Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-06-09 06:55 pm
Entry tags:
⇨ CAMPING GROUNDS
Who: Everybody!
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
When: Day 64
Where: The Camping Grounds
What: While the Ringmaster attempts to purge the carnival of magical tracing spells and deal with the angry fire fae in her belly, everyone else is getting sent on an emergency camping trip with some unusual local fauna.
Warnings: Camping.
CRYPTIC CAMPGROUNDS↴![]() You're given about three hours to prepare, after the Ringmaster tells you her plans for the coming week. There is a vast selection of camping equipment at your disposal, and the means to take along enough food for the length of the stay. The wilderness of the planet you're left on is nearly idyllic, but some people just don't like the great outdoors. ► CRYPTOZOOLOGY: As it turns out, the carnival won't be alone here. There is a varied ecosystem of cryptids to be found as well, living in relative peace and mostly reacting to the newcomers with curiousity. More details can be found on the plotting post. You are free to NPC the cryptids as much as you need to, as long as you stick to the behaviours described. ► DREAMSHARING: There is a player plot going on which will allow characters to share dreams! These are specifically more dreams than nightmares, and the mushi-adept characters will be here to help. ► CHILLAX: There isn't any plot twist for this setting, so this is mostly an opportunity to decompress from the last plot and get ready for the future. The Ringmaster will show up occasionally to help with needed medical treatments and check on things, but won't stick around for long. |


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"Most of my magic is fire," he says conversationally, even as he walks a little closer to the fiery form trying to decide what spell to use. Using fire on fire isn't really a great idea, unfortunately, so it's too bad that she's chosen fire since it sort of leaves him with not a lot of other choices. But it's not like he has no options, and so after a moment he waves his hand with a few words and a wide bolt of lightning springs from his hand towards the elemental, shooting past it for quite a while and... Well, very likely hitting a couple of trees (and scorching them) before it disappears. Sorry trees.
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Rita cups her chin with her hand as she watches to see how the kid handles being attacked by something much larger than himself.
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Meanwhile, Susan's cat looks up as the elemental moves closer to her sorcerer, standing and stretching her legs, just in case she's needed. For now she just watches, though, from her place on Rita's papers.
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"Not bad," she comments. "Looks like you can handle a fight after all." A short demonstration like this may not be enough to get a full understanding of his abilities, but if he's got the basics of attacking and defending with magic... well, at least he won't be helpless out there.
"I've just got one last question for you. You were there, in the Prince's prison... We were afflicted with magic poison, left to suffer helplessly, and were eventually transformed and killed. Being a nightrunner means taking a higher than normal risk of ending up in that sort of situation. Are you really okay with that risk? If it came down to it, could you do it all over again?"