Lost Carnival Logs
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24th-May-2017 10:26 pm - ⇨ The Tourist Trap: PROLOGUE
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: Any time before the start of the event.
Where: Portland area, in the new reality.
What: Once you've submitted your AU summary, you can use this post to do some CLOSED THREADING to play out some character interactions that happened before the event start. This means that memory regains will not be in play yet. Open top levels are not allowed - these threads are intended to sort out closed interactions between planned backstory connections, during the week leading up to the actual event start.
Warnings: Could be anything.

PORTLAND, AS YOU KNEW IT

The shift went unseen and unfelt. One moment you were one person, and the next, another. This before all that, though, in the new life that you remember living here in Portland. No memories of your true self have arisen yet, and at the time this was the only life you knew. Did these events truly happen at all? Or do they only exist in memory?
15th-May-2017 02:58 pm - A Bit of a 'Downgrade' [OPEN]
betheman: (i can feel the waterworks already)
Who: THE MAN, GONGENZAKA and you i guess
What: A MAN COMES OUT FROM THE GAME...And becomes Tree Covered...
When: Late Day 98 - Day 100
Where: Mainframe, The Lake, Carnival Grounds...
Warnings: N/A
TREE TIME... )
8th-May-2017 07:26 pm - [Semi-Open] Getting down to business
periphrasing: (Look me in the eyes)
Who: Peridot, the engineering team, Lambert, Steven, Amethyst, Lapis, uh… Anyone else who has CR with any of the engineering guys and can justify crashing an engineering related meeting.
What: TEAM MEETING! Lambert wants to build a training/obstacle course and practice area, and Peridot needs all hands on deck because she has no idea what she’s doing because she values all of your opinions.
Where: Supervisor trailer #9, AKA Lapis and Peri’s Gem Cave.
When: Some misc. evening between Day 92-98
Warnings: Nah.

Notes: The meeting is the reason for the gathering, but there will be time for people to chatter amongst themselves and kick back with some snacks or whatever, so this will be a mingle style log. In other words, feel free to post your own top levels so you can get to know your fellow repair/effects workers! I’ll be posting my own top level for the main meeting thread, which will be a free-for-all with no particular tagging order.

------

Peridot’s instructions, given to each and every one of her subordinates over radio, are very straightforward: Mandatory meeting tomorrow night, at her trailer, 8 PM sharp. She’s cryptic, when pressed, about the reasons for calling such a gathering so suddenly… All she’ll divulge is that they have a new project to work on, and she needs everyone to come together and collaborate. You’re all encouraged to bring “your favorite human snacks, or whatever,” to share with your coworkers to promote maximum synergy and cooperation. Peridot won’t eat any herself of course, but she’s given to understand that shared food generally results in higher moral among organics.

The chosen meeting place is, of course, her personal trailer in the Supervisor’s Grove, which despite all appearances on the outside, is more than large enough on the inside comfortably fit everyone on the team and then some. The interior itself is rather elegant, and it seems like it could be luxurious... but it’s obvious that neither of the gems who live here really understand how good they’ve got it, or appreciate the amenities they have access to. There’s all kinds of junk strewn over nearly every surface, and weird contraptions that don't seem to do anything other than move or make noise are rigged up to the ceilings and the walls. There's also, FOR NO APPARENT REASON, a gigantic stuffed rasta banana propped up in one corner? It can probably be used as an extra seat if you're not too horrified by it. Otherwise, you may have to move a meep-morp or two off of a chair in order to make yourself comfortable.

Lapis and Peridot's pet Pumpkin is also here, and will gladly smother you with affection if given the chance. Finally, for the comfort of her extremely nervous wimpod, Stumpy, Peridot has respectfully requested that all Pokemon either remain in their pokeballs or be left behind at their respective trainer’s trailers for the duration of the meeting.
7th-May-2017 09:42 pm - Put a smile on...
myownpearl: (My Own)
Who: Pearl and whoever is around...
What: Another gem finds her way to the carnival...she is not impressed.
When: Day 95
Where: The Backyard, The Big Top, The Cookhouse, and just around
Warnings: None...yet.

Wandering around seemed like a good idea at the time... )
7th-May-2017 05:49 pm - ⇨ THE GAME CUBE
ringleaders: (dragoneyed)
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.

HELLBOUND HALLOWS
The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between.

Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot.

Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably.

Now, figure out where you fit in to the structure of setting, and wait for the Game to begin.




► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two.




► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three.




► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen.
4th-May-2017 11:40 am - ⇨ MAINFRAME
ringleaders: (Default)
Who: EVERYONE.
When: Day 92 - Day 105
Where: Mainframe, the city inside a computer.
What: The carnival stops at its next location, a computer world full of computer people. Except, this time it's not the Matrix, don't worry.
Warnings: Nothing inherently suspect here.

THIS PLACE, MAINFRAME

After the Nightrunners have done their search, you will be welcome to enter the tree portal into Mainframe. There is no loading room this time - instead, any alternations will occur as you pass through the portal. Remember to wear your icon buttons! If you aren't wearing one, you won't be able to pass through the portal, and during your stay you will not be able to remove it. The portal is currently opening into a forested area of Mainframe, filled with a bunch of sort of low res trees.

A large section of a residential area has just been nullified by a Game Cube. A large quantity of former sprites and binomes are now wandering the city in the form of null worms, and the rest of the city is generally in a panic. You'll be able to learn about the details of what happened if you ask the locals, though they will act incredulous if you behave as if you don't know what a Game is. Just tell them you and the others just arrived from a different "system" in the "Net." Yeah, that seems to allay their suspicion. Nailed it.

Here is a convenient map of the Mainframe from the original cartoon, which this setting is more or less based on. This Mainframe is larger and lacking areas dedicated to specific characters (no Megabyte or Dot's Diner), but is laid out basically the same, for reference's sake.

► LOW RES: Your glamour will come into affect as soon as you cross through the portal, and while you are here your body will function like a weird mixture of its original self and the formatting of a program. You can eat their food and use their amenities, but if one of them were to look at your coding it would be obviously foreign to them. Also, maybe your skin has turned blue, or green, and your clothes are suddenly way more 90's scifi? Maybe you look like a giant number 7 to other people. This place is weird, aesthetically speaking.

► RELIEF EFFORTS: For the altruist out there, you can offer help to the locals that are trying to recover from the recent Game loss. The buildings that were caught within the Cube's range are twisted and burnt out, as if the energy has been sucked right out of them, and it sounds like all the losers were transfigured into slugs. You might want to avoid Game Cubes if any show up. Just an FYI. (As if that will happen.) In the meantime, you can console the programs whose family members are now works, or help try to clean up the buildings that are now falling apart. Or, you can ignore all of this. That's cool, too.

► VIBRANT CULTURE: Despite being weird computer program people made of boxes and spheres, the people of Mainframe seem to live their lives much the same ways humans do. They have TV programs, restaurants, and other shops that you can buy weird 90's computer world bullshit from. There's even a Hollywood inspired area, where you can go to shows. They also have some neato hoverboard things you can fly around on. As usual, the Ringmaster will be giving people an allowance to buy any modest souvenirs or necessities during their stay. Feel free to be creative about fleshing out sections of the city! The mods barely remember the details of this show, either.
promnibusanctis: (focused)
Who: Dr. Helen Magnus and [You]
When:  Day 92
Where: Roaming around, a little lost 
What: Arrival, getting her bearings, etc. etc.
22nd-Apr-2017 05:58 pm - MUSHI DISASTER
dontpokethat: that blaming me for them doesn't solve anything (i've caused enough problems to know)
Who: Anyone and everyone; it’s a mingle-style log!
What: A sudden spike in the mushi population brings some trouble to the carnival.
When: Around day 87-90
Where: All around the carnival
Warnings: Illness, potentially some minor body horror, and so on



[Following the recent disappearance of Ginko and Tanyuu’s mushi repellent, there will be a sudden increase in the number of mushi in the carnival this week.

This is a mingle-style log, so just post a toplevel, tag out, and have fun with mushi disasters! Event information and questions are here.]
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
9th-Mar-2017 03:14 pm - ⇨ HELL
ringleaders: (dragoneyed)
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.

RESCUE MISSION: HELL

The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid.

The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived.

The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed?


► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive.

► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption.

► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them.

► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too.

► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables.
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