Rita Mordio (
anti_nonsense) wrote in
lostcarnival2017-11-19 10:55 am
Entry tags:
OPEN MINGLE: Search for the Cure
Who: Anyone involved in the cure development effort! Or poisoned people, last-minute volunteers (and voluntolds), nosy people, whoever!
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Oversight: Peridot (+ Mari, Herbert)
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.

no subject
"Besides, the damn thing keeps trying to bite me."
Equal parts practicality and annoyance.
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His second thought, is to wonder why the rat would be biting at all. Was it simply scared? Could an undead rat feel the same instinctual fear a living rat like Stanley could? He wasn't sure. The other answer was that the rat just didn't like Strange. It could also just not like being held. Perhaps as an undead beast it could only act on aggressive impulses, that would line up with his own experiences with undead creatures, but since such things worked different on different worlds he couldn't necessarily assume that was the case here. If it wasn't something specific to Strange then it was likely the creature would bite anyone who crossed it, not just Strange, and an affinity towards rats would make no difference.
After thinking all this and staring silently at the creature for sometime as he did so, Lauren finally turns back to Strange with a suggestion.
"Do you have leather gloves?"
no subject
At Lauren's question though, Strange looks up, briefly distracted from the rat plea.
"I don't have any on my person. But this is the big top, it wouldn't surprise me if someone left a pair of gloves in the back." Either for work purposes or handling animals purposes. Gingerly picking up the rat cage, Strange starts to walk towards the offstage area of the big top, assuming that Lauren's going to follow him (because of course he would).
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"Well come on!" he yells, like it's Lauren's fault that Strange didn't say 'follow me.' "It's easier if we've two people looking for the gloves."
no subject
Either way he follows Strange and begins to reluctantly look for some gloves.
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They've been searching in silence for far too long. So Strange, a man who lives off of the sound of his own voice, starts talking.
"How have things been, by the way? I know the petrification is...trying, but what about aside from that?"
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"Did you really think that they wouldn't try to bite you if you kept on handling them over and over again?"
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"I've only started handling them. I think they're suspicious." Of what, Strange doesn't clarify, though he has a long laundry list of reasons why rats and mice might be suspicious of him which he'll explain if asked. "Besides, I'm trying to see how my magic affects the stone on the poor devils. You'd think they'd realize I'm trying to help."
no subject
Lauren actually has a pretty good idea of where some gloves might be, so he digs through someone's bag before pulling out a pair and handing them over to the magician. "Just try and be gentle with them."
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"Besides, I asked you to hold the rat, didn't I? I can certainly enchant it myself if needed, but it's easier if someone else keeps it from squirming."
It's all said in a matter of fact tone. Strange is fine with rats, when they're not trying to bite him. It's the 'small animal trying to make a break for freedom' aspect of enchanting a rat that he's going to have a few problems with.