reflash: (if a demon possessed me I’d just b like)
Yukio Okumura ([personal profile] reflash) wrote in [community profile] lostcarnival 2018-11-03 05:24 am (UTC)

As we're finding out on plurk, there are a lot of details that aren't quite clear to everyone, so I'm just going to ask some questions here so that they're all in one place, if that's okay!

First: about how many technicians are we dealing with here? "A dozen or so" to "a couple dozen" is a really wide number range. Out of the total number, are we dealing with mostly research techs or mostly armed guards?

Second: what's the general size of the sector that they're dealing with? The image we have of the delta section isn't really clear (there's nothing for scale in the image). I was sort of assuming it was the size of a large hotel, based off of the amount of people in the section, and the description of it as a waterfront, a small shop, and apartments, but now I'm thinking there might have been a misunderstanding there, and that it's a lot larger than anyone working on plotting for Team Fortress realized.

Third: Where are the teleporter pads/airlocks enclosing them located? Are they close to the water, somewhere in the apartments, somewhere else in the sector?

Fourth: Because the scale of the area has increased from what we were assuming when we made the plan of attack, are there good areas for people to hole up in/set up as a fortress? How far are those location options from the teleporter? (and as a side note to this question, is there a good place for Yukio to snipe from? I was assuming there wouldn't be, based off the image, which is why I had him clearing the rooms instead in the initial plan.)

I think if we can get these misunderstandings straightened out, we'll be able to pull together an IC plan that makes more sense with the situation!

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