Lost Carnival Logs
Recent Entries 
15th-Nov-2018 11:29 am - ⇨ POLARIS AFTERMATH
ringleaders: (Default)
Who: Everyone!
When: Day 115-118
Where: Polaris/Wyldlands
What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below.
Warnings: Idk, stuff, I guess.

ADAPTATION

After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.

SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.

CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.

THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.



Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.

You can even see Polaris from here, floating up there in the sky. How picturesque.

WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.

FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop.
28th-Aug-2018 10:12 am - ⇨ SHABONDAMASHII
ringleaders: (Default)
Who: Everyone!
When: Day 92 - Day 99
Where: Shabondamashii Bathhouse
What: With the Silver Mirror claimed and the animals of Eden relocated, it's time for the carnival to kick back and enjoy an interdimensional bathhouse and the surrounding festival city. Meanwhile, the scattered shards of the Mirror have an unexpected effect.
Warnings: Dark/Light halves acting weird.
THE BIG CLEANSE

As the carnival recovers, the Ringmaster has brought it to the gates of a famous interdimensional bathhouse to rest. She won't be joining you for most of it, though she will be checking in frequently and available by radio. She's fixed a large portion of the Silver Mirror after it shattered, but it seems like pieces are missing. She doesn't want to rest until the missing shards are dealt with, and the Mirror itself is locked away safely.

► YOUR OTHER HALF: The shards missing from the Silver Mirror didn't just disappear - after breaking apart in Eden, fragments of the object embedded themselves in the spirits of those not already touched by its powers, and those that had been the most fae-touched. That means, your characters. The effect of this, explained in more detail on the plotting post, is that some characters will be splitting into two versions of themselves: the Light, and the Dark. This doesn't mean good and evil, of course, it's far more complicated than that.

Splits can start happening at any time after arriving in Shabon, and initially characters won't know how to rejoin with their twins. Later on, it will become apparent that they need to reconnect via the shard of the Mirror they share... of course, in order to rejoin, you have to have both halves, and not all twins will be as eager to go back to the way things were before. This plot point is optional.

► SPA DAY: When you're not engaging in metaphysical division, you are free to enjoy the many luxuries that Shabon offers. Things will mostly have an east-Asian bend, like what you would see in the movie Spirited Away, but as long as it doesn't affect the setting much, you can honestly have whatever spa-type services available that you want. Food is served both in restaurants and 'buffet' style. There are also well paid sex workers here, if that is your thing, but make sure to tip well.

► FESTIVAL TOWN: The city surrounding Shabondamashii is largely meant to catch the business of interdimensional tourists. There are frequent parades and other events held, and the architecture is very closely packed. It's easy to get lost if you leave the bathhouse, but it's definitely worth it if you like party. You can pick out a few outfits for yourself and some fun nick nacks, but nothing that would normally require mod approval.
26th-Aug-2018 01:47 pm - blinded by the light [closed]
flashover: (165 holy water sure does hurt)
Who: Rin and Yukio, possibly Herbert and Shura later!
When: Day 90
Where: Med tent
What: Rin's eyes have "healed" after Lilith struck him blind, but he still can't see. He has a crazy idea -- and what does he have to lose?
Warnings: **EYE HORROR**!!

Read more... )
15th-Aug-2018 11:28 am - ⇨ EDEN PT. 4 (FINALE)
ringleaders: (Default)
Who: Everyone!
When: Day 89
Where: Eden
What: The Mirror is taken by the carnival, and several people from the carnival have been taken by Lilith. As Eden's Architects take sides, the battle for Eden's future is set to reach its conclusion.
Warnings: Violence.
INFINITE

When the Silver Mirror is taken, the war truly begins. Lilith had seen fit to take her time, gloating over the enemies she perceived as being no challenge to her power - only to sense the moment that the Ringmaster claimed the Silver Mirror and took the skies in challenge. The Ringmaster has taken on her half beast form, black scaled, winged, and horned, and wielding the Silver Mirror as some kind of shield. Only moments ago, she used it to blast a whole clear through the cathedral.

Lilith, realizing her mistake, has swept up the darkness created by Bezaliel and begun using it as a weapon against the Ringmaster. She has six silver wings that reflect light like mirrors, as well as strange, geometric horns. Ostensibly, part of the Silver Mirror's magic has been taken into herself, which means that even though the Ringmaster has the Mirror, Lilith still has control over it. She scatters the prisms containing her prisoners across Eden while she counters her foe, drawing on their strength to aid her.

Two godlike beings clash in the sky above you. On the ground, a war begins. What do you do?

► FAE VS NEPHALEM: While all of this is going on, the Ringmaster and Lilith are essentially fighting over the Silver Mirror in the sky. It is all very cyclical and unending, and just as outrageous looking as it sounds. They both currently have some degree of hold over the Mirror right now, which means the advantage is wildly vacillating between the two of them. You probably don't want to directly interfere with this, but who knows? Maybe you'd got something really cunning up your sleeve.

► EDEN'S ARCHITECTS: In the aftermath of the Silver Mirror being taken, the Architects of Eden are being forced to choose sides. At first glance, it would appear that Saraqael (wolf), Samyaza (hare), Araqiel (stag), Penemue (raven), and Armaros (spider) have chosen to fight with the Furies of Eden in an attempt to cast Lilith out for good. Bezaliel (bear), Shamshel (tiger), Azazel (crocodile), Chazaqiel (eagle), and Baraqel (stingray) have, alternatively, chosen to defend Lilith, and are attempting to convince as many Honorables to follow in their path as possible. Gadreel (dolphin) and Kakabel (axolotl) seem to be uncomfortably remaining neutral for the moment and seeing how things play out.

Not all Honorables or Scholars have followed the choice of their Architect. Many have been pulled one way or the other regardless of their kind, and are generally being accepted into the fight on their claimed side. You can NPC conflicts with random Honorables, but not the Architects. To interact with those guys, you need to do an investigation.

► PRISM BREAK: All of the carnival members that attended Samyaza's garden party (except Herbert) have been captured by Lilith after falling prey to a trap set by Bezaliel. Each of them has been trapped inside mirrored prisms that are now scattered around hard to access areas of Eden, defended by both Honorables supporting their maker and by mirror eyed dopplegangers. The infinite reflections of the characters inside the prisms are being fed on by Lilith, and she is tearing out as many of those reflections as necessary to do her bidding in the meantime. Each reflection is functionally a magical clone with no true will of its own, but will be able to fully mimic the emotions and powers of the characters they're taken from. They serve Lilith above all.

Each reflection spawned from a prism take a fraction of their host's spiritual energy with them, meaning the more clones that are spawned, the weaker the real version will become. The more powerful a character is, the more energy each reflection takes to make - so if you have a character with lots of powers, they will probably have something like 1-4 dopplegangers spawned, while characters with few or no powers will be going completely quantity over quality and spawn potentially dozens of mirror clones. Clones shatter and vanish when destroyed, though the prisms will keep spawning new ones until the captive is set free.

Captives, it's your job to NPC these clones. Captives will have no idea what's going on outside of their prism besides the abstract idea that these reflections are being harvested from them, and that's bad. The mirror clones will be attempting to protect the source prisms from disruption, as well as generally trying to destroy all enemies. NOTE: all captives will have returned to their natural forms by now (IE are no longer animals) and their clones will reflect this. Those missing "darkness shards" from their chest will also have had those returned.

► EDEN'S FURY: The Furies of Eden are striking back against Lilith at last, and it turns out a lot more of them have lingering rebellious ideas than previously though. Those that take up the cause of the Furies will be fighting on the carnival's side, so you are free to NPC some allied Honorables as well. You can also use the Investigations section to interact with named rebels, if you want, or to get an idea of what they are generally doing. Another potential avenue of investigation is trying to get the Serpent out here, as she'd be undoubtedly a powerful ally if cured of her curse.

You might need it. Now that they know of the fae, the Honorables and Lilith-supporting Architects have no qualms using iron again you! They will be utilizing iron in all possible weaponry.

► NEW, CONFUSED, OR BOTH: Did you just get here? Did you fall behind and now you're terribly lost? Don't sweat it - let your character be as confused as you are. Take the opportunity to make top levels asking other characters what's going on in-game, or check out the original setting info post to catch up. The short version is this: the carnival wanted to steal a powerful artifact called the Silver Mirror from Lilith, which was stashed in her realm called Eden. They did just that, and now Lilith is back and she's pissed!
23rd-Jul-2018 02:43 pm - ⇨ EDEN PT. 2
ringleaders: (Default)
Who: Everyone!
When: Day 86 - Day 88
Where: Eden
What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good?
Warnings: Increasingly high chances of ritual sacrifices.

FRUIT OF KNOWLEDGE

Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.

Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.

► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.

► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.

► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.

► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations.
17th-May-2018 10:27 pm - a med tent party! [semi-closed]
flashover: (230)
Who: The Blue Exorcist crew and anyone else who might be in the med tent. Like Herbert maybe.
When: Day 59 — after the Elysium
Where: Med Tent
What: Shiemi has arrived in the Carnival, and Rin runs to make sure she is safe. Turns out just about everyone else has done the same. MEGATHREAD GO!
Warnings: None for the moment! Will edit if needed

It’s time for an exorcist party )
13th-May-2018 10:55 am - [CLOSED-ish] MEANWHILE
worldlyafflictions: (ch089pg15p6)
Who: Shima, Rin
When: Day 59
Where: Wandering the Athenaeum
What: Two guys chillin
Warnings: IDK, sad talk? Aoex spoilers? They're just as likely to avoid it.

[Anyway, Shima's listening to this on the radio when Herbert first turns it on and broadcasts Ignatius' attack, looking at Rin like ???]

Uh, so I hear this kinda stuff happens a lot. Should we be.. heading back?
11th-May-2018 01:57 pm - ⇨ DANGEROUS ENCOUNTERS
ringleaders: (Default)
Who: Anyone out in the library.
When: Day 59
Where: The Athenaeum
What: Towards the end of the visit, we are visited by a series of worrisome NPCs, who may or may not be illusions. There will be at least 5 NPC toplevels posted overall, all happening in a similar time period ICly (in rough chronological order), so not everyone needs to be in every thread.
Warnings: Possibility of very real danger to anyone who participates. Remember that Sans has told everyone to travel in groups, so if you aren't, you'll probably get a scolding later.

TURNING THE PAGE

As the carnival continues to explore the Athenaeum in the pursuit of more information about the legendary Miracles, the tension is thick with the knowledge that the Summer Court could be in pursuit any day now. On Day 59, a series of threatening encounters will begin manifesting - but are they real, or an illusion?
24th-Oct-2017 09:07 pm - ⇨ SAY UNCLE
ringleaders: (Default)
Who: Everyone who isn't in jail!
When: Day 175, 11:30PM onward.
Where: The Realm that used to contain Heartstone Manor.
What: Team carnival has gotten what they came for, but in the meantime they have lost what they came with. With his ace in the hole gone, the Prince is tearing apart the Heartstone Manor and reshaping it into an impregnable fortress to lock away his new most precious commodities - the Ringmaster's captured followers. Welcome to a hostage situation, this could take a while.
Warnings: Violence, and etc.

AFTER THE BALL

Around 11:30PM is when everything starts changing - and for most in Heartstone Manor, the triggers will have remained unseen. In the ongoing thunderstorm it was easy to miss, and the Prince losing control over his realm only occured before a small group of workers intent on saving the carnival from a terrible fate. An ancient High Fae artifact called the Blue Rose was stolen from the Prince, and in reaction he is being forced to abandon his plans of controlling the Ringmaster, instead trying to hide away in his realm for the purposes of saving his own skin.

His main bartering chip? The workers that he's been capturing up to this point. He knows that, unlike himself, the Ringmaster cares about mortals, and especially about the ones who follow her. He's willing to bet that she won't allow them to die for the sake of her own convenience, and he's right. Now that the Blue Rose is the carnival's, she's intent to take back what was stolen from her, as well as the lives of all the servants that the Prince has been stealing away for eons. By whatever means necessary.

SPLIT THE EARTH: Characters all across the Manor will be treated with initial tremours that will soon escalate into a full-fledged earthquake, capable of collapsing buildings and rending the earth. The cause of this is simple: the Prince is using his powers of elemental earth to reshape his realm into something more suited to protect him. Specifically, he is changing what was a manor house into a fortress meant to defend, and allowing the rest to collapse into ruin. The Manor is still nothing but a castle floating in a void - as the earth breaks apart, it will be nothing but an endless freefall between the floating chunks of debris. Over the next twelve house that earthen debris will be reshaping and solidifying into a new layout, but having to be there while it happens is one hell of a ride!

BREAK THE ILLUSION: It's as the world starts shaking that the last of the Prince's spell over the minds of his guests will begin to fade away. However, it may wear off more slowly than is helpful in an emergency earthquake situation. The ballroom trance may linger even as lives are threatened, and it will take a pointed effort to make sure that everyone gets out of the Manor's collapse safely. At the same time, the illusionary guests will begin to fade and disappear. The ones that remain are the ones that are real, but it may be a bit painful to realize which ones were simply a lie to begin with.

SAVE WHO YOU CAN: Despite being knocked out by a surprisingly massive blast from the Prince's magic crystal, the Ringmaster will manage to gather herself up eventually. When she does, the last of the storm will finally come to an end. She'll be doing what she can to try to gather up both servants of the Prince and all of her workers, but it'll be impossible to get to all of them first. A large portion of the servants have undoubtedly been stolen away by the Prince into his newly built fortress, but with the effort of carnival members new and old, they can still save as many as possible. Of course, those held in the Prince's most secure prisons will remain out of reach... for now.

WAKE THE SUN: As the worst of the earthquakes stop and the new islands of floating land begin to settle, the clouds from the thunderstorm will finally pass, as the Ringmaster seems to summon up a sun to light the realm for the first time since the carnival's arrival. In reality it's sometime in the early, early morning by the Manor's schedule, but whatever! It's easier to not die when the sun is out, don't you think? The Prince's security and gargoyle soldiers are still out and about, and they're clearly interested in capturing as many hostages as possible.

SIGN A CONTRACT: This is when the Ringmaster will be taking those that were summoned to the Prince's ball aside to offer them contracts in order to free them from the Prince's influence. She'll do her best to explain that the only way to wipe out his control is to take on a new 'master', but they can take some time to think about it if necessary. The truth is, of course, that until they officially sign onto the Ringmaster's camp, there will still be the chance that the Prince will be able to control them.

WALK THE RUINS: One Day 176 things will have settled completely, with the land now forming a massive fortress on the far side of several large floating islands. The ruins of the old buildings will scatter those islands, forming towers that will swiftly gain small colonies of gargoyles, ready to swoop down and attack carnival members. Further complicating matters is the fact that the rending of the landscape has resulted in bursting open the underground prisons that the Prince had been keeping his most bestial servants, which mean all kinds of mortals long since twisted into the forms of giant spiders, scorpions, monstrous beasts, and other terrifying creatures will now be running amock on the islands, desperate for food. Try not to hold it against them - they didn't ask to be this way.

REGROUP: While the Ringmaster doesn't want everyone to just run back home (if they do that, the Prince will undoubtedly make them unable to enter again, or at least take over the landscape more fully) she will manage to open a portal back to the carnival in the afternoon of Day 176, formed between two freshly grown trees. This means that carnival members will be able to fetch new clothing, supplies, weapons, and whatever they need to prepare for the battle ahead. Right now, the chaos is still unfolding, but the battle to save the Prince's captives is still ahead.

[OOC: Gargoyles and transformed servants from the underbelly can be NPC'd from this point onward. Gargoyles are the Prince's most deadly servants made of extremely durable rock and bearing scorpion tails with venom that can turn bodies into stone. They want to grab anyone they can, trap them, and then fly them off to the Prince's dungeons as collateral. Don't let them!

Transformed servants are the beasts who were freed from the underground prison they were left in to rot. They are servants that were transformed into monsters by the Prince, and most of them have been driven insane with bestial hunger from months and years of starvation and atmospheric poison. The Ringmaster is interested in helping them, to see if there is way they can be changed back, so if you have the heart nonlethal methods are most appreciated.]
13th-Oct-2017 06:00 pm - ⇨ FOURTH WALL EVENT! (OPEN TO ALL)
ringleaders: (Default)
Who: Everyone and the 4th Wall Visitors!
When: Day 175
Where: Heartstone Manor
What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.
Warnings: Individually marked! Could be a lot of things.

THE GRAND BALL

Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.

THE RULES
  • Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
  • Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
  • In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
  • 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
  • No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.



THE SETUP: 4TH WALLERS
  • With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
  • This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
  • They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
  • All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.



THE SETUP: MANOR GUESTS
  • You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
  • For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
  • The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
  • Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.



THE ACCOMODATIONS
  • MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
  • FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
  • BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
  • ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
This page was loaded Jul 3rd 2025, 8:45 am GMT.