Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-06-09 06:55 pm
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⇨ CAMPING GROUNDS
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
CRYPTIC CAMPGROUNDS↴![]() You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors. ► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described. ► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help. ► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |
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Him hitting the water is more of a concern, but Shima’s not drowning, is he? Still, there’s a brief spike of controlled alertness — no panic, just anticipation, they’re faster in the sea than in the air, have to end it — and then in the blink of an eye, as dreams seem to work, the sirens lie in pieces on the deck and in the water. A few stray bits bob on the waves that have finally started up again, like the death and blood were all it was waiting for.
Lambert wipes his sword clean of ichor on the scaly hide of one, then starts chopping off heads, booting the rest of the monsters into the water. A decent job. Less sirens harassing trade routes will always have someone willing to pay. He might even be able to pay for a real dinner and an inn room tonight.
He finally seems to realize he isn’t alone. After a pause, he looks up, expression questioning.
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He isn't gonna have ta pay his own way too, is he? That sounds like it means more monsters.
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“Shouldn’t you be somewhere else?” is what he ends up asking, curiously.
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He looks around again, some lucidness settling on him as the weirdness gets stronger and it starts to feel less logical that he'd be on a boat somewhere with Lambert of all people.
"Uh, I guess I don't actually know where I am...?"
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The lack of wind, unfortunately, means a lack of movement. Their fighting had jostled the boat a bit, but it doesn't push it along, and Lambert rummages in the bottom of the boat for oars, holding one out to Shima.
"Tell you what: help me get this thing back to shore, and I'll owe you a drink."