Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-05-07 05:49 pm
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⇨ THE GAME CUBE
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
HELLBOUND HALLOWS↴ The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between. Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot. Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably. Now, figure out where you fit in to the structure of setting, and wait for the Game to begin. ![]() ► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two. ![]() ► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three. ![]() ► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen. |
no subject
"I couldn't stand the idea of just letting the people in the Game get hurt, but now we're stuck, and..."
He trails off, because he doesn't even know what the 'and' is supposed to lead to. Hope isn't lost yet, but he still feels so sad, anyway - and the new form of his body is leaving him to feel even more alien and strange. He can't even gesture like he normally would.
He slumps down onto his haunches.
"I'm sorry."
no subject
"It's not your fault. You're not responsible for this- for any of it! Come on, lets fine a way out of here before we get hurt." Lapis isn't familiar with games or how they work, but there has to be a way out, right? There's no reason for there not to be.
no subject
"You're right."
He shakes off the feeling, trying to pull himself together. Most of these emotions aren't really about the actual game, are they?
"I... I don't think it works like that, but... we can try." He doesn't actually know for sure that there isn't. There's no reason not to look, right? "But we gotta make sure the Users can't get us or the others first, okay?"
no subject
She stands, kind of shaky at first since her legs are unfortunately new and hard to use. "Do we know where those... Users even are?"
no subject
He has to think about this.
"The safest place would probably be at the end of level three because there's stuff in between... but if we all run down there nobody will be left to guard the hallways!"
no subject
It's underhanded, but to Lapis it sounds like a great idea.
no subject
"Hey, that's a great idea! That's way harder to deal with in a game than fighting them all separately!" He considers it for a moment. "Do you think you could get around enough to tell some people to do that?"
no subject