Lost Carnival Logs
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20th-Feb-2019 03:40 pm - [OPEN]
anti_nonsense: (turned my back on the world)
Who: Rita, Francis, and you!
When: During the day or so the Ringmaster allows for everyone to consider their choice.
Where: The carnival, or what's left of it.
What: Rita reunites with her cat, returns to what remains of her temporary home in the carnival, maybe gets sappy over her boyfriend, maybe gets talking about the decisions they all have in front of them.

Return to nowhere )
27th-Nov-2018 10:05 am - ⇨ THE SUMMERLANDS
ringleaders: (Default)
Who: Everyone!
When: Day 119 - Day 126
Where: The Summerlands
What: Ignatius and Gild portal everyone to the Summerlands, with hopes of appealing to the Summer Maiden for help. Meanwhile, the carnival gets the chance to relax in luxury as only tentatively welcome guests. Here is the location write up from the last time the carnival visited. Since then, of course, some things have changed.
Warnings: Nothing in particular.

THE SUN RISES

After taking the time to rest, Ignatius and Gild will be able to pool together their energy to portal the carnival (and the airship) to the Summerlands. Those still in Polaris will be left to their own devices for the moment as Gild intends to ask for the Summerlands aid in relocating them, hopefully as soon as possible. With the effort the carnival put into sorting things out in there, however, they should be fine on their own for a little while, at least.

They will arrive in the flowery fields at the base of the mountains, and soon the Summer Fae will notice their presence. Since the last time they visited, however, the atmosphere has changed.

► YOUR ARRIVAL: As the Summer Fae discover the group's arrival, it will quickly become apparent that there is a tension present that wasn't there any of the other times the carnival has visited. The Summer Maiden comes to greet the group personally, with an entourage of armed Summer Fae. They are not at all aggressive unless provoked, but there is clearly a wariness that is new. They seem uncertain about Ignatius being here, and while Gild will be able to do a lot of the talking and smooth things over, the Summer Maiden will deflect having a serious conversation about affairs until the carnival has taken time to 'rest.' It's more likely that the Maiden needs a moment to think over this new information before dealing with it.

► SUMMER CITY: After the Summer Fae become aware of everyone's presence, and the initial uncertainties are accommodated, they will invite you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but it feels like more of a formality, and no one is obligated to take them up on it.

► SUMMER PEOPLE: The fae here will do their best to entertain these new visitors - but it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do.

► FAMILIAR FACES: One very different thing about the Summerlands this go around is that there appears to be a small settlement built at the base of the mountains, filled entirely with the former residents of the Manor. Alyss and Reyna will explain that they set up a place to live down there with the Summer Fae's help, and that the fae seems to be trying to remain hands off except when they are needed. The Manor folk overall seem to be doing well, though there is some tension regarding their place in the Summerlands - they are clearly seen as refugees, and while the Summer Fae do their best to help them, the arrival of the carnival and the request for even more help with refugee aid seems to be making things awkward.

► OF THINGS TO COME: The Summer Maiden will remain distant for the first few days, but according to Gild and based on personal observation, it will seem that the news that the Ringmaster has been taken and the idea that even more desperate mortals are requesting to come here are putting her at significant ill ease. She's not rude or dismissive, but she seems reluctant to address the situation head on, though she has said that she will hold a meeting with the carnival later in the week to discuss everything in more detail. None of them seem particularly angry or resentful, but they seem to regard the carnival as an ill portent of things to come.
15th-Nov-2018 11:29 am - ⇨ POLARIS AFTERMATH
ringleaders: (Default)
Who: Everyone!
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.

ADAPTATION

After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.

SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.

CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.

THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.



Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.

You can even see Polaris from here, floating up there in the sky. How picturesque.

WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.

FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop.
28th-Oct-2018 07:26 pm - ⇨ POLARIS 3.0
ringleaders: (Default)
Who: Everyone!
When: Day 115
Where: Polaris
What: On the morning of day 115, a couple hours before the technicians would come to pick up the test subjects, the escape plan will officially come into effect. If your character has been left out of the loop up till this point, feel free that someone hastily explains the plan during the initial phase! The meat of everything else will be played out via megathreads and any private toplevels people want to make.
Warnings: Probably violence.

PEER REVIEW

The plan starts with getting everyone out of their cells. Childermass is going to be using his Gilded Mark to enhance his shadow movement abilities, unabling him to teleport himself and other people out of containment. If your character has other ways of escaping they are free to pursue that, but on a base level, it can be assumed that everyone gets out thanks to Childermass. (Thanks Childermass!) Once everyone has been removed from their cells by some means or another, they will be forced to split into teams as swiftly as possible, as the moment people start breaking out, negative attention from the staff will start building. The area is poorly guarded at first, but as people become aware of the breakout, more will arrive.

Gild, speaking on behalf of her inside plant, will say that those that 1) want to get their stuff back, 2) want to find Ignatius, should get the assistance of their allied Deltas to access sector A5. From there, they will have to access Polaris's storage in A3, a neighbouring sector, and find access to C2, the station where Ignatius is being held. They should expect to be met with armed resistance, but with any luck allies will be there to assist them.

In general, characters will be most effective if they back one of these major objectives:

► TEAM LOOT: This team is trying to get back the items and pets that were confiscated when the group was brought into Polaris. Their objective, according to their allies on the inside, is to get to A5, and then make their way to A3. The important thing is being able to locate their stuff among a sea of other items, and to make it through security in order to reclaim it. Gild's plant has said that they will assist with this. After getting these items, Team Loot may wish to merge with Team Rescue.

► TEAM RESCUE: This team's primary focus is to get to A5 and then make their way to C2. If desired, they may wait for or join with Team Loot, or they may strike out ahead in order to take advantage of the element of surprise. The key factors are obtaining a way to access C2, as well as being prepared for armed conflict with the technicians guarding it, as well as possibly the Mother of Invention herself. Though, the ideal is that Gild will be distracting here at that time.

► TEAM DISTRACTION: This team can do their thing wherever they please, as their main intent is to sew general discord and distract the staff from the teams doing more important things. They should be prepared for armed resistance, but what tactics they pursue beyond that point are highly variable.

► TEAM FORTRESS: This team is attempting to set up a protective base of operations in the original sector in order to survive the conflict and protect their noncombatant comrades. How they accomplish this is also highly variable.

Other objectives may exist, of course, and can be made with their own separate top levels. Chunks of these megathreads will have to be played out in summary form, so when characters are simply trying to get from place to place and specifics aren't necessary, feel free to stick to that format. Assume that everyone is already out of their cells for the purpose of the megathreads.

Here is a shitty map of how the sectors connect, from a side view of the central Polaris hub.
17th-Oct-2018 01:22 pm - ⇨ POLARIS 2.0
ringleaders: (Default)
Who: Everyone!
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.

THEORY & CONCLUSION

At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out.

The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.'

► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes.

Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive.

The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials.

► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due.

► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded!
3rd-Oct-2018 07:46 pm - ⇨ POLARIS
ringleaders: (Default)
Who: Everyone!
When: Days 102 - 109
Where: Polaris
What: With the Ringmaster kidnapped and the rest of the carnival imprisoned, characters find themselves at the mercy of a Winter Fae called the Mother of Invention.
Warnings: Graphic experimentation in places.

TRIALS & TRIBULATION

After a day of cleansing and processing, where all the belongings and attire of their old lives are stripped away and replaced with something newer and more form fitting, the former members of the carnival will find themselves let loose into the Farm for the first time. A sizable green area, filled with orchards growing inorganic looking fruits and field ready for tending, the Farm is where they will be spending their days for the forseeable future.

Food and drink are no longer needed, and so every day is an endless cycle of work. Technicians are seen only when necessary, and when being taken from your place of work to your lonesome cells at night. Every day, there are new postings on the "Production Board", where various dire sound scientific trials ask for subjects. The majority won't be forced, at least not yet, but the system is at work to push its participants to the brink and force their hand.

After all, volunteers make the best subjects.

► PRODUCTIVITY: As explained elsewhere, characters will be forced to compete to attain enough Productivity Point to be considered Satisfactory. There are literally not enough points to go around for everyone to attain this, which means that at least some people will be deemed "Below Expectations" by the end of the first four-day cycle. What this means has yet to be discovered, but the Technicians have grimly warned against it.

Productivity involves many tasks, including orchard picking, tilling, planting, harvesting, watering, maintenance, and more. Any task you can think of that would take place on a plantation is applicable here. Beyond that, the Production Board awaits you, offering precious Productivity Points in exchange for your cooperation. How you become Satisfactory is up to you, but it's every person for themselves. Only one person can turn in the credit for harvesting or preparing fields, and while you can certainly try to help others by letting them take credit for your work, it's a sure fire way to fall behind the herd, especially if you are already in a low Classification.

Fruits and fields will miraculously grow overnight, and will be ready for a new day when you are. You've been told not to eat anything you harvest, but right now you aren't hungry anyway.

► POLARIS BY NIGHT: During the night, you are left alone to your thoughts and maybe an annoying roommate. Solo or in pairs, the entire night will be spent in small sleep pods, as shown on the locations post. Is it possible to sneak out? It doesn't seem like it is, but who is to say? The real question is if you want to dare to try. There is one hour of rest before and after seven hours of darkness. Even if you don't usually have to sleep, you'll find yourself oddly weary and inclined to rest. Supernaturally, almost.

► PARTICIPATION: Sometimes participation in experimental trials is manditory, sometimes it isn't. You are free to handwave your character having been pulled aside for minor examinations, such as blood tests or aura scans. Each time, you will be pulled into a separate part of the station and analyzed by a Technician and heavily automated machinery. Anymore more complex than basic check-up level tests will be posted about in a section called "TRIALS" in the body of the post below.
16th-Sep-2018 07:16 pm - ⇨ WYLD HUNT
ringleaders: (Default)
Who: Everyone!
When: Day 100
Where: Shabondamashii
What: The Wyld Hunt unexpectedly crashes the Shabon's dimension, leaving chaos in its wake. Those that have been with the carnival for a while might recognize it as the personal army of a fae called the Huntsman - also known as one of the Ringmaster's age old rivals, whom she dethroned thousands of years ago. The last we heard of him, he was pursuing the carnival, and it turns out he found them faster than anyone thought.
Warnings: Violence, theoretical cannibalism.

THE AUTUMN MOON

There isn't any warning. You might not even notice what's happening at first, with the approach of the threat happening as spontaneously as a zombie uprising. You're minding your own business, enjoying Shabon, when a random alien charges you on foot with sudden and aggressive intent. Whether or not you can throw them off or defeat them, you'll soon find they weren't alone. An entire army is descending upon the city now, and the carnival is the target.

► THEY ARE LEGION: The Wyld Hunt comes in all shapes and sizes, with beasts and men from all kinds of different universes having been caught up in its sway. Those that have been in the Hunt for a long while have more or less completely lost themselves - they now function only as part of a pack, hunting whatever the Huntsman wishes and consuming what their prey leaves behind upon death. Some members of the Hunt are newer and more unsure, but they are all a part of a psychic hive mind that compels them to move as a unit. Everyone in the Wyld Hunt instinctively know what the Huntsman wants them to do, even if they never speak to him.

Their skills, powers, and physicalities are all over the board, but there are a notably large quantity of Wyld Fae among them, often being used as mounts by more powerful humanoids within the Hunt. When NPCing members of the Hunt for threading purposes there is a lot of flexibility to what you face, including entities and beasts from your own worlds - provided they are creatures capable of functioning independently.

► HUNT OR BE HUNTED: When set upon by the Hunt, it is easy to become overwhelmed. Unfortunately, in that situation, the only way to beat them is to join them. Beginning to hunt alongside the others will immediately pacify them against you. As soon as you start to follow, the thrum of the Huntsman's will will start to take over - the more you hunt, the harder it is to turn away from it. If you do stop, or successfully oppose the compulsion, they will be quick to set upon you again. Like the others, you will feel the craving to consume any individuals the Hunt has felled - you must resist this, because once you have eaten the prey of the Hunt, you'll be trapped within it indefinitely.

► WORN OUT WELCOME: The people of Shabon are used to crisis, but this is a bit beyond what even they are prepared to tolerate. The Hunt will be causing collateral, both of the human and the material sort. While the workers in Shabon have very well practiced escape procedures in the event of something like this, the other guests are not as fortunate. Plenty of them are capable of fighting back on their own, but they will not always be capable of avoiding the hordes. The longer this goes on, the worse it will get. Eventually, the Shabon workers will realize who the Hunt is after and start actively trying to turn carnival members over to them in order to make it stop.

► IN TWO PARTS: Tragically, this turn of events and the realization that she's managed to put everyone in danger once again will be what finally causes the Ringmaster to split in two. One side will immediately become disinterested in using violence to counter this problem, while the other will be desperate and reckless. This will also completely screw her ability to get anyone back to the carnival in time. There will be at least one Megathread dealing with her actions during this.


PLEASE NOTE: This is a conflict the carnival is meant to survive, not win. The main point of this is to get the plot rolling in a new direction, so don't worry about figuring out how to defeat the Huntsman, because in this moment it basically won't be possible. Have fun threading out the crisis, and see where it leads. I wanted to be up front about that, as opposed to letting everyone grasp at straws to prevent a result that will be inevitable, even if the details will shift.
24th-Aug-2018 02:20 pm - [Closed]
chronosynthesis: (❖ Illusion of Life)
Who: Syrlya and Strange
When: Day 90
Where: Their trailer
What: Syrlya finishes working out a new portal spell shortly after they leave Eden

Read more... )
15th-Aug-2018 11:28 am - ⇨ EDEN PT. 4 (FINALE)
ringleaders: (Default)
Who: Everyone!
When: Day 89
Where: Eden
What: The Mirror is taken by the carnival, and several people from the carnival have been taken by Lilith. As Eden's Architects take sides, the battle for Eden's future is set to reach its conclusion.
Warnings: Violence.
INFINITE

When the Silver Mirror is taken, the war truly begins. Lilith had seen fit to take her time, gloating over the enemies she perceived as being no challenge to her power - only to sense the moment that the Ringmaster claimed the Silver Mirror and took the skies in challenge. The Ringmaster has taken on her half beast form, black scaled, winged, and horned, and wielding the Silver Mirror as some kind of shield. Only moments ago, she used it to blast a whole clear through the cathedral.

Lilith, realizing her mistake, has swept up the darkness created by Bezaliel and begun using it as a weapon against the Ringmaster. She has six silver wings that reflect light like mirrors, as well as strange, geometric horns. Ostensibly, part of the Silver Mirror's magic has been taken into herself, which means that even though the Ringmaster has the Mirror, Lilith still has control over it. She scatters the prisms containing her prisoners across Eden while she counters her foe, drawing on their strength to aid her.

Two godlike beings clash in the sky above you. On the ground, a war begins. What do you do?

► FAE VS NEPHALEM: While all of this is going on, the Ringmaster and Lilith are essentially fighting over the Silver Mirror in the sky. It is all very cyclical and unending, and just as outrageous looking as it sounds. They both currently have some degree of hold over the Mirror right now, which means the advantage is wildly vacillating between the two of them. You probably don't want to directly interfere with this, but who knows? Maybe you'd got something really cunning up your sleeve.

► EDEN'S ARCHITECTS: In the aftermath of the Silver Mirror being taken, the Architects of Eden are being forced to choose sides. At first glance, it would appear that Saraqael (wolf), Samyaza (hare), Araqiel (stag), Penemue (raven), and Armaros (spider) have chosen to fight with the Furies of Eden in an attempt to cast Lilith out for good. Bezaliel (bear), Shamshel (tiger), Azazel (crocodile), Chazaqiel (eagle), and Baraqel (stingray) have, alternatively, chosen to defend Lilith, and are attempting to convince as many Honorables to follow in their path as possible. Gadreel (dolphin) and Kakabel (axolotl) seem to be uncomfortably remaining neutral for the moment and seeing how things play out.

Not all Honorables or Scholars have followed the choice of their Architect. Many have been pulled one way or the other regardless of their kind, and are generally being accepted into the fight on their claimed side. You can NPC conflicts with random Honorables, but not the Architects. To interact with those guys, you need to do an investigation.

► PRISM BREAK: All of the carnival members that attended Samyaza's garden party (except Herbert) have been captured by Lilith after falling prey to a trap set by Bezaliel. Each of them has been trapped inside mirrored prisms that are now scattered around hard to access areas of Eden, defended by both Honorables supporting their maker and by mirror eyed dopplegangers. The infinite reflections of the characters inside the prisms are being fed on by Lilith, and she is tearing out as many of those reflections as necessary to do her bidding in the meantime. Each reflection is functionally a magical clone with no true will of its own, but will be able to fully mimic the emotions and powers of the characters they're taken from. They serve Lilith above all.

Each reflection spawned from a prism take a fraction of their host's spiritual energy with them, meaning the more clones that are spawned, the weaker the real version will become. The more powerful a character is, the more energy each reflection takes to make - so if you have a character with lots of powers, they will probably have something like 1-4 dopplegangers spawned, while characters with few or no powers will be going completely quantity over quality and spawn potentially dozens of mirror clones. Clones shatter and vanish when destroyed, though the prisms will keep spawning new ones until the captive is set free.

Captives, it's your job to NPC these clones. Captives will have no idea what's going on outside of their prism besides the abstract idea that these reflections are being harvested from them, and that's bad. The mirror clones will be attempting to protect the source prisms from disruption, as well as generally trying to destroy all enemies. NOTE: all captives will have returned to their natural forms by now (IE are no longer animals) and their clones will reflect this. Those missing "darkness shards" from their chest will also have had those returned.

► EDEN'S FURY: The Furies of Eden are striking back against Lilith at last, and it turns out a lot more of them have lingering rebellious ideas than previously though. Those that take up the cause of the Furies will be fighting on the carnival's side, so you are free to NPC some allied Honorables as well. You can also use the Investigations section to interact with named rebels, if you want, or to get an idea of what they are generally doing. Another potential avenue of investigation is trying to get the Serpent out here, as she'd be undoubtedly a powerful ally if cured of her curse.

You might need it. Now that they know of the fae, the Honorables and Lilith-supporting Architects have no qualms using iron again you! They will be utilizing iron in all possible weaponry.

► NEW, CONFUSED, OR BOTH: Did you just get here? Did you fall behind and now you're terribly lost? Don't sweat it - let your character be as confused as you are. Take the opportunity to make top levels asking other characters what's going on in-game, or check out the original setting info post to catch up. The short version is this: the carnival wanted to steal a powerful artifact called the Silver Mirror from Lilith, which was stashed in her realm called Eden. They did just that, and now Lilith is back and she's pissed!
23rd-Jul-2018 02:43 pm - ⇨ EDEN PT. 2
ringleaders: (Default)
Who: Everyone!
When: Day 86 - Day 88
Where: Eden
What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good?
Warnings: Increasingly high chances of ritual sacrifices.

FRUIT OF KNOWLEDGE

Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.

Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.

► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.

► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.

► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.

► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations.
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