Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2019-01-16 02:56 pm
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⇨ THE WYLDLANDS
Who: Everyone pursuing the Huntsman.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
HUNTING THE HUNTER↴![]() Upon first arriving in the Wyldlands, the carnival will find themselves in a scene much like the picture above - strange mountain ranges rise up around them, while thick forest cling to the land between. Every so often, giant silhouettes of Wyld Fae will fly overhead. Thankfully, the Summer Fae have picked an area with plenty of cover to hide in to begin their infiltration, and as the carnival is arriving via teleporation, there will be squadrons of Summerland and Summer Court Fae spreading out and concealing themselves within the trees. They will be following the carnival's trail as they move deeper into the Wyldlands, looking for their guidance to avoid the maw of the Hunt. The carnival Supervisors will be given several golden scrolls that unfurl into small light elementals. These will transmit information between the Summer armies and the carnival at speeds similar to sending a text message. They takes various forms, but most of them are abstract motes of light with wings and tails. When delivering messages, they take the form and voice of whoever gave the message, like a custom hologram that disappears immediately after finishing. After the carnival has been debriefed one more time, they will be sent off ahead to begin their scouting duties. Through a mixture of augury and expertise, the Summer Fae have narrowed down an area the Huntsman should be, as well as designated a general route that will mostly have ground cover. Who knows if it will stay that way, though, with how quickly the Wyldlands change. Much like in the Summer Court, time here is subjective - all sense of time varies between individuals, and the only solid way of knowing when a day is over is to have the light from the sky disappear. All time pieces will perform erratically while here. The carnival will still need to eat and rest, as well, which means that they will have to figure out the best times to set up camp. They have sufficient rations, at least. ► DAY 134: The carnival heads deeper into the forest on the first day of their scouting mission, told to head for a giant tree that they can see on the horizon. Apparently, this tree is a landmark that will remain consistent for the time being. Someone will have to check above the canopy every so often to keep everyone on target, which risks gaining the attention of flying Wyld Fae. There are plenty of Wylderkin around (lesser Wyld Fae that behave more like standard fantasy animals) but overall the journey through this section will not be hugely perilous, as long as they remain cautious and hidden. There will be a Megathread on this day, dealing with some optional and only mildly important Summer Court NPC interactions. ► DAY 135: Early during the next day of travelling, the forest will begin to fill with more and more magical fungi until giant shrooms have almost completely replaced the trees. At first they will seem innocuous, but as their presence becomes more inescapable, it will gradually become apparent than many of the mushrooms are poisonous to the touch - and eating them will be far worse! Those with empathetic connections to plants may be able to determine which are poisonous and which aren't, while some fungi may even have beneficial effects, if they get lucky enough to find and identify them. Generally speaking, though, there are few non-plant creatures around here, due to the fact that everything is toxic, including the swampy water that covers large sections of the ground. There will be no mod directed interactions during this period, besides handling general investigations. ► DAY 136: During the middle of this day, the carnival will finally reach the giant tree. On one hand, the plant-life has become relatively safe again. On the other, the giant tree is the lair of several neutral Wyld Fae who probably won't like the carnival's presence. On the other other hand, maybe those Wyld Fae might be willing to help or offer them directions? It's up to the group to decide if they want to attempt diplomacy, or to stealth past the tree and find their own way. There will be a Megathread on this day, based on however the team decides to handle it. ► DAY 137: Past the area surrounding the big tree, the lush foliage of the forest will begin degrading until nothing is left but dark naked trunks filled with glowing pods of various sizes. It's here that those with a connection to the Hunt will start to get a sense of the Huntsman's presence, and will be drawn in a vague direction. Unfortunately, this will also be their first major brush with the Hunt itself. Hunt patrols skirmish with neutral Wyld Fae in this forest, and the collateral damage of their warfare can be seen all over. The carnival will want to either map out a path through the trees that the fighting can be avoided for the sake of the Summer troops, or give them enough data to be able to handle the threat. How this portion goes will partly depend on the outcome of the previous day's Megathread. ► DAY 138: The forest will open up into the beginnings of a mountain range, with flowing water, luminescent plant life, and the occasional cluster of crystals sprouting from the earth. There are large parties of Hunt controlled Wyld Fae patrolling this area, and so making it through will require careful navigation. As the path becomes more and more mountainous, it will be possible to find routes that mostly avoid the patrols - this information will need to be communicated back to the Summer troops. There will be a Megathread here dealing with a Hunt patrol encounter. ► DAY 139: The mountains will continue to steepen, and the crystal formations will grow more huge and consistent. The air is always cloudy, and the air condition is bad, making it harder to breathe. Weather will become more and more unfavorable the higher into the mountains the carnival gets, with cold winds and lightning that frequently strikes the crystals and causes them to send out bursts of destructive energy. Paths will occasionally crumble. There is still a heavy Hunt presence, here, though they keep to safer trails - the best way to avoid them may indeed be taking the most dangerous routes. It's probably better than being mauled to death by beasts, though. Some distant mountain tops look like the might be volcanoes. There is almost no plant-life here, besides the most stubborn of brambles. By this point, the pull of the Huntsman has grown much stronger. ► DAY 140: The sky clears enough to show a deep red skyline. Barren cliffs are punctuated with rivers of lava, and paradoxically vibrant trees and foliage in erratic spurts. The those in the carnival with a connection to the Hunt will find themselves drawn to a valley in the center of the rocks, absolutely filled with Wyld Fae and other slaves gathered from around the multiverse. This will be the final encounter, and the carnival may have to trust in their Wyld Fae disguises to make it through. There will be multiple Megathreads here, detailing the encounter with the Huntsman and bringing this log to an end. |
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"You shouldn't judge us based on our size, you know! We know what kind of tricks the Huntsman gets up to, and we have ways to counter that. I know it's weird for us to just roll on in here and interfere... but the Ringmaster-- the Great Beast, she's really important to us. She's saved our butts more times than I can remember, we owe it to her to beat that guy up!"
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Yuya shifts on his feet, glancing to the others. It's probably better to admit this now than have it come as a surprise when they call the Summer Fae in, isn't it? "Some of them are from the Summer Court, but--we're not doing this for the Courts. We're doing this because we want to save someone important. Because the Huntsman has hurt enough people!"
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"Has the news about the Prince or the Mother of Invention reached the Wyldlands yet? We," said as he gestures to the carnival members as a whole, "helped murder them both."
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He's pretty confident there are others here who could spirit away their would-be diplomats faster than he could, but he's ready to hurl himself forward and shapeshift if he must.
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He has his doubts gossip travels to the Wyldlands like this, when some of it didn't even reach the Courts despite their tailing.
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With a familiar glow, crystalline vines grow around his fingers, forming into a blue rose that is alight with Miracle energy without being weaponized in the slightest. He lifts it up to show her.
"We've been through a lot," he explains. "And we've picked up some special skills along the way. I really think that if we work together, we can end the fight with the Huntsman for good!"
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He remembers the vague texts about the Wyld Fae he read in the Athenaeum. Considering how dog-eat-dog, gain control by being the strongest, all of this sounds, might as well have proof to go behind their claims.
Still, Steven using the Miracles is a good idea. So, with a murmured incantation, Strange does the same. He calls forth his shield spell, as a smaller replica of the Silver Mirror, also pulsing with Miracle energy, starts to grow out from the mirrors on his wrist.
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She lifts her hind legs and starts creeping up the root backwards, like she doesn't want to turn her back on them. Once she is a distance away, her speed increases and she skitters up into the massive tree without another word.
The team has a moment alone, if they want to coordinate with each other.
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"Uh... so... is that a good thing, do you think....?"
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"Auuh. ...I, the man Gongenzaka, believe she may have realized the particular source of some of our abilities just now..." Good thing? Bad thing? Who knows indeed.
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"She's scared of us," he says.
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"We're not about to get swarmed or something are we...?"
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Rin glares at Strange and whaps him with his tail.
"You just had to tell her about all the murder, didn't you?"
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"These are Wyld Fae. There's no organized structure like there is with the Courts. If you want to be on top, defeat the person already on top. And considering that's what we plan on doing, we might as well give them some proof that we can do so. Besides, Steven's right. She was scared of the Miracles, not any threats."
After all, she looked at Steven and Syrlya as well as him. Whether that's a good thing or not, Strange isn't so sure.
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He cringes. This was not a good start. "Maybe we should have started slower."
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"Well, if she doesn't want to be alone, she might be bringing back friends. I don't think we're beating them in a drinking contest, so you'd better get thinking, if it comes to that."
With their luck, they just provoked them into a direct fight. He looks around the group.
"Can any of you tell us anything else about this tree? How many fae are in it?" More than a few people here have magic-seeing or soul-sensing or whatever-else abilities; while they might not have been as much use at range, maybe now that they're right next to it it'll be a different story. Sadly, Lambert's got jack shit in that department.
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"Keep in mind however...I cannot guarantee none will somehow cloak themselves..."
Which is not a comforting bit of knowledge combined with the darkening sky.
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He's not sure how well it would work but hey, no harm in trying. Still, Strange flicks on his third eye as the flames on his burn marks set themselves alight. He continues to look at the tree and starts to examine it's magic...though he does look up at the darkening sky, to see if he can examine any magic inherent in whatever the heck that is as well.
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