|
| Who: Everyone! When: Day 79 - Day 85 Where: Eden What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier. Warnings: Hopefully no ritual sacrifice! FLAME OF INSPIRATION↴
 So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.
You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.
Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.
► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.
► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.
► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.
You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.
There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.
► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.
In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.
You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual. |
- Tags:!event, #ignatius, 9s, @eden, alphys, amethyst, carly nagisa, commander syrlya, ginko, gongenzaka, herbert west, hinawa, jasper, john childermass, joker, jonathan strange, kirigakure shura, lambert, lapis lazuli, lauren, papyrus, peridot, reira akaba, renzo shima, rhys, rita mordio, sans, shiemi moriyama, sollux captor, son goku, steven universe, susan, tallisibeth (scout), tanyuu karibusa, tyki mikk, yugo, yūya sakaki, zangetsu
|
|
| Who: Rescue Teams! When: Day 61 Where: The Athenaeum What: The carnival goes to get their kidnapped comrades, and use the Athenaeum's magical power of narrative asspulls to guide their way. Warnings: Two out of three of the fae here are deeply unclean. TELL YOUR STORY↴
 Five of you have been lost, and it's time to get them back. Below, we will be threading the encounter threads one at a time. Put on your best improv hat and feel free to join in. |
- Tags:!event, #ignatius, #lady of the lake, #rose queen, @the athenaeum, alphys, amethyst, carly nagisa, gongenzaka, herbert west, hinawa, joker, jonathan strange, lauren, papyrus, peridot, renzo shima, tyki mikk, yugo
|
|
| Who: Anyone out in the library. When: Day 59 Where: The Athenaeum What: Towards the end of the visit, we are visited by a series of worrisome NPCs, who may or may not be illusions. There will be at least 5 NPC toplevels posted overall, all happening in a similar time period ICly (in rough chronological order), so not everyone needs to be in every thread. Warnings: Possibility of very real danger to anyone who participates. Remember that Sans has told everyone to travel in groups, so if you aren't, you'll probably get a scolding later. TURNING THE PAGE↴
 As the carnival continues to explore the Athenaeum in the pursuit of more information about the legendary Miracles, the tension is thick with the knowledge that the Summer Court could be in pursuit any day now. On Day 59, a series of threatening encounters will begin manifesting - but are they real, or an illusion? |
- Tags:!event, #count of crows, #frost, #ignatius, #lady of the lake, #nightshade, #rose queen, @the athenaeum, john childermass, jonathan strange, lambert, lauren, renzo shima, rin okumura, susan, tyki mikk, zangetsu
|
|
| Who: Everyone! When: Day 47 - Day 58 ish Where: The Athenaeum What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur. Warnings: Reading is mandatory. FAERIE TALES↴
 Though the carnival will be performing for its guests in the first week, they are welcome to search the Athenaeum while they are off duty during that time. The manifestations of story characters will be out in full force during performance week, with animals, people, objects, and even locations growing out from various tales. Most are distracting at worst, and will be curious to check out the carnival. Some, however, can be as dangerous as they were in their stories of origin. You know what to do.
► IT'S TIME TO ROLEPLAY: The best way to deal with book ghosts is to follow their narrative to its logical conclusion - turn the tables, work the story so it ends in your favour! Naturalistic and narratively satisfying plotting will have the manifestations following your lead. However, push too hard and introduce too many plot holes, inconsistencies, or illogical plot twists, and they will reject your reality utterly, becoming quite aggressive in the process. You can also use your natural abilities and powers to fight them in a traditional sense, but in the Ringmaster's experience, it's best to fight reality benders by bending reality right back at them. If you aren't careful, it's possible to be dragged fully into a story's reality, and then things get really messed up.
► IT'S ALSO TIME TO READ: The carnival came here for a purpose, and that purpose is to research. Specifically, the Ringmaster is looking for information on the Queen's Miracles - the set of ancient fae artifacts that the Blue Rose is one of. The carnival needs these artifacts to defend itself, but nobody knows where they've been for thousands of years. That's what the books are for. However, nothing is stopping you from pursuing knowledge for personal reasons. The halls are open to your perusal, and only your heart can guide you to the book you truly seek. Check the plot post to see what's allowed, and sign up to find plot info or other important game information below. |
- Tags:!event, 9s, @the athenaeum, alphys, amethyst, carly nagisa, cole, commander syrlya, ginko, gongenzaka, herbert west, john childermass, joker, jonathan strange, julien delacroix, kirigakure shura, lambert, lauren, miko nakadai, reiji akaba, reira akaba, renzo shima, rita mordio, susan, tallisibeth (scout), tigerstar, tyki mikk, yugo, yūya sakaki
|
|
| Who: Everyone! When: Day 30 - Day 44 Where: The carnival, Zargon, and Olympic Spaceship What: Things return back to normal as the carnival performs for aliens of all sorts at the Space Olympics. Or at least, as normal as it can be when you've got an underfunded and falling-apart spaceship hovering over a deadly planet. Warnings: Sports and people's inability to do them. REACH FOR THE STARS↴
 At first glance, the Space Olympics seem marvelous. Aliens from all over the universe, of all shapes and sizes have joined together in an intergalactic display of teamwork and sportmanship. What could be more inspiring than that? It's only when you hang around for a bit that you notice things aren't exactly in tip-top shape.
► OLYMPIC SPACESHIP: This is where most of the events are held. It's a massive spaceship spanning hundreds of miles and consisting of multiple floors. Teleportation discs and space public transport can take you anywhere on the spaceship in a blink of an eye. It has almost every amenity an athlete can think of: multiple gyms, practice arenas, saunas, etc. Likewise, there are plenty of things for civilians and spectators: merchandise stands, shopping malls, grocery stores, and television screens everywhere so people can watch the event. Shuttles to and from Zargon arrive on a regular basis.
► ZARGON: Facility wise, Zargon itself is less impressive than Olympic Spaceship. The carnival and the athlete's village comprise most of the habitable areas. Both are concealed underneath a large biodome, the main thing making the area livable. Enterprising Zargonites have set up stands that let people explore outside of the biodome. Rent a spacesuit and you too can enjoy Zargon's natural wonders, such as the distant red plateaus and the stunning solar winds. Just try and stay away from the toxic mold, naturally occurring pockets of hallucinogenic gas, and ten foot tall Zargon Death Flytrap.
► 1980s TRAINING MONTAGE: Since carnival members can only attempt to medal in one event, why not try different sports to see what that one event is? There's equipment for all sorts of sports: gymnastics, swimming, biathalon, snowboarding, etc. They've even somehow brought space horses up here for Space Dressage! There's also equipment for sports that carnival members might not have even known existed: Space Gymkata, Space Pooh Sticks, Space Limbo Skating, etc. The sky's the limit!
► A BIT OF A BUDGET SNAFU: The Space Olympics is kind of falling apart. After performance week, the carnival is drafted to help out and keep the Space Olympics running as smoothly as possible. This means fixing buildings, breaking up fights, helping in the kitchen, trying to sell merch, etc. If there's a feasible problem, the carnival members will be drafted to help fix it. The biggest problem of all is the multiple mechanical failures: artificial gravity stops working, temperatures on the ship rapidly shift from hot to cold, and the snow machines for Space Slopestyle won't turn off.
► PERFORMANCE: Performance week will start early this stop, to try and get everyone back into the swing of things after the chaos of Wismuth. Athletes from the village roam the carnival, taking in the sights and sounds. A lot of them haven't ever seen anything like the magic of the carnival and it's workers and will proceed to ask question after question about how all of this works: turns out that sci-fi and fantasy don't crossover as much as one would think. Still, don't be alarmed when you turn the corner and there's a Hutt trying his hand at test your strength. |
- Tags:!event, 9s, @space olympics, allen walker, alphys, cole, foster van denend, ginko, herbert west, hinawa, joker, jonathan strange, julien delacroix, lambert, lauren, miko nakadai, noboru gongenzaka, reira akaba, renzo shima, rita mordio, tallisibeth (scout), tyki mikk, yukio okumura
|
|
| Who: Everyone! When: Evening Day 27 Where: The Wismuth Super Dome, Round 2 What: On the verge of creating a world ending army of Harbingers, CY-Ren and her followers are challenged by the carnival and the Star Guardian team. It's time to stop. Warnings: Singing THE LAST REQUIEM↴
 CY-Ren's planning of a charity concert has been well received - news of bomb threats and harassment from fans have painted her as a victim in the media spotlight, and her generous attempt to make amends is getting plenty of attention. She's been busy spinning things for as much focus as possible, and the threat of potential danger has the news focusing in on the proceedings. The date is set for Day 27 in carnival time. You won't want to miss it!
► BUILD UP: In the last couple days before the concert, CY-Ren will be reaching out to all of her Harbingers, regardless of where they might be at the time - yes, this means that even if you ran off, she'll come to find you! (Unless you're in the carnival like Taako, then you're fucked.) She'll tell you that her plans are coming to head, and that if you help her with one last task then the planet will be on its way to destruction. There are multiple ways you can aid her: you can help amp up her performance as evil backup singers/musicians, or you can set yourself up around the perimeter at specified locations, using your sparks as a beacon to her magic. She's certain that she's perfected her musical formula, this time - when the concert gets underway, all those present with the capacity to be a Harbinger will awaken, and the end of days will begin.
► THE CONCERT: By the time the concert arrives, the Star Guardians will have the idea that there's something unnatural about the way the new Harbingers were made - this isn't how it usually happens, and that sets them apart from someone like CY-Ren. Maybe that means that they can be pulled away with less drastic measures as well, given that the Void didn't have the full right to their souls in the first place. Anyone coming to help (and those who aren't Star Guardians will be encouraged to come as well, given that if they are making attempts at friendship, super powers aren't required) will gather in the area early, determined to stomp this one out before it can get too far.
► HARBINGERS: This is when they will be encountered by Harbingers guarding the perimeter, as well as a small army of void creatures defending CY-Ren's last performance. Star Guardians will become aware through the power of Creation that the Harbingers on the perimeter must be neutralized in order to disrupt the concert - CY-Ren is feeding on their negative energies, and it will make it too dangerous to attack her directly. Confrontations with any Harbingers can be worked out on an individual basis via plotting - just make up a location around the concert and have your Harbinger providing a beacon of their own design.
As the concert ramps up, however, the excess of Void energy will cause the newly made Harbingers to destabilize - mentally or magically, their powers will be harder to control, and their negative emotions will be running wild. However, with that instability, there is also room for a breakthrough - for someone to blast the darkness from their Sparks with friendship and light. Now is the time to reach out.
► STAR GUARDIANS: If a Harbinger is successfully turned away from the darkness, they will briefly regain control of their Sparks, and be able to manifest as a Star Guardian for the first time. This will allow the Guardians to outnumber CY-Ren's forces. Their look and powers will still be based around the same Spark, but purified by Creation and aimed towards positive things. Time to win.
► DANCE OFF: Given that the Spark of Music and the Spark of Dance are colliding, it is perhaps not a surprise that this all manifests as a big ass musical number. As CY-Ren and Noa have a music battle, everyone present (even if you aren't a Star Guardian) will find themselves magically inspired to join in. You can dance, sing, or anything in between - the more people who support Noa's side, the stronger she will be. There will be a megathread for this part of the conflict, and at this point any unturned Harbingers will awaken and be able to turn their Sparks towards the light. As CY-Ren begins to lose power, what the players do with her will be up to you. |
- Tags:!event, 9s, @wismuth, cole, commander syrlya, doll, foster van denend, inquisitor lavellan, john childermass, joker, jonathan strange, kirigakure shura, lambert, lauren, miko nakadai, nui harime, papyrus, peridot, renzo shima, rita mordio, steven universe, tallisibeth (scout), tanyuu karibusa, tyki mikk, yukio okumura, yuzu hiragi, yūya sakaki
|
|
| Who: Everyone! When: Winter Breaks: Day 6 - Day 25 Where: THE MOON What: The carnival journeys to one of its moons to celebrate the Lunar Solstice. More information here. Warnings: Winter fun. MOON WALKING↴
 The journey to the moon only takes a blink of an eye, but it leaves the carnival far away beneath you. The second moon can be seen on the peripheral, massive compared to its usual view. At least when the holidays start out, there will be no notable wildlife on the moon, though this is something you can talk to the Ringmaster about if you think it needs a change. It sounds like this is the first time she's used it in quite a while - it probably needs some dusting off!
Claim your cabins, and proceed to... well, do whatever you want! There is no rush and little obligation, besides to enjoy yourself. For real, this time. She promises there will be no vampires. Or, at least, none that don't already work for the carnival.
► CABINS: Living arrangements are character choice for this event, and there are a variety of cabins of various sizes, mostly built to house 2-6 people, though you can fit more in if you squish. They are all made of wood and of a rustic design - no fancy modern furniture, here! Each building is housed with a fireplace and the needed amenities. You can pick up materials to cook with the private kitchens if you like. Theoretically, you could spend the whole holiday sequestered away, watching the snow fall. Some of them also have outdoor hot tubs available!
► ACTIVITIES: Activities are mostly going to be character driven, though there will be some large group games like bingo and maybe a poker tournament happening at some point in one of the festival halls. Otherwise, there is a lot to offer: skiing, snowboarding, hiking, ice sculpting, snowball fights - it goes on! If you'd like to run a winter activity, just let the mods know, and we will get the word out there for you.
► FEASTING: Every day isn't a full-out feast because that would get a bit unhealthy, but there will be a number of specific feast events over the holidays where everyone is encouraged to let out their inner hedonist and stuff themselves. There will be one big feast per week, with smaller but also delicious meals offered in between. The feast dates will be B12, B18, and B24. There's also plenty of alcohol available for anyone who wants it.
► SHOPPING: As mentioned in the planning post, there is a massive market being run by the World Walker Caravan! The Ringmaster has given everyone 1250 credits to spend on items, but there is a caveat - must spend at least 500 of those credits on gifts for other people. And it better be a good one, if you only buy one! (She will ask that you do not buy her presents, however. She appreciates the sentiment, but it seems sort of silly buying her things with her own money! If you'd like to gift her, please have it be something more personal or handmade, but you are not obligated to get her anything at all.)
► TREATMENTS: The beginning of the holidays will also be about the time that the emergency Medical Team will have finalized their treatments for the Prince's poisoning. Watch out for further information on that - and make sure to get treated if you are suffering from petrification or poison induced illness! The holidays will be a lot more fun that way. |
- Tags:!event, 9s, @the moon, alphys, anghel higure, carly nagisa, cole, commander syrlya, connie maheswaran, doll, five, flowey, foster van denend, frisk, ginko, gongenzaka, herbert west, hinawa, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mercury black, miko nakadai, papyrus, reira akaba, rita mordio, sans, susan, taako, tyki mikk, yugo, yukio okumura, yuzu hiragi, yūya sakaki, zangetsu
|
|
| Who: Anyone involved in the cure development effort! Or poisoned people, last-minute volunteers (and voluntolds), nosy people, whoever! When: D5 onward. Efforts will continue through part of the moon visit. Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more! What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working! Warnings: Potential for medical squicky stuff, testing on (undead) animals ( Working together, solving the problems ) |
|
| Who: Everyone! When: Day 178 - B1: Day 6 Where: The Carnival and sometimes on top of the Heart of Stone. What: Now that the Prince is dead and gone, there's a lot left to sort out. As the remaining servants are liberated and those captured by the Prince are tended to, it's time for recovery and goodbyes. Warnings: Nothing in particular. HOME GROUND↴
 At long last, it is over. The Prince is dead, and all of his stolen Names have been restored - all that's left to do is treat the wounds and move on. For the first day or two, the Ringmaster will be arranging passage for the servants that are left, all of which have remembered their names for the first time in years. The earth elemental that had been trapped and forced to serve as the Prince's manor, the Heart of Stone, is happy to help for the moment. It appreciates the Ringmaster's mercy, and is free after untold eons of imprisonment.
Yet, there are plenty of aspects that are far from simple. There are still servants left mad and transformed into beasts, with no easy way to change them back. The Prince's spells outlive him, and those bearing his poison and his curses will have a difficult road ahead of them. Though most of the bestial servants have been rounded up, and a large number that had been reduced to unmoving statues returned, even the Ringmaster can't return them to normal so simply.
The next week is for rest and for settling remaining affairs. If you want to bid farewell to any particular NPCs, or assure care is given where it's needed, now is the time to do it.
► A CURE: The Ringmaster will tell everyone simply - there is no simple way to undo another fae's magic. The Prince's powers were essentially on par with hers, which means that those who have been transformed to stone and those that were cursed into beasts and driven insane are not something she can trivially fix. It will take the work of the carnival and a couple weeks of treatment to shed the curse of stone, and the maddened servants are an entirely separate matter. She will do what she can, but for the most part she is arranging for the Prince's servants to be cared for elsewhere. At least for now, the Ringmaster will be animating the stone portions of people's bodies with magic, though those portions will still be a bit clumsy and numb feeling.
► THE NEW HEARTSTONE: In the absence of the prince, the Heart of Stone will be taking over the remains of the Prince's realm and preventing it from collapsing into void. As it turns out, the manor had been an earth elemental all along - a form of Wyld Fae almost on par to the Prince and Ringmaster themselves. How the Heart of Stone was enslaved is a long story presumably, but the Ringmaster considers it to be a sign of the Prince's own depravity. The Heart will be allowing visitors for the first couple days of this period through the portal, but keep in mind you are essentially just walking around on its body. At least the realm has a floor, now, instead an endless abyss surrounding it. |
- Tags:!event, 9s, @heartstone manor, alphys, amethyst, cole, commander syrlya, doll, five, ginko, gongenzaka, hinawa, ichigo kurosaki, john childermass, joker, jonathan strange, julien delacroix, junko enoshima, lambert, lauren, mari makinami illustrious, miko nakadai, papyrus, reira akaba, rita mordio, sans, sora, susan, tallisibeth (scout), tyki mikk, yotsuba tamaki, yūya sakaki, zangetsu
|
|
| Who: Everyone participating in the Prince's challenge. When: Day 178, Afternoon Where: A Conjured Forest What: The Carnival takes to the Hunt again, but this time, with the intention to win. Warnings: Violence and death. SACRIFICES↴
 In a bid to definitively settle a victor and reclaim the captured carnival workers, the Ringmaster has challenged the Prince to another hunt. If the Prince wins this challenge, he can claim the Blue Rose the Carnival stole; if the Carnival wins, the Ringmaster will be allowed to claim one True Name in the Prince's possession.
With the Manor reshaped as it is, there's no longer a courtyard to transform into a suitable hunting ground. Instead, the Prince's magic has turned one of the floating islands between the fortress and the Carnival into an overgrown forest.
Being a fae contest, of course, each side's idea of victory is not as straightforward as it would appear, but for those participating in the hunt, there is only one objective that matters: to kill their prey in the time they're given.
The captives who have been transformed into beasts will have little of their human sentience remaining, and will be set loose to wander the forest freely. Instinct will compel them to conceal themselves or attack hunters, depending on their individual disposition. Upon death, the beasts will remain in their bestial forms.
IN HOT PURSUIT↴ To win this challenge, the hunters must bring all of the beasts down with weapons or innate strength within the time limit: an hour and one minute.
No magic may be used to take any of the beasts down -- any use of supernatural or magical abilities to trap, track, or kill the creatures will result in a forfeit to the Prince, and this will be made explicitly clear to the hunters before the contest begins. Hunters are allowed to bring their own weapons and mounts, provided they are non-magical in nature (or their magical abilities are not being actively used). If they do not have their own, ordinary ones of any variety will be provided to them.
To expedite the proceedings, rather than dragging the bodies back individually, each hunter will receive a token from the Prince: an enameled blue rose. To formally claim a kill, they must place the rose on the dead beast (ideally, in their mouth, though as long as it's touching it it will do) and activate the spell by reciting the following words:
"I claim this life for thy Master's game." "A life surrendered to claim my prize."
Using the rose in this way will cause its petals to instantly wilt and magically bring the dead beast, and any hunters touching it, back to the Prince. So, don't touch it if you want to stay in the forest for more hunting.
A CAPTIVE AUDIENCE↴ The Prince and the Ringmaster will be waiting for the results of the hunt in a roughly-constructed marble amphitheatre on another floating bit of rock. Those whose stomachs are too weak to take up even just the appearance of hunting can stay at the Carnival or hang out in the amphitheater, with the caveat that any attempt to attack the Prince or use magic to aid the captured prey will instantly default the win to the Prince.
Should they want something to do other than twiddle their thumbs, the non-fighting carnival workers can peer into the hand mirrors left on the seats, smaller versions of what the Prince is watching the hunt through. They will be unable to control what images are brought up in the mirror, and it essentially only shows whatever the Prince is looking at himself. There's no sound, but the images are in full color (all the better to see blood with).
This is also the area that the hunters and prey will be brought to when the spell is activated (or when every creature has been hunted). So, expect for a pile of corpses to end up there.
[ OOC: This log wraps up the end of the Heartstone Manor plot! It is up to hunters and prey to create their own toplevels and sort out who will be delivering the finishing blow (feel free to use the OOC post about this event to coordinate that), but OOCly, it's set that the Carnival will win the Prince's challenge. The hunt's conclusion will be posted as a separate comment for characters to respond to.] |
- Tags:!event, 9s, @heartstone manor, carly nagisa, ginko, herbert west, jasper, john childermass, joker, jonathan strange, julien delacroix, lambert, lauren, miko nakadai, noboru gongenzaka, peridot, rita mordio, susan, taako, yuzu hiragi, yūya sakaki, zangetsu
|
|
|