Lost Carnival Logs
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24th-Apr-2018 09:01 pm - The Most Irritating Game
dorkypantsuit: (Default)
Who: Ginko, Foster, and Psi
When: Day 43, Day 45, Day 46, depending.
Where: The Carnival Grounds
What: They really like playing telephone and I'm fucking sick of all these threads happening in inboxes.


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dontpokethat: but where is the respect for problem creators such as myself (problem solving skills are well regarded)
Who: Ginko, Joker, Psi, and Tanyuu
When: probably evening of Day 11
Where: Ginko, Psi, and Tanyuu’s cabin
What: Ginko brings Joker somewhere safe and supervised after his ill-advised hot tub and alcohol party. Also Ginko and Psi need to talk. Sorry about all of this, Tanyuu.
Warnings: alcohol and relationship drama
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24th-Oct-2017 09:07 pm - ⇨ SAY UNCLE
ringleaders: (Default)
Who: Everyone who isn't in jail!
When: Day 175, 11:30PM onward.
Where: The Realm that used to contain Heartstone Manor.
What: Team carnival has gotten what they came for, but in the meantime they have lost what they came with. With his ace in the hole gone, the Prince is tearing apart the Heartstone Manor and reshaping it into an impregnable fortress to lock away his new most precious commodities - the Ringmaster's captured followers. Welcome to a hostage situation, this could take a while.
Warnings: Violence, and etc.

AFTER THE BALL

Around 11:30PM is when everything starts changing - and for most in Heartstone Manor, the triggers will have remained unseen. In the ongoing thunderstorm it was easy to miss, and the Prince losing control over his realm only occured before a small group of workers intent on saving the carnival from a terrible fate. An ancient High Fae artifact called the Blue Rose was stolen from the Prince, and in reaction he is being forced to abandon his plans of controlling the Ringmaster, instead trying to hide away in his realm for the purposes of saving his own skin.

His main bartering chip? The workers that he's been capturing up to this point. He knows that, unlike himself, the Ringmaster cares about mortals, and especially about the ones who follow her. He's willing to bet that she won't allow them to die for the sake of her own convenience, and he's right. Now that the Blue Rose is the carnival's, she's intent to take back what was stolen from her, as well as the lives of all the servants that the Prince has been stealing away for eons. By whatever means necessary.

SPLIT THE EARTH: Characters all across the Manor will be treated with initial tremours that will soon escalate into a full-fledged earthquake, capable of collapsing buildings and rending the earth. The cause of this is simple: the Prince is using his powers of elemental earth to reshape his realm into something more suited to protect him. Specifically, he is changing what was a manor house into a fortress meant to defend, and allowing the rest to collapse into ruin. The Manor is still nothing but a castle floating in a void - as the earth breaks apart, it will be nothing but an endless freefall between the floating chunks of debris. Over the next twelve house that earthen debris will be reshaping and solidifying into a new layout, but having to be there while it happens is one hell of a ride!

BREAK THE ILLUSION: It's as the world starts shaking that the last of the Prince's spell over the minds of his guests will begin to fade away. However, it may wear off more slowly than is helpful in an emergency earthquake situation. The ballroom trance may linger even as lives are threatened, and it will take a pointed effort to make sure that everyone gets out of the Manor's collapse safely. At the same time, the illusionary guests will begin to fade and disappear. The ones that remain are the ones that are real, but it may be a bit painful to realize which ones were simply a lie to begin with.

SAVE WHO YOU CAN: Despite being knocked out by a surprisingly massive blast from the Prince's magic crystal, the Ringmaster will manage to gather herself up eventually. When she does, the last of the storm will finally come to an end. She'll be doing what she can to try to gather up both servants of the Prince and all of her workers, but it'll be impossible to get to all of them first. A large portion of the servants have undoubtedly been stolen away by the Prince into his newly built fortress, but with the effort of carnival members new and old, they can still save as many as possible. Of course, those held in the Prince's most secure prisons will remain out of reach... for now.

WAKE THE SUN: As the worst of the earthquakes stop and the new islands of floating land begin to settle, the clouds from the thunderstorm will finally pass, as the Ringmaster seems to summon up a sun to light the realm for the first time since the carnival's arrival. In reality it's sometime in the early, early morning by the Manor's schedule, but whatever! It's easier to not die when the sun is out, don't you think? The Prince's security and gargoyle soldiers are still out and about, and they're clearly interested in capturing as many hostages as possible.

SIGN A CONTRACT: This is when the Ringmaster will be taking those that were summoned to the Prince's ball aside to offer them contracts in order to free them from the Prince's influence. She'll do her best to explain that the only way to wipe out his control is to take on a new 'master', but they can take some time to think about it if necessary. The truth is, of course, that until they officially sign onto the Ringmaster's camp, there will still be the chance that the Prince will be able to control them.

WALK THE RUINS: One Day 176 things will have settled completely, with the land now forming a massive fortress on the far side of several large floating islands. The ruins of the old buildings will scatter those islands, forming towers that will swiftly gain small colonies of gargoyles, ready to swoop down and attack carnival members. Further complicating matters is the fact that the rending of the landscape has resulted in bursting open the underground prisons that the Prince had been keeping his most bestial servants, which mean all kinds of mortals long since twisted into the forms of giant spiders, scorpions, monstrous beasts, and other terrifying creatures will now be running amock on the islands, desperate for food. Try not to hold it against them - they didn't ask to be this way.

REGROUP: While the Ringmaster doesn't want everyone to just run back home (if they do that, the Prince will undoubtedly make them unable to enter again, or at least take over the landscape more fully) she will manage to open a portal back to the carnival in the afternoon of Day 176, formed between two freshly grown trees. This means that carnival members will be able to fetch new clothing, supplies, weapons, and whatever they need to prepare for the battle ahead. Right now, the chaos is still unfolding, but the battle to save the Prince's captives is still ahead.

[OOC: Gargoyles and transformed servants from the underbelly can be NPC'd from this point onward. Gargoyles are the Prince's most deadly servants made of extremely durable rock and bearing scorpion tails with venom that can turn bodies into stone. They want to grab anyone they can, trap them, and then fly them off to the Prince's dungeons as collateral. Don't let them!

Transformed servants are the beasts who were freed from the underground prison they were left in to rot. They are servants that were transformed into monsters by the Prince, and most of them have been driven insane with bestial hunger from months and years of starvation and atmospheric poison. The Ringmaster is interested in helping them, to see if there is way they can be changed back, so if you have the heart nonlethal methods are most appreciated.]
13th-Oct-2017 06:00 pm - ⇨ FOURTH WALL EVENT! (OPEN TO ALL)
ringleaders: (Default)
Who: Everyone and the 4th Wall Visitors!
When: Day 175
Where: Heartstone Manor
What: THE 4TH WALL BALL BEGINS! This is where unapped visitors can post and roleplay. Please read the rules and setting info below. For more information and visuals refs, read this. Questions can be asked over here.
Warnings: Individually marked! Could be a lot of things.

THE GRAND BALL

Heartstone Manor is a giant, spooky castle floating in the middle of a twilight filled void. It is the home of a Wyld Fae calling himself The Prince - and despite his name, he is a bestial creature crammed into a gentleman's clothing, completely obsessed with replicating the ideals of old timey human society, much like the 1800's. The Prince and his many servants all dress in a manner appropriate to to the 1500's - 1800's, and decorum and beauty are held sacred above all else. All the workers of the carnival are currently staying there, in the hope of enabling a successful diplomatic venture between the Ringmaster and the Prince. The Grand Ball is being thrown by the Prince to honour these guests, but his manner of doing this is going to come as a bit of a surprise.

THE RULES
  • Powers are all partially nerfed for 4th Wallers. They can be used in small to moderate ways for the sake of RP and narrative flavour, but 4th Wallers shouldn’t generally be using any powers in a super disruptive manner. No using powers for fighting with NPCs (yet), causing general chaos, or otherwise making your character a burden to the Prince. If they try, they’ll find themselves unable to do so.
  • Your character isn’t sure how they got here but they think they’re okay with it. Your character won’t remember how they were captured by the Prince at the start of the ball. They’re just kind of here and in formal wear, and something tells them it’s probably fine to just enjoy the ball. They are wrong.
  • In-game characters won’t initially remember how they all ended up at the ball either thanks to a temporary amnesia effect, but they will be able to be concerned about the fact that other people (possibly people they know) have shown up, and the fact that those other people are probably the Prince’s captives. Weren’t they doing something else at the castle before this, though? It’s hard to remember. This is all very confusing.
  • 4th Wall character who aren’t apping in were possibly never the real deal in the first place. There are a mixture of genuine captives and spooky replications created with magic – this is to provide some flexibility regarding 4th wall character’s states in game, as well to allow more than one of each character to be played. If there are multiple people playing the same character, then whichever one has an app accepted will have been the real one.
  • No doubles of in game characters. (Taken list here.) No AUs, no CRAUs, and nothing else besides characters that have full source canons or are original characters/fandom OCs with no bearing on the canon plot. If you tag in with a character who breaks these rules we reserve the right to remove them.



THE SETUP: 4TH WALLERS
  • With incredibly foggy memories of their recent past, your character will find themselves at a grand ballroom dance, filled with a mixture of normal humans and odd looking humanoids that have strange features like wings, horns, tails, fur, and the like. They have vague memories of being dressed for the occasion, but are not sure by who or why. Most disturbingly, they will find that, at first at least, they don’t really care about the details. It seems like a pleasant event, doesn’t it? Why not enjoy it.
  • This effect is definitely some kind of mind control, so you can feel free to have your characters be a bit confused and conflicted about it. Ultimately, they have been charmed to participate in the dance, so they will feel like riding the wave is the best thing to do even if that wouldn’t normally be their cup of tea. If your character has resistances to some forms of mind control, they are still overruled in this circumstance.
  • They may discover people they recognize (castmates) or even duplicates of themselves (somehow?), and these can all be treated as canonly occurring and played out as such. This event is canon for Lost Carnival, so it should be played seriously and respectfully – not that silly shenanigans aren’t also bound to happen.
  • All characters are required to dress in formal attire appropriate to a period area – specifically anywhere from the 1500s to 1800s. The Prince prefers if people are heteronormative in their clothing choices, but if you want you can probably get away with your ladies wearing suits or men wearing dresses as long as they look presentable otherwise.



THE SETUP: MANOR GUESTS
  • You find yourself at the Grand Ball without really remembering how you got here. The last few days are a foggy blur, and though you can remember some of the important stuff you were dealing with, it will feel less important right at the start. Of course, as the night goes on, memories of how the carnival reached this event will become more and more clear – as well as the inevitable worry and stress that comes with it.
  • For most people, there will have absolutely no memory of anything that happened after the morning of Day 175. Did the boating trip ever happen? Possibly not. Even as the night progresses, they will still have no recollection of how most of Day 175 went, which is probably disturbing. The Mod has contacted those that are exceptions to this privately to tell them what they will remember.
  • The people lost to the Manor’s security earlier in the week will be here too, but not as guests. In fact, all of them will be dressed in the black attire of a Heartstone Manor servant and will seem pretty okay with that fact. There are parts of them that look changed – and their dispositions are definitely one of them. How else could they possibly be working for the Prince now?
  • Updates to the event situation will be posted down in this section below. People can react to these posts as the circumstances change, and may new top levels based on them. It is possible to try to sneak away from the ball, but Manor Security will be trying to hunt you down. There is no mandatory outcome planed to this event, so character decisions can and will have a major effect in where the plot goes from here.



THE ACCOMODATIONS
  • MUSIC AND DANCING: There will be music playing the whole night, and most of it is so good you feel practically compelled to dance to it. It's possible to resist, but why would you want to do that, you party pooper?
  • FOOD AND DRINK: There are circle tables set up with fine silverware, and upon sitting down you will soon have a waiter come back to ask for an order. You can request basically any European cusine and it will be made for you. You will also be given drinks, most of which are alcohol, no matter your age. Fae don't care about children.
  • BALCONY STARGAZING: There are balconies that are connected to the ballroom in multiple locations that you can step out onto to get some fresh air. You'll see the courtyard of the Manor down below you, but everything beyond that is black, as if the castle is floating within a twilight void. (Because it is.) One small change is that there are stars out tonight, probably added to the sky for the occasion.
  • ALL NIGHT LONG: The ball will go on far into the early morning. Or, at least, until everyone fucks it up.
12th-Oct-2017 09:33 am - DAY 173: WELL FUCK
dorkypantsuit: (-ii)
Who: Psi and Labor Crew
What: Change of Plans...
Where: The Dining Hall
When: Day 173, right after breakfast.

Doesn't matter who you are or what you are doing. After breakfast on day 173 Psi is hunting down members of his crew, using the radio if he has to. He's already been doing headcounts at breakfast every morning, visually checking up on everyone even if he can't ask them personally if they are alright. Headcounts mean shit to him right now, however. He's clearly stressed, has been for the past few days, but he's managed to not scream at anyone at least. That might be changing now.

"Listen to me." He says, nervously looking around to make sure no one is paying attention to them. "Evening radio check-ins are now mandatory. I don't care what you are doing, if I can't see you, I better be hearing your voice on the radio."
pipers_son: (leyline) (Last night is one of those stories)
Who: Joker and you
What: All's fun and games, but the Performers still need to work. Joker occupies himself with that, and maybe a few other things. Like cooking. Or sunbathing.
Where: The Big Tent, the cookhouse, trailers, and eventually the lake
When: Days 145 - 152
Warnings: Potential talk of trauma? But nothing more than that

the light gets in )
4th-Aug-2017 05:37 pm
dorkypantsuit: (--vi)
Who: The Psionic and Foster
When: Day 139
Where: Foster's Trailer
What: ¯\_(ツ)_/¯
Warnings: Talk of suicidal ideation, cussing, brain disease, and wieners.

Read more... )
dontpokethat: im just chilling (hate when people say im lurking)
Who: Ginko and the Psiioniic
When: Day 138
Where: Psi’s trailer
What: “so are we gonna keep dating or what”
Warnings: emotional incompetence

If Ginko is honest with himself, which he is on rare occasions, there is a part of him that is absolutely terrified to have this conversation - to even think about having this conversation.

The problem is, it’s not like it can be avoided. They work together, they see each other all the time, they were friends already - and now this.

Dammit.

Fears aside, Ginko is true to his word, and not long after he and Psi arrange to meet, there’s a knock on the door of his trailer.
1st-Aug-2017 10:34 am - ⇨ THE SUMMERLANDS
ringleaders: (Default)
Who: Everyone!
When: Day 138 - Day 152
Where: The Summerlands
What: The Ringmaster brings the carnival to the Summerlands immediately after being freed from Portland so that everyone can take a fucking nap. Her included.
Warnings: Individually marked! Most likely discussion of torture and trauma in here.

DAYS OF SUMMER

You made it! And things are back to normal... more or less. Upon waking, you will be greeted with a clear blue sky and gentle breeze – the carnival has found itself situated between a pair of mountain peaks, with great fields of flowers extending in the distance. In the other direction, you’ll see mountain-top cities and tall waterfalls accenting vast swaths of forest.

Some of you will already know this place. It’s the Summerlands. You game here once to rest in safety nearly a year ago, and now you’ve come to rest once again.

► WAKING UP: Shortly after the carnival arrives, the Ringmaster will send out a somewhat cryptic radio message - but her immediate location won't be clear. Whatever items you had on your person at the time the Severing was broken will still be on your person, including whatever clothing. All of the animals and pets of the carnival will have returned to the grounds as well, though they are currently free from their designated living spaces. Things in the carnival will appeared to have naturally aged a month, as if the carnival was been sitting here empty and waiting while everyone was in Portland. The lawn needs mowing.

► SUMMER CITY: After the Summer Fae become aware of everyone's presence, they will welcome you into their city. There are stairs that lead up the sides of the mountains, but thankfully there are also magical means of getting up there as well. The Summer Fae will be willing to help workers with the injured as needed, offering herbal remedies and healing magic to those that want it. You'll also be invited to join them for dinner, but they will not be particularly offended if they are turned down, for now.

► SUMMER PEOPLE: The fae here will mostly enjoy the company of any carnival members that offer it - it doesn't seem that much happens here besides day after day of peaceful meditation and relaxation. It is not uncommon to see Summer Fae spent days doing exactly the same thing, whether that be enjoying the weather, listening to music, or dancing - the day and night periods may be similar to earth, but when you don't need rest it can all blur together just the same. Some of the fae work on feats of agriculture or craftsmanship, and while there is no particularly need to work in this place, they take pride in the fact that they do.

► NEW ARRIVALS: Though the Ringmaster will not be offering much guidance for the first week or so, eventually the carnival will begin running for a few small performance sessions, off and on, as a thank you to their fae hosts. The carnival will also be open to receiving new arrivals during that period, and so there will likely be some newbies to train and get orientated as well.
27th-Jul-2017 04:25 pm - [closed]
dontpokethat: to accentuate my dirt like quality (Default)
Who: Ginko and assorted people
Where: Various locations around Portland
When: Late Week 3 and early Week 4
What: After trying to kidnap a child, getting kidnapped himself, and having his face set on fire, Ginko has a lot of catching up to do.
Warnings: talk of aforementioned face-burning probably, others tba as necessary
Read more... )
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