Rita Mordio (
anti_nonsense) wrote in
lostcarnival2017-11-19 10:55 am
Entry tags:
OPEN MINGLE: Search for the Cure
Who: Anyone involved in the cure development effort! Or poisoned people, last-minute volunteers (and voluntolds), nosy people, whoever!
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Oversight: Peridot (+ Mari, Herbert)
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.

itp let's bullshit video game mechanics
Strange probably shouldn't listen to him on that, though, because like fuck Lambert knows what he's talking about, and also he's pretty sure Strange will do whatever he wants regardless of the commentary from the peanut gallery. Moving on, though, since Strange has asked a question he can actually answer:
"Just a little. Witchers can get smiths to brand runes on their swords. Just simple stuff -- add more power to your swing, that kind of thing." Because of course, if Lambert has any sort of knowledge in that department, it always comes down to weapons, or how to use it in a fight. "The magic concentrates on the symbol and the branding binds it to the metal."
no subject
What that would be, he's still not sure. After all, Strange wasn't caught and wasn't changed the way others were. Maybe he could draw upon both of their statuses as fae-changed, but even that is a tenuous stretch to begin with and oh wait, Lambert's answering his question, change of thought.
"I do know how to break enchantments," Strange continues, letting himself get a bit puffed up as usual. "What if I figured out a way to imbue some of the medical equipment with that power as well?"
no subject
"It's not the worst idea you've ever come up with, but you might want to make sure you aren't accidentally enchanting it to take someone's limb off instead. Don't know if the body parts are replaceable if you break them while they're stone."
no subject
"I was thinking of simply enchanting bandages or a mortar and pestle with it, but a scalpel? That isn't a bad idea."
It's an awful idea.
no subject
As it happens, however, there is a mortar and pestle on the table, which he eyes consideringly before he grimaces. Spend enough time with Strange and even the crazy ideas start looking reasonable.
"Have you ever even done something like that before?"
no subject
As Lambert views the mortar and pestle with a grimace, Strange views it with excitement. There's no harm in trying.
"What's the worst that can happen?" Strange asks, as he walks over towards the counter. He's totally gonna give it a try whether Lambert wants him to or not.
no subject
"If you break it, you'd better replace it," he says, and lifts one clawed finger to point at the door. "If you're doing it now, do it outside. Last thing we need is to break anything around here."
no subject
Oh, right. He came here for a specific reason. Reaching into his pocket, Strange pulls out two blue rose petals.
"I forgot. I've something to give you. These aren't from the Blue Rose itself, but from Syrlya. He has taken on a few changes related to the rose. They seem to have a trace of that magic, though whether it exists within the petals or it's left over from the use of the rose, I do not know."
It's magic. Magic is odd. Still, Strange shrugs, "Perhaps it could help."
no subject
"You harvested part of Syrlya?" Lambert asks, just to be sure he heard that correctly. Like, just to be clear, that is what Strange said, right? Two petals isn't much, though, and he frowns slightly.
"Was this all you could get?" Hey, if you're going to start picking pieces off your own coworkers, might as well go all the way!
no subject
He's pretty certain there are vines around his arms now but Strange isn't going to be the person to try and figure out a way to get those out. Let's not mutilate his friend.
no subject
"There's not much I can do with only two petals, so if it looks like we can use this for whatever we come up with, you're probably going to have to go back and ask him for more," he warns with a frown. "Just how much magic is in these?"
no subject
He can't help it: Strange mentions the Blue Rose in reverent tones. He's still amazed by the sheer power that thing possessed and still entertains daydreams of what he could achieve if he wielded the Rose for only a moment or two.
But, back to the problems about the petals. "As terrible as this sounds, it'd be best if we asked for a cutting. We could keep that growing and use as many petals as needed. However, I'm hesitant to ask as I've no idea if getting a cutting would be painful or not." How do plant people work, we just don't know.
no subject
"If he can grow it back? Yeah, that'd be ideal. Lauren can use magic to make plants grow, so if we can get that going..." He shrugs. "It's worth a shot. It's not like we're twisting his arm -- worst thing he can say is 'fuck off.' Just ask nicely."
no subject
"And Syrlya isn't just a plant, he's Sylvari. Somehow that's different."
Somehow. Don't ask Strange, he doesn't know the ins and outs of Syr's species.
no subject
Cupping the petals in his hand, he steps over to one of the desks to find a wide-mouthed glass bottle to drop them into. "We'll find something else if that doesn't work."
Some people would say that with determined optimism; Lambert mostly manages grim optimism.
no subject
"She had them like fruit? Did Syrlya...fall off a tree or something like that?"
no subject
"He said Sylvari are born from pods. Guess that makes him some kind of a pod person, then."
no subject
Strange is still a little gobsmacked, just at the idea of people born from pods from a tree like a fruit? Did that mean Syrlya had to photosynthesize or pollinate? He hadn't given much thought to tree biology before, but now Strange can't help but find himself thinking more and more about how Syrlya actually works and functions and slightly creepy questions like that.
no subject
"Over the radio. When I asked how old everyone was." When Strange got yelled down for being an asshole. Oops.
no subject
It's odd. Strange has no idea whether he should be thankful Childermass kept him from burning even more bridges or annoyed that he was treated like a child in the first place.
no subject
"Was that when you pissed him off, too?"
no subject
He sulks, leaning against one of the tables and coming dangerously close to knocking something over. Based on Strange's cagey little frown and downright sulkiness, it's obvious he hasn't apologized just yet.
"At least Peridot and I are on good terms again."
no subject
"I'd say I'm surprised she's not holding it against you, but grudges seem more like Lapis's style. Might want to avoid hanging out near large bodies of water for a while ... Siobhan isn't around to save your ass now."
Though Lapis is technically bound by the same rules any other Carnival member is, well. Lambert's pretty sure Strange's survivability in water isn't her primary concern.
no subject
"And I do know the basics of swimming now," Strange admits, with a little grumble. Of course, he only knows the basics because Yuya taught him that in Greysol. Add in a few sporadic practice sessions before and after that whole manor debacle and...well, Strange knows how to tread water. That's a first. And that's probably all he's going to end up doing for a while.
"Besides, if she makes puddles everywhere, I'll simply flee through one of those. And before you say something, that's pragmatism, not cowardice."
Strange knows that Lapis could straight up kick his ass. But he also knows that, at least in the context of Peridot and Steven, Lapis is straight up whipped (come to think of it, every gem seems to be straight up whipped in the presence of Steven). Hopefully those two will help mitigate any severe damage.