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ringleaders) wrote in
lostcarnival2018-10-28 07:26 pm
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⇨ POLARIS 3.0
Who: Everyone!
When: Day 115
Where: Polaris
What: On the morning of day 115, a couple hours before the technicians would come to pick up the test subjects, the escape plan will officially come into effect. If your character has been left out of the loop up till this point, feel free that someone hastily explains the plan during the initial phase! The meat of everything else will be played out via megathreads and any private toplevels people want to make.
Warnings: Probably violence.
When: Day 115
Where: Polaris
What: On the morning of day 115, a couple hours before the technicians would come to pick up the test subjects, the escape plan will officially come into effect. If your character has been left out of the loop up till this point, feel free that someone hastily explains the plan during the initial phase! The meat of everything else will be played out via megathreads and any private toplevels people want to make.
Warnings: Probably violence.
PEER REVIEW↴![]() The plan starts with getting everyone out of their cells. Childermass is going to be using his Gilded Mark to enhance his shadow movement abilities, unabling him to teleport himself and other people out of containment. If your character has other ways of escaping they are free to pursue that, but on a base level, it can be assumed that everyone gets out thanks to Childermass. (Thanks Childermass!) Once everyone has been removed from their cells by some means or another, they will be forced to split into teams as swiftly as possible, as the moment people start breaking out, negative attention from the staff will start building. The area is poorly guarded at first, but as people become aware of the breakout, more will arrive. Gild, speaking on behalf of her inside plant, will say that those that 1) want to get their stuff back, 2) want to find Ignatius, should get the assistance of their allied Deltas to access sector A5. From there, they will have to access Polaris's storage in A3, a neighbouring sector, and find access to C2, the station where Ignatius is being held. They should expect to be met with armed resistance, but with any luck allies will be there to assist them. In general, characters will be most effective if they back one of these major objectives: ► TEAM LOOT: This team is trying to get back the items and pets that were confiscated when the group was brought into Polaris. Their objective, according to their allies on the inside, is to get to A5, and then make their way to A3. The important thing is being able to locate their stuff among a sea of other items, and to make it through security in order to reclaim it. Gild's plant has said that they will assist with this. After getting these items, Team Loot may wish to merge with Team Rescue. ► TEAM RESCUE: This team's primary focus is to get to A5 and then make their way to C2. If desired, they may wait for or join with Team Loot, or they may strike out ahead in order to take advantage of the element of surprise. The key factors are obtaining a way to access C2, as well as being prepared for armed conflict with the technicians guarding it, as well as possibly the Mother of Invention herself. Though, the ideal is that Gild will be distracting here at that time. ► TEAM DISTRACTION: This team can do their thing wherever they please, as their main intent is to sew general discord and distract the staff from the teams doing more important things. They should be prepared for armed resistance, but what tactics they pursue beyond that point are highly variable. ► TEAM FORTRESS: This team is attempting to set up a protective base of operations in the original sector in order to survive the conflict and protect their noncombatant comrades. How they accomplish this is also highly variable. Other objectives may exist, of course, and can be made with their own separate top levels. Chunks of these megathreads will have to be played out in summary form, so when characters are simply trying to get from place to place and specifics aren't necessary, feel free to stick to that format. Assume that everyone is already out of their cells for the purpose of the megathreads. Here is a shitty map of how the sectors connect, from a side view of the central Polaris hub. |
no subject
First: about how many technicians are we dealing with here? "A dozen or so" to "a couple dozen" is a really wide number range. Out of the total number, are we dealing with mostly research techs or mostly armed guards?
Second: what's the general size of the sector that they're dealing with? The image we have of the delta section isn't really clear (there's nothing for scale in the image). I was sort of assuming it was the size of a large hotel, based off of the amount of people in the section, and the description of it as a waterfront, a small shop, and apartments, but now I'm thinking there might have been a misunderstanding there, and that it's a lot larger than anyone working on plotting for Team Fortress realized.
Third: Where are the teleporter pads/airlocks enclosing them located? Are they close to the water, somewhere in the apartments, somewhere else in the sector?
Fourth: Because the scale of the area has increased from what we were assuming when we made the plan of attack, are there good areas for people to hole up in/set up as a fortress? How far are those location options from the teleporter? (and as a side note to this question, is there a good place for Yukio to snipe from? I was assuming there wouldn't be, based off the image, which is why I had him clearing the rooms instead in the initial plan.)
I think if we can get these misunderstandings straightened out, we'll be able to pull together an IC plan that makes more sense with the situation!
no subject
2) The wall in the middle of the walkway is a bit taller than the average person. You can extrapolate from there. From this you can see those are small apartments in the back, with a main shaft elevator (the thing with "60" written on it) that leads to them, and walkways out front.
3) Here is a general, rough, not exhaustively accurate map of the sector. There are also sky tunnels that you can see leading directly from the apartments to the labs and other places. I have no suggestion for sniping places since that's basically up for him to figure out, and I'm not being super picky about specifics. There isn't really any place to hole up in that isn't one of the various smaller rooms attached to the area.
no subject
We were all assuming that the delta area was separate entirely from the farm section, accessible by teleporter, and that area (which I'm assuming is the area in the drawing labeled "staff") would be what Team Fortress was taking over.
To clarify, was this comment thread referring to the delta area, or to the entire sector?
Also, while I understand that it wouldn't be ICly clear to characters how many opponents there are, we were hoping for a clear number so that we could OOCly get a handle on the plotting so that we didn't hold the entire plot up.
no subject
Yes the staff area is where they are. The comment was referring to just the staff area.
Its flexible. Don't worry about it. You will not get all of them. Nothing is being held up as a result of you not knowing how many there are in specific terms. I'm saying that you'll catch about twelve. That's all you need the specifics of.
no subject
If the comment was referring to the staff area, do they need to block the skytunnels (which I'm assuming are the horizontal beams in the image) as well as the teleporter in order to prevent techs coming into the staff area from other areas, or just block the teleporter?
We're not really worried about capturing a certain number of technicians, we were more trying to get a handle on how many characters we would need to secure an area based off of how many opponents they would be facing. EDIT: or at least initially clear an area, since obviously characters are going to experience retaliation shortly
Speaking of areas! Now that we're reassessing the layout, we were considering this area (marked in black) for the "fortress", which we were thinking is probably the store. Are there any obvious reasons that characters would not want to try and set up a safe area for noncombatants there?
no subject
2) I've already given you an estimate. More npc direction will be given once other groups have returned to the area. Until then, please don't overcomplicate things.
2) The shop area would be fine to set up in. Its basically just a store front with stuff kept in back supply rooms.
no subject
I think from everything discussed, we have what we need.
Those of team fortress and of other teams should assume one or two people (Rin and Joker) are stationed at the Teleporter to keep watch for our own guys/lead them back safely, while most people hide out in the relatively well covered store front (With Yukio located...Somewhere to snipe as necessary). There are 12 technicians now or eventually tied up with blankets covering their bodies thanks to clothing theft, as well. (I will see to possibly editing that main top level as needed, to reflect this)
More importantly, I want to apologize for the stress this has caused; this went on longer than it should have, and I feel responsible for that as the one who misinterpreted key details in the first place.