Lost Carnival Logs
Recent Entries 
27th-Dec-2018 10:10 pm - ⇨ THE SUMMER COURT
ringleaders: (Default)
Who: Everyone in the Summer Maiden's entourage.
When: Day 129 - Day 131 (Subjectively experienced as only one day.)
Where: The Summer Court
What: The Summer Maiden returns to the Summer Court for the first time in eons, leading a posse of carnival workers and Summer Fae. The Summer Queen has initiated a peaceful Elysium for discussions to take place, with dozens of the Court in attendance, but the true tone of the negotiations has yet to be unearthed.
Warnings: Fae being bitches.

SUNSET OF AN ERA

The phase shift takes few minutes to complete, when it's time. The Summer Maiden gathers everyone together - her guard of Summerland Fae, and her carnival wards - and activates the spell to bring them to the Summer Court. It's been planned with the Summer Queen, she says, and they should have her cooperation. Nothing has been settled in terms of negotiations, but at the very least, the Queen was not willing to shut down the opportunity to see her daughter for the first time eons, along with her lesser children, Ignatius and Gild.

The Summer Maiden has recommended that everyone dress formally and conduct themselves with respect, but she is not forcing anyone to do so. It simply seems like the best way to make an impression.

When they arrive in the Summer Court, they are in a courtyard. The Maiden's light magic fades and they will see themselves in a garden of alien trees, with golden towers rising up around them in all directions. Two Summer Court fae are waiting for them at an ornate gate, but it isn't until the Summer Maiden has claimed her role as an adjudicator or the present Elysium that she breaks the barrier surrounding her party. She tells everyone that it is safe to go forth but to be cautious. There is no way of knowing what direction negotiations will take.

The guard leads them in, and they will find themselves in a spacious and life-filled throne room, with massive trees that function and supporting pillars and the throne itself. A variety of True Fae that the carnival has never seen before are scattered around the room, waiting with a thick air of tension. As the Summer Maiden leads them in, she will announce herself to the Queen, and claim all those present as under her protection.

The introductions are brief, and after the Maiden is done, the Queen will ask to speak with her privately. There is a clear nervousness beneath the Queen's veneer of control. As the Maiden joins her at the throne to speak about personal matters, everyone else is free to explore the throne room and mingle - if they dare.


► STICKING OUT: There are some notable reactions going on as the Maiden's entourage arrives. In general, the Court Fae respond strongly to Ignatius's presence - both the fact that he's turned up as an ally to the Maiden, and his curious magical transformation. Ignatius, for his part, holds back and tries to keep to himself, looking like he's trying to hide a significant amount of stress. To the Gilded Mark, there is a particular note of resentment, which she mostly seems to ignore and focuses on staying close to the carnival folk. The Starlight, the Whirling Rainbow, and a few other Summerland Fae have come along, and they all hold back as the Summer Maiden discusses things with the Queen privately. In general, the Court Fae eye the carnival with a mixture of curiousity and disgust.

► TOUGH CROWD: There are dozens of Summer Court Fae here that no one will have seen before. They mill about the room as if this is an uncomfortable formal engagement, eyeing up the Maiden's entourage an gossiping with one another. The opinions they hold of the situation vary wildly - some seem more of the attitude that the Court would be better off if the Summer Maiden were to die and be replaced, where others are openly optimistic and excited about the potential of reparations being made. You are free to make up/NPC any of these fae as long as they aren't doing anything radical, like trying to break the Elysium. Some of them will treat the visitors as threats, while others may even attempt to ask them questions about the situation.

► ACCOMMODATIONS: There is food and drink provided while negotiations endure. Normally you may want to be cautious about accepting this kind of thing, but given that it's part of Elysium, they are obligated to not harm any of those present. So, if you want, you will be able to enjoy faerie ales and other luxury foods that have the capability of being distractingly tantalizing to mortals with low self control. If you need some space, you are free to go back out to the courtyard where you arrived. There are few fae out there, but it is still covered by the Elysium. Take some time to settle in - this could take a while, and there's sure to be drama before it's over. Later on, there will be public discussion.
3rd-Oct-2018 07:46 pm - ⇨ POLARIS
ringleaders: (Default)
Who: Everyone!
When: Days 102 - 109
Where: Polaris
What: With the Ringmaster kidnapped and the rest of the carnival imprisoned, characters find themselves at the mercy of a Winter Fae called the Mother of Invention.
Warnings: Graphic experimentation in places.

TRIALS & TRIBULATION

After a day of cleansing and processing, where all the belongings and attire of their old lives are stripped away and replaced with something newer and more form fitting, the former members of the carnival will find themselves let loose into the Farm for the first time. A sizable green area, filled with orchards growing inorganic looking fruits and field ready for tending, the Farm is where they will be spending their days for the forseeable future.

Food and drink are no longer needed, and so every day is an endless cycle of work. Technicians are seen only when necessary, and when being taken from your place of work to your lonesome cells at night. Every day, there are new postings on the "Production Board", where various dire sound scientific trials ask for subjects. The majority won't be forced, at least not yet, but the system is at work to push its participants to the brink and force their hand.

After all, volunteers make the best subjects.

► PRODUCTIVITY: As explained elsewhere, characters will be forced to compete to attain enough Productivity Point to be considered Satisfactory. There are literally not enough points to go around for everyone to attain this, which means that at least some people will be deemed "Below Expectations" by the end of the first four-day cycle. What this means has yet to be discovered, but the Technicians have grimly warned against it.

Productivity involves many tasks, including orchard picking, tilling, planting, harvesting, watering, maintenance, and more. Any task you can think of that would take place on a plantation is applicable here. Beyond that, the Production Board awaits you, offering precious Productivity Points in exchange for your cooperation. How you become Satisfactory is up to you, but it's every person for themselves. Only one person can turn in the credit for harvesting or preparing fields, and while you can certainly try to help others by letting them take credit for your work, it's a sure fire way to fall behind the herd, especially if you are already in a low Classification.

Fruits and fields will miraculously grow overnight, and will be ready for a new day when you are. You've been told not to eat anything you harvest, but right now you aren't hungry anyway.

► POLARIS BY NIGHT: During the night, you are left alone to your thoughts and maybe an annoying roommate. Solo or in pairs, the entire night will be spent in small sleep pods, as shown on the locations post. Is it possible to sneak out? It doesn't seem like it is, but who is to say? The real question is if you want to dare to try. There is one hour of rest before and after seven hours of darkness. Even if you don't usually have to sleep, you'll find yourself oddly weary and inclined to rest. Supernaturally, almost.

► PARTICIPATION: Sometimes participation in experimental trials is manditory, sometimes it isn't. You are free to handwave your character having been pulled aside for minor examinations, such as blood tests or aura scans. Each time, you will be pulled into a separate part of the station and analyzed by a Technician and heavily automated machinery. Anymore more complex than basic check-up level tests will be posted about in a section called "TRIALS" in the body of the post below.
28th-Aug-2018 10:12 am - ⇨ SHABONDAMASHII
ringleaders: (Default)
Who: Everyone!
When: Day 92 - Day 99
Where: Shabondamashii Bathhouse
What: With the Silver Mirror claimed and the animals of Eden relocated, it's time for the carnival to kick back and enjoy an interdimensional bathhouse and the surrounding festival city. Meanwhile, the scattered shards of the Mirror have an unexpected effect.
Warnings: Dark/Light halves acting weird.
THE BIG CLEANSE

As the carnival recovers, the Ringmaster has brought it to the gates of a famous interdimensional bathhouse to rest. She won't be joining you for most of it, though she will be checking in frequently and available by radio. She's fixed a large portion of the Silver Mirror after it shattered, but it seems like pieces are missing. She doesn't want to rest until the missing shards are dealt with, and the Mirror itself is locked away safely.

► YOUR OTHER HALF: The shards missing from the Silver Mirror didn't just disappear - after breaking apart in Eden, fragments of the object embedded themselves in the spirits of those not already touched by its powers, and those that had been the most fae-touched. That means, your characters. The effect of this, explained in more detail on the plotting post, is that some characters will be splitting into two versions of themselves: the Light, and the Dark. This doesn't mean good and evil, of course, it's far more complicated than that.

Splits can start happening at any time after arriving in Shabon, and initially characters won't know how to rejoin with their twins. Later on, it will become apparent that they need to reconnect via the shard of the Mirror they share... of course, in order to rejoin, you have to have both halves, and not all twins will be as eager to go back to the way things were before. This plot point is optional.

► SPA DAY: When you're not engaging in metaphysical division, you are free to enjoy the many luxuries that Shabon offers. Things will mostly have an east-Asian bend, like what you would see in the movie Spirited Away, but as long as it doesn't affect the setting much, you can honestly have whatever spa-type services available that you want. Food is served both in restaurants and 'buffet' style. There are also well paid sex workers here, if that is your thing, but make sure to tip well.

► FESTIVAL TOWN: The city surrounding Shabondamashii is largely meant to catch the business of interdimensional tourists. There are frequent parades and other events held, and the architecture is very closely packed. It's easy to get lost if you leave the bathhouse, but it's definitely worth it if you like party. You can pick out a few outfits for yourself and some fun nick nacks, but nothing that would normally require mod approval.
23rd-Jul-2018 02:43 pm - ⇨ EDEN PT. 2
ringleaders: (Default)
Who: Everyone!
When: Day 86 - Day 88
Where: Eden
What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good?
Warnings: Increasingly high chances of ritual sacrifices.

FRUIT OF KNOWLEDGE

Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.

Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.

► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.

► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.

► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.

► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations.
8th-Jul-2018 06:50 pm - ⇨ EDEN
ringleaders: (Default)
Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!

FLAME OF INSPIRATION

So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.

You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.

Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.


► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.

► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.

► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.

You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.

There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.

► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.

In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.

You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual.
12th-Jun-2018 09:12 pm - ⇨ CONFLAGRATION
ringleaders: (dragoneyed)
Who: The Ringmaster, Peridot, Amethyst, Shima, Tyki, Childermass and Ignatius.
When: Day 68
Where: THE CENTER OF THE (OTHER) MOON.
What: The Ringmaster has recruited the help of a not-so-elite group of carnival members to help her deal with the imprisoned Ignatius.
Warnings: Weird egg stuff.

THE FIERY ONE
When you meet up with the Ringmaster at the portal she's in her humanoid form, but that doesn't last long. After a brief period of waiting, she will take you back to the carnival grounds, still fresh and partially undefined from her rebuilding. It's familiar, but as if details have been left out - like a painting that's not finished yet. The sky isn't right, and and the forests are oddly barren.

She'll assure you she simply isn't finished with it yet, but that this has taken precedence. Soon, she'll be turning into her dragon form and whisking you all away, up into the second moon. The flight happens almost instantaneously - first you see the carnival grounds, then the sandy oceans of the moon - then, you see nothing.

It doesn't last for long, though. A ring of glowing stones light up the new space you're filling - a cavern carved out of the center of the moon itself. Unlike the moon with the Blue Rose, however, it isn't perfectly spherical, and gravity goes straight down. There is a rough, uneven floor you can walk on steadily, with boulders and rocks scattered about. The Ringmaster's current dragon form fills about half of it.

In the center of the room there are two man-sized eggs. One glows brightly with an inner light, radiating heat. The other does as well, but less so. There's an impromptu nest of rocks around them, preventing them from falling over.

The Ringmaster seems unsure of how to start.

"So," she begins, uncertainly. She is till hunched over in dragon form. "This... is a bit complicated."
25th-May-2018 10:10 pm - ⇨ FAERIE TALES
ringleaders: (Default)
Who: Rescue Teams!
When: Day 61
Where: The Athenaeum
What: The carnival goes to get their kidnapped comrades, and use the Athenaeum's magical power of narrative asspulls to guide their way.
Warnings: Two out of three of the fae here are deeply unclean.

TELL YOUR STORY

Five of you have been lost, and it's time to get them back. Below, we will be threading the encounter threads one at a time. Put on your best improv hat and feel free to join in.
23rd-Apr-2018 01:38 pm - ⇨ THE ATHENAEUM
ringleaders: (Default)
Who: Everyone!
When: Day 47 - Day 58 ish
Where: The Athenaeum
What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur.
Warnings: Reading is mandatory.

FAERIE TALES

Though the carnival will be performing for its guests in the first week, they are welcome to search the Athenaeum while they are off duty during that time. The manifestations of story characters will be out in full force during performance week, with animals, people, objects, and even locations growing out from various tales. Most are distracting at worst, and will be curious to check out the carnival. Some, however, can be as dangerous as they were in their stories of origin. You know what to do.

► IT'S TIME TO ROLEPLAY: The best way to deal with book ghosts is to follow their narrative to its logical conclusion - turn the tables, work the story so it ends in your favour! Naturalistic and narratively satisfying plotting will have the manifestations following your lead. However, push too hard and introduce too many plot holes, inconsistencies, or illogical plot twists, and they will reject your reality utterly, becoming quite aggressive in the process. You can also use your natural abilities and powers to fight them in a traditional sense, but in the Ringmaster's experience, it's best to fight reality benders by bending reality right back at them. If you aren't careful, it's possible to be dragged fully into a story's reality, and then things get really messed up.

► IT'S ALSO TIME TO READ: The carnival came here for a purpose, and that purpose is to research. Specifically, the Ringmaster is looking for information on the Queen's Miracles - the set of ancient fae artifacts that the Blue Rose is one of. The carnival needs these artifacts to defend itself, but nobody knows where they've been for thousands of years. That's what the books are for. However, nothing is stopping you from pursuing knowledge for personal reasons. The halls are open to your perusal, and only your heart can guide you to the book you truly seek. Check the plot post to see what's allowed, and sign up to find plot info or other important game information below.
whattaprick: (SHOTS SHOTS SHOTS)
Who: Everyone who's stupid enough to show up for this, because legal drinking ages are for people from a different century/planet.
When: Afternoon/Evening, Day 30
Where: Lakeshore
What: Local Carnival workers get wasted and set off fireworks by the lake.
Warnings: Carnival shenanigans, ie. booze, drugs, and people getting set on fire probably. Put any tag-specific warnings in your headers!

just own the night like the fourth of july )
12th-Feb-2018 11:45 pm - ⇨ INVASION!
ringleaders: (Default)
Who: Everyone! But especially HARBINGERS!
When: S2:D16-22
Where: All over Wismuth!
What: As the Harbingers reveal themselves, those among the carnival that Creation has chosen will start to discover new powers within themselves. It's because they're magical girls, yo.
Warnings: Harbingers being assholes.

HARBINGERS OF VOID

On Day 16, the Harbingers begin revealing their new selves... in the form of wreaking havoc on the city! CY-Ren isn't looking for mass panic or serious structural damage - instead she wants constant annoyances and distractions, of the sort that will keep those that might be on her tail distracted from her true plans. However, when Creation is faced with the threat of twelve new Harbingers, it will have to fight in kind...

HARBINGERS: Your job is to use your powers to create messes for other people to clean up! CY-Ren gives no specific instructions outside of a general framework... flex your powers! See what you can do. Don't destroy the city or anything, but give Creation a run for its money. She needs these civilians alive for her later plans.

STAR GUARDIANS: Twelve members of the carnival have been chosen by Creation to fight in its name, even if they don't realize it yet. When confronted by the Harbinger's chaos, their Sparks will make themselves known in whatever form is appropriate to the character - and they will be asked if they are willing to use the power of their soul to fight the darkness. How this scene plays out can be flexible, but essentially they will find themselves faced with the question: are they willing to fight for the preservation of life? If they say yes, their Spark will emerge, and they will be able to trigger a magical girl transformation, as you do.

CHARITY CONCERT: While everyone else is busy with the sudden rise of the Harbingers, CY-Ren's PR team is releasing a statement -- they will say that new information has revealed that there had been bomb threats made against the canceled concert, which are now being blamed for the damages. CY-Ren will make a personal statement, saying that in order to apologize for the failure of her previous performances, a new free to attend event is being planned for the near future - people who had tickets to the previous event and had to go home early get top priority!
This page was loaded May 22nd 2025, 9:32 am GMT.