Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-05-07 05:49 pm
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⇨ THE GAME CUBE
Who: Everyone who gets caught in the game.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
When: Day 97
Where: Hellbound Hallows, the game inside of a cube inside of a city inside of a computer.
What: On Day 97, a massive Game Cube drops on the city of Mainframe, forcing those caught inside to fight against the User for their lives. This log is 100% Hellbound Hallows gameplay. Plotting deets are here.
Warnings: Diablo-esque violence, characters dying, and edgy video game aesthetic gore.
HELLBOUND HALLOWS↴ The Game Cube drops close to the entrance of the carnival - so much so that it will end up pulling a lot of people from it in, out of sheer terrible luck. Alternatively, your character may have seen it coming down and understood what allowing the programs to fail would mean, dashing in to be caught beneath it out of sheer heroism. Maybe you entered the game for some reason in between. Either way, once the walls of the Cube have passed you, you'll find yourself in a new reality. You find yourself somewhere in the levels of a dungeon crawling game with a dark aesthetic. Some binomes and sprites from the city have been pulled in with you, and all oft them know what to do. It's time to Reboot. Use the icon button the Ringmaster gave each of you. Tap it twice and say "Reboot", and you'll be able to assume your new form. Maybe it's useful, maybe it's not, but it's probably better than nothing. Probably. Now, figure out where you fit in to the structure of setting, and wait for the Game to begin. ![]() ► LEVEL ONE: Level one is where the Users will enter. With a cold blue aesthetic, it appears to be some manner of underground fortress, filled with many hallways and grand archeways. In a standard game, the enemies here would be theoretically the easiest to defeat, but you are under no obligation to follow those rules. Level one is ruled over by Sora, rebooted into the form of a vampiric overlord. He must be defeated in order for the Users to gain access to level two. ![]() ► LEVEL TWO: The colour pallet shifts to purple here, the corridors becoming darker and only lit with scattered braziers and the occasional stream of lava. Banners and tapestries depicting some hellish god line the walls. The traps here are primarily fire based, with lava traps or geysers of flame becoming more common. Level two is ruled over by Yamato, who has rebooted into the form of a fiery hellbeast. He must be defeated to access level three. ![]() ► LEVEL THREE: As the colours shift into a sickly green, the Users will reach the final level. The architecture is shaped based on the screaming faces of the damned, and the rooms are large and dramatic, filled with vast obelisks and deep chasms. Subterranean plant life haunts the floors and shadows of this place, and poison traps become deadly and common. Level three is ruled over by the man Gongenzaka, the final boss of of the game. If he is defeated, the Users have won. Do not let this happen. |
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He has to be, really. Five heads, giant plant dragon monster, the biggest thing Jimmy's seen yet. And maybe Jimmy's a little irritated at everyone else getting turned into monsters and he's a pixelated centerfold. But being able to actively sabotage the users more than made up for it, though.
"Looks like you made out okay when the game came down."
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[Gongenzaka stoops as low as he can, his heads stretching toward the end of the room to try and make Jimmy out. Whatever Jimmy is, it doesn't look like...er...] For the most part, it would seem so, but...
...Exactly...what sort of 'enemy' did you reboot into..?
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Not that Jimmy's going to let that happen, anyway. "You're a... Plant creature, right?" There's no money and a suspicious amount of fire breath potions here. Not a good sign.
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He thinks he can guess what it all means.] S...Something along those lines, it would seem. There are petals along my back, and the end of this tail appears to resemble a tree...
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"There's some haste ones too. For the spellcasters, I'd guess." Jimmy looks over the pile of softly glowing potions, then back up at Gon. "How much of this should we let the users actually have?"
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"...We shall divide them between those of us still fighting!"
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"I'll dump the fire breath ones down a drain or something. Maybe give the users a nasty surprise when the rats start roasting them." Not that Jimmy really wants to set anyone on fire, but the binomes and the characters have a lot more at stake here.
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...Well alright. "Are we entirely certain such things will work on myself? It seems...like a rule that one would want to exclude from a game..." So he says, but the bottles are getting sorted, and there isn't really much else to do right now.
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There's only so far he can get from the spawn point, though, and he's jerked backwards after about fifteen feet. "Ugh! What the..." The bag hangs in one hand as Jimmy gropes behind his back. "...... Somebody's funny. There's a chain attached to the back of this bra thing." Jimmy sighs and mutters something about messages and skewed focus markets before looking back at Gon. "Can you reach through with a claw or something and I can hand these to you?"
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"I, the man Gongenzaka, can certainly try to reach," he replies, straining over, "But I am also fairly large..."
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"So move your hand over here and I can toss you the bag." Jimmy tests the weight and he's pretty sure most of the bottles will survive, when he throws it.
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Please don't miss, please don't miss... "AhHHHHHH...."
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He does take a few minutes to scavenge some old rags from a skeleton and pack the bottles a little more carefully. "This will probably taste terrible, Gon, and I'm sorry." He hefts the bag to get an idea of the weight before he gives it a few spins, ready to chuck it at Gon's mouth on his say so.
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...Only to gag and sputter. Oops. "KFUGGG...You were not kidding..!" Whoops they broke.
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"And I'm pretty sure you don't want the fire potions." He looks at the glowing orange potions before shrugging and popping the top off. "I'm.. kind of tempted to try it, to be honest. See what they taste like."
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"....Perhaps you could move from being a 'pleasant' surprise to an 'unfortunate' one?"
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A tentative sip of the firebreath potion makes Jimmy flush. "Well, I wasn't expecting it to taste like Fireball, but I probably should have." He coughs once the burn hits and there's a small puff of smoke. "I wonder if we can keep these...."
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"This is the green level, huh?" At least, going by Gon's makeover it is. ""Level one was blue, level two is purple, and this one's green. At least they're going down the 'creepy color palette' checklist at a good clip." Jimmy takes another sip and blows out another small puff of smoke.
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"...Auh, what are you doing exactly, with the smoke..?"
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This is probably a rumor.
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"It's a filthy habit, though. I wouldn't recommend it if you like having clothes that smell decent and actually having money."
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