Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-05-07 05:49 pm
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⇨ THE GAME CUBE
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
HELLBOUND HALLOWS↴ The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between. Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot. Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably. Now, figure out where you fit in to the structure of setting, and wait for the Game to begin. ![]() ► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two. ![]() ► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three. ![]() ► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen. |
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She's being sarcastic of course. Scout extends the equid head at the mudsdale, trying to keep the jagged discolored teeth hidden under the thin scaly lips, but doesn't try to pet her. Or reach for anything really, she hates these awful long hands. "Easy, Pig, it's just me. I want to help."
She's noticed that neither mouth moves when she talks. Actually the upper head doesn't really appear to have a tongue or a jaw, it's just decorative. Possibly there to make this body resemble her more.
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In any case, Lambert utters one more wordless grumble from the vicinity of the floor before he relents. "I can't move unless one of the Users is around. It's a pain in the ass." But also, at least he isn't some insane-looking man/horse hybrid. He loves Pig, but he has exactly zero desire to be Pig. In fact, you could say he's adamantly averse to the idea.
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"Oh. That sounds fun! Me, I'm just ugly! And resistant to everything but magic and holy stuff, but they'll have both. Of course." She can probably do this without Pig freaking out, now. Scout turns that upper torso and grabs his wing in one clawed, spidery hand, one of his horns with the other. She starts backing up slowly, placing her surfeit of feet deliberately and with care. These arms are wiry and long as anything and he's got a pedestal but, also, she's extremely strong.
He should get back upright in a moment unless he does anything incredibly stupid, like point out that her reboot didn't come with an outfit. In fairness, it didn't come with the need for one either. Her upper body looks like some kind of lizard creature trying to look like a skinned human.
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But, he's being helped up, so the matter will have to wait for the moment. Having no desire to bang down on the stone again (it's amazing how much of your health you can lose that way) he's quiet until he's properly upright again, Pig happily nosing at his stony cheek again.
"Thought you were flayed, at first," he says, squinting at her. Probably. His eyelids aren't actually moving, but he's pointed at her, at least. "You figure it'll count as losing if you scare them into running away from you?" It's a compliment! Sort of?
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"Well, you look like a really hard man now," she says helpfully, almost managing to say it straight. Scout is not in the business of hiding her emotions except very obviously. "You should pretend to be a statue and try for a jump scare. I'll be visible from pretty much any distance. The fog I can make won't float up enough to hide me, I tried."
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"It was a rocky start, but I think I've finally got the hang of it. Guess I can try that idea whenever the next one comes around." He doesn't know what the hell a 'jump scare' is, but he can guess from context. More interestingly, though...
"You can make fog?"
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That's irritating. If she has to be this screwed up she should be more dangerous! "I'm something called a nuckelavee. They're demon fairies that come up out of the ocean when they're mad. Because this is a practical shape to have underwater."
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"Try not to plague Pig, though." The horse snorts at the sound of her name (the sound effects make it sound like hissing flame) and tosses her head.
"Any luck offing the players yet?"
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She's not sure what the Mudsdale is supposed to be, beyond 'an ominous fire type', but Scout will readily admit most monsters are ones she's only heard of through Carnival workers, so it wouldn't mean much to her to hear about it.
"I haven't seen them yet. You picked up on how there's three levels, right? We must not be on the first one."
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"Guess it's a good thing if they never make it down here. Means they've lost the game, right?" And that means they win, and nobody gets turned into mindless slugs today.
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"It'd be anticlimactic, but yeah. I know how things usually go here, though." Her first contract had been a lot less exciting - until the vampires, nothing too big had ever invaded the Carnival itself - but it had by no means been free of disaster.