ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] lostcarnival2018-06-09 06:55 pm

⇨ CAMPING GROUNDS

Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.

CRYPTIC CAMPGROUNDS

You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors.

CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described.

DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help.

CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long.
whattaprick: (Default)

[personal profile] whattaprick 2018-07-10 02:42 am (UTC)(link)
Lambert twirls the stick in his hand at Rita, and grins wickedly.

"Then move fast."

The stick in his hand snakes out with surprisingly fluid speed despite his injury, aiming to prod her in the belly.
anti_nonsense: (don't come at me bro)

[personal profile] anti_nonsense 2018-07-10 07:14 pm (UTC)(link)
Spotting the movement just in time, Rita springs backward in a short jump. If she was a little faster, she'd clear it, but her reaction is just slow enough to get brushed by the tip.

With an annoyed noise, she swings her own stick to try and hit his wrist. It's not a bad choice; she knows she wouldn't match his strength if their weapons clashed directly, and she doesn't have the reach to go for a killing blow, so an attempt at disarming is the best she's got. Unfortunately, she has very little experience with this sort of weapon, so her execution is probably lacking and just leaves her open to a counterattack.