Lost Carnival Logs
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2nd-Mar-2017 02:48 pm - HELL OF A HANGOVER PT. 1
ringleaders: (Default)
Who: The people who escaped!
When: Very early Day 66 to Day 67
Where: The Carnival
What: The Ringmaster brings everyone she can back to the carnival after getting kicked out the Celebration, a bit worse for wear. Those that have resolved their threads at the Masquerade can start trickling over here as they sort things out.
Warnings: Angst, mostly likely, as well as potentially graphic injuries.

RETURNING HOME

About 45 minutes after the conflict with the vampires begins, the Ringmaster will finally show her face at the Masquerade - and immediately be mortified by what she sees. Though initially mostly confused by the fact that there's been problems over the week, and characteristically obtuse about what's going on, as soon as she realizes the severity of the threat she will launch into action. If the Host managed to miss the combat already going on, they won't be able to miss the Ringmaster tearing up the joint and looking for her people. She's quick to scoop up those that have managed to gather in the dining hall - but unfortunately her arrival seems to be the vampire's cue to retreat.

Her attempt to challenge the Host about this will result in the being finally losing their patience and banishing all the vampires and all of the carnival workers from the premises, forcing them back to the portals they arrived from and launching their remaining belongings out with them. The Ringmaster will be pretty fucking pissed off when they return (once again) and will tell everyone to take the time they need to recover, but to stick together and stay safe for the time being. She has a plan to chase down the carnival members that have been stolen, but it will take time.

► BEER PONG: Apparently the Ringmaster spent the entire week playing a nonstop game of beer pong, against several dozen of the Host's bodies. She hadn't quite won yet when the Masquerade began, so she was late. Whether or not she was caught up in the same spell as everyone else is up to interpretation, but the answer "definitely probably." She won, for the record.

► MISSING: Upon doing headcounts, it will turn out that all the supervisors are missing, as well as several regular workers - a few of which will have been spotted as freshly turned vampires during the fighting. Whether that was the point of the attack or not is unclear, but it's pretty clear that the Ringmaster is a little bit devastated about it - particularly about the supervisors. However, she will refuse to talk to anyone long enough to get into too many details.

► THE PLAN: The Ringmaster will announce that she intends to get everyone back - it's just a matter of figuring out their way back to the dimension they've been stolen off to. She guarantees that she will find it, but that it may take some time. In the end, the workers will have a total of two days to recover and plan - during the evening of Day 67, she will be leading a rescue mission to get them all back. You don't have to come, but lives do depend on its success.
26th-Feb-2017 02:17 pm - ⇨ THE MASQUERADE
ringleaders: (dragoneyed)
Who: Everyone! Attendance is mandatory.
When: Late Day 65
Where: The Celebration
What: The Masquerade arrives, and so does the carnival's enemies. For more info, check out the Draculas 101.
Warnings: Further party hell. Also, vampire violence, mind control, etc.

THE HOST & THE HORDE

The time of the Masquerade arrives. You've been given free reign of the place up till now, but a few hours before the party commences the Host will inform you that your presence will be required, and will assist you (forcibly, if need be) to sort out any last minute costuming concerns you might have if you've left it until now. When masks and outfits are sorted, you'll be left to your own devices until you are summoned on the evening of Day 65.

The Masquerade will start off normally - relative to everything else in this place, at least. Everyone in the Celebration will be called in for this event, centered in a grand hall with side rooms offered to those that need them for whatever reasons might come up. The food and drink is especially ambrosia-esque this evening, and the music will stir your soul, even if you're not usually a music person. Enjoy it if you can - the peace won't last.

► MASKS: Though the masks seemed only mundane before, once within the Masquerade atmosphere, they will magically begin obscuring people's identities beyond what a normal mask should be able to do. When a person is wearing one, it would be supernaturally difficult to figure out who they are - maybe you forget what their voice should sound like, or maybe the other details escape you. Of course, it's possible to figure out if you look for it, based on general shapes and personality traits, but unless you know someone well it could be a challenge. Of course, you can just take your mask off and remove the enchantment entirely - though the Host will hassle you if they notice you going without. Stop ruining the party!

► TEMPTATION: Though it's felt easy to be whisked away by the draw of pleasure and luxury during the rest of the week, that feeling will seem to come to a head at the actual party. If you are aware of what needs to be resisted then it's possible to fight back and ignore it, but more than ever it feels all too easy to just dance your life away. Nobody seems to be dying from it, at least, or 'burning out' any faster as a result - it's mostly just extremely distracting from other concerns. Like vampires, for instance.

VAMPIRE: THE MASQUERADE
It's during the latter half of the party that things will start to go bad. Though it will go unseen by the carnival, the Masquerade has gained an additional set of guests - the vampire's of the demon lord that has been chasing them for the last several months. The Host doesn't discriminate, and anyone is welcome to attend the Celebration, provided they don't start a fight.

Right. About that.

► THE KINDRED: The vampires don't like to play fair, which means that they are going to be attacking with stealth and trickery - taking advantage of the way that the party has dulled the alertness of many of the carnival's workers. They'll be using that lack of inhibition to lure individuals into places they can be attacked or turned in private - their primary goals are to capture the Supervisors and to turn as many of the Ringmaster's workers as possible before escaping back to their dimension. Some of their targets will be gone before anyone has a chance to notice.

Remembering that they will be avoiding big public confrontations, so if anyone starts one of those it will probably by the carnival members striking back. This is going to wear on the Host's patience extremely quickly.

► COLD IRON: Oh, right, and they are definitely bringing iron weapons - as pure as they could get. They'll have things like iron collars or shackles to try to trap people with, as well as iron daggers and guns with iron bullets. They'll have to be on the down low with, but they are going to exploit that weakeness as much as possible. Those that have only been in the carnival a few months will mostly just feel discomfort at the touch of it - as if they are touching something that is slightly too hot or too cold. Veterans that have been around for years will find its touch to be burningly cold - the type of temperature that would threaten to destroy flesh after prolonged contact. Those that have been here for up to three years will take it the worst. See the Transformations page for more details!

► TURNING THE TABLES: Being turned is a mixture of pleasure and pain, and is often hard for mortals to mentally reconcile as it happens to them. Being drained by these vampires is simultaneously impossibly satisfying and extremely terrifying - once they've started in on your, the way it overwhelms your mind and body can make it nearly impossible to stop them without help. Once you are dead or dying, they will feed you their blood - at which point your body will go through a painful transformation as the demon spirit takes its place inside of you and your dead body is violently resurrected.

As soon as you wake up, freshly changed, the bloodlust will set it - it will be extremely hard to control, and at first all you will think about is wanting to sate that hunger. Combined with your sire having direct control if your mind through your blood connection, new vampires will be mostly incapable of doing anything but following the whims of the rest of the vampire pack and seeking nourishment. This blood lust will begin to fade after they've fed. Killing isn't necessary to feed, but it can be hard to stop yourself, as a neonate vampire.

► CLOSING TIME: Before the party is officially over, the Host will have had enough. Before you can pursue all of the vampires or take back the people they've stolen, the lot of them will have escaped back to their dimension, and the Host will have kicked the entire carnival out for participating in so much violence. If you want to make any final moves before you go, this is the time.
17th-Feb-2017 11:54 am - ⇨ THE CELEBRATION
ringleaders: (Default)
Who: Everyone, especially YOU.
When: Day 60 - Day 65
Where: The Celebration
What: The carnival workers are invited to spend the week within the realm of the Celebration, the grounds of a party that has been going on for centuries. Accommodations are luxurious, but those with keen instincts might notice something off about this whole arrangement... (Questions can go to the original setting post!)
Warnings: Booze, drugs, sex, and everything in between.

THE CELEBRATION

If you observe that the layout of the Celebration grounds seem inconsistent, then you would be correct. In reality, what lies at the end of each corridor depends largely on what the guests of the Celebration want at the time - if a few people find themselves craving a drink, a bar may appear. If a group finds themselves wanting to dance, a club will open up. This goes on at all hours of the night, and given how many dedicated partiers fill the building, the services are well used. It isn't instantaneous, and the Host has to consciously decide to provide that service, but the changes are fast none-the-less.

► ROOMS: Each trailer pair will be assigned a room to themselves - whether or not it has two double beds or a single king sized bed seems essentially random. Hopefully you aren't too sensitive about keeping that space to yourself. The curtains at the far side of the room don't actually lead outside, but instead to a walk-in closet filled with the Host's best guesses at the type of clothing you might like. They may not hit the nail on the head, but at the very least all the clothing will be in your size. The styles could be just about anything, from any universe, but they do tend to average out to clothing that is Earth-ish. Either that, or clothing that looks like they are meant for elves from a high fantasy novel to wear.

► SHOPPING: If none of your pre-picked outfits tickle your fancy, plenty of boutiques and clothing shops can also be found around the grounds - whatever you're thinking of, you'll probably be able to find a shop appropriate for it eventually. Though, maybe it doesn't really count as shopping if you don't have to pay for any of the things you take back to your room with you? Unfortunately, from the sounds of it, you won't be allowed to drag all of your haul back to the carnival with you, so you better enjoy it while you can.



► DINING: There is no daily schedule to follow, after you arrive. You are free to attend the dining room whenever you wish, and will be seated at large round tables with whoever else may be around at the time, and can either order from the menu or most dishes you may think of off the top of your head. If you don't like the fine dining experience, there are also a selection of smaller cafes and eateries that open and close at varying times of day - and, of course, you can always call for room service.

► ENTERTAINMENT: There is plenty of live music around the grounds (not that you can ever seem to remember who the performers were afterwards) whether it comes to harp music while you eat or a full set of DJs in the club you found. If you are inclined to look for them, you may also find some cozy lounges with big screen TVs, and access to a multi-universal quantity of films. What's there or isn't there is unpredictable, but if you come from a standard variety of Earth you probably recognize some of them.



► SUBSTANCES: You don't have to be coy about it - just ask one of your servers, and you'll be able to get whatever kind of vices you might be craving. Drugs, alcohol, ice cream... it's all good. If this sounds like a nightmare for potential addicts, you would be correct. It's not uncommon to see people clearly over-indulging in certain locations, though guests are usually escorted back to their rooms if they take ill - only to see them back at it again the next day.

► SPA DAY: If you'd like to take a swim, pools of various aesthetics are easy to find. So are hot tubs, and saunas, and Host servants who are willing to give you a massage or manicure. If the party crowd isn't your scene, there are plenty of more low-key opportunities to indulge.



► GREENSPACE: There is one park area on the grounds, which appears to be constructed on the rooftops of other parts of the complex. While there are trees and greenery, there is no real sky that you can see - only the illusion of one. It may start to occur to you over time that no window or rooftop actually leads to any kind of outdoors. The Celebration really is there only thing here.

These are really just examples, and you can get creative with what kind of services you find offered while here, when it comes to generally mundane comforts. It really feels like the Host wants to win you over, as if you staying just a little longer has some sort of intrinsic appeal.
14th-Jan-2017 11:42 pm - [CLOSED]
puddingemote: (so show me family)
Who: Tamaki and Mitsuki
When: around D42
Where: Trailer 14
What: Tamaki is not quite over things. Mitsuki flexes his big brother muscles.
Warnings: Nightmares and mild body horror?

normally he only needs the light on for ghosts )
4th-Jan-2017 11:27 am - ⇨ THE MATRIX: Plot Finale
ringleaders: (Default)
Who: EVERYONE! Especially Tamaki, Carly, and Childermass.
When: S1:D40 - the first day of the second performance week.
Where: The carnival, while the gateway to the Matrix is open.
What: Agents find the carnival. They don't like it. Neither does the Ringmaster.
Warnings: Body horror for some people, gun violence for others. Also, a pissed off Ringmaster.

MATRIX: RESOLUTIONS

The days following the kidnappings and attacks are tense. The performances go smoothly enough, but are delayed by those that have been bedridden or captured - only for the vanished workers to return a few days after the initial attacks. Bad things have been done to them, clearly, but the specifics are unclear, as is why they seem to have been released without a fight. Maybe the machines just had no further use for them, as unlikely as it seems.

Regular humans from the Matrix come and go. They experience the carnival, balk at the possible unreality of their lives, and then go home. What it accomplishes is ambiguous and perhaps unsatisfactory to some. All the while, the threat of something more ominous lurks.

The sensible thing to do in this situation would be to pack up and leave, but even if it is broached to the Ringmaster, she will be resistant. She spends much of the Off Week mulling over the idea, only casually recommending that people might want to stay out of the Matrix for the time being, but not enforcing it. When the next week rolls around, she makes the somewhat unpopular decision to declare that the carnival is opening its gates to the Matrix again. Workers are directed to prepare for another week of performances.

This turns out to be an irresponsible choice.

► AGENTS ATTACK: Mere hours after the carnival gates open, theoretical threats assertively make themselves a reality. It may not be entirely clear what happened to all observers, but the generalities appear something like this: the gates open and performances start, humans enslaved within the Matrix start to come in, just as before, and then... chaos breaks out. Suddenly Agents are there, something the Ringmaster had assured wouldn't happen. The numbers of Agents present seem to multiple within a short time period, but with some luck you may spot the original source - it's the three captures carnival workers, Tamaki, Carly, and Childermass.

► THE BUGGED: For Tamaki, Carly, and Childermass, this is sure to be an unpleasant experience. How much they experience or remember of this will vary, but what will essentially happen to them is that three Agents are going to use their implanted bodies in an attempt to import themselves into the carnival's reality - that is to say, they are going to try to upload themselves into their bodies through the implanted bugs, and overwrite them as they do with the Matrix natives. (For an example of how this usually, watch the helicopter be overwritten by an Agent about ten seconds into this clip.) This won't really work like how they intended, given that the carnival's reality is a mixture of code, magic, and matter at the moment.

How exactly this pans out with your character is up to you - you can have them completely turn into an middle aged white man with a gun (or a different middle aged white man if they already are one) but have the Agent's control falter after a short while, or they can only partially change and partially take over. Or, they can just try to possess your characters body for a while, with no physical changes. Motivation wise, the Agents are pretty simple. They discovered the anomaly of the carnival and wanted to know what the fuck was going on, but what happens after arriving isn't really what they were expecting. They will be attacking primarily out of reflex and out of a lack of better ideas. They are machines, programmed for a purpose, and will do their best to accomplish that - right now, that is eliminating a threat. The bugged characters can be saved by being taken down/knocked out/restrained enough that the Agents will make the jump into another nearby Matrix native.

From there, they will multiply, for a short time.

► KICKBANNED: After the Agents enter through the three bugged characters, more Agents will appear by overwritting some of the nearby Matrix natives. Overall we are talking about 6 Agents spread out around the carnival at any given moment, but if you kill or injure their host they will be able to jump to a new human and take them over. The attack will be short, but unpleasant. After about 15 minutes the Ringmaster will realize what is happening, and put a swift end to it. If any of the possessed characters haven't been knocked out/saved by then she will literally and figuratively rip the Agents out of them, returning them to normal.

After that she will tear apart the coding/consciousnesses of the remaining Agents and kick all of the remaining visitors out, slamming the gates behind them. She will be very pissed, and it will be scary to watch. Then, she will declare that they are packing their figurative bags and moving the fuck on, thank you very much.


OOC GUIDELINES: The carnage here should not get excessive, though people are welcome to get hurt if they want to. The fight will be short, and ultimately the Agents will be too confused to be super effective - however, it's more than enough to provoke the Ringmaster into being done with this shit. Any Agents killed will revert to the dead body of whatever human they were possessing. These bodies will also disappear when the Ringmaster kicks everyone out. If they jump from a live host, the host will be left with whatever injuries they sustained. The bugged characters will have to get their implants removed by the Doctor.

Overall, this isn't meant to be a total bloodbath, and the carnival workers will have a good shot at handling the Agents on their own turf. It's mostly the fact that they keep coming back that is the problem. Character's abilities function as normal inside the carnival, and they may possess a small portion of their One powers for the duration of the fight, too.

OOC questions can be directed to the original plot post. If you are one of the three possessed people and really don't want to do this plot, we can figure a way to minimalize it for you, but I'm hoping this is something the plot volunteers find exciting.
19th-Dec-2016 07:46 pm - [OTA] Your Gamer Has Evolved!
waitingforplayer2: (12. ACHIEVEMENT UNLOCKED)
Who: Chiaki & YOU
What: A change of pace
Where: Carnival grounds
When: D34
Warnings: N/A

Closed to Yuugi )

B: OTA

Chiaki's moving slower than usual around the Carnival Grounds today. Turns out that rabbit legs aren't the easiest for walking, so on her way to breakfast she can be found slowly placing one huge furry foot in front of the other, waving her arms madly to keep her balance.

Find her at any other time in the day and she's moving... differently. Running - about three steps, and then falling flat on her face. Leaping - and stumbling when she reaches the end. Hopping - and this seems to go quite a bit better, even if it looks a bit sillier. By the end of the day, Chiaki's bouncy walk has fully adapted into a more natural two-legged hop.

Closed to Mitsuki & Tamaki )
18th-Dec-2016 04:34 pm - [OPEN] Home Again, Home Again
puddingemote: (so show me family)
WHO: Tamaki and you
WHAT: Tamaki has been released by the agents and has returned to the carnival.
WHERE: Around the carnival
WHEN: D33.
WARNINGS: Maybe torture mention? Body horror? Idk.

this is a cut )
ringleaders: (dragoneyed)
Who: Tamaki, Childermass, Carly, Susan, Peridot, and Sherlock. And AGENTS.
Where: Inside The Matrix.
When: D28
What: The Agents have been watching your activities over the last week, and they’ve decided it’s time to act.
Warnings: Violence and most likely body horror.

THE ABDUCTION

The visitors have not be subtle in their intrusions, and for a time the Agents have held back, analysing the true effects of these new entities before deciding to make a move. But now, their patience has run out. The source of this infection must be found, and eliminated, or else the whole system could be dragged apart.

These aren’t just the rebelling humans. These are something else.

[OOC: Tamaki, Childermass, and Carly were selected from the danger raffle to be fully abducted by Agents. Susan, Peridot, and Sherlock will be attacked by Agents, but will escape when Resistance members intervene. Please make a top level below with your characters doing something in the Matrix that is relatively secluded from big crowds of people, as that is when the Agents would most likely strike.

You can bring other characters along if you like for the initial confrontations, though only the selected characters will actually be captured by Agents. Any injuries sustained in these fights will equally damage character’s real physical forms, no matter how damage resistant they may normally be. Unless they are bending the Matrix to use their powers or to alter it with One powers, they will be as vulnerable as a normal human.

Agents and Resistance members will be played by the mods in this log.]
29th-Oct-2016 08:50 pm - ⇨ THE REALM OF DREAMS
ringleaders: (firebreather)
Who: EVERYONE!
When: S1:D8 - S1:D18
Where: Visiting the Realm of Dreams.
What: The carnival arrives at a new location and has its first performance week with the new cast, as outlined here. This is a general mingling log for convenience purposes, but players are welcome to make as many other logs for this purpose as desired.
Warnings: Could be a lot of things, around these parts.

THE REALM OF DREAMS


As the carnival arrives at its first stop since its recruitment phase, and prepares to put its new band of workers to the test. In the meantime, there is a whole new world of dreams and nightmares to be explored, and threats to be faced on carnival turf. As of S1:D11, the carnival will be opening its doors to the creatures within, and the carnival will be open daily from noon to midnight, though the connection to the realm will be constant.

This is an all purpose mingle log for the full duration of the stay, so please mark top levels with some estimate of what days they'll be occurring on. Please bring any mod questions to the original plotting post.
20th-Oct-2016 10:15 pm - IT'S -FASHION-, BABY!
fortuneglass: (<o<)
Who: Carly, and YOU
When: The day of the Ringmaster's Request/the next two days after (Note your preference!)
Where: Carly's Trailer, & the Tailor's workroom
What: FITTING TIME! And Costume Practice! Oh boy. (maybe some dreamcatcher work here and there too)
SHE KNOWS WHAT'S IN. PROBABLY. )
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