Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-06-09 06:55 pm
Entry tags:
⇨ CAMPING GROUNDS
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
CRYPTIC CAMPGROUNDS↴![]() You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors. ► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described. ► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help. ► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |


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It doesn't mean he's going to fly off and leave the poor kid huddling behind a tree or whatever, however, assuming he didn't just run off. Instead, the giant crow beast pauses, lifts his head high to survey the area, and then, after another second or two of holding still like that, he stalks clumsily across the clearing, balanced between talons and clawed wingtips, over to the candle. On the ground, he's definitely not made for speed or grace.
What he can do is prod the candle with the tip of his beak, though, and then... with a great, big huff, blow it right out.
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He looks down, spreading his wings some and making a low, ominous sound, like if a crow could growl or something. It isn't exactly the same but it does sound bad. Like, not friendly at all.
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Ssslowly backs up, getting his feet under himself and his prayer staff between them. He's not sure if this is something belonging to that Count guy or of it's native, but either way he doesn't really want to have to tangle with it alone.
"Uwaa.. let's just chill okay? Fighting is tiring..!"
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Still looming, the creature's form gives an unnatural shudder and then changes. It's all a flicker of shadows and movement, the transformation itself happening quickly enough that there's no real need to dread how awful it would look to go from bird to human again.
It leaves Childermass with one foot casually propped up on the log, lowering his arms and tilting his head at Shima in a somewhat curious motion, as if he has no damn idea why he would ever be worried.
"Why, I was only saying hello, Mr. Shima. What in the world would make you think there would be a fight?"
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He lets out a big breath and sags, staff jangling as he props his hands on his knees before he looks up again in disbelief.
"Even if ya say that, you were a giant crow thing just now! Who gave ya such a taste for mean pranks, huh?" Shima really isn't as offended as his tone might imply, but it's pretty much reflex to put up a fuss, mostly as an excuse to call Childermass out on messing with him.
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