Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2019-01-16 02:56 pm
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⇨ THE WYLDLANDS
Who: Everyone pursuing the Huntsman.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
HUNTING THE HUNTER↴![]() Upon first arriving in the Wyldlands, the carnival will find themselves in a scene much like the picture above - strange mountain ranges rise up around them, while thick forest cling to the land between. Every so often, giant silhouettes of Wyld Fae will fly overhead. Thankfully, the Summer Fae have picked an area with plenty of cover to hide in to begin their infiltration, and as the carnival is arriving via teleporation, there will be squadrons of Summerland and Summer Court Fae spreading out and concealing themselves within the trees. They will be following the carnival's trail as they move deeper into the Wyldlands, looking for their guidance to avoid the maw of the Hunt. The carnival Supervisors will be given several golden scrolls that unfurl into small light elementals. These will transmit information between the Summer armies and the carnival at speeds similar to sending a text message. They takes various forms, but most of them are abstract motes of light with wings and tails. When delivering messages, they take the form and voice of whoever gave the message, like a custom hologram that disappears immediately after finishing. After the carnival has been debriefed one more time, they will be sent off ahead to begin their scouting duties. Through a mixture of augury and expertise, the Summer Fae have narrowed down an area the Huntsman should be, as well as designated a general route that will mostly have ground cover. Who knows if it will stay that way, though, with how quickly the Wyldlands change. Much like in the Summer Court, time here is subjective - all sense of time varies between individuals, and the only solid way of knowing when a day is over is to have the light from the sky disappear. All time pieces will perform erratically while here. The carnival will still need to eat and rest, as well, which means that they will have to figure out the best times to set up camp. They have sufficient rations, at least. ► DAY 134: The carnival heads deeper into the forest on the first day of their scouting mission, told to head for a giant tree that they can see on the horizon. Apparently, this tree is a landmark that will remain consistent for the time being. Someone will have to check above the canopy every so often to keep everyone on target, which risks gaining the attention of flying Wyld Fae. There are plenty of Wylderkin around (lesser Wyld Fae that behave more like standard fantasy animals) but overall the journey through this section will not be hugely perilous, as long as they remain cautious and hidden. There will be a Megathread on this day, dealing with some optional and only mildly important Summer Court NPC interactions. ► DAY 135: Early during the next day of travelling, the forest will begin to fill with more and more magical fungi until giant shrooms have almost completely replaced the trees. At first they will seem innocuous, but as their presence becomes more inescapable, it will gradually become apparent than many of the mushrooms are poisonous to the touch - and eating them will be far worse! Those with empathetic connections to plants may be able to determine which are poisonous and which aren't, while some fungi may even have beneficial effects, if they get lucky enough to find and identify them. Generally speaking, though, there are few non-plant creatures around here, due to the fact that everything is toxic, including the swampy water that covers large sections of the ground. There will be no mod directed interactions during this period, besides handling general investigations. ► DAY 136: During the middle of this day, the carnival will finally reach the giant tree. On one hand, the plant-life has become relatively safe again. On the other, the giant tree is the lair of several neutral Wyld Fae who probably won't like the carnival's presence. On the other other hand, maybe those Wyld Fae might be willing to help or offer them directions? It's up to the group to decide if they want to attempt diplomacy, or to stealth past the tree and find their own way. There will be a Megathread on this day, based on however the team decides to handle it. ► DAY 137: Past the area surrounding the big tree, the lush foliage of the forest will begin degrading until nothing is left but dark naked trunks filled with glowing pods of various sizes. It's here that those with a connection to the Hunt will start to get a sense of the Huntsman's presence, and will be drawn in a vague direction. Unfortunately, this will also be their first major brush with the Hunt itself. Hunt patrols skirmish with neutral Wyld Fae in this forest, and the collateral damage of their warfare can be seen all over. The carnival will want to either map out a path through the trees that the fighting can be avoided for the sake of the Summer troops, or give them enough data to be able to handle the threat. How this portion goes will partly depend on the outcome of the previous day's Megathread. ► DAY 138: The forest will open up into the beginnings of a mountain range, with flowing water, luminescent plant life, and the occasional cluster of crystals sprouting from the earth. There are large parties of Hunt controlled Wyld Fae patrolling this area, and so making it through will require careful navigation. As the path becomes more and more mountainous, it will be possible to find routes that mostly avoid the patrols - this information will need to be communicated back to the Summer troops. There will be a Megathread here dealing with a Hunt patrol encounter. ► DAY 139: The mountains will continue to steepen, and the crystal formations will grow more huge and consistent. The air is always cloudy, and the air condition is bad, making it harder to breathe. Weather will become more and more unfavorable the higher into the mountains the carnival gets, with cold winds and lightning that frequently strikes the crystals and causes them to send out bursts of destructive energy. Paths will occasionally crumble. There is still a heavy Hunt presence, here, though they keep to safer trails - the best way to avoid them may indeed be taking the most dangerous routes. It's probably better than being mauled to death by beasts, though. Some distant mountain tops look like the might be volcanoes. There is almost no plant-life here, besides the most stubborn of brambles. By this point, the pull of the Huntsman has grown much stronger. ► DAY 140: The sky clears enough to show a deep red skyline. Barren cliffs are punctuated with rivers of lava, and paradoxically vibrant trees and foliage in erratic spurts. The those in the carnival with a connection to the Hunt will find themselves drawn to a valley in the center of the rocks, absolutely filled with Wyld Fae and other slaves gathered from around the multiverse. This will be the final encounter, and the carnival may have to trust in their Wyld Fae disguises to make it through. There will be multiple Megathreads here, detailing the encounter with the Huntsman and bringing this log to an end. |
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Being one soul piece of dude that turned themselves into a dragon abomination doesn't count hopefully.no subject
"Our magic comes from many places, but none of it is a corruption. For many of us, the magic of our homes is its nature."
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So Strange, at least, is wisely deciding not to press the point and ask for specifics and is instead speaking broadly.
"Some of this magic was forced upon us. Most of our number did not choose it, but it was thrust upon us by forces beyond our control. I know that doesn't change our magic, but it should clarify some things."
He's still got his shield up, pointed towards the Thunder Bird. It's small enough that it would protect him, but not much anyone else.
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"AND SO, HOW WOULD THE HUNTSMAN DO THE SAME?"
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"I don't believe we quite understand. Are you referring to the magic of the miracles, specifically?"
He pauses. "Does the Huntsman have some association with one?"
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"We know that the Huntsman wields magic from the Winter Queen- power he utilized to strike the R- the 'Great Beast'," he continues, frowning. "But is that the same power you yourself then refer to?" Or is it as Syrlya said- and that final miracle is unfortunately closer than they anticipated.
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"The Huntsman has aligned himself with forces who seek to disrupt the duality. Until recently, he was aligned with a faerie called the Mother of Invention, who conducted experiments on forces like the Void and the Miracles, enhancing their presence in changelings. Associating with her tells you just how much the Huntsman cared for the 'duality of nature.'"
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"AND YET THAT POWER IS NOW HERE, IN THE HANDS OF THE HUNTSMAN, IN THE HANDS OF YOU. IT IS STRANGE TO BEHOLD."
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That’s news to Rin.
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"Do you understand what this thing is saying?"
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"WHAT POWER?" he shouts to the Thunder Bird. Maybe they can tell them that much, after all. "LIFE AND DEATH? OR IS IT THE VOID, THAT THE HUNTSMAN CARRIES?"
...And, after a moment, he adds- "....I, THE MAN GONGENZAKA, MUST ADMIT...IT IS STRANGE FOR US, AS WELL..." More for some than others, suffice to say.
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"If I'm not mistaken, we might be looking for the same thing. If the Huntsman has the power of a being who's nature is pure opposition like a few of our number have, then we will strive to rid him of it. After all," and he looks over at Lambert, "might as well complete the full set."
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"If we don't do something now, the Huntsman could get his hands on the kinds of Miracles he doesn't already have! If he has Life and Death now, he would end up with all three any time now! Please! If you don't want that to happen, you could help us!"
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"Uhm... hmm," he says. "I gather it's something to do with the Miracles, only in Wyld Fae terms."
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"WHAT HAS BROUGHT THIS POWER TO OUR LANDS ONCE MORE?" it asks. "HOW DID SUCH INSIGNIFICANT BEINGS COME TO BE THE HOLDERS OF THIS ANCIENT POWER?"
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"The Great Beast had them. The other miracles are at best in the realm of her, and she is currently his prisoner. If he isn't stopped, he will only wreck more havoc upon your home with all of them."
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"Some among our number, came in contact with these Miracles through unintentional means-" or they did as far as Gongenzaka can tell at least, "...and the Miracles, in turn, touched them with their magic, to their very souls!" he continues. "Others, had it forced upon them- by the Mother of Invention, who took from those originally touched, to attempt to force the magic to her will!" He won't even vaguely refer to the mess of Guardians and Harbringers at this point- if the Thunder Bird wants to know about Creation and Void-touched on top of this, then they can ask.
"This magic is with us- but as we have told you now, the Miracles are still the Great Beast's possession! And the Huntsman now has the Great Beast- her intentions were to protect us, and herself. But the Huntsman...I, the man Gongenzaka, am certain you can guess as to the Huntsman's intent! We thus seek to prevent his intentions from becoming reality!"
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"I can only speak for myself, but my power was given to me by a poor decision," Strange admits, with a little frown. "But it was my own fault, not that of the Great Beast's."
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Beyond that, she just kind of listens to Gon go off in an extremely verbose and dramatic manner. Sheesh. Who talks like that? Definitely not her!
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"In other words, how we got this shit is a long fucking story!" He shouts back, finally raising his voice to actually address the Bird. "But the power the Huntsman's holding -- you're talking about the Red Beast, aren't you? The wood and its rot, birth and decay. The stories make it sound like it disappeared into the Wyldlands. The Huntsman must have found it."
And made it his own creature -- somehow. After all, if it's got a mind, it can be corrupted. Lambert blanches a little just thinking about the thought. A non-sentient Miracle is bad enough, but one that can hunt after whatever the Huntsman chooses? No thanks. Though that now raises the question of why he didn't just use that power against the Carnival before...
"How long has he had the power you're talking about?" he calls, knowing time is hugely meaningless to beings that live for centuries, but it'd sure be nice to have a ballpark estimate of whether they're up against a few thousand years of corrupting influence or not to know just how screwed they are.
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Also, it seems like Lambert is onto something more important. Steven glances at him, and then looks up to the Thunder Bird, mirroring the question with his gaze.
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"THIS POWER HE WIELDS IS NEW TO US. IT HAS SHIFTED THE LANDSCAPE WHERE HE RESIDES. IT IS A SIGN OF DARKER TIMES."
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