Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-06-09 06:55 pm
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⇨ CAMPING GROUNDS
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
CRYPTIC CAMPGROUNDS↴![]() You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors. ► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described. ► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help. ► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |
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"Tokoyami," she says consideringly, trying out the sound of the word. "Is it going to blossom like that on its own? Is it contagious?"
Ginko's a responsible sort and she doesn't think it will easily spread. If it did, though... well, sure, someone can get by fine with one eye, but it's not something she wants to try.
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When it is active, of course, he's not so sure about. But so long as it stays put in his eye socket, it shouldn't be a problem.
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Scout muses, "So there's something that activates it. Is it in the rest of your body too? Does it thread into your optic nerve - oh, is that why you can see mushi?"
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"It's just in the eye socket, so far as I know. And... I can't be sure, but I wouldn't be inclined to assume that; the ability to see mushi can be brought on by encounters with them, but some people just seem to be born with the ability."
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He seems unconcerned about the tokoyami, but she's got to ask. "If something else does manage to get it to do that again, somehow - what do you want people to do?"
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He hesitates, and... for a moment, he does look sort of troubled. It's not like the possibility isn't something he's thought of before, but he certainly hasn't made a habit of talking to others about what to do if it happens, since... well, until the past couple years, it was most likely that if the tokoyami took him it would be without anyone else nearby. It just didn't seem likely enough to be worth worrying people with.
But, after Wismuth, and since she's asking... "If there's no obvious way to stop it? Just keep your distance. When it's in that state, it may well have a risk of spreading to other people."