Lost Carnival Logs
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17th-Oct-2018 01:22 pm - ⇨ POLARIS 2.0
ringleaders: (Default)
Who: Everyone!
When: Days 110 - 114
Where: Polaris
What: After a mysterious explosion shakes the station, the staff of Polaris struggle to maintain order while the test subjects fight for freedom with the aid of hidden allies. Productivity info is here.
Warnings: More graphic experimentation.

THEORY & CONCLUSION

At the midnight between Day 109 and Day 110, something happens. For most people, it won't be clear what - yet, they are shaken by it just the same. Violent tremors appear out of nowhere, rattling the entirety of the Polar station, violent enough to throw sleeping test subjects off their bunks. The source is unclear, but there is a sudden flurry of activity from staff as power flickers and is lost in various parts of the facility. Subjects, for the most part, will be left to their cells while they try to sort things out.

The next morning, the staff are late picking people up. It's more like 6:30AM than the usual 6AM when they arrive to take people to the farm, which is a bit of tardiness that is entirely without precedent. Any questions about the incident the previous night will be waved off with the explanation of 'technical difficulties' that have been 'resolved.'

► DELTA: The three new Deltas will be left in their cells for even longer, waiting to be picked up, instructed that they would be escorted elsewhere instead of to the farm. Around 6:45AM some unfamiliar technicians will arrive and tell them that they are here to begin their processing into Delta. They are led into a previously untouched section of the station, where they are invited into a somewhat more intimate medical room to be asked some cursory questions and given a check up. Then, their suits will be removed, and they will be provided with their new uniforms, which they can apply like normal clothes.

Delta life begins there. There will be a top level for the initial parts of their processing to be played out. Ultimately, however, they will end up being given a tour of the new Delta facilities, which amounts to a waterfront area that borders the new apartments they'll be staying in, as well a small supply shop where they can pick up an allotted amount of 'amenities' per day, based on their level of productivity and other achievements. This includes luxury items like food, pleasant smelling soaps, or other hygiene related tools. There are even small things like decorations or pictures of other places available, though they are fairly expensive.

The first day will mostly involve the processing, a tour, and some basic training regarding the new tools they will be using, such as the mandatory visors and basic computer access. The next day, observation shifts in the farm will start, as will participation in trials.

► FARMING: The Farm will continue as normal, though it seems like there are fewer staff observing it at the moment. The ones that are there seem a little bit more tense than usual. Power is still down in some places, but the Farm is thankfully still active. Sometimes the productivity turn-in scanners might be a bit glitchy, so try not to panic if it measures fewer points than you're due.

► TRIALS: Trials are continuing as projected, though with the most broad of experiments already under way, they may be more selective. If you have an idea for a trial you can be sure to share it with the staff, and they will take it under advisement! Any information you want to provide is encouraged, they will say, especially if it involves notable traits about you or your fellow test subjects - or perhaps behavioral patterns you've noticed. You might even be rewarded!
28th-Aug-2018 10:12 am - ⇨ SHABONDAMASHII
ringleaders: (Default)
Who: Everyone!
When: Day 92 - Day 99
Where: Shabondamashii Bathhouse
What: With the Silver Mirror claimed and the animals of Eden relocated, it's time for the carnival to kick back and enjoy an interdimensional bathhouse and the surrounding festival city. Meanwhile, the scattered shards of the Mirror have an unexpected effect.
Warnings: Dark/Light halves acting weird.
THE BIG CLEANSE

As the carnival recovers, the Ringmaster has brought it to the gates of a famous interdimensional bathhouse to rest. She won't be joining you for most of it, though she will be checking in frequently and available by radio. She's fixed a large portion of the Silver Mirror after it shattered, but it seems like pieces are missing. She doesn't want to rest until the missing shards are dealt with, and the Mirror itself is locked away safely.

► YOUR OTHER HALF: The shards missing from the Silver Mirror didn't just disappear - after breaking apart in Eden, fragments of the object embedded themselves in the spirits of those not already touched by its powers, and those that had been the most fae-touched. That means, your characters. The effect of this, explained in more detail on the plotting post, is that some characters will be splitting into two versions of themselves: the Light, and the Dark. This doesn't mean good and evil, of course, it's far more complicated than that.

Splits can start happening at any time after arriving in Shabon, and initially characters won't know how to rejoin with their twins. Later on, it will become apparent that they need to reconnect via the shard of the Mirror they share... of course, in order to rejoin, you have to have both halves, and not all twins will be as eager to go back to the way things were before. This plot point is optional.

► SPA DAY: When you're not engaging in metaphysical division, you are free to enjoy the many luxuries that Shabon offers. Things will mostly have an east-Asian bend, like what you would see in the movie Spirited Away, but as long as it doesn't affect the setting much, you can honestly have whatever spa-type services available that you want. Food is served both in restaurants and 'buffet' style. There are also well paid sex workers here, if that is your thing, but make sure to tip well.

► FESTIVAL TOWN: The city surrounding Shabondamashii is largely meant to catch the business of interdimensional tourists. There are frequent parades and other events held, and the architecture is very closely packed. It's easy to get lost if you leave the bathhouse, but it's definitely worth it if you like party. You can pick out a few outfits for yourself and some fun nick nacks, but nothing that would normally require mod approval.
atouts: (Default)
Who: Childermass & open.
When: D90-D91
Where: Back at the carnival, in the medical tent.
What: Childermass had a bad time with a bear's claws and now he's stuck on bed rest.
Warnings: Mentions of violence, injury.

only he hates hoppin places so this is awful )
15th-Aug-2018 11:28 am - ⇨ EDEN PT. 4 (FINALE)
ringleaders: (Default)
Who: Everyone!
When: Day 89
Where: Eden
What: The Mirror is taken by the carnival, and several people from the carnival have been taken by Lilith. As Eden's Architects take sides, the battle for Eden's future is set to reach its conclusion.
Warnings: Violence.
INFINITE

When the Silver Mirror is taken, the war truly begins. Lilith had seen fit to take her time, gloating over the enemies she perceived as being no challenge to her power - only to sense the moment that the Ringmaster claimed the Silver Mirror and took the skies in challenge. The Ringmaster has taken on her half beast form, black scaled, winged, and horned, and wielding the Silver Mirror as some kind of shield. Only moments ago, she used it to blast a whole clear through the cathedral.

Lilith, realizing her mistake, has swept up the darkness created by Bezaliel and begun using it as a weapon against the Ringmaster. She has six silver wings that reflect light like mirrors, as well as strange, geometric horns. Ostensibly, part of the Silver Mirror's magic has been taken into herself, which means that even though the Ringmaster has the Mirror, Lilith still has control over it. She scatters the prisms containing her prisoners across Eden while she counters her foe, drawing on their strength to aid her.

Two godlike beings clash in the sky above you. On the ground, a war begins. What do you do?

► FAE VS NEPHALEM: While all of this is going on, the Ringmaster and Lilith are essentially fighting over the Silver Mirror in the sky. It is all very cyclical and unending, and just as outrageous looking as it sounds. They both currently have some degree of hold over the Mirror right now, which means the advantage is wildly vacillating between the two of them. You probably don't want to directly interfere with this, but who knows? Maybe you'd got something really cunning up your sleeve.

► EDEN'S ARCHITECTS: In the aftermath of the Silver Mirror being taken, the Architects of Eden are being forced to choose sides. At first glance, it would appear that Saraqael (wolf), Samyaza (hare), Araqiel (stag), Penemue (raven), and Armaros (spider) have chosen to fight with the Furies of Eden in an attempt to cast Lilith out for good. Bezaliel (bear), Shamshel (tiger), Azazel (crocodile), Chazaqiel (eagle), and Baraqel (stingray) have, alternatively, chosen to defend Lilith, and are attempting to convince as many Honorables to follow in their path as possible. Gadreel (dolphin) and Kakabel (axolotl) seem to be uncomfortably remaining neutral for the moment and seeing how things play out.

Not all Honorables or Scholars have followed the choice of their Architect. Many have been pulled one way or the other regardless of their kind, and are generally being accepted into the fight on their claimed side. You can NPC conflicts with random Honorables, but not the Architects. To interact with those guys, you need to do an investigation.

► PRISM BREAK: All of the carnival members that attended Samyaza's garden party (except Herbert) have been captured by Lilith after falling prey to a trap set by Bezaliel. Each of them has been trapped inside mirrored prisms that are now scattered around hard to access areas of Eden, defended by both Honorables supporting their maker and by mirror eyed dopplegangers. The infinite reflections of the characters inside the prisms are being fed on by Lilith, and she is tearing out as many of those reflections as necessary to do her bidding in the meantime. Each reflection is functionally a magical clone with no true will of its own, but will be able to fully mimic the emotions and powers of the characters they're taken from. They serve Lilith above all.

Each reflection spawned from a prism take a fraction of their host's spiritual energy with them, meaning the more clones that are spawned, the weaker the real version will become. The more powerful a character is, the more energy each reflection takes to make - so if you have a character with lots of powers, they will probably have something like 1-4 dopplegangers spawned, while characters with few or no powers will be going completely quantity over quality and spawn potentially dozens of mirror clones. Clones shatter and vanish when destroyed, though the prisms will keep spawning new ones until the captive is set free.

Captives, it's your job to NPC these clones. Captives will have no idea what's going on outside of their prism besides the abstract idea that these reflections are being harvested from them, and that's bad. The mirror clones will be attempting to protect the source prisms from disruption, as well as generally trying to destroy all enemies. NOTE: all captives will have returned to their natural forms by now (IE are no longer animals) and their clones will reflect this. Those missing "darkness shards" from their chest will also have had those returned.

► EDEN'S FURY: The Furies of Eden are striking back against Lilith at last, and it turns out a lot more of them have lingering rebellious ideas than previously though. Those that take up the cause of the Furies will be fighting on the carnival's side, so you are free to NPC some allied Honorables as well. You can also use the Investigations section to interact with named rebels, if you want, or to get an idea of what they are generally doing. Another potential avenue of investigation is trying to get the Serpent out here, as she'd be undoubtedly a powerful ally if cured of her curse.

You might need it. Now that they know of the fae, the Honorables and Lilith-supporting Architects have no qualms using iron again you! They will be utilizing iron in all possible weaponry.

► NEW, CONFUSED, OR BOTH: Did you just get here? Did you fall behind and now you're terribly lost? Don't sweat it - let your character be as confused as you are. Take the opportunity to make top levels asking other characters what's going on in-game, or check out the original setting info post to catch up. The short version is this: the carnival wanted to steal a powerful artifact called the Silver Mirror from Lilith, which was stashed in her realm called Eden. They did just that, and now Lilith is back and she's pissed!
6th-Aug-2018 05:45 pm - ⇨ EDEN PT. 3
ringleaders: (Default)
Who: Everyone!
When: End of Day 88, on to Day 89
Where: Eden
What: The carnival breaks into two groups, as one entertains the Architect Samyaza at her festival, and the other assaults the Cathedral through a secret passageway with the intent of claiming the Silver Mirror and liberating those imprisoned.
Warnings: Ritual sacrifices.

IN GOD'S HANDS

Only those left in Eden and remaining undetected will be able to come to Samyaza's festival, which is an increasingly small group. It's also a dangerous proposition - there's no way to know what Samyaza has in store for her visitors, only that she apparently wants to interact with them before allowing the other Architects to act. It could work as an excellent distraction, drawing the eyes of the Architects towards the festival instead of towards the Cathedral while the attempt to claim the Mirror is taking place.

For those that arrive in Samyaza's gardens, they are beautiful and well prepared, and music of otherworldly perfection flows through them. Tables are arranged with amazing works of art as their centerpieces, while the trees themselves are made into dazzling displays of color with an effect that seems to turn their leaves into pure light. Samyaza will be presiding, a hare that looks like she's made of something ephemeral, like wind of pure colour. She invites you in kindly, saying that before she speaks, she will honour you with a song...

► THE SET UP: For the first hour or so, the festival will be nothing but celebration. There are other Honorables there, but not as many as usual - the main event are you and the other new arrivals. After the hour mark, Samyaza will perform her song. Until then, threads can be made focusing on the pre-song mingling and planning. Will you listen when she sings?

► THE TWIST: There will be more happening at the festival than Samyaza plans. While she is comfortable waiting to act, other Architects are less patient.

ON HOLY GROUND

With carnival members (and Ignatius) in enemy hands, there's no more time for hestitation. Based on the information given to her by various carnies, the Ringmaster will meet with the Furies and declare her intent to attack the Cathedral's underground during Samyaza's festival on the evening of Day 88. The Furies will agree, saying that those they have on the inside will use their influence to ensure there are as few Architects and Scholars are blocking their way as possible, but they must all still expect a fight.

Furies from the base in the barrens will be coming along with this raid group, using what information they have to speed transit through the underground tunnels. They only ask two things - that after the Mirror is collected, it be used to save the lives of Hasma and the other captured Furies, before being used to repair the mind of the Serpent herself.

► THE SET UP: The Ringmaster will lead the way into the secret ruins that Childermass and the other found - the main difference is that she will smash right through the cracked wall defending the depths of the Cathedral, clearing the path entirely with her now serpentine body. Her plan is this - to draw the attention of the Architects to the surface by taking on the appearance if the Serpent, while carnival members and assisting Furies search the tunnels below to find the Mirror and the captives.

► THE TWIST: The people captured by the Twelve and imprisoned in the garden (AKA characters on the TDM) will be found, but the carnival members won't be. At least, not in the same place as the other captives. A megathread will go up for the group that goes to capture the Mirror, but you are free to NPC and thread confrontations will Scholars that are protecting the underground prison and the chambers where the Twelve held their meetings. Please report any Scholars that are killed or seriously harmed to the mods. Lambert will be leading the part of the group heading towards the Mirror, while Sans will head the group searching the tunnels for captives.

Now is the time to let loose and use all your powers. It's probably best to keep your disguise to catch people off guard, but it is no longer necessary. New characters will be directed to post here once accepted.
23rd-Jul-2018 02:43 pm - ⇨ EDEN PT. 2
ringleaders: (Default)
Who: Everyone!
When: Day 86 - Day 88
Where: Eden
What: The Furies of Eden have been found and have agreed to ally with the carnival to achieve their mutual goals. Meanwhile, tensions in the city only get thicker. How much longer until everyone's cover is blown for good?
Warnings: Increasingly high chances of ritual sacrifices.

FRUIT OF KNOWLEDGE

Progresses has been made, but obstacles are approaching. As various characters fall under suspicion for their unusual natures the threat of backlash from the community of Honorables and Architects grows imminent. Several carnival members have fled to the Barrens, allying with the Furies of Eden, a rebel group bent on defying Lilith and taking Eden for themselves. Meanwhile, those still in the city are left with the aftermath.

Information is still being cycled between the two groups, via various super powers and delivery methods. Sans has been freed from the control of his Architect and has left to find the rebels, but his delivery service is still being used to disperse information. You can assume to have been told about anything on this spreadsheet that's been addressed to the entire mailing list.

► TENSIONS GROW: As the days go on, the attitude of long term residents have only grown more suspicious and hostile. Several members of the new arrivals have gone missing, and it seems as if the locals are starting to suspect these absences are intentional rather than accidental. Some of the most ornery of them will say things that suggest that they think they've run off to join the heretics, but they will be hushed by those near them. However, no immediately violence is being imposed on people from the carnival's entry group. Not that you've seen, anyway.

► SAMYAZA'S INVITATION: Displeased by the atmosphere being created by all this distrust, Samyaza the Hare, Architect of Festivities and Music, has invited all of the remaining new arrivals to an exclusive garden party of hers. Everyone who is still in the city will be invited to attend, along with some choice members of the native population. The actual party will be happening on Day 88. Attendance is strongly recommended by the other Honorables. The nature of this even will depend on what occurs before it, and will be covered in more detail later in the log. The invitations go out on Day 86.

► HERESY UNVEILED: On the evening of Day 86, the city of Eden is alight with controversy - a band of Furies have been found! Hasma of Araqiel (the horse featured in Missing posters last week) has been caught within city borders, along with two Honorables of Eden who had been secretly colluding with her. The three condemned Furies have been bound and chained in cages in a public areas of the city, awaiting trial and punishment. It's a similar tone to criminals being locked in stockades for the civilians to mock, though the initial city mood seems more uncomfortable and nervous than angry. There is a horse, squirrel, and border collie currently imprisoned.

► RINGMASTER'S RETURN: On Day 87, the Ringmaster will be returning from her investigation. Specifically, she'll be arriving at the doorstep of the Furies in the Barrens, and will be entering to visit her associates within. Apparently, she's been spending all this time searching the barrens for entrances into the core of Eden, as well as trying to communicate with the Serpent. Neither have yielded major successes, however. Carnival members at the Furies base can ask interact with her through investigations.
8th-Jul-2018 06:50 pm - ⇨ EDEN
ringleaders: (Default)
Who: Everyone!
When: Day 79 - Day 85
Where: Eden
What: Everyone arrives in Eden with their new animals forms - unfortunately, the welcoming party is a bit more intense than expected, with a ritual called 'The Anointment.' Better get this place figured out before anything gets any crazier.
Warnings: Hopefully no ritual sacrifice!

FLAME OF INSPIRATION

So it begins. After everyone has been given their new animal form and have had about an hour to readjust to it, the Ringmaster begins the infiltration. You don't see a lot of the specifics of the magic - all you know is that Pru's sword, the Hand of God, is somehow involved. It alone can tear through the wardings of Eden's realm, and once that entrance is made, the teleportation is instant. Everyone will find themselves in an open grassland overlooking a dense forest, with buildings and lights poking up out of the leaves. Behind you, there is a darker place - the barrens, the Ringmaster has explained. It's were the Outcasts are sent after they're banished.

You are scattered across the area as if you've been dropped in with nothing. You've been given specific instructions - act as if you have no memory besides the vague life of being an animal. None of you know each other. You don't know how you got here, you've just been suddenly found yourself enlightened. Hopefully feigning ignorance will be what the residents are expecting, as what information the Ringmaster could find suggests it should be.

Before the beasts of Eden come to claim you, you'll see the Ringmaster once last time, in the form of a giant serpent. With a nod of her head, she slithers away towards the barrens - she'll be in touch.


► THE WELCOMING: It's not long until you're discovered. The first to find you is a pigeon, who seems rather surprised. She'll ask the first few new arrivals she sees a couple questions - 'did you just get here?' 'did you meet the great Lilith?' Regardless of your answers, she'll hurriedly say she's going to go get help, and will fly away back into the forest. A short while later, an entire welcoming party of different animals will have come to greet you, sweeping out to find every straggler and explaining that you are the newest of the chosen. After they are sure that nobody is being left behind, they will invite you into Eden.

► THE GARDEN: Eden is a beautiful place. Every street, every structure, is surrounded by flowers and vibrant plant life - every bit as idyllic as its mythos would imply. The architecture is ambitious and creative, as if the residents have been perfecting the art for thousands of years, which they almost certainly have. There is the sweet smell of perfumes and incense on the other animals are you are led into the city. This is your home now, the locals will explain. You have been chosen by the Creator to serve Her cause. You will become one of the Honorable, one of Her artisans working towards the Divine Clarity. But first, of course, you must be sanctified.

► THE ANOINTMENT: On that first night, everyone is brought to a vast cathedral, covered in unknowable writings in a shining script. You are brought in through several gorgeous hallways lit with shining crystals and blue flame torches, only to emerge in a great hall built around a circular, sparkling pool of water. There are several braziers around its circumference blazing with fire, with sets of tools hanging out of them, like iron pokers. All of the new arrivals are gathered into the grand hall, and scriptures are read in the background that you can't really make out the specifics of.

You will all be made to stand around the outside of the pool, and the local animals will gently explain to you what needs to be done. To become a new Honorable, you must be Anointed with the Flame of Inspiration - that is, they are going to brand you with the metal pokers they have heating up. If you go along with it, they will burn the mark into a highly visible part of your person (they have smaller brands for smaller animals), and then cool it off in the pool of water, where you are encouraged to bask until you are comfortable again.

There are obviously a couple concerns with this. The biggest one is that it's sketchy as hell. The second one is that the brand is definitely made of medium grade iron. While the painful difference it makes won't be super obvious from the outside, long-term veterans and those with superlative fae qualities will find it very uncomfortable, and it will blister for a fair while afterward, which is seen as unusual. If your character refuses, or tries to get around it somehow, please explain in reply to the post down below.

► THE DAYS AFTER: After everyone is branded (or isn't, as the case may be), you'll be given the opportunity to dry off and head back into town. All of the fancy structures here are communal, they will explain, and you can choose wherever you'd like to sleep. There are a few buildings that are mostly empty that newbies seem welcome to hole up in, though the locals assure everyone they will be nearby in case they need help.

In the days that follow, everyone will be welcome to explore Eden and find their bearings, and begin to discover what gifts the Anointment has bestowed on them. Whether or not you were good at a creative pursuit before, you will find yourself filled with inspiration for something - any artistic talent will do. It's like a creative talent will have been born in you overnight, or like an existing talent of yours has been boosted to near perfection. This effect will last as long as the characters are in Eden unless you are told otherwise.

You won't feel the need to eat, but there is breakfast available, if you'd like it. The locals are very courteous, though they seem a bit confused. Something about your entry seems to strike them as different than usual.
12th-Jun-2018 09:12 pm - ⇨ CONFLAGRATION
ringleaders: (dragoneyed)
Who: The Ringmaster, Peridot, Amethyst, Shima, Tyki, Childermass and Ignatius.
When: Day 68
Where: THE CENTER OF THE (OTHER) MOON.
What: The Ringmaster has recruited the help of a not-so-elite group of carnival members to help her deal with the imprisoned Ignatius.
Warnings: Weird egg stuff.

THE FIERY ONE
When you meet up with the Ringmaster at the portal she's in her humanoid form, but that doesn't last long. After a brief period of waiting, she will take you back to the carnival grounds, still fresh and partially undefined from her rebuilding. It's familiar, but as if details have been left out - like a painting that's not finished yet. The sky isn't right, and and the forests are oddly barren.

She'll assure you she simply isn't finished with it yet, but that this has taken precedence. Soon, she'll be turning into her dragon form and whisking you all away, up into the second moon. The flight happens almost instantaneously - first you see the carnival grounds, then the sandy oceans of the moon - then, you see nothing.

It doesn't last for long, though. A ring of glowing stones light up the new space you're filling - a cavern carved out of the center of the moon itself. Unlike the moon with the Blue Rose, however, it isn't perfectly spherical, and gravity goes straight down. There is a rough, uneven floor you can walk on steadily, with boulders and rocks scattered about. The Ringmaster's current dragon form fills about half of it.

In the center of the room there are two man-sized eggs. One glows brightly with an inner light, radiating heat. The other does as well, but less so. There's an impromptu nest of rocks around them, preventing them from falling over.

The Ringmaster seems unsure of how to start.

"So," she begins, uncertainly. She is till hunched over in dragon form. "This... is a bit complicated."
9th-Jun-2018 06:55 pm - ⇨ CAMPING GROUNDS
ringleaders: (Default)
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.

CRYPTIC CAMPGROUNDS

You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors.

CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described.

DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help.

CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long.
30th-May-2018 04:18 pm - ⇨ THE EPILOGUE
ringleaders: (Default)
Who: Everyone!
When: Day 61
Where: The Carnival
What: After all the rescues team return, it will be matter of tending to the wounded and getting the hell out of dodge. The Ringmaster can handle the fleeing part, but someone will need to look after those in the medical tent. Or, maybe, you just want to show up and ask what the hell happened.
Warnings: Some messed up consequences of faerie fuckery.

IN REPAIR

As the minutes tick past, all four rescue groups will eventually return. Everyone in the carnival is encouraged to help out, ensuring that the rescues and victims both are taken care of after the fact. You can tag in here as rescuers taking care of business around the carnival, victims recovering, or other workers checking in to see what's going on. This log is for general aftermath threads, made by anyone.
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