin in my bed)
Who: Tamaki and Anyone!
When: Post Day 145
Where: The Summerlands
What: Tamaki's realized he kept a... useful ability from his time as a ghost.
Warnings: Depends on what you want to talk about.

The first time he'd used it had been an accident; without even really thinking about it, Tamaki started to walk through the wall of the cookhouse like he used to as a ghost and-

Well. He crashed into it. Fell flat on his butt, actually. It took him a moment to remember that oh yeah, he's solid again. Walking through walls isn't really a thing he can do anymore.

Though he'd still been a bit curious to see if he really couldn't get through the wall anymore; being able to phase through things easily was really the only nice thing about being a ghost. He'd leaned against the wall of the cookhouse, remembering the way it felt to be completely weightless, just a person-shaped mass of soul energy that could go anywhere-

And then he fell through and landed on his face. Welp.

That little bit of slapstick dispatched, Tamaki was eager to try out his new ability on the Carnival. Which is what lead to now, where a seven-foot teenager has just walked through the wall. He glows blue for a moment before coming solid again, looking all around the space before his eyes land on the person he just most likely startled.

Trailers, tents, game stalls... the only thing he seems to be purposefully avoiding entering unlawfully is bathrooms. He could really be anywhere.

At which point he'll look at the person he just so rudely intruded upon, blinking like they're the ones who just showed up.

"Uh. Pardon the intrusion."
1st-Aug-2017 11:55 pm - so about those faeries
whattaprick: (muffled rap music in the distance)
Who: Lambert, Strange, and (some form of a) Childermass
When: Early into their arrival in the Summerlands, after Lambert is actually fucking awake.
Where: The Carnival, Supervisor's Grove
What: Stuffy magicians and a witcher become aware of plot, then may or may not get blisteringly drunk
Warnings: Drinking, swearing, not discussing traumatic experiences but certainly thinking about them very loudly!

they're kind of bad news, huh? )
1st-Aug-2017 10:34 am - ⇨ THE SUMMERLANDS
ringleaders: (Default)
Who: Everyone!
When: Day 138 - Day 152
Where: The Summerlands
What: The Ringmaster brings the carnival to the Summerlands immediately after being freed from Portland so that everyone can take a fucking nap. Her included.
Warnings: Individually marked! Most likely discussion of torture and trauma in here.

DAYS OF SUMMER

You made it! And things are back to normal... more or less. Upon waking, you will be greeted with a clear blue sky and gentle breeze – the carnival has found itself situated between a pair of mountain peaks, with great fields of flowers extending in the distance. In the other direction, you’ll see mountain-top cities and tall waterfalls accenting vast swaths of forest.

Some of you will already know this place. It’s the Summerlands. You game here once to rest in safety nearly a year ago, and now you’ve come to rest once again.

► WAKING UP: Shortly after the carnival arrives, the Ringmaster will send out a somewhat cryptic radio message - but her immediate location won't be clear. Whatever items you had on your person at the time the Severing was broken will still be on your person, including whatever clothing. All of the animals and pets of the carnival will have returned to the grounds as well, though they are currently free from their designated living spaces. Things in the carnival will appeared to have naturally aged a month, as if the carnival was been sitting here empty and waiting while everyone was in Portland. The lawn needs mowing.

► SUMMER CITY: After the Summer Fae become aware of everyone's presence, they will welcome you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but they will not be particularly offended if they are turned down, for now.

► SUMMER PEOPLE: The fae here will mostly enjoy the company of any carnival members that offer it - it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do.

► NEW ARRIVALS: Though the Ringmaster will not be offering much guidance for the first week or so, eventually the carnival will begin running for a few small performance sessions, off and on, as a thank you to their fae hosts. The carnival will also be open to receiving new arrivals during that period, and so there will likely be some newbies to train and get orientated as well.
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