Lost Carnival Logs
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19th-Jun-2017 10:10 am - ⇨ The Tourist Trap: WEEK 2
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: October 7st - 14th, 2017
Where: Portland area, in the new reality.
What: The week begins as the time of the Animal Fair finally arrives! Meanwhile, the truth of this reality starts to be revealed, and forces both human and celestial alike attempt to take advantage of a rare opportunity.
Warnings: Individually marked!

BY ANY OTHER NAME

Tensions thicken as various supernaturally forces react to the events of the previous week. Something critical is afoot, and it's only a matter of time before things start coming to a head. It's time to find out more about what's happened to this world, and what will happen in its future.


► A NIGHT AT THE FAIR: From the night of the 7th to the morning of the 8th, the Animal Fair is officially in town. There is a top level down below with more information, though you can also RP content from this elsewhere if you wish. The host, who is very likely something called a Wyld Fae (if you discovered that ICly), will be present, but they will only be appearing to you of their own accord and attempting to track them down by force will be ineffective. Just kick back and relax! Fairs are supposed to be fun.

► THORNS IN YOUR SIDE: Culminating in a full fledged attack against the Sanctuary, it would seem that The Rose Queen is declaring war on the changeling population of Portland. Though the vicious attack of thorns against the safe house was eventually stopped, it wasn't without damage, and the black roses that caused it are still popping up around the city and threatening the places where homeless and lost changelings would be likely to congregate. It's obvious now that this is a serious threat - will it ever stop without an intervention?

► HELL ON EARTH: As Anath's march draws near, the first waves of her demons will be entering the city. Primarily acting as scouts and foot soldiers, these demons will be attempting to secure loyalty from the local demon populace, as well as taking out any angels they can manage to catch. It's a level of aggressiveness against heaven's forces that hasn't been seen for years, and it's a foreboding hint of things to come. These demons can be NPCed by anyone, and will mostly be thugs or manipulators who don't know much about Anath's plans but do know that you need to join their side. They are also rowdier than most of the demons in Portland, and are a threat to the innocent mortal populace as well, if they decide to try to get their kicks here.

► THE WIZARD POLICE: The Enlightenment Council seems to have demanded control of the local Circle chapter, and now backup has arrived. These mages are being sent out into the city as if they are a police force, and will be attempting to demand control of various common supernatural areas, as well as questioning community members that they run into. Whatever is going on, it seems to have resulted in the Council instituting what is essentially martial law... of course, not everyone sees any need to heed their demands. If you are a demon, warlock, or other rogue element, expect to be harassed or even attacked by them. These character can be NPCed, and if you need additional information you can ask the mods.
31st-May-2017 11:56 am - ⇨ The Tourist Trap: WEEK 1
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: October 1st - 7th, 2017
Where: Portland area, in the new reality.
What: Memories begin returning to the displaced as the fall gets chillier. How the hell did we end up here, again? Also, apparently, the fair is in town.
Warnings: Individually marked!

PORTLAND BY NIGHT

Memory regains will come into effect at the beginning of October, to whatever degree you've decided upon, and may be regained at whatever pace you desire from then on. For those with their full carnival memories, it will be like waking up in the body of someone else - for those with half and half, it will be like rapidly recalling sets of memories from a totally different life. Those with full amnesia will simply feel as if this is how it's always been.

Unfortunately for you, memories aren't the only thing you have to deal with. The supernatural community of Portland is bustling all of a sudden - could your presence and these events somehow be related?


► THE OUTER CIRCLE: As of the start of the month, the Portland Circle of Enlightenment will find itself starting to get swarmed with members from other chapters. Most notably, it would seem that a small cabal of top mages from the North American Enlightenment Council will be making their home in Portland's HQ. For anyone but the highest of ranks, the purpose behind their visit will be unclear, but it seems like something is definitely up on a metaphysical level. The Circle will be buzzing with rumours of unique planar activity and threatening omens. It seems that it all started with an unusual flare of activity in the planetary ley-lines, starting approximately a week ago. However, even if you would usually be the type to keep tabs on such things, you will find that you oddly have no memory of observing this phenomenon yourself.

► THE ANIMAL FAIR: Good news, the fair is in town! Or, at least, it would be good news... if this was a regular fair. Instead, what's being observed is a bunch of nearly identical flyers, spread all around Portland - each of which bears only the words "THE ANIMAL FAIR", a seemingly bloody paw-print of unknown origin, and the directions to a vague forested location outside of the city. It's dated for October 7th, and all instances of its posting having been discovered with a scattering of rose petals, crow feathers, and pre-burnt matches laying on the ground around them. Most are taking this to be some kind of bizarre viral marketing campaign, but others may know better.

► THE EARTH SPIRIT: If you have connections to The Pack or any of its many variations, you'll probably hear whispers of something very odd that occurred last week - according to the elders, it sounds as if the Earth Spirit, the magical and spiritual center of the planet, has suddenly taken a wound. It's not clear why or how, but there is a fair bit of concern among spiritual types, as it is werebeast belief and nebulous magical fact that the magical forces within the earth are the source of all magic here, as well as the source of life. While many werebeasts claim to have felt the Spirit succumb, you strangely have no memory of such an event occurring. Though things do feel strange, if you know how to tap into the Spirit yourself.

► THE WAR CRY: Though Anath's rain of terror across North America lasted for the first fifteen years or so of the Severing, most independent demons have had enough time to start taking the arch-demon's relative inactivity for granted. For that first while, the warrior queen had seemed determine to rebuild an army on earth by forcing her scattered brethren into service - only for her to gradually settle down in a fortress somewhere in Texas and dig in her heels. Of course, this was too good to last - it sounds as if she and her demonic legion have begun tearing their way up the west coast, their goals remaining a mystery. Their destination, however, is almost certainly Portland.
7th-May-2017 05:49 pm - ⇨ THE GAME CUBE
ringleaders: (dragoneyed)
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
4th-May-2017 11:40 am - ⇨ MAINFRAME
ringleaders: (Default)
Who: EVERYONE.
When: Day 92 - Day 105
Where: Mainframe, the city inside a computer.
What: The carnival stops at its next location, a computer world full of computer people. Except, this time it's not the Matrix, don't worry.
Warnings: Nothing inherently suspect here.

THIS PLACE, MAINFRAME

After the Nightrunners have done their search, you will be welcome to enter the tree portal into Mainframe. There is no loading room this time - instead, any alternations will occur as you pass through the portal. Remember to wear your icon buttons! If you aren't wearing one, you won't be able to pass through the portal, and during your stay you will not be able to remove it. The portal is currently opening into a forested area of Mainframe, filled with a bunch of sort of low res trees.

A large section of a residential area has just been nullified by a Game Cube. A large quantity of former sprites and binomes are now wandering the city in the form of null worms, and the rest of the city is generally in a panic. You'll be able to learn about the details of what happened if you ask the locals, though they will act incredulous if you behave as if you don't know what a Game is. Just tell them you and the others just arrived from a different "system" in the "Net." Yeah, that seems to allay their suspicion. Nailed it.

Here is a convenient map of the Mainframe from the original cartoon, which this setting is more or less based on. This Mainframe is larger and lacking areas dedicated to specific characters (no Megabyte or Dot's Diner), but is laid out basically the same, for reference's sake.

► LOW RES: Your glamour will come into affect as soon as you cross through the portal, and while you are here your body will function like a weird mixture of its original self and the formatting of a program. You can eat their food and use their amenities, but if one of them were to look at your coding it would be obviously foreign to them. Also, maybe your skin has turned blue, or green, and your clothes are suddenly way more 90's scifi? Maybe you look like a giant number 7 to other people. This place is weird, aesthetically speaking.

► RELIEF EFFORTS: For the altruist out there, you can offer help to the locals that are trying to recover from the recent Game loss. The buildings that were caught within the Cube's range are twisted and burnt out, as if the energy has been sucked right out of them, and it sounds like all the losers were transfigured into slugs. You might want to avoid Game Cubes if any show up. Just an FYI. (As if that will happen.) In the meantime, you can console the programs whose family members are now works, or help try to clean up the buildings that are now falling apart. Or, you can ignore all of this. That's cool, too.

► VIBRANT CULTURE: Despite being weird computer program people made of boxes and spheres, the people of Mainframe seem to live their lives much the same ways humans do. They have TV programs, restaurants, and other shops that you can buy weird 90's computer world bullshit from. There's even a Hollywood inspired area, where you can go to shows. They also have some neato hoverboard things you can fly around on. As usual, the Ringmaster will be giving people an allowance to buy any modest souvenirs or necessities during their stay. Feel free to be creative about fleshing out sections of the city! The mods barely remember the details of this show, either.
22nd-Apr-2017 05:58 pm - MUSHI DISASTER
dontpokethat: that blaming me for them doesn't solve anything (i've caused enough problems to know)
Who: Anyone and everyone; it’s a mingle-style log!
What: A sudden spike in the mushi population brings some trouble to the carnival.
When: Around day 87-90
Where: All around the carnival
Warnings: Illness, potentially some minor body horror, and so on



[Following the recent disappearance of Ginko and Tanyuu’s mushi repellent, there will be a sudden increase in the number of mushi in the carnival this week.

This is a mingle-style log, so just post a toplevel, tag out, and have fun with mushi disasters! Event information and questions are here.]
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
26th-Mar-2017 10:55 am - ALOLA SCOUTING CATCH-ALL
fortuneglass: (Default)
Who: The Nightrunning Crew!
When: Day 73
Where: ALOLA
What: Scouts doing SCOUTS STUFF and Mercs ALSO DOING SCOUTS STUFF maybe catching pokemon maybe getting clothes WHO KNOWS
WARNINGS: People being Dumb
SCOUTS TIME... )

[[OOC - This is a mingle log; players of scouts can assume they can be anywhere among the islands given how easy it is to travel between them, or just radio out-and beyond that everyone is free to come up with their own ridiculous scouting scenario! Just try not to alola yourself out, we still have the main event after all.]]
17th-Mar-2017 02:58 pm - ⇨ HOME AGAIN
ringleaders: (Default)
Who: Anyone!
When: Day 68 - Day 72
Where: Carnival grounds.
What: Everyone makes it back to the carnival after their adventure in hell. The Ringmaster makes a new lake to celebrate, apparently.
Warnings: A notable absence of torture.

TO HELL AND BACK

The rescuers and the liberated captives will emerge from the portal like bats out of hell. Much like their previous return, this arrival will be met with a flurry of medical activity as everyone gets their injuries seen to, particularly those that had been held prisoner within Morningstar's hell fortress. It will still be night when they arrive, and the rest of Day 68 will be clouded over completely, for the benefit of the new vampires as they get settled in. After the immediate panic is dealt with, the Ringmaster will disappear into the forest until the morning of Day 69. It will be raining off and on during her absence.

► RECOVERY: Unlike the last time, the Ringmaster will be supplying the carnival workers with some healing potions from her private hoard, given that most of the healers are already wounded or spent. Damage caused by iron poisoning will not be cured by healing magic or healing items though, unfortunately, and those who have spent a lot of time in contact with iron will take at least a week to fully recover. However, regular healing remedies like bandages and herbs may help speed things along if the patient is suited to them.

► A BRAND NEW LAKE: On the morning of Day 69, the Ringmaster will return the forest to announce that she's built a new lake into the carnival grounds, only a short trail's distance from the backyard. Unlike most of the forest, this area won't just lead you in circles when explored, meaning that it can actually be modified and developed as the workers see fit. The water is always clean and just the right temperature for swimming, though it gets a bit cooler the deeper you swim. At the far side of the lake, there is a warm, stone pathway leading up the side of the mountain, that will eventually take you to some bangin' hot springs. Brought to you mostly because the Ringmaster doesn't know how to say sorry with actual words. At least it gives you something to play with while you try to shake off the trauma.

► FRUITS OF VICTORY: On Day 70, all the workers who came to hell for the rescue mission will be given a gift from the Ringmaster. Each of them will receive a bright green, glowing seed, about the size of your thumbnail. She will tell you that, when planted, the seeds will swiftly grow into a small citrus tree, which will grow fruits with regenerative properties. More details about these plants will be written up in a separate post, but for now your characters can ogle them and decide if they are going to plant them or not.

► TAKE ME TO CHURCH: Staring on Day 71, the Ringmaster will be starting to work on removing the vampirism from those infected with it, which apparently involves a lot of... meditation? She will take the newbie vampires out into a shady area of the forest and encourage them to look inside themselves and attempt to separate themselves spiritually from their demonic beasts. How well you character masters her teachings over time will determine whether or not she is ultimately capable of stripping out your demon soul and returning you to life. Of course, not all demons are made equal, and some will be more difficult to separate than others...
9th-Mar-2017 03:14 pm - ⇨ HELL
ringleaders: (dragoneyed)
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.

RESCUE MISSION: HELL

The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid.

The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived.

The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed?


► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive.

► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption.

► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them.

► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too.

► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables.
2nd-Mar-2017 02:48 pm - HELL OF A HANGOVER PT. 1
ringleaders: (Default)
Who: The people who escaped!
When: Very early Day 66 to Day 67
Where: The Carnival
What: The Ringmaster brings everyone she can back to the carnival after getting kicked out the Celebration, a bit worse for wear. Those that have resolved their threads at the Masquerade can start trickling over here as they sort things out.
Warnings: Angst, mostly likely, as well as potentially graphic injuries.

RETURNING HOME

About 45 minutes after the conflict with the vampires begins, the Ringmaster will finally show her face at the Masquerade - and immediately be mortified by what she sees. Though initially mostly confused by the fact that there's been problems over the week, and characteristically obtuse about what's going on, as soon as she realizes the severity of the threat she will launch into action. If the Host managed to miss the combat already going on, they won't be able to miss the Ringmaster tearing up the joint and looking for her people. She's quick to scoop up those that have managed to gather in the dining hall - but unfortunately her arrival seems to be the vampire's cue to retreat.

Her attempt to challenge the Host about this will result in the being finally losing their patience and banishing all the vampires and all of the carnival workers from the premises, forcing them back to the portals they arrived from and launching their remaining belongings out with them. The Ringmaster will be pretty fucking pissed off when they return (once again) and will tell everyone to take the time they need to recover, but to stick together and stay safe for the time being. She has a plan to chase down the carnival members that have been stolen, but it will take time.

► BEER PONG: Apparently the Ringmaster spent the entire week playing a nonstop game of beer pong, against several dozen of the Host's bodies. She hadn't quite won yet when the Masquerade began, so she was late. Whether or not she was caught up in the same spell as everyone else is up to interpretation, but the answer "definitely probably." She won, for the record.

► MISSING: Upon doing headcounts, it will turn out that all the supervisors are missing, as well as several regular workers - a few of which will have been spotted as freshly turned vampires during the fighting. Whether that was the point of the attack or not is unclear, but it's pretty clear that the Ringmaster is a little bit devastated about it - particularly about the supervisors. However, she will refuse to talk to anyone long enough to get into too many details.

► THE PLAN: The Ringmaster will announce that she intends to get everyone back - it's just a matter of figuring out their way back to the dimension they've been stolen off to. She guarantees that she will find it, but that it may take some time. In the end, the workers will have a total of two days to recover and plan - during the evening of Day 67, she will be leading a rescue mission to get them all back. You don't have to come, but lives do depend on its success.
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