Lost Carnival Logs
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31st-May-2017 11:56 am - ⇨ The Tourist Trap: WEEK 1
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: October 1st - 7th, 2017
Where: Portland area, in the new reality.
What: Memories begin returning to the displaced as the fall gets chillier. How the hell did we end up here, again? Also, apparently, the fair is in town.
Warnings: Individually marked!

PORTLAND BY NIGHT

Memory regains will come into effect at the beginning of October, to whatever degree you've decided upon, and may be regained at whatever pace you desire from then on. For those with their full carnival memories, it will be like waking up in the body of someone else - for those with half and half, it will be like rapidly recalling sets of memories from a totally different life. Those with full amnesia will simply feel as if this is how it's always been.

Unfortunately for you, memories aren't the only thing you have to deal with. The supernatural community of Portland is bustling all of a sudden - could your presence and these events somehow be related?


► THE OUTER CIRCLE: As of the start of the month, the Portland Circle of Enlightenment will find itself starting to get swarmed with members from other chapters. Most notably, it would seem that a small cabal of top mages from the North American Enlightenment Council will be making their home in Portland's HQ. For anyone but the highest of ranks, the purpose behind their visit will be unclear, but it seems like something is definitely up on a metaphysical level. The Circle will be buzzing with rumours of unique planar activity and threatening omens. It seems that it all started with an unusual flare of activity in the planetary ley-lines, starting approximately a week ago. However, even if you would usually be the type to keep tabs on such things, you will find that you oddly have no memory of observing this phenomenon yourself.

► THE ANIMAL FAIR: Good news, the fair is in town! Or, at least, it would be good news... if this was a regular fair. Instead, what's being observed is a bunch of nearly identical flyers, spread all around Portland - each of which bears only the words "THE ANIMAL FAIR", a seemingly bloody paw-print of unknown origin, and the directions to a vague forested location outside of the city. It's dated for October 7th, and all instances of its posting having been discovered with a scattering of rose petals, crow feathers, and pre-burnt matches laying on the ground around them. Most are taking this to be some kind of bizarre viral marketing campaign, but others may know better.

► THE EARTH SPIRIT: If you have connections to The Pack or any of its many variations, you'll probably hear whispers of something very odd that occurred last week - according to the elders, it sounds as if the Earth Spirit, the magical and spiritual center of the planet, has suddenly taken a wound. It's not clear why or how, but there is a fair bit of concern among spiritual types, as it is werebeast belief and nebulous magical fact that the magical forces within the earth are the source of all magic here, as well as the source of life. While many werebeasts claim to have felt the Spirit succumb, you strangely have no memory of such an event occurring. Though things do feel strange, if you know how to tap into the Spirit yourself.

► THE WAR CRY: Though Anath's rain of terror across North America lasted for the first fifteen years or so of the Severing, most independent demons have had enough time to start taking the arch-demon's relative inactivity for granted. For that first while, the warrior queen had seemed determine to rebuild an army on earth by forcing her scattered brethren into service - only for her to gradually settle down in a fortress somewhere in Texas and dig in her heels. Of course, this was too good to last - it sounds as if she and her demonic legion have begun tearing their way up the west coast, their goals remaining a mystery. Their destination, however, is almost certainly Portland.
24th-May-2017 10:26 pm - ⇨ The Tourist Trap: PROLOGUE
ringleaders: (Default)
Who: Anyone, anywhere in Portland.
When: Any time before the start of the event.
Where: Portland area, in the new reality.
What: Once you've submitted your AU summary, you can use this post to do some CLOSED THREADING to play out some character interactions that happened before the event start. This means that memory regains will not be in play yet. Open top levels are not allowed - these threads are intended to sort out closed interactions between planned backstory connections, during the week leading up to the actual event start.
Warnings: Could be anything.

PORTLAND, AS YOU KNEW IT

The shift went unseen and unfelt. One moment you were one person, and the next, another. This before all that, though, in the new life that you remember living here in Portland. No memories of your true self have arisen yet, and at the time this was the only life you knew. Did these events truly happen at all? Or do they only exist in memory?
atouts: (020; le monde)
Who: Childermass & open.
What: Having finally gotten his shadow teleport spell to work, Childermass is trying to iron out just how to control the damn thing...
When: During the Mainframe stop, before Performance week.
Where: Around the carnival.
Warnings: n/a

but they were all real downers )
7th-May-2017 09:42 pm - Put a smile on...
myownpearl: (My Own)
Who: Pearl and whoever is around...
What: Another gem finds her way to the carnival...she is not impressed.
When: Day 95
Where: The Backyard, The Big Top, The Cookhouse, and just around
Warnings: None...yet.

Wandering around seemed like a good idea at the time... )
22nd-Apr-2017 05:58 pm - MUSHI DISASTER
dontpokethat: that blaming me for them doesn't solve anything (i've caused enough problems to know)
Who: Anyone and everyone; it’s a mingle-style log!
What: A sudden spike in the mushi population brings some trouble to the carnival.
When: Around day 87-90
Where: All around the carnival
Warnings: Illness, potentially some minor body horror, and so on



[Following the recent disappearance of Ginko and Tanyuu’s mushi repellent, there will be a sudden increase in the number of mushi in the carnival this week.

This is a mingle-style log, so just post a toplevel, tag out, and have fun with mushi disasters! Event information and questions are here.]
7th-Apr-2017 05:15 pm - but oh my heart is flawed // closed
pipers_son: (icons-for-the-baes) (I'm gonna make a therapist very)
Who: Joker and a whole bunch of people (Tamaki, Psionic, Childermass, Ginko, Doll, Hinawa)
What: After a good couple of years faking it, Joker finally breaks. He just wishes that multiple people didn't see it.
When: Early on in the Alola stop
Where: A couple places, including in a tree
Warnings: Alcohol. Joker's messed up past including child murder. A slight mental break.


[Snake is leaving.]

[Joker see it coming a mile away. All the bits of packing in their tiny shared space, and... Who couldn't see such obvious signs? But even with that kind of warning.... He doesn't do anything about it. Tries to ignore it, get back to work and do what he can, because the alternative is facing not only that hurt but so much else.]

[But there's no ignoring it when he steps into the trailer and all traces of Snake are gone.]

[Keep smiling and move forward. For years, that's been the only way he's been able to survive. Keep moving, keep making for over the hill, and until then, so that no one worries or sees too much... Keep smiling.]

[The words repeat through his head as he moves through the darkened carnival, a mantra to keep him going.]

[Just.... keep smiling.]
kingsroads: (well phooey)
Who: everyone!
What: hey wait a minute, why's it suddenly cold oh for fuck's sake Strange...
Where: the carnival + Alola
When: all of day 76!
Warnings: none, will edit if needed

ALRIGHT ALRIGHT ALRIGHT OKAY NOW LADIES )
26th-Mar-2017 05:52 pm - ⇨ ALOLA
ringleaders: (Default)
Who: EVERYONE.
When: Day 73 - Day 87
Where: The islands of Alola.
What: The Carnival arrives at its next touring location, a series of tropical islands inhabited by a species of animal called Pokemon and their trainers!
Warnings: Pokemon is pretty PG-rated.

IT'S A POKEMON WORLD

Alola is broken up into four different islands, with a number of unique points of interest. Boats can easily be rented in order to get between the islands, or you can just pay for the fair of a scheduled trip. If you can prove you have the skills for it, you can also call on a "Ride Pokemon" - that is, either a Charizard or a Lapras that will fly or swim you between locations.

► POPULATION: Though the islands appear very small as an abstraction in the actual games, that doesn't hold over into the actual reality of it. When interacting with the different locations, imagine that they are about as big and spread out as they would be in real life. It's about on the same scale as Hawaii is on earth. Ignore any wikis that say the population of each island is like 200 people, because that's just adding up all the scripted NPCs, and there are realistically more than six houses per town.

► AMENITIES: Even if they aren't overtly listed on island maps, it can be assumed that all towns and cities will have basic amenities - that is, places to eat, place to go to the washroom, places to buy souvenirs, and the other things one would expect in a tourist heavy area. You can also buy malasadas pretty much anywhere.

► POKECENTERS: You'll be able to find a Pokecenter in pretty much every town - a Pokecenter is a public building in which Pokemon Trainers can rest and get their Pokemon healed. Think of it like free international Pokemon healthcare. You can also buy Pokeballs here, as well as potions and other healing items for later use.

► AETHER FOUNDATION: A peace keeping organization that shelters Pokemon from harm and abuse. If you kill/maim any Pokemon or otherwise act violently in public, they will come to try to take you down with their Pokemon. They also are the main force working against Team Skull.

THIS IS SO LONG... )
17th-Mar-2017 02:58 pm - ⇨ HOME AGAIN
ringleaders: (Default)
Who: Anyone!
When: Day 68 - Day 72
Where: Carnival grounds.
What: Everyone makes it back to the carnival after their adventure in hell. The Ringmaster makes a new lake to celebrate, apparently.
Warnings: A notable absence of torture.

TO HELL AND BACK

The rescuers and the liberated captives will emerge from the portal like bats out of hell. Much like their previous return, this arrival will be met with a flurry of medical activity as everyone gets their injuries seen to, particularly those that had been held prisoner within Morningstar's hell fortress. It will still be night when they arrive, and the rest of Day 68 will be clouded over completely, for the benefit of the new vampires as they get settled in. After the immediate panic is dealt with, the Ringmaster will disappear into the forest until the morning of Day 69. It will be raining off and on during her absence.

► RECOVERY: Unlike the last time, the Ringmaster will be supplying the carnival workers with some healing potions from her private hoard, given that most of the healers are already wounded or spent. Damage caused by iron poisoning will not be cured by healing magic or healing items though, unfortunately, and those who have spent a lot of time in contact with iron will take at least a week to fully recover. However, regular healing remedies like bandages and herbs may help speed things along if the patient is suited to them.

► A BRAND NEW LAKE: On the morning of Day 69, the Ringmaster will return the forest to announce that she's built a new lake into the carnival grounds, only a short trail's distance from the backyard. Unlike most of the forest, this area won't just lead you in circles when explored, meaning that it can actually be modified and developed as the workers see fit. The water is always clean and just the right temperature for swimming, though it gets a bit cooler the deeper you swim. At the far side of the lake, there is a warm, stone pathway leading up the side of the mountain, that will eventually take you to some bangin' hot springs. Brought to you mostly because the Ringmaster doesn't know how to say sorry with actual words. At least it gives you something to play with while you try to shake off the trauma.

► FRUITS OF VICTORY: On Day 70, all the workers who came to hell for the rescue mission will be given a gift from the Ringmaster. Each of them will receive a bright green, glowing seed, about the size of your thumbnail. She will tell you that, when planted, the seeds will swiftly grow into a small citrus tree, which will grow fruits with regenerative properties. More details about these plants will be written up in a separate post, but for now your characters can ogle them and decide if they are going to plant them or not.

► TAKE ME TO CHURCH: Staring on Day 71, the Ringmaster will be starting to work on removing the vampirism from those infected with it, which apparently involves a lot of... meditation? She will take the newbie vampires out into a shady area of the forest and encourage them to look inside themselves and attempt to separate themselves spiritually from their demonic beasts. How well you character masters her teachings over time will determine whether or not she is ultimately capable of stripping out your demon soul and returning you to life. Of course, not all demons are made equal, and some will be more difficult to separate than others...
9th-Mar-2017 03:14 pm - ⇨ HELL
ringleaders: (dragoneyed)
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.

RESCUE MISSION: HELL

The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid.

The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived.

The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed?


► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive.

► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption.

► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them.

► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too.

► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables.
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