Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-10-28 07:26 pm
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⇨ POLARIS 3.0
Who: Everyone!
When: Day 115
Where: Polaris
What: On the morning of day 115, a couple hours before the technicians would come to pick up the test subjects, the escape plan will officially come into effect. If your character has been left out of the loop up till this point, feel free that someone hastily explains the plan during the initial phase! The meat of everything else will be played out via megathreads and any private toplevels people want to make.
Warnings: Probably violence.
When: Day 115
Where: Polaris
What: On the morning of day 115, a couple hours before the technicians would come to pick up the test subjects, the escape plan will officially come into effect. If your character has been left out of the loop up till this point, feel free that someone hastily explains the plan during the initial phase! The meat of everything else will be played out via megathreads and any private toplevels people want to make.
Warnings: Probably violence.
PEER REVIEW↴![]() The plan starts with getting everyone out of their cells. Childermass is going to be using his Gilded Mark to enhance his shadow movement abilities, unabling him to teleport himself and other people out of containment. If your character has other ways of escaping they are free to pursue that, but on a base level, it can be assumed that everyone gets out thanks to Childermass. (Thanks Childermass!) Once everyone has been removed from their cells by some means or another, they will be forced to split into teams as swiftly as possible, as the moment people start breaking out, negative attention from the staff will start building. The area is poorly guarded at first, but as people become aware of the breakout, more will arrive. Gild, speaking on behalf of her inside plant, will say that those that 1) want to get their stuff back, 2) want to find Ignatius, should get the assistance of their allied Deltas to access sector A5. From there, they will have to access Polaris's storage in A3, a neighbouring sector, and find access to C2, the station where Ignatius is being held. They should expect to be met with armed resistance, but with any luck allies will be there to assist them. In general, characters will be most effective if they back one of these major objectives: ► TEAM LOOT: This team is trying to get back the items and pets that were confiscated when the group was brought into Polaris. Their objective, according to their allies on the inside, is to get to A5, and then make their way to A3. The important thing is being able to locate their stuff among a sea of other items, and to make it through security in order to reclaim it. Gild's plant has said that they will assist with this. After getting these items, Team Loot may wish to merge with Team Rescue. ► TEAM RESCUE: This team's primary focus is to get to A5 and then make their way to C2. If desired, they may wait for or join with Team Loot, or they may strike out ahead in order to take advantage of the element of surprise. The key factors are obtaining a way to access C2, as well as being prepared for armed conflict with the technicians guarding it, as well as possibly the Mother of Invention herself. Though, the ideal is that Gild will be distracting here at that time. ► TEAM DISTRACTION: This team can do their thing wherever they please, as their main intent is to sew general discord and distract the staff from the teams doing more important things. They should be prepared for armed resistance, but what tactics they pursue beyond that point are highly variable. ► TEAM FORTRESS: This team is attempting to set up a protective base of operations in the original sector in order to survive the conflict and protect their noncombatant comrades. How they accomplish this is also highly variable. Other objectives may exist, of course, and can be made with their own separate top levels. Chunks of these megathreads will have to be played out in summary form, so when characters are simply trying to get from place to place and specifics aren't necessary, feel free to stick to that format. Assume that everyone is already out of their cells for the purpose of the megathreads. Here is a shitty map of how the sectors connect, from a side view of the central Polaris hub. |
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"You say that now, but I think you'd actually go crazy living around that many airheaded fae. Or turn into some cryptic sage like the Starlight."
Which reminds him of something, actually, that makes him sit up a bit straighter and look back to the magician.
"If we do end up going back there ... I want you to come with me to see her. I want to get you the same spell spell you asked her for, for Steven and Strange." It might be too little too late, but if it can keep a fae mother from seeing her faeblood, maybe it can keep a wrathful queen from seeing the target of her curse.
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"We could do that, but... you know the price. What are you planning on giving up?"
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“Probably my medallion. It’s not like it’s seen a lot of use of late. And before you start bitching about what I can or can’t give up for you, you can stuff it, all right? Let me do at least this much.”
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"I thought as much," Childermass says disapprovingly, frowning at the witcher. "I could remake my cards. You can't get another medallion. It's too much."
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He shrugs, pushing himself to his feet.
"I'm giving up part of my past to make sure I still have a future. Seems fair to me."
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"If it doesn't work out," Lambert says, keeping his voice steady though he feels anything but. "Then I'll do it for myself. To remember I don't have to feel trapped by a trinket that doesn't mean anything to me anymore."
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“Yes,” he says. “I really won’t. It’s not irreplaceable, John. I just won’t want to replace it.”
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"Making it one thing you get to choose not to replace, I imagine..."
Unlike his tail, his horns, bones. Whatever else they've done to him, he doesn't know.
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“I haven’t gotten to choose a lot of things. It’ll be a nice change of pace.”
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It's a struggle not to retreat back to the relative safety of paying attention to Baker and no one else. A variety of questions flit through his mind there and then, how he should ask about what's been done, what else has changed, but, in the end, he just settles on a sad-sounding, "Someone should really find you some pants."
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“That, or a sack,” he answers, lightly. A flicker of thought brings the Gamma’s illusion up again, taking both the sight and sound of him away again. “But until then, this’ll do. Can’t sit around here feeling sorry for ourselves forever. There’s still the rest of the place to clear out.”
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"You'd finally be the height of fashion with that..." It's a lame attempt at humor, he knows. To the rest, he can only shrug. "And I'll just try to stay out of the way, then, while people clean up here."
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“But that won’t be for a few hours, at least, so I’ll let you know if we need you. Get some rest. You’ve been using a lot of magic.” He starts to turn away, then snorts quietly.
“Maybe I should start learning how to jump through shadows like you do, after all.”
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But more importantly...
"I'll be fine to help by then. I don't plan on straying too far from here."
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He pauses like he’d like to say something more, then decides against it. “I’ll see you later, then.”