Lambert (
whattaprick) wrote in
lostcarnival2018-01-08 12:04 pm
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Entry tags:
let's get down to business
Who: Nightrunners and whoever wants to make use of the training yard for whatever reason.
When: S2 D1-D5
Where: The Training Yard
What: Training, or pointing and laughing at people training.
Warnings: Explosions and swearing, probably.
Though it's never really been off-limits, once they're down off the moon, Lambert wastes little time informing the nightrunners he officially expects them to get back to training and getting in shape. They can make ample use of the training yard facilities to learn how to work with each other after their extended vacation, or just get to know their newer coworkers in an environment closer to what their actual working conditions will actually be like.
The yard, as usual, isn't limited solely to nightrunners. Anyone who wants to work on their physical or magical skills are welcome, as well as anyone from the other departments who have anything they might want to test out that requires a combatant, for some reason.
Lambert's generally a constant presence at the fringes, sometimes participating in exercise or sparring himself, but mostly just watching and making sure no one's about to put someone's eye out or break the equipment, because that would be bad for obvious reasons.
[ ooc; this is an open log, so bring your own toplevel! ]
When: S2 D1-D5
Where: The Training Yard
What: Training, or pointing and laughing at people training.
Warnings: Explosions and swearing, probably.
Though it's never really been off-limits, once they're down off the moon, Lambert wastes little time informing the nightrunners he officially expects them to get back to training and getting in shape. They can make ample use of the training yard facilities to learn how to work with each other after their extended vacation, or just get to know their newer coworkers in an environment closer to what their actual working conditions will actually be like.
The yard, as usual, isn't limited solely to nightrunners. Anyone who wants to work on their physical or magical skills are welcome, as well as anyone from the other departments who have anything they might want to test out that requires a combatant, for some reason.
Lambert's generally a constant presence at the fringes, sometimes participating in exercise or sparring himself, but mostly just watching and making sure no one's about to put someone's eye out or break the equipment, because that would be bad for obvious reasons.
[ ooc; this is an open log, so bring your own toplevel! ]
no subject
Syrlya doesn't dodge the sword this time, because once it reaches him it stops at that fractional space held by the glow, and Syrlya doesn't feel it. It does cause the magic to disperse from Syrlya, but he only needs that second of not getting hit, side-stepping from the blade and holding his arm out with the training sword pointed at 9S's feet.
That's all the warning he gets before a darker circle of magic quickly forms below him, a gravity well designed to pull him to its center, stun him, and then float him a few feet.
The phantasm, meanwhile, lunges again--its attacks are on an exact interval, and it doesn't seem capable of doing anything but lunging every fives seconds.]
no subject
No longer held by his field, 9S' sword falls to the ground in front of Syrlya.
He doesn't have time to regain his footing when he's magically lifted, arms and legs flailing. Oh no. Without any mobility of his own, there's no way he'll be able to avoid whatever Syrlya throws at him next.
Maybe if he... It's not something he's tried before. Instead of overworking his circuits to expand his field and repel those near him away, 9S tries manipulating that repulsive force into one that would push him down to try and both counteract the magical levitation and avoid the lunge from the phantasm.]
no subject
But as a Mesmer, everything is seconds. And you learn how to use them.
Syrlya lunges forward, blade outstretched to try and slam the point of it into 9S's head. It's all metal so he'll be fine, probably.]
no subject
But Syrlya's unrelenting, there isn't enough time to pull his sword back in time to block the strike. At the very least, 9S' reaction speed is fast; it has to be, when fighting against the machines. He's wrong footed, in a poor position to move, so he reflexively raises his arm to take the brunt of the attack.
His inexperience with fighting against magic users and mobile humanoids has never been clearer. He's defensive, on the back foot.]
no subject
9S is metal, so Syrlya knows there's no way brute force is going to work here. Magic, though, magic is different.]
no subject
What does it take to sustain the fake? Does it actively drain him, or are the things set and forget? If the fakes just cause pain, even mental pain, then he can endure it. It will take something akin to impalement or limbs being torn off for pain to halt him. Then is there any reason to not ignore the fakes and go for the real target?
And all of Syrlya's attempts to cast magic have always been at a distance. Syrlya always makes some kind of movement in every instance magic he's cast. That means... if he can throw Syrlya onto the ground and pin his hands, then he can't cast... right? 9S isn't made for melee combat, but that might be what he needs.
Curling his legs under him, 9S pushes off the ground and leaps, rapidly covering a longer distance than one would expect from a humanoid, aiming to close the distance between him and Syrlya and grab him for a throwdown.]
no subject
He lets out a pained cry as his head smacks against the ground, momentarily cross-eyed. But then he tips his head back, staring ahead at the space behind them--and teleports.
He's back on his feet, slightly unsteady, about ten feet away now. The existing phantasm makes its leap towards 9S again, while Syrlya adjusts his grip and stance with his off hand blade again.
9S is the stronger of the two by a long shot, but his real test is going to be catching Syrlya.]
no subject
9S sidesteps the phantasm, but as he returns his sword to his hand, the weapon's path cuts through where the phantasm is located. He recognises that stance. Is it a bluff?
9S frowns, before the ground around 9S' feet appears to distort slightly as he pulls his arm back, sword spinning horizontally above his hand. The light encircling his wrist appears to pulse before he throws his sword once again. But unlike the first time he threw it, the sword spirals around Syrlya in a wide circle, an attempt to cut off Syrlya's escape routes -- a frustrating endeavour it may be, given the guy can teleport -- as 9S rushes him again.]
no subject
The sword rips through the phantasm, incapable of dodging, and it shatters into glitter and shards. Syrlya steps back until 9S cuts off his back escape--and yes, he can teleport, but he doesn't.
Instead, when 9S rushes him, Syrlya holds his form. The only tell of his magic is around his left hand, and when 9S strikes him he's instead left with a clone in Syrlya's place while Syrlya is displaced a foot away, apparently unshaken.
And then it shatters, weakly and with minimal effect. And Syrlya is thrusting his blade forward to try and slam the tip of it into the side of 9S's head. Look out!]
no subject
His instinct is to jump back, put distance between them again, but 9S stands his ground.]
What won't you stay still?
[His hand flexes, his sword whipping back towards Syrlya's back.]
no subject
[And then 9S's sword slams into his back and with a pained wheeze Syrlya trips forward. He barely catches himself on his sword.]
That's why! [He waves his hand again to summon another sword welding phantasm to harass 9S.]
no subject
If Syrlya was expecting him to back off or deal with the phantasm, 9S does the complete opposite; now that his sword is back in hand, 9S steps in and thrusts the scabbard covered weapon up towards Syrlya where the solar plexus would be located on a human.
Its an attack that would leave him completely open to the phantasm should he miss, but 9S figures if the strike lands -- in his mind, there's no doubt -- then Syrlya would have to yield.]
no subject
He teleports away again, putting a few feet between them as he staggers to recover himself. He has a feeling something's going to bruise later.]
no subject
[Frustrated at Syrlya teleporting away yet again, 9S throws his sword point down into the ground. Guess who doesn't spar very often? This guy. He's done.]
This is stupid! How are we supposed to know who wins?
[He can't pin down Syrlya when he keeps teleporting around like this and a lot of problems he's facing would seriously be solved if, you know, it wasn't a bad idea to cut up your co workers! And Syrlya obviously can't really hurt him with these practice weapons even if the weird mind magic is a right pain, so at this rate they'll be at a stalemate forever, in his mind.]
no subject
We spar until someone gives up? [He shrugs!] Call a forfeit. It isn't really about winning, anyway.
no subject
9S wrinkles his face, dissatisfied.]
If it isn't really about winning, then you call a forfeit.
[Is he being a huge child about this? Yeah.]
no subject
Well, perhaps I am not yet at my limit.
[This is now a battle of attrition and pride.]
no subject
Well I don't want to keep doing this pointless dancing.
[He could go for longer, but it's not like he really enjoys fighting like this. Sure, he still enjoys fighting, but not fighting the way combat androids do!]
Fighting's not even my forte, anyway!
no subject
Suit yourself. [Syrlya shrugs, lowering the blade.] I suppose I'll see you next time Lambert gathers the Nightrunners for training?
[Given There's only so many of the Nightrunners 9S can feasibly combat.]
no subject
Yeah, yeah. I'll be there.
[Though, that said... He has to admit, he's never encountered anyone who fights quite like Syrlya.]
So, what's the deal with all the fake yous? Do you have a limit to the number you can project?
no subject