Lost Carnival Logs
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24th-May-2017 10:26 pm - ⇨ The Tourist Trap: PROLOGUE
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: Any time before the start of the event.
Where: Portland area, in the new reality.
What: Once you've submitted your AU summary, you can use this post to do some CLOSED THREADING to play out some character interactions that happened before the event start. This means that memory regains will not be in play yet. Open top levels are not allowed - these threads are intended to sort out closed interactions between planned backstory connections, during the week leading up to the actual event start.
Warnings: Could be anything.

PORTLAND, AS YOU KNEW IT

The shift went unseen and unfelt. One moment you were one person, and the next, another. This before all that, though, in the new life that you remember living here in Portland. No memories of your true self have arisen yet, and at the time this was the only life you knew. Did these events truly happen at all? Or do they only exist in memory?
15th-May-2017 02:01 pm
stillwinningthehardway: (Default)
Who: Scout and OPEN
What: Adjusting to new feet using the power of Athleticism
When: After the Game Cube, for the next few days
Where: Anywhere really? Most notably the Backyard, the woods, the lake, and one of the tents.
Warnings: Nah

These hoof/claws are made for walking, but that's not all they'll do )
atouts: (020; le monde)
Who: Childermass & open.
What: Having finally gotten his shadow teleport spell to work, Childermass is trying to iron out just how to control the damn thing...
When: During the Mainframe stop, before Performance week.
Where: Around the carnival.
Warnings: n/a

but they were all real downers )
whattaprick: (SHOTS SHOTS SHOTS)
Who: Jonathan Strange & Lambert
What: Lambert drops off Strange's book and asks some questions about the Carnival's last visit to a digital world.
When: After the general presentation/intro to Mainframe!
Where: The Big Top
Warnings: Maybe references to previous violence? Anything is possible with these two!

sincerely yours, from the future )
8th-May-2017 07:26 pm - [Semi-Open] Getting down to business
periphrasing: (Look me in the eyes)
Who: Peridot, the engineering team, Lambert, Steven, Amethyst, Lapis, uh… Anyone else who has CR with any of the engineering guys and can justify crashing an engineering related meeting.
What: TEAM MEETING! Lambert wants to build a training/obstacle course and practice area, and Peridot needs all hands on deck because she has no idea what she’s doing because she values all of your opinions.
Where: Supervisor trailer #9, AKA Lapis and Peri’s Gem Cave.
When: Some misc. evening between Day 92-98
Warnings: Nah.

Notes: The meeting is the reason for the gathering, but there will be time for people to chatter amongst themselves and kick back with some snacks or whatever, so this will be a mingle style log. In other words, feel free to post your own top levels so you can get to know your fellow repair/effects workers! I’ll be posting my own top level for the main meeting thread, which will be a free-for-all with no particular tagging order.

------

Peridot’s instructions, given to each and every one of her subordinates over radio, are very straightforward: Mandatory meeting tomorrow night, at her trailer, 8 PM sharp. She’s cryptic, when pressed, about the reasons for calling such a gathering so suddenly… All she’ll divulge is that they have a new project to work on, and she needs everyone to come together and collaborate. You’re all encouraged to bring “your favorite human snacks, or whatever,” to share with your coworkers to promote maximum synergy and cooperation. Peridot won’t eat any herself of course, but she’s given to understand that shared food generally results in higher moral among organics.

The chosen meeting place is, of course, her personal trailer in the Supervisor’s Grove, which despite all appearances on the outside, is more than large enough on the inside comfortably fit everyone on the team and then some. The interior itself is rather elegant, and it seems like it could be luxurious... but it’s obvious that neither of the gems who live here really understand how good they’ve got it, or appreciate the amenities they have access to. There’s all kinds of junk strewn over nearly every surface, and weird contraptions that don't seem to do anything other than move or make noise are rigged up to the ceilings and the walls. There's also, FOR NO APPARENT REASON, a gigantic stuffed rasta banana propped up in one corner? It can probably be used as an extra seat if you're not too horrified by it. Otherwise, you may have to move a meep-morp or two off of a chair in order to make yourself comfortable.

Lapis and Peridot's pet Pumpkin is also here, and will gladly smother you with affection if given the chance. Finally, for the comfort of her extremely nervous wimpod, Stumpy, Peridot has respectfully requested that all Pokemon either remain in their pokeballs or be left behind at their respective trainer’s trailers for the duration of the meeting.
7th-May-2017 05:49 pm - ⇨ THE GAME CUBE
ringleaders: (dragoneyed)
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
5th-May-2017 08:32 am - see it to believe it
whattaprick: (sincerity)
Who: Lambert, Carly, YOU???
What: A basic safety lesson on what to expect in the Mainframe. Don't get derezzed deleted, kids!
When: Early morning, the day after Lambert's post about the Mainframe.
Where: Center Stage
Warnings: Carly being Carly, Lambert's potty mouth, probably.

Were you hoping to sleep in today? Tough shit. Because it's early in the morning, probably right before breakfast, that Carly's voice comes bawling over the public channel of the radio.

"Hello everyone!! We've borrowed Center Stage for an important demonstration! Earlier you may have heard something from our Nightrider Lambert that there's something really dangerous about the coming location ... so we've put together something to help display what to do in the event of the worst! So come to the Center Stage quick!"

Less enthusiastically, Lambert's rejoinder follows, drawled lazily: "Yeah, you definitely don't want to miss this show."

[ ooc: A show, ask, and mingle sort of log -- Lambert and Carly will be doing a short 'presentation' and then open up for Q&A, but feel free to start your own threads to interact with each other? Other nightrunners feel free to butt in. o7 ]
control_freak: (Everything will go tonight)
Who: Foster and Ginko. Then Tanyuu. Then Sophie, then Sans and Lambert.
What: The thief returns. A motive appears??? Oh, wait, nevermind. It's a really shitty one.
When: Night 90
Where: The Barn
Warnings: Body horror, bad logic, minor violence, unnecessary drama.

Hear my words that I might teach you )
27th-Apr-2017 05:40 pm - wandering clown
showmystar: and you will forget it all (it's all a lie but you'd never know)
Who: Allen and YOU
When: Day 90
Where: Throughout the carnival
What: Allen getting acclimated and being a tool

hide yo food hide yo food )
22nd-Apr-2017 05:58 pm - MUSHI DISASTER
dontpokethat: that blaming me for them doesn't solve anything (i've caused enough problems to know)
Who: Anyone and everyone; it’s a mingle-style log!
What: A sudden spike in the mushi population brings some trouble to the carnival.
When: Around day 87-90
Where: All around the carnival
Warnings: Illness, potentially some minor body horror, and so on



[Following the recent disappearance of Ginko and Tanyuu’s mushi repellent, there will be a sudden increase in the number of mushi in the carnival this week.

This is a mingle-style log, so just post a toplevel, tag out, and have fun with mushi disasters! Event information and questions are here.]
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