Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-03-09 03:14 pm
Entry tags:
⇨ HELL
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
RESCUE MISSION: HELL↴![]() The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid. The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived. The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed? ► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive. ► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption. ► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them. ► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too. ► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables. |


JOKER
Finding him means venturing out just a little bit from the dungeons, although not far. The closest thing it can be compared to is like a sitting room, clearly for vampires to lounge around from the surely taxing job of torturing people. Or maybe it's to listen to those sounds of torture. Who knows?
And what better bit of decoration than an enormous birdcage dangling from the ceiling in one corner? That is where Joker can be found, his wings squeezed in tight to his back for lack of room to spread them even a little. A mocking little swing has been put in place for him in the middle, but the stage manager has decided to sit on the floor of his prison. One knee is drawn up, his one good arm (which he still has! good news!) wrapped loosely around it and his head bowed.
The sound of anyone entering has his ears twitch.... but he doesn't look up.
[ooc: Plotting post here! Joker is planned to be freed by Childermass and Ash, but feel free to mention if you'd like to be part of the definitive rescue group for him. Otherwise, he's always available for bothering before being freed.]
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Actually finding the place took a little more time, but...
"That may be it up there," Childermass says quietly, following a few stray feathers that managed to get left in the hallway, leading away from Joker's original cell.
He's cast out his usual 'don't look here, we're not here' sort of spell. As long as they've been quiet and not grabbing or attacking anything, it's managed to hold up well enough for now. He is at least armed with some silver, though how much safety a knife will offer is up in the air (a pistol would have been better, but too loud, and he definitely doesn't know how to use a sword). There's been no need to use it yet, but once they open that door ahead? His magic can't quite bend around the idea of 'that door totally opened on its own', which means there's no telling if they're in for a fight beyond it or not.
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"We could be facing anything down here," she muttered. "Those might not even be his, but... it's all we've got for a lead, isn't it."
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"And if it is, I believe that would be where you come in," he added, finally stopping before the door and shoving it open without further ado. He still hoped it wouldn't come down to a fight, still remembering how easily he got thrown around the last time. Not an experience he cared to repeat, thanks.
Opening the door did, as expected, break the spell. An interaction that direct would always do that, he knew, and it left them as visible to the room as the room was to them, though they were lucky. The room itself was empty save for the large cage in the corner, the one they had been searching for in the first place.
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"What do you want me to do?" About a million different ideas had occurred to her, but all of them were bad if Childermass didn't expect them and they ended up operating at cross-purposes.
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And regardless of whether or not it could be a trap, he approached the cage, still moving quietly even with his spell having broken.
"Joker? Joker, can you hear me?"
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"Childermass, cor- ya shouldn't be here." Finally raising his head, he sweeps his hand along his hair. "Ya gotta get outta here, and take the others with ya."
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"You do realize you count among 'the others', don't you?" He replies, but only after getting a good look at that lock. He turns back to look at Ash. "I don't suppose you have anything to quietly melt this?" Don't think he isn't aware of the whole music thing. "I can open it the slow way, but something a little more expedient would be better."
He can pick a lock just fine, no magic needed, but who knows how long they have until someone else walks in?
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"Listen- I can't leave, alright? Ain't any use, and it'd be a bad idea anyway, so just- go on!"
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Regardless of Joker pleading for them to go, he'll get to work.
"If you cannot leave, we'll just have to make you."
Like it's that simple.
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"They ain't from the carnival."
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"If it's that you're a vampire now, I don't see how that changes anything," he says, sounding just about as uncaring as he ever does. That doesn't necessarily mean that he doesn't, it's just his default, as usual. "So quit being so dramatic."
A few more seconds and then—
"Ah, there we go."
There's a distinct click of the lock coming open.
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That being said? Ash turned her attention from the door to Joker. Way too much pop culture had told her that this very moment might be the trap she'd been expecting all this time.
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For a second, Joker just squeezes back further into the cage, chin jerked down to show his antlers and his wings pressed tight to his back. There's a part of his brain that's been ramping up with the closeness of the pair, and the only reason it hasn't been stronger is because it's been burned out on disappointment. The vampires, needless to say, have been dicks since his predicament, offering temptation but never letting him have anything. It works to Joker's favor for a few seconds, enough to make the stage manager almost feel optimistic that he can keep himself together....
And then the cage door is actually open, and everything snaps- his temper, frayed from stress and a barrage of new instincts, hunger-
Childermass doesn't really get much of a warning before Joker is lunging forward to try and grab his hair while one knee tries to smash into his face. The whole time, he's trying to not move out of the cage. Not completely, anyway.
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He's been more or less himself, if gloomier, since they got there, and then this—
Childermass makes a startled noise more than a pained one, tools he'd been using to pry the lock open falling to the floor with a clatter as he's grabbed, vampire speed, even a starved vampire, quicker than the magician can hope to be. The knee to his face earns a cringing crunch of a nose breaking, which means blood, there's definitely going to be blood. Hands free, though, he does reach up, his first instinct to grapple with the grip Joker has on his hair and try to pry himself free!
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Some songs were the nuclear weapons of music magic, or at least Ash's music magic. In most cases she preferred a more... surgical approach, or at least more surgical than a blast of magical power that made flames erupt along the walls of the room with the first swift notes. (Also the song had a rep since Guitar Hero, not that she was counting that... well, not much.) But when the guitars and synths and drums all crashed in together, the magic burned into both Joker and Childermass's spirits, offering strength and fortitude in their quest. Childermass needed it after that injury; Joker needed it to fight his vampiric hunger and instinct.
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If the scent is enough to throw every bit of him off balance, Ash's surge of music is like a baseball bat to the face. He actually jolts backwards, fingers loosening their grip in Childermass' hair, and Joker curls into himself grimacing. His hand wraps around one antler, as if that alone can hold him back. "Shit-!"
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"Well," he says after a moment to sort out breathing. His voice does waver for a second, but that's all, then he's back to his careful neutrality and pulling a handkerchief out of his pocket to press gingerly to his nose. "A little more violent... than I had anticipated."
He squints back at Joker where he's huddled again.
"And still in the cage, it would seem."
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On a cold winter morning
In the time before the light
In flames of death's eternal reign
We ride towards the fight
But maybe the lyrics were a hint, and her frustrated motions with the guitar neck to move, move, move.
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The carnival will always be full of danger. He refuses to let himself add to it.
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