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| Who: Everyone! When: Day 115-118 Where: Polaris/Wyldlands What: After killing the Mother of Invention, the majority of the carnival has decided to take some time and sort out the Polaris refugees before heading to the Summerlands. This log covers miscellaneous post-Mother Polaris drama, as well as some light camping in the Wyldlands down below. Warnings: Idk, stuff, I guess. ADAPTATION↴
After the battle, the majority of carnival members will opt to remain in the secured section to Polaris, hoping to spend some time making sure that the rest of Polaris is liberated. Many of the staff are not capable of coming to grips with the fact that the Mother is dead so quickly, and the remaining Alphas are doing their best to keep Polaris under their sway. It will be a busy few days of changing minds and exploring the remains of the station. Thankfully, with everyone's powers intact and allies at their side, they finally have the advantage.
► SHIFTING STATES: Right off the bat, about 10% of the staff will immediately change sides upon hearing whats become of the Mother. They are actively eager to get away from Polaris, and will do whatever they can assist the carnival. This is mostly Gammas and a few Betas, who were working primarily under duress. Over the next day or two, those numbers will grow to at least 30%, with some of the staff managing to convince their colleagues to join them. About two days after starting, one of the Alphas will surrender to the carnival, encouraging those beneath her to support their cause. That leaves four Alphas remaining, and staff cooperation at 50%.
► CAPTIVE ATTENTION: The loyalist staff's main tactics are trying to create defensive points within the various test group areas, using the prisoners as hostages. Luckily, the carnival (and the staff on their side) will be in a position where it's possible to push them out with a mixture of convincing and force. Once prisoners start being freed, there will be even more force backing the carnival's efforts, meaning that it will essentially become a matter of cleaning up the remaining staff rather than any uphill battles. Most of this is being left vague intentionally, as most of this action is being handwaved. However, you can play out parts of it if you want and NPC technicians and rescuees. Other test groups can be filled with basically whatever kind of residents you like, since they are grabbed from across the multiverse. Most of the test areas are similar to B7.
► THE JACKPOT: Alongside cleaning up the staff, some members of the carnival have expressed interest in convincing the staff to help them with armoury issues as well as hunting down some of the Mother's most private loot. This will be handled in investigations, mostly through summary, because I don't have it in me for another megathread right now. Post your plans, and I will respond! However, know that I also don't have time to generate five million special items, so loot drops will be limited to my availability. Also, the techs aren't really blacksmiths so they generally won't really be able creating weapons from scratch or anything.
Meanwhile, Ignatius is going to set up a camp ground outside of Polaris, mostly because he doesn't want to be there anymore. He'll keep a fire going and they can drag things from Polaris down there for camping purposes, and mostly Ignatius is just going to be chilling and making sure that the campground doesn't get assaulted by magical creatures. The Gilded Mark will create a portal between the campground and the station so that people can go back and forth as required. It also creates a handy escape route.
You can even see Polaris from here, floating up there in the sky. How picturesque.
► WYLDERKIN: Apparently not everything in the Wyld Lands is a full Wyld Fae - there are also a lot of less powerful creatures called 'wylderkin' - apparently lesser forms of the Wyld Fae, who are more akin to animal level intelligence. They can be a variety of expected fantasy type creatures, such as flower sprites, weird bugs, and general prey animals they probably spend most of their time getting eaten by bigger dudes. All of them are sort of weird and fantastical, and none of them are exactly like earth varieties, though they may resemble them. They are more of a pest than a major threat in this part of the Wyld Lands, and Ignatius will scare away any that cause too many problems.
► FLORA AND FLUID: There are some plants that you can eat down here, that Ignatius will tell you about. Mostly weird berries and roots. There is also some pools of clear water, thought hey are filled with weird fish. Try not to bitten by any weird leeches. You can safely make up some of the creatures you find as long as they fit the general theme of lesser faerie creatures. This is just a rest stop. |
- Tags:!event, @polaris, @wyldlands, alphys, beauregard, commander syrlya, gongenzaka, herbert west, hinawa, jonathan strange, kirigakure shura, lambert, papyrus, peridot, reira akaba, rin okumura, rita mordio, sans, tanyuu karibusa, yūya sakaki
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| Who: Everyone! When: Days 110 - 114 Where: Polaris What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here. Warnings: More graphic experimentation. THEORY & CONCLUSION↴
 At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out.
The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.'
► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes.
Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive.
The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials.
► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due.
► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded! |
- Tags:!event, @polaris, commander syrlya, eruka frog, gongenzaka, hanamaru kunikida, herbert west, john childermass, jonathan strange, lambert, peridot, reira akaba, renzo shima, rita mordio, sans, steven universe, tanyuu karibusa, tyki mikk, yugo, yukio okumura, yuusei fudo, yūya sakaki, zangetsu
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| Who: Everyone! When: Day 89 Where: Eden What: The Mirror is taken by the carnival, and several people from the carnival have been taken by Lilith. As Eden's Architects take sides, the battle for Eden's future is set to reach its conclusion. Warnings: Violence. INFINITE↴
 When the Silver Mirror is taken, the war truly begins. Lilith had seen fit to take her time, gloating over the enemies she perceived as being no challenge to her power - only to sense the moment that the Ringmaster claimed the Silver Mirror and took the skies in challenge. The Ringmaster has taken on her half beast form, black scaled, winged, and horned, and wielding the Silver Mirror as some kind of shield. Only moments ago, she used it to blast a whole clear through the cathedral.
Lilith, realizing her mistake, has swept up the darkness created by Bezaliel and begun using it as a weapon against the Ringmaster. She has six silver wings that reflect light like mirrors, as well as strange, geometric horns. Ostensibly, part of the Silver Mirror's magic has been taken into herself, which means that even though the Ringmaster has the Mirror, Lilith still has control over it. She scatters the prisms containing her prisoners across Eden while she counters her foe, drawing on their strength to aid her.
Two godlike beings clash in the sky above you. On the ground, a war begins. What do you do?
► FAE VS NEPHALEM: While all of this is going on, the Ringmaster and Lilith are essentially fighting over the Silver Mirror in the sky. It is all very cyclical and unending, and just as outrageous looking as it sounds. They both currently have some degree of hold over the Mirror right now, which means the advantage is wildly vacillating between the two of them. You probably don't want to directly interfere with this, but who knows? Maybe you'd got something really cunning up your sleeve.
► EDEN'S ARCHITECTS: In the aftermath of the Silver Mirror being taken, the Architects of Eden are being forced to choose sides. At first glance, it would appear that Saraqael (wolf), Samyaza (hare), Araqiel (stag), Penemue (raven), and Armaros (spider) have chosen to fight with the Furies of Eden in an attempt to cast Lilith out for good. Bezaliel (bear), Shamshel (tiger), Azazel (crocodile), Chazaqiel (eagle), and Baraqel (stingray) have, alternatively, chosen to defend Lilith, and are attempting to convince as many Honorables to follow in their path as possible. Gadreel (dolphin) and Kakabel (axolotl) seem to be uncomfortably remaining neutral for the moment and seeing how things play out.
Not all Honorables or Scholars have followed the choice of their Architect. Many have been pulled one way or the other regardless of their kind, and are generally being accepted into the fight on their claimed side. You can NPC conflicts with random Honorables, but not the Architects. To interact with those guys, you need to do an investigation.
► PRISM BREAK: All of the carnival members that attended Samyaza's garden party (except Herbert) have been captured by Lilith after falling prey to a trap set by Bezaliel. Each of them has been trapped inside mirrored prisms that are now scattered around hard to access areas of Eden, defended by both Honorables supporting their maker and by mirror eyed dopplegangers. The infinite reflections of the characters inside the prisms are being fed on by Lilith, and she is tearing out as many of those reflections as necessary to do her bidding in the meantime. Each reflection is functionally a magical clone with no true will of its own, but will be able to fully mimic the emotions and powers of the characters they're taken from. They serve Lilith above all.
Each reflection spawned from a prism take a fraction of their host's spiritual energy with them, meaning the more clones that are spawned, the weaker the real version will become. The more powerful a character is, the more energy each reflection takes to make - so if you have a character with lots of powers, they will probably have something like 1-4 dopplegangers spawned, while characters with few or no powers will be going completely quantity over quality and spawn potentially dozens of mirror clones. Clones shatter and vanish when destroyed, though the prisms will keep spawning new ones until the captive is set free.
Captives, it's your job to NPC these clones. Captives will have no idea what's going on outside of their prism besides the abstract idea that these reflections are being harvested from them, and that's bad. The mirror clones will be attempting to protect the source prisms from disruption, as well as generally trying to destroy all enemies. NOTE: all captives will have returned to their natural forms by now (IE are no longer animals) and their clones will reflect this. Those missing "darkness shards" from their chest will also have had those returned.
► EDEN'S FURY: The Furies of Eden are striking back against Lilith at last, and it turns out a lot more of them have lingering rebellious ideas than previously though. Those that take up the cause of the Furies will be fighting on the carnival's side, so you are free to NPC some allied Honorables as well. You can also use the Investigations section to interact with named rebels, if you want, or to get an idea of what they are generally doing. Another potential avenue of investigation is trying to get the Serpent out here, as she'd be undoubtedly a powerful ally if cured of her curse.
You might need it. Now that they know of the fae, the Honorables and Lilith-supporting Architects have no qualms using iron again you! They will be utilizing iron in all possible weaponry.
► NEW, CONFUSED, OR BOTH: Did you just get here? Did you fall behind and now you're terribly lost? Don't sweat it - let your character be as confused as you are. Take the opportunity to make top levels asking other characters what's going on in-game, or check out the original setting info post to catch up. The short version is this: the carnival wanted to steal a powerful artifact called the Silver Mirror from Lilith, which was stashed in her realm called Eden. They did just that, and now Lilith is back and she's pissed! |
- Tags:!event, @eden, beauregard, commander syrlya, ginko, gongenzaka, herbert west, hinawa, john childermass, jonathan strange, lambert, papyrus, peridot, reira akaba, renzo shima, rin okumura, rita mordio, steven universe, tyki mikk, yukio okumura, yuusei fudo, yūya sakaki, zangetsu
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| Who: Everyone! When: Day 79 - Day 85 Where: Eden What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier. Warnings: Hopefully no ritual sacrifice! FLAME OF INSPIRATION↴
 So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.
You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.
Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.
► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.
► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.
► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.
You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.
There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.
► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.
In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.
You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual. |
- Tags:!event, #ignatius, 9s, @eden, alphys, amethyst, carly nagisa, commander syrlya, ginko, gongenzaka, herbert west, hinawa, jasper, john childermass, joker, jonathan strange, kirigakure shura, lambert, lapis lazuli, lauren, papyrus, peridot, reira akaba, renzo shima, rhys, rita mordio, sans, shiemi moriyama, sollux captor, son goku, steven universe, susan, tallisibeth (scout), tanyuu karibusa, tyki mikk, yugo, yūya sakaki, zangetsu
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| Who: Everybody! When: Day 64 Where: The Camping Grounds What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna. Warnings: Camping. CRYPTIC CAMPGROUNDS↴
 You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors.
► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described.
► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help.
► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |
- Tags:!event, 9s, @camping grounds, ginko, hades, herbert west, john childermass, joker, jonathan strange, lambert, papyrus, peridot, reira akaba, renzo shima, rhys, steven universe, tyki mikk, yūya sakaki
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| Who: Everyone! When: Day 61 Where: The Carnival What: After all the rescues team return, it will be matter of tending to the wounded and getting the hell out of dodge. The Ringmaster can handle the fleeing part, but someone will need to look after those in the medical tent. Or, maybe, you just want to show up and ask what the hell happened. Warnings: Some messed up consequences of faerie fuckery. IN REPAIR↴
 As the minutes tick past, all four rescue groups will eventually return. Everyone in the carnival is encouraged to help out, ensuring that the rescues and victims both are taken care of after the fact. You can tag in here as rescuers taking care of business around the carnival, victims recovering, or other workers checking in to see what's going on. This log is for general aftermath threads, made by anyone. |
- Tags:!event, #ringmaster, ginko, hades, herbert west, lambert, peridot, reira akaba, renzo shima, rita mordio, sans, steven universe, tyki mikk
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| Who: Rescue Teams! When: Day 61 Where: The Athenaeum What: The carnival goes to get their kidnapped comrades, and use the Athenaeum's magical power of narrative asspulls to guide their way. Warnings: Two out of three of the fae here are deeply unclean. TELL YOUR STORY↴
 Five of you have been lost, and it's time to get them back. Below, we will be threading the encounter threads one at a time. Put on your best improv hat and feel free to join in. |
- Tags:!event, #ignatius, #lady of the lake, #rose queen, @the athenaeum, alphys, amethyst, carly nagisa, gongenzaka, herbert west, hinawa, joker, jonathan strange, lauren, papyrus, peridot, renzo shima, tyki mikk, yugo
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| Who: Everyone! When: Day 47 - Day 58 ish Where: The Athenaeum What: The carnival arrives at book world. First week, they'll be performing for magical manifestations of book characters. Second week, it's time to hunt (for books, in the library.) Around Day 58 some stuff will occur. Warnings: Reading is mandatory. FAERIE TALES↴
 Though the carnival will be performing for its guests in the first week, they are welcome to search the Athenaeum while they are off duty during that time. The manifestations of story characters will be out in full force during performance week, with animals, people, objects, and even locations growing out from various tales. Most are distracting at worst, and will be curious to check out the carnival. Some, however, can be as dangerous as they were in their stories of origin. You know what to do.
► IT'S TIME TO ROLEPLAY: The best way to deal with book ghosts is to follow their narrative to its logical conclusion - turn the tables, work the story so it ends in your favour! Naturalistic and narratively satisfying plotting will have the manifestations following your lead. However, push too hard and introduce too many plot holes, inconsistencies, or illogical plot twists, and they will reject your reality utterly, becoming quite aggressive in the process. You can also use your natural abilities and powers to fight them in a traditional sense, but in the Ringmaster's experience, it's best to fight reality benders by bending reality right back at them. If you aren't careful, it's possible to be dragged fully into a story's reality, and then things get really messed up.
► IT'S ALSO TIME TO READ: The carnival came here for a purpose, and that purpose is to research. Specifically, the Ringmaster is looking for information on the Queen's Miracles - the set of ancient fae artifacts that the Blue Rose is one of. The carnival needs these artifacts to defend itself, but nobody knows where they've been for thousands of years. That's what the books are for. However, nothing is stopping you from pursuing knowledge for personal reasons. The halls are open to your perusal, and only your heart can guide you to the book you truly seek. Check the plot post to see what's allowed, and sign up to find plot info or other important game information below. |
- Tags:!event, 9s, @the athenaeum, alphys, amethyst, carly nagisa, cole, commander syrlya, ginko, gongenzaka, herbert west, john childermass, joker, jonathan strange, julien delacroix, kirigakure shura, lambert, lauren, miko nakadai, reiji akaba, reira akaba, renzo shima, rita mordio, susan, tallisibeth (scout), tigerstar, tyki mikk, yugo, yūya sakaki
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| Who: Everyone! When: Day 30 - Day 44 Where: The carnival, Zargon, and Olympic Spaceship What: Things return back to normal as the carnival performs for aliens of all sorts at the Space Olympics. Or at least, as normal as it can be when you've got an underfunded and falling-apart spaceship hovering over a deadly planet. Warnings: Sports and people's inability to do them. REACH FOR THE STARS↴
 At first glance, the Space Olympics seem marvelous. Aliens from all over the universe, of all shapes and sizes have joined together in an intergalactic display of teamwork and sportmanship. What could be more inspiring than that? It's only when you hang around for a bit that you notice things aren't exactly in tip-top shape.
► OLYMPIC SPACESHIP: This is where most of the events are held. It's a massive spaceship spanning hundreds of miles and consisting of multiple floors. Teleportation discs and space public transport can take you anywhere on the spaceship in a blink of an eye. It has almost every amenity an athlete can think of: multiple gyms, practice arenas, saunas, etc. Likewise, there are plenty of things for civilians and spectators: merchandise stands, shopping malls, grocery stores, and television screens everywhere so people can watch the event. Shuttles to and from Zargon arrive on a regular basis.
► ZARGON: Facility wise, Zargon itself is less impressive than Olympic Spaceship. The carnival and the athlete's village comprise most of the habitable areas. Both are concealed underneath a large biodome, the main thing making the area livable. Enterprising Zargonites have set up stands that let people explore outside of the biodome. Rent a spacesuit and you too can enjoy Zargon's natural wonders, such as the distant red plateaus and the stunning solar winds. Just try and stay away from the toxic mold, naturally occurring pockets of hallucinogenic gas, and ten foot tall Zargon Death Flytrap.
► 1980s TRAINING MONTAGE: Since carnival members can only attempt to medal in one event, why not try different sports to see what that one event is? There's equipment for all sorts of sports: gymnastics, swimming, biathalon, snowboarding, etc. They've even somehow brought space horses up here for Space Dressage! There's also equipment for sports that carnival members might not have even known existed: Space Gymkata, Space Pooh Sticks, Space Limbo Skating, etc. The sky's the limit!
► A BIT OF A BUDGET SNAFU: The Space Olympics is kind of falling apart. After performance week, the carnival is drafted to help out and keep the Space Olympics running as smoothly as possible. This means fixing buildings, breaking up fights, helping in the kitchen, trying to sell merch, etc. If there's a feasible problem, the carnival members will be drafted to help fix it. The biggest problem of all is the multiple mechanical failures: artificial gravity stops working, temperatures on the ship rapidly shift from hot to cold, and the snow machines for Space Slopestyle won't turn off.
► PERFORMANCE: Performance week will start early this stop, to try and get everyone back into the swing of things after the chaos of Wismuth. Athletes from the village roam the carnival, taking in the sights and sounds. A lot of them haven't ever seen anything like the magic of the carnival and it's workers and will proceed to ask question after question about how all of this works: turns out that sci-fi and fantasy don't crossover as much as one would think. Still, don't be alarmed when you turn the corner and there's a Hutt trying his hand at test your strength. |
- Tags:!event, 9s, @space olympics, allen walker, alphys, cole, foster van denend, ginko, herbert west, hinawa, joker, jonathan strange, julien delacroix, lambert, lauren, miko nakadai, noboru gongenzaka, reira akaba, renzo shima, rita mordio, tallisibeth (scout), tyki mikk, yukio okumura
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| Who: The Harbingers When: Just after midnight, Day 13 Where: ???? What: The new Harbingers have an out of body experience. Warnings: Ego death. Some generally upsetting content, most likely. ONE WAY OUT↴
 You don't fall unconscious so much as you find yourself completely slipping out of this reality, the meaning of everything you left behind becoming increasingly abstract and hard to hold on to. You're lost in a void, surrounded by whispers that fall just out of range of hearing, in the presence of something so vast that you feel crushed by its presence.
On, in this case, lack of presence. Like they say: the abyss stares back.
It isn't someone, it is an emptiness, and everything about you feels like it bleeds away in the face of it. A hole that has no bottom. Every attempt to pull yourself together makes this vertigo feel worse, until existence itself feels terrifying or reprehensible.
How precisely this existential crisis manifests will depends on the individual, tailored to your own unfulfilled desires, disappointments, frustrations. You find yourself faced with all of the things about reality that fill you with despair and disgust, and while you can attempt to fight it with thoughts of the things you hold dear, it feels unrelenting. Eventually you will break under the weight of it.
It's only then, when you find yourself desperate for any kind of escape, that you are finally given the opportunity. The void speaks to you without words, but instead with a simple understanding. It can give you what you need to take control of this despair, of this heartbreaking necessity. Of every lost soul in this world, you are the one that has been given the chance to be the one to end it, to take control in the universe's final days.
You will be creation's judge and executioner - and having witnessed this evidence, you know what you must do. This can't go on. This can't be fixed. The only hope left is for the end, but it will be an end at your hand. For once, the power is yours.
Only when you are willing to accept this gift will you awaken.
You find yourself in your body again, your senses painfully acute, as if you've been reborn. Is this the first time you've truly lived? Every pain, every worry you had prior to this moment seems so small in comparison. The path ahead is clear and unburdened by complication. You are in a dark space, surrounding by the specters of creatures you can't quite make out, like things just barely forgotten. You find that you aren't alone, as others have awoken in the same space.
In front of you, floating above your chest, you will find a black light, like a small inverted sun. You know it's a part of you, but that it wasn't like this before. Though fear and a distant sense of disquiet may linger, you can't bring yourself to distrust your new location, or the change in your Spark. You have reassurance, now.
It will all be over soon. |
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