Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-06-09 06:55 pm
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⇨ CAMPING GROUNDS
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
CRYPTIC CAMPGROUNDS↴![]() You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors. ► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described. ► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help. ► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |
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He leans towards the water, getting that better view, before Strange turns back towards Tyki. "So! Shall we go back to solid ground now?"
Strange is not even thinking about removing the tree from the reflection. It's fiiiine, what's the worst that can happen when the spell breaks?
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"Well, I do want to eventually turn back towards the camp, so that is advisable."
If Strange wants to keep the tree inside, he doesn't object nor try to persuade him otherwise. Not like it'll displace water or cause damage as it is. He just begins to walk back towards the shoreline on top of the water.
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After all, it's late to begin with and only getting later. And though he won't admit it, doing an impressive feat of magic like trapping a tree in a reflection has made Strange a little bit tired.
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Once on the shoreline he'll unwrap the tentacle from around Strange's waist and will keep the other steady so he can step off of it. There's one use of his power to choose that he hasn't used yet in all of carnival, not even to test it out. It's a danger and there is no way to use it without someone dying from it if caught in its path. From what he's seen, large uses of power like that drain energy quickly. "Let's put you to bed."