Rita Mordio (
anti_nonsense) wrote in
lostcarnival2017-11-19 10:55 am
Entry tags:
OPEN MINGLE: Search for the Cure
Who: Anyone involved in the cure development effort! Or poisoned people, last-minute volunteers (and voluntolds), nosy people, whoever!
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Oversight: Peridot (+ Mari, Herbert)
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.
When: D5 onward. Efforts will continue through part of the moon visit.
Where: Medical tent, the laboratory in the Supervisor Grove, the Big Top, and more!
What: Working together to develop an antidote! This is an open mingle log, so feel free to make your own toplevel and tag around! Most of the actual work doesn't need to be played out on-screen, but this is a chance for participating characters to meet, chat, or interact while working!
Warnings: Potential for medical squicky stuff, testing on (undead) animals
After a public call to action over the radios, several people have volunteered their skills and resources for the cause of curing workers afflicted with the Prince's poison.
Over the next several days, they meet at various locations to collaborate on a cure. In the medical tent, affected characters and their symptoms are examined through medical, magical, and spiritual means. A file on a desk there is also used to consolidate information, and volunteers may go there to report their findings or to look over reports of what others have learned.
Lambert has volunteered use of the laboratory he and Sans share in a spare trailer in the Supervisor Grove, so that individuals with knowledge of chemistry, herbs, or potion-making may attempt to concoct helpful solutions. From D7 onward, he’ll move the equipment to his cabin on the moon, where work can continue through the visit.
A portion of the big top has also been roped off and may be used as a working space. Trying out some weird spell or ritual? That might be a good place for it, away from the delicate lab equipment and sick people.
Of course, those are only the main bases, and people may take their work to wherever they find suits them best.
When enough progress has been made, there will be a need for practical testing. Foster has made use of his necromancy to procure them some undead rats (ranging from normal-sized to weirdly gigantic) to test on. For later-stage tests, some brave volunteers may be needed.
For reference, the characters in leadership roles are:
Magic: Strange, Rita
Medical/Chemistry: Herbert
Herbs/Potions: Lambert
Spiritual: Ginko
Anyone is welcome to join the effort at any point. Completed cures will be administered at a later time, during the vacation on the moon.

no subject
Guess what Rita, there's a mirror in this room. And with a loud thunk, Strange comes barreling out of the mirror, crashing into a table and knocking something glass and empty on the floor. He's out of breath, a bit scratched up, torn his shirt, and somehow bleeding from a busted lip but he looks so smug. From his spot on the floor and with a grin that's way too self-satisfied, Strange holds up a small vial, filled with Pokemon blood.
Fuck you, Coco.
no subject
With a startled cry, Rita stumbles back, grabs an empty vial that happens to be in reach, and throws it at him. "What did I tell you about doors!?" she screams at him, her voice hoarse.
She would follow through with her earlier threat of chucking a fireball at him, were he not holding an important ingredient right now.
no subject
"Terribly sorry," he calls out, getting to his feet. "Making a graceful entrance isn't high priority when one is getting mauled by a plant as tall as a warship."
Besides, he got the dumb sample and that's what matters at the moment.
no subject
Actually... it's pretty close.
"This should work," she announces after several seconds.
no subject
A very alcoholic, very boozy flower garden. As Rita looks over the vial, Strange prods his busted lip experimentally, wincing slightly as he touches it. Yeah, he's probably going to have to drink something or use something cold to fix that back up, his lip really hurts when it's prodded in a certain way.
But oh good! It'll work! Strange can't help but grin widely at Rita's assessment. "So what will you do with it now?" Because he has no clue, he's downright interested in what Rita's methodology is.
no subject
As for his question... "I've got a few chemical solutions I can dissolve the resin in. Part of it's going to go into a preventative medicine, which our new medic can use to try and obtain antibodies from a test subject. The rest can be used as an ingredient for the antivenom."
no subject
Besides, let's talk about solutions anyway. Of course, the main problem is that as soon as Rita starts talking and listing off what she wants to do with the resin, Strange realizes he doesn't know anything about science. Weren't antibodies part of the antivenom? Or was he confusing the terms with something else?
"It sounds like you've been having better luck than I have," Strange admits, with a little shrug. "The stone covering is annoyingly resistant to moving. I can't even coax it to shrink a little."
no subject
Still, it would be dishonest to act like she's already had success, so she adds, "Of course, I don't know yet if these solutions will have the desired effects. Trials will have to come after I've actually made them."
no subject
Still, Strange nods as he listens to Rita's explanation. Which, duh, that makes sense, make the thing first and then see if it manages to work on people.
"How do you plan to test the solutions to make certain they're drinkable in the first place?" Because Strange is just straight up assuming that's what Rita's going to make. After all, it's a giant mix of herbal everything.