Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-05-07 05:49 pm
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⇨ THE GAME CUBE
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
HELLBOUND HALLOWS↴ The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between. Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot. Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably. Now, figure out where you fit in to the structure of setting, and wait for the Game to begin. ![]() ► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two. ![]() ► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three. ![]() ► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen. |
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She lets out a miserable sounding groan, her ridiculously huge ears drooping at the tips. "And just how are we meant to accomplish that? I mean, look at me! I'm tiny! Tinier than usual!"
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"Try to access your character info! Do you have any special abilities?" Optimism.
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Silence, for a moment. She shifts uneasily from where she’s clinging to Steven’s back, her tail wrapped around and squeezing his middle. Personal space has no meaning right now.
“How am I supposed to… do that,” Peridot says slowly, awkwardly.
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He tries to think of what actual mental process he went through, there.
"Like... I knew I was supposed to have fire and poison attacks. And that I was supposed to be attacking the Users. You don't have anything like that?"
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Peridot relaxes her grip a bit, humming thoughtfully. It does feel like there's something she's supposed to be doing... But what?
WAIT.
She gasps. Sits up a little.
"You can press 'z' to open your inventory," she says suddenly, staring ahead blankly.
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"...really?" he asks, baffled.
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She finally gets off of his back, pig nose wrinkling thoughtfully. "I think I'm supposed to tell them that? Among other things. But I can't find anything about fighting them, or... or what sort of moves I'm supposed to have."
"...Am I supposed to help them?"
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Steven balks for a moment, slowly comprehending what she's describing. He's played enough games to get what she's probably alluding to.
"You must be a friendly NPC. That means that you're programmed to give them information when they talk to you!" Awkward. "Which... is kind of bad."
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Peridot throws her hands up. "No kidding it's bad! This is ridiculous, I don't want to help the users, they're trying to destroy us all!"
Heaving a sigh, the imp drags its hands down its face. "Maybe I can resist it somehow, or give them incorrect information..."
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"Hey, yeah!" he says. "I bet if you just stay away from them, they won't get whatever information you're supposed to give them!"
Which they may already know, but, it's worth a shot right?
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He's honestly not sure how any of this works.
"I've never done this before, either... but I don't feel like anything is forcing me to fight, so there might not be anything forcing you to do your job, either?"
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