john childermass (
atouts) wrote in
lostcarnival2017-05-13 08:17 pm
Entry tags:
I would have picked a quote about shadows [OPEN]
Who: Childermass & open.
What: Having finally gotten his shadow teleport spell to work, Childermass is trying to iron out just how to control the damn thing...
When: During the Mainframe stop, before Performance week.
Where: Around the carnival.
Warnings: n/a
i. all around the carnival
It's a whole lot of trial and error, it seems, this shadow magic, but at least Childermass doesn't anticipate ending up anywhere deadly as he goes from shadow to shadow, place to place. He's found early and late in the day works best, when the sun is forcing shadows to cast at an angle. Night time only deepens and darkens the entire world, which, in theory, you might expect to make it the easiest time of all, but there is such a thing as too many doors...
So, during these days before the carnival opens, it won't be uncommon to suddenly find a tall, somewhat dour-looking (exciting as messing around with magic like this is, he just isn't the sort to let on to that easily) Englishman abruptly existing where there hadn't been an Englishman — or anyone at all, for that matter — before! Look fast enough and you'll catch him moving like he's just stepped out of somewhere, though there's usually nothing but shadows and whatever is casting them behind him.
This could be inside buildings, the cookhouse, the Big Top, all around the forest—
ii. or in your trailer, any trailer at all
Or accidentally shadow-stepping straight into the closet in your trailer or maybe even the bathroom, if the lights been left off in there by some chance. There'll be a THUMP of Childermass walking directly into something — a broom, the shower curtain, whatever it is — and then a muttered curse of, "Oh, damn it. Not again."
And here he thought he was going to be better about this than Strange was...
What: Having finally gotten his shadow teleport spell to work, Childermass is trying to iron out just how to control the damn thing...
When: During the Mainframe stop, before Performance week.
Where: Around the carnival.
Warnings: n/a
i. all around the carnival
It's a whole lot of trial and error, it seems, this shadow magic, but at least Childermass doesn't anticipate ending up anywhere deadly as he goes from shadow to shadow, place to place. He's found early and late in the day works best, when the sun is forcing shadows to cast at an angle. Night time only deepens and darkens the entire world, which, in theory, you might expect to make it the easiest time of all, but there is such a thing as too many doors...
So, during these days before the carnival opens, it won't be uncommon to suddenly find a tall, somewhat dour-looking (exciting as messing around with magic like this is, he just isn't the sort to let on to that easily) Englishman abruptly existing where there hadn't been an Englishman — or anyone at all, for that matter — before! Look fast enough and you'll catch him moving like he's just stepped out of somewhere, though there's usually nothing but shadows and whatever is casting them behind him.
This could be inside buildings, the cookhouse, the Big Top, all around the forest—
ii. or in your trailer, any trailer at all
Or accidentally shadow-stepping straight into the closet in your trailer or maybe even the bathroom, if the lights been left off in there by some chance. There'll be a THUMP of Childermass walking directly into something — a broom, the shower curtain, whatever it is — and then a muttered curse of, "Oh, damn it. Not again."
And here he thought he was going to be better about this than Strange was...

no subject
But while Lambert's away to the magical dryer or whatever — something his own trailer is sorely lacking, yet another reason to stick around for the time being — he will take the chance to poke around. Most of it isn't too interesting to him. He doesn't care to read about Mainframe, seeing how he's blatantly avoiding the digital world, but the cards? He'll definitely pick up the cards to look at, though not having the faintest idea what gwent even is, he can only frown at them a little and ask, "What are these for?"
in which i make gwent less fourth wall breaking i suppose
When he re-emerges to squint at what Childermass's got in hand, he snorts. Of course he'd go for the cards.
"Those are for gwent. It's a game from back home." He flops down on the end of the low couch, lounging against the armrest. The cards themselves don't feel flimsy in the hand, though they do have a slightly worn-in quality around the edges. They're marked with text and numbers -- illegible at first, though if Childermass focuses on them he'll find the Carnival's magic kicking in to reveal such illuminating names as 'Smuggler' and 'Archer.' The illustrations are minimal, more symbolic than graphic, with a row of symbols underneath that have no immediately obvious meaning.
no subject
Well, no matter. Using a spare joker left behind by Joker was one thing. He doubts Lambert has a card suitable for the Fool even if he was inclined to lift one for himself.
"How do you play it?"
no subject
"Two players, one deck each. Goal of the game's simple enough: build a bigger, better army than your opponent. Wouldn't be a proper army without different forces, though, so you've got all kinds. Sword means a card's a close combat fighter, melee. A bow's for archers, mid-range, and for long range you've got the ballista... hmm, though this one's a Scoia'tael deck, so I don't have any."
He reaches out, taps the gold gilt on the edge of the card the magician is holding: the elf queen, more ornately decorated than the others, her miniature expression scornfully staring out at the magician. "... and that's what they call a leader card."
no subject
"Don't suppose we can still play with only a single deck, can we?" Childermass asks although he sounds like he already knows the answer. If everyone needs one deck for themselves, that's going to be a big, fat 'no'. Still, it doesn't hurt to ask.
no subject