Lost Carnival Logs
Recent Entries 
23rd-May-2017 04:28 pm - Been around the world and found
squeedlyspooch: (∇ Now into the ocean with you.)
Who: Zim and OPEN!
What: Getting his bearings and going on a glue hunt after going into debt for being a shithead AKA intro post.
When: Day 103
Where: The lake, cookhouse, wandering everywhere!
Warnings: Zim being Zim.

That only stupid people are breeding. )
15th-May-2017 11:29 am - dumb boys still being dumb
wild_magic: (12)
Who: Susan & Lauren
What: Susan has his magic back
When: Forever ago (Day 86ish)
Where: Their trailer

dumb boys being dumb )
27th-Mar-2017 08:40 pm - dumb sad boys
wild_magic: (14)
Who: Lauren and Susan
What: dumb brothers being sad - continued from here OKAY NOW IT'S ACTUALLY A CATCH-ALL LAUREN+SUSAN POST FOR PRE-ALOLA JUNK
When: Day 68 at night a variety, starting with night of day 68
Where: their trailer

they wouldn't have so many problems if they could just talk about their feelings for once )
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
17th-Mar-2017 02:58 pm - ⇨ HOME AGAIN
ringleaders: (Default)
Who: Anyone!
When: Day 68 - Day 72
Where: Carnival grounds.
What: Everyone makes it back to the carnival after their adventure in hell. The Ringmaster makes a new lake to celebrate, apparently.
Warnings: A notable absence of torture.

TO HELL AND BACK

The rescuers and the liberated captives will emerge from the portal like bats out of hell. Much like their previous return, this arrival will be met with a flurry of medical activity as everyone gets their injuries seen to, particularly those that had been held prisoner within Morningstar's hell fortress. It will still be night when they arrive, and the rest of Day 68 will be clouded over completely, for the benefit of the new vampires as they get settled in. After the immediate panic is dealt with, the Ringmaster will disappear into the forest until the morning of Day 69. It will be raining off and on during her absence.

► RECOVERY: Unlike the last time, the Ringmaster will be supplying the carnival workers with some healing potions from her private hoard, given that most of the healers are already wounded or spent. Damage caused by iron poisoning will not be cured by healing magic or healing items though, unfortunately, and those who have spent a lot of time in contact with iron will take at least a week to fully recover. However, regular healing remedies like bandages and herbs may help speed things along if the patient is suited to them.

► A BRAND NEW LAKE: On the morning of Day 69, the Ringmaster will return the forest to announce that she's built a new lake into the carnival grounds, only a short trail's distance from the backyard. Unlike most of the forest, this area won't just lead you in circles when explored, meaning that it can actually be modified and developed as the workers see fit. The water is always clean and just the right temperature for swimming, though it gets a bit cooler the deeper you swim. At the far side of the lake, there is a warm, stone pathway leading up the side of the mountain, that will eventually take you to some bangin' hot springs. Brought to you mostly because the Ringmaster doesn't know how to say sorry with actual words. At least it gives you something to play with while you try to shake off the trauma.

► FRUITS OF VICTORY: On Day 70, all the workers who came to hell for the rescue mission will be given a gift from the Ringmaster. Each of them will receive a bright green, glowing seed, about the size of your thumbnail. She will tell you that, when planted, the seeds will swiftly grow into a small citrus tree, which will grow fruits with regenerative properties. More details about these plants will be written up in a separate post, but for now your characters can ogle them and decide if they are going to plant them or not.

► TAKE ME TO CHURCH: Staring on Day 71, the Ringmaster will be starting to work on removing the vampirism from those infected with it, which apparently involves a lot of... meditation? She will take the newbie vampires out into a shady area of the forest and encourage them to look inside themselves and attempt to separate themselves spiritually from their demonic beasts. How well you character masters her teachings over time will determine whether or not she is ultimately capable of stripping out your demon soul and returning you to life. Of course, not all demons are made equal, and some will be more difficult to separate than others...
fragileandsoft: (community college didn't teach this)
Who: All those not gone to hell.
When: Evening Day 67 - Day 68
Where: The cookhouse
What: Stress cooking, stress eating, general stress.
Note: General mingle thread!

Many have been taken, many have gone after, and those who remain have little else to do but wait for the results on the other end. For once, the carnival is very, very quiet.

Though the rides are shut down, the games are still, the attractions unattended, there's still one central place for people to gather. All the kitchen staff has gone, but the lights in the cookhouse remain on, and the smell of food still wafts through the air. Anyone not content to wait alone would do well to look here for company and comfort.
2nd-Mar-2017 02:48 pm - HELL OF A HANGOVER PT. 1
ringleaders: (Default)
Who: The people who escaped!
When: Very early Day 66 to Day 67
Where: The Carnival
What: The Ringmaster brings everyone she can back to the carnival after getting kicked out the Celebration, a bit worse for wear. Those that have resolved their threads at the Masquerade can start trickling over here as they sort things out.
Warnings: Angst, mostly likely, as well as potentially graphic injuries.

RETURNING HOME

About 45 minutes after the conflict with the vampires begins, the Ringmaster will finally show her face at the Masquerade - and immediately be mortified by what she sees. Though initially mostly confused by the fact that there's been problems over the week, and characteristically obtuse about what's going on, as soon as she realizes the severity of the threat she will launch into action. If the Host managed to miss the combat already going on, they won't be able to miss the Ringmaster tearing up the joint and looking for her people. She's quick to scoop up those that have managed to gather in the dining hall - but unfortunately her arrival seems to be the vampire's cue to retreat.

Her attempt to challenge the Host about this will result in the being finally losing their patience and banishing all the vampires and all of the carnival workers from the premises, forcing them back to the portals they arrived from and launching their remaining belongings out with them. The Ringmaster will be pretty fucking pissed off when they return (once again) and will tell everyone to take the time they need to recover, but to stick together and stay safe for the time being. She has a plan to chase down the carnival members that have been stolen, but it will take time.

► BEER PONG: Apparently the Ringmaster spent the entire week playing a nonstop game of beer pong, against several dozen of the Host's bodies. She hadn't quite won yet when the Masquerade began, so she was late. Whether or not she was caught up in the same spell as everyone else is up to interpretation, but the answer "definitely probably." She won, for the record.

► MISSING: Upon doing headcounts, it will turn out that all the supervisors are missing, as well as several regular workers - a few of which will have been spotted as freshly turned vampires during the fighting. Whether that was the point of the attack or not is unclear, but it's pretty clear that the Ringmaster is a little bit devastated about it - particularly about the supervisors. However, she will refuse to talk to anyone long enough to get into too many details.

► THE PLAN: The Ringmaster will announce that she intends to get everyone back - it's just a matter of figuring out their way back to the dimension they've been stolen off to. She guarantees that she will find it, but that it may take some time. In the end, the workers will have a total of two days to recover and plan - during the evening of Day 67, she will be leading a rescue mission to get them all back. You don't have to come, but lives do depend on its success.
26th-Feb-2017 02:17 pm - ⇨ THE MASQUERADE
ringleaders: (dragoneyed)
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.

THE HOST & THE HORDE

The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65.

The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last.

► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party!

► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance.

VAMPIRE: THE MASQUERADE
It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight.

Right. About that.

► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice.

Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly.

► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details!

► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected.

As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire.

► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time.
17th-Feb-2017 11:54 am - ⇨ THE CELEBRATION
ringleaders: (Default)
Who: Everyone, especially YOU.
When: Day 60 - Day 65
Where: The Celebration
What: The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!)
Warnings: Booze, drugs, sex, and everything in between.

THE CELEBRATION

If you observe that the layout of the Celebration grounds seem inconsistent, then you would be correct. In reality, what lies at the end of each corridor depends largely on what the guests of the Celebration want at the time - if a few people find themselves craving a drink, a bar may appear. If a group finds themselves wanting to dance, a club will open up. This goes on at all hours of the night, and given how many dedicated partiers fill the building, the services are well used. It isn't instantaneous, and the Host has to consciously decide to provide that service, but the changes are fast none-the-less.

► ROOMS: Each trailer pair will be assigned a room to themselves - whether or not it has two double beds or a single king sized bed seems essentially random. Hopefully you aren't too sensitive about keeping that space to yourself. The curtains at the far side of the room don't actually lead outside, but instead to a walk-in closet filled with the Host's best guesses at the type of clothing you might like. They may not hit the nail on the head, but at the very least all the clothing will be in your size. The styles could be just about anything, from any universe, but they do tend to average out to clothing that is Earth-ish. Either that, or clothing that looks like they are meant for elves from a high fantasy novel to wear.

► SHOPPING: If none of your pre-picked outfits tickle your fancy, plenty of boutiques and clothing shops can also be found around the grounds - whatever you're thinking of, you'll probably be able to find a shop appropriate for it eventually. Though, maybe it doesn't really count as shopping if you don't have to pay for any of the things you take back to your room with you? Unfortunately, from the sounds of it, you won't be allowed to drag all of your haul back to the carnival with you, so you better enjoy it while you can.



► DINING: There is no daily schedule to follow, after you arrive. You are free to attend the dining room whenever you wish, and will be seated at large round tables with whoever else may be around at the time, and can either order from the menu or most dishes you may think of off the top of your head. If you don't like the fine dining experience, there are also a selection of smaller cafes and eateries that open and close at varying times of day - and, of course, you can always call for room service.

► ENTERTAINMENT: There is plenty of live music around the grounds (not that you can ever seem to remember who the performers were afterwards) whether it comes to harp music while you eat or a full set of DJs in the club you found. If you are inclined to look for them, you may also find some cozy lounges with big screen TVs, and access to a multi-universal quantity of films. What's there or isn't there is unpredictable, but if you come from a standard variety of Earth you probably recognize some of them.



► SUBSTANCES: You don't have to be coy about it - just ask one of your servers, and you'll be able to get whatever kind of vices you might be craving. Drugs, alcohol, ice cream... it's all good. If this sounds like a nightmare for potential addicts, you would be correct. It's not uncommon to see people clearly over-indulging in certain locations, though guests are usually escorted back to their rooms if they take ill - only to see them back at it again the next day.

► SPA DAY: If you'd like to take a swim, pools of various aesthetics are easy to find. So are hot tubs, and saunas, and Host servants who are willing to give you a massage or manicure. If the party crowd isn't your scene, there are plenty of more low-key opportunities to indulge.



► GREENSPACE: There is one park area on the grounds, which appears to be constructed on the rooftops of other parts of the complex. While there are trees and greenery, there is no real sky that you can see - only the illusion of one. It may start to occur to you over time that no window or rooftop actually leads to any kind of outdoors. The Celebration really is there only thing here.

These are really just examples, and you can get creative with what kind of services you find offered while here, when it comes to generally mundane comforts. It really feels like the Host wants to win you over, as if you staying just a little longer has some sort of intrinsic appeal.
blueblaze: (124)
Who: Rin, the new arrival! And whoever he comes across! Plus a closed prompt for Sora.
What: A new hire settles into the carnival.
When: Post Atlantis, before arriving in PARTYWORL.
Where: The trailers, the cookhouse, wherever!

you told me about nowhere well it sounds like someplace I'd like to go )
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