Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-03-09 03:14 pm
Entry tags:
⇨ HELL
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
RESCUE MISSION: HELL↴![]() The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid. The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived. The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed? ► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive. ► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption. ► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them. ► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too. ► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables. |


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The only sensible conclusion she can draw is that she has somehow lost track of one of the intruders, and that is an idea that terrifies her. Her mistress, her currently absent pack leader, surely won't treat her kindly for such a failure.
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"Steven, c'mon!" she yells. "I've got her, get over here and lay some magic spit on her!"
THIS PROBABLY WON'T DO ANYTHING
"I'm coming!" he shouts, and licks his hand, running over to smack his palm over Peridot's gem.
NOPE
...The healing spit does nothing. It doesn't even slow her down? She just looks Steven in the face and hisses, spitting embers as she does.
WELP!
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He glances down at the sword Lapis dropped. He considers that he could pick it up, but he can't make himself move in that direction.
"Amethyst," he says, helplessly. "I don't know what to do!"
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He tries to speak as soothingly as he can while wrestling his arms around her legs and thrashing tail. He's reminded stupidly of the time that he and Amethyst were trying to teach her how to shapeshift by pulling on her arms and legs, except this is way less funny in retrospect. And way more difficult.
Two quartz should be able to grapple one Peridot, shouldn't they? Man, why are him and Amethyst so bad at things sometimes...
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"Auughhh, I swear, if this doesn't hold her–-" But it does, once she's managed to actually get it around Peridot's shoulders. She tears her arm away from those teeth (it feels like Peridot keeps some of her arm, but she's not going to stop and look right now) and wrestles the whip around her upper arms. "Steven!" She holds out the end to him. "Get this around her legs!"
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"Phew," he says, wiping some sweat off his forehead. Man, it's so hot in here. "Do you think this will stick?"
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It would be sort of humorous if the whole situation wasn't so tense and miserable. For Peridot is basically a cornered animal; she's so frightened and confused, and now she's physically helpless to boot. She still spits off a few angry embers here and there, but without her hands free she can't do much else.
After a minute she curls up like a shrimp, trembling and hissing.
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"Can you carry her?" he asks Amethyst. "I'll carry Lapis and her sword, until she comes back." He leans down to pick up Lapis's gem, checking it over for scratches or cracks before determining that it looks fine.
Someone is going to have to carry her sword too, unfortunately. He leans down to gingerly pick that up, too, pointedly turning away from Peridot so it'll look less like he's considering using it on her.
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