Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-01-13 04:11 pm
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⇨ ATLANTIS
Who: Everyone!
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.
THE CITY OF ATLANTIS↴![]() The visit starts without much warning, but at least there is a full week of free time before performances start. In the meantime, your characters will be given ample opportunity to adjust their acts for an underwater audience, get used to their new fishy appendages, or just spend the whole time enjoying the sights and sounds of Atlantis city. King Triton will not be immediately seen, but it's possible to gain an audience with him if you get in contact with the ambassadors of the kingdom. Just, make sure that you're not wasting his time. He's a lot less patient with nonsense than the Ringmaster is. ► FISH FRIDAY: You fell asleep, whether or not that's something you usually do, and the next morning you wake up as one of the merfolk. A few last additions may grow in after you're awake, but for the most part everyone will have a method of swimming and a method of breathing underwater transfigured into them upon waking. Don't worry about your belongings - everything is waterproofed, and technology will work the same underwater as it does above it. That doesn't mean there won't be plenty to get used to, though. ► GREAT BLUE YONDER: The ocean realm where Atlantis resides is enormous, and the depths seem to be unending. Despite the fact that there doesn't seem to be any surface, sun glimmers all the way down to the ocean floor. Atlanteans use creatures like whales and dolphins as rides and beasts of burden, and they can be seen swimming in and out of the city as constantly as roadways filed with cars in earth civilization. Beyond that, there's everything you would expect to see on the ocean floor here - huge reefs of coral, both familiar and exotic, enormous ocean plants, deep ocean trenches, and all kinds of weird critters living in them. There are a mix of mythical and standard ocean creatures, and are likely a combined populations of many oceans worth of beings. ► THE ATLANTEAN MARKET: The Atlantean market (aka the "merket") is a long trench between rows of buildings in the middle of the city, lit with bio-luminescent plants and rocks, and filled with all kinds of weird mer stuff that you can buy. There are a great many individual booths, mostly with hand crafted wares and objects that have been salvaged from various sunken ships. The Ringmaster has already traded a large number of goods to the merfolk here, and has taken the profit to award each worker with 100 Atlantean Gold to spend as they please. One gold is worth roughly five USA dollars, for a comparison of how much that is. There is a top level set up below in which characters can make their purchases, and you can also handwave the purchase of random common, necessary items (food, drink, etc) at your convenience. ► TREASURE HUNTING: Right now, the only major salvage areas are a few left over sunken ships that have mostly been picked over by the merfolk. However, you are welcome to head over to them and explore, and see if fortune smiles on you when it comes to finding anything that hasn't been taken yet. The current options are three similar looking brigantine that all probably came from the same world. Merfolk do not seem to consider them to be anything extraordinary, though magical items and gold have allegedly been found within them. Whether or not anything is left, is the real question. ► LIMELIGHTING: Merfolk are curious and generally socially forward, as a species. This mean that they find the carnival's workers to be a fascinating novelty, and also are unafraid to make that fascination obvious. Given the opportunity, merfolk will demand your character's attention for bombardments of questions and for general socializing, especially if they are particularly unusual for some reason. Don't be surprised if you get invited to stay at total stranger's houses, or dragged off to a merfolk bar to surprise party with their friends. They'll let you say no, reluctantly, but they will also be pleased as punch to get up in your gill. It's also possible to make some money, this way, if you're willing to do street performances, or are willing to sell your "skills" in a more private environment. Yes, there are opportunities to become a fish hooker if you are so inclined. Merfolk may also offer money to take you as arm candy to various public events, escort style. They don't consider this to be a particularly socially inappropriate thing to do, either. You can ask general questions about this setting over on the event post. There are top levels below for buying Atlantean merch, and also for making dolla dolla, if your character is inclined to try. |
great blue yonder
Ah, to be young and visiting different worlds.
With the speed Strange is going, there's not really any time to answer his questions until the very last, which he laughs a little at. "I can tell it's pink, I got eyes, don't I?"
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He's having a grand time. His enthusiasm is downright palpable as Strange looks over to Joker, giving the other man a wide grin. Yes, this world is certainly much better than that rubbish Matrix on they were at before. Even if there wasn't that kidnapping bit it would be much better than the Matrix (Strange still hasn't gotten over his dislike of cars). But here, in this world...it was certainly something else.
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But that’s half the fun, isn’t it?
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"I don't think I'd enjoy changing into one of them," Strange mused, smiling still. "I've had a rough enough time without legs, if I didn't have arms either, things might get a bit chaotic."
As if to prove his point, Strange wiggles his fins a bit. He's not the best at swimming, but he can at least get places.
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It’s probably impressive to people that Sans was, at one point, even worse than he is now, but it’s true.
“Although that reminds me, don’t be surprised if ya end up bringin’ a little bit of Atlantis with ya once we’ve moved on, so ta speak.” He wiggles some of his own shrimp legs in return to demonstrate what he means. “Sometimes that happens, in the really magical places. Nothin’ too big, usually, but ya never know.”
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Even after all this time, he still hasn't put together that his little lizard friend was Sherlock. But about bringing something home...Strange can't help but raise an eyebrow. He's got a good idea about what Joker means by 'bringing a bit of Atlantis.' As long as he regains his legs though, Strange has a feeling he'll be able to adapt.
"I assume you mean a little bit of Atlantis that isn't the trinkets I bought at the merket?" he dryly responds, grin still on his face.
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Besides, best just focus on the physical aspects of the changes, and he nods. “Oh, definitely somethin’ different than what ya might buy. It’ll be hard ta say until we leave, but… Scales, or eyes, or gills- things like that. Could come away with any of that, although I doubt the full tail.”
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"How many of those do you have in the first place?" he asked, out of sheer curiosity, as he nodded towards Joker's feet.
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Glancing down at himself, he gives a small kick of his many legs. “Oh, these? Not particularly sure- s’not somethin’ I took the time ta investigate. Not more than a dozen, I should think.”
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He's not saying it, but Strange knows why the majority of the people here are newcomers: the gossip train kept rolling and Childermass told Strange what Psionic had told him about the vampires...which is admittedly, not that much. Hence, his gently asking Joker for more information.
"I suppose you're lucky that we set up camp in a place where not many residents have feet to begin with," he teases, shaking his head slightly. "Imagine how many pairs of shoes you would need!"
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Letting himself be carried along by the tide, floating lazily, Joker shifts back to Strange’s other question- and it’s honestly not a coincidence that he was kind of putting it off for a moment there. “And yeah, we had plenty once, but, y’know-” He shrugs. “Things happen, and folks’ contracts ran out. We actually just got off of a break, ha, which is why the Ringmaster was so interested in havin’ more people work here. It’s not the most impressive turn out, with how some groups don’t have enough folks, but…. Y’know how it is.”
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"Some of which involve vampires? Those were creatures thought to be mythical back on my world."
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Joker doesn’t let his mask budge at that, however. He was good at hiding things and lying before he came to the carnival. Now that he’s had a couple of years and (mostly) repaired a betrayed heart, he’s only managed to get a bit better. He just clicks is tongue.
“Ah. I didn’t think there would be a lotta people still left around here that’d like ta talk about that.” Almost apologetically, he tilts his head down. “Sore subject and all, y’know. Anyway, as ya mighta guessed, here’s a lotta things that we’d put in fairy tales but that you’ll probably run inta plenty if ya stick around in the carnival.” A roll of his shoulders. “Vampires just happened ta be one of ‘em, and the carnival had a run of bad luck. Shook folks up.”
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It's at this point that Strange realizes this might be a bit harder than expected. Joker's got a way of telling you something while dancing around the truth—something Strange admires but also drives him batty.
"I understand if you don't want to talk about it. But for my safety as well as the carnival's, I'd like to hear more about what the vampires were like."
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Ah. Right.
"Yer under Mari, too, ain't ya?" he asks slowly, expression shifting into quiet realization as his body shifts against the coral he's come to rest against.
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Something that it's obvious Strange has mixed feelings about—it's as plain to see as the resigned expression on his face. Thankfully, he hasn't had to juggle his role of mercenary and gentleman yet, but he knows it'll happen soon. He's a gentleman and gentlemen don't kill...but what about the undead? Do they even count as people to begin with? And does it count as killing if it's already dead?
"So again, I'd like to know more about the vampires. The legends of my world are a bit varied on what vampires can do as well as how to kill them in the first place."
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But the Nightriders….
Clicking his tongue, he lets his head loll to the side. “So ya just want ta know about the race, then? Nothin’ else?”
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But he knows that the more he throws at Joker, the less likely he is to actually learn anything. And besides, Childermass is getting information about the sigil. He'll have to trust the other man and focus solely on the task at hand now.
"At this time. Inevitably I'll have more questions for you later, but for now? I just want to know about the vampires." Technically true.
c....annibalism.... mention???? DO VAMPIRES COUNT....
Especially considering.... recent event.
So, with a resigned sigh, he just full out splays himself across the coral, arm propped up by some particular branches. "Well, ya got the usual bits... Blood drinkin', y'know. Pretty strong, pretty fast, both more than a human... Just attackin' 'em doesn't do much good, I can, uh-" A wry grin flickers across his face. "I can tell ya that from personal experience. Take off the head, take out the heart.... or just set the whole bloody monster ablaze." His legs click against coral as he thinks. "And... Hypnosis. Mind control. That sorta thing." His expression contorts into a grimace. "Not pleasant. Anyway, I think that's all I remember of the blasted things."
A pause.
"Oh and they taste like pork." And he flashes a wide grin that makes it hard to tell if he's fucking around or not.
thanks for that, buddy.
But eating? Tasting like pork? Strange has no idea whether Joker's serious or not, so the safest option is to reply with something equally flippant.
"Well, if you set them on fire, it takes less time to cook later," Strange remarks, with a wry little smirk. And almost instantly, he feels a little bit sick. Oh God he feels horrible joking about this, let's change the subject.
"With regards to the hypnotism...how precisely does one get unhypnotized?"
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Still, while there’s a snort of a laugh, Joker lets him change the subject easily enough. Shrugging, he says, “Couldn’t tell ya. It happened ta one of the daredevils that worked under me, and all I could do was take something heavy ta the back of their head and then tied ‘em up before I ran off ta take care of everythin’ else that was happenin’. By the time I checked back, well, the vampires were gone, and I don’t know if that had anythin’ ta do with it or not.”
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Strange doesn't realize that he's essentially asking for a guinea pig to practice this sort of magic on. Whoops.
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“And even if not her, well… Most of the supervisors were here for that. There’s probably someone who’s more familiar with that kinda thing.”
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Still, he's at least found out how to kill them and what they can do. That should be information enough for Childermass.
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And it’s not… entirely wrong, either. For a good chunk of his time at the carnival, Joker has been trying to keep his head down and just work. However, recent events have shown that’s not good enough…. But that’s far from the sort of thing you tell your employees.
For now he pushes himself off of the coral. “Anyway, try not ta bring this up with Mari, alright? Folks don’t have good memories of that little event, and it’s best not ta pick at scabs, if ya understand me.”
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