Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-05-07 05:49 pm
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⇨ THE GAME CUBE
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
HELLBOUND HALLOWS↴ The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between. Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot. Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably. Now, figure out where you fit in to the structure of setting, and wait for the Game to begin. ![]() ► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two. ![]() ► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three. ![]() ► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen. |
2!
And that's when she's swooped up by some sort of draconic monster. She cries out in surprise, feet kicking in the air, even as the Users' attacks fail to hit, prompting them to lose interest and move elsewhere.
Rita, however, is a bit disoriented from the whole thing, and it doesn't help that she doesn't quite recognize her savior. "What are you -- What do you mean, heavy!? -- Put me down!" But looking down, she realizes they're currently passing over a deep, fiery chasm. The kicking and shouting comes to an immediate stop. "Or don't," she quickly adds.
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Unfortunately, with the Users moving away, the programming that keeps Lambert moving loses its impetus to keep going. There's a sickening lurch as his wingbeats slow down, but he manages to brokenly flap over to a higher platform and drop Rita on it before he lands on the stone himself, going into a crouch to start replenishing his lost health points ... and unfortunately back to being immobile.
"This is kind of shit, isn't it?" Lambert asks, voice a little muffled by the way his face is hidden by his wings. Not that he's actually really using his mouth to talk to start with...
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She stays there, crouched on the solid platform and watching Lambert as his movement slows and stiffens. Once she's had a moment to process the fact that he did indeed deposit her onto solid ground and not into a death-pit, she stands up straight and walks over to him. "Uh... yeah," she says, answering him after an awkward delay. "What are you doing?" Is he just... sitting there?
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"Recovering," Lambert answers, with supreme annoyance. "Just give it a minute..." Nanoseconds later, really, the wings shift apart, revealing Lambert's scowling visage (it's not all just in-character, there's very real frustration in his voice too) as his body shifts itself to its default 'being a scary fucking rock' position, then freezes into place again.
"Any luck killing these assholes yet?" His mouth doesn't move, but his voice comes through well enough.
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"It's going about as well as you saw just now," she answers with a dissatisfied groan. "These stupid arrows barely do enough damage to slow them down. Hit them enough times, and they catch on and come after me. It's a pain in the ass." Unsurprisingly, a thin layer of fur partially covered in some sort of primitive rags doesn't offer much protection against the Users' attacks, meaning she has to avoid close combat at all costs. Not that it's much different from Rita's usual defenses in combat, but at least normally, she'd have her magic to keep her foes at bay. Without it, she feels especially vulnerable. Useless, even.
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"I can't even move unless they're close enough," Lambert mutters grumpily. He's not particularly happy about this state of affairs, nnnope. Not that he's a ranged fighter, but he's usually used to being able to close the distance, dammit. "Or if one of them hits me with a spell or arrow, and then they just keep moving away." Leaving Lambert circling furiously while the Users kite him (not that he'd know what such a term means) which is annoying as hell when he's too slow to catch up.
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"At least their mage is a total joke," she declares with a wave of a clawed hand. "They just use the same simple spells over and over, and the trajectory's so predictable, it's a wonder they manage to hit anything." Rita is, of course, comparing the party's mage to herself, confident that she could do much better. At least, she would if she could use her damn magic.
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Based on what she looks like alone right now, he's guessing 'pretty fast.'
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As for that plan of his... "I guess it's worth a shot. As far as strategies go, it's not too different from how I normally fight..." Using her allies as shields while she attacks from a safe distance is about par for the course for Rita. "Once my health's finished recovering, I'll go catch up with them." Fortunately, it's been steadily replenishing ever since they got out of range of the Users. Seems like this world really does revolve around them.
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Not that Lambert is one to talk. Witchers are good at dealing with monsters, but he'll never be graceful at falling without breaking something.
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"If it helps any, I'm not actually sure falling here can kill you." Because surely that's reassuring and will address all of Rita's worries and fear can be rationalized away.