Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2018-09-16 07:16 pm
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Entry tags:
⇨ WYLD HUNT
Who: Everyone!
When: Day 100
Where: Shabondamashii
What: The Wyld Hunt unexpectedly crashes the Shabon's dimension, leaving chaos in its wake. Those that have been with the carnival for a while might recognize it as the personal army of a fae called the Huntsman - also known as one of the Ringmaster's age old rivals, whom she dethroned thousands of years ago. The last we heard of him, he was pursuing the carnival, and it turns out he found them faster than anyone thought.
Warnings: Violence, theoretical cannibalism.
When: Day 100
Where: Shabondamashii
What: The Wyld Hunt unexpectedly crashes the Shabon's dimension, leaving chaos in its wake. Those that have been with the carnival for a while might recognize it as the personal army of a fae called the Huntsman - also known as one of the Ringmaster's age old rivals, whom she dethroned thousands of years ago. The last we heard of him, he was pursuing the carnival, and it turns out he found them faster than anyone thought.
Warnings: Violence, theoretical cannibalism.
THE AUTUMN MOON↴![]() There isn't any warning. You might not even notice what's happening at first, with the approach of the threat happening as spontaneously as a zombie uprising. You're minding your own business, enjoying Shabon, when a random alien charges you on foot with sudden and aggressive intent. Whether or not you can throw them off or defeat them, you'll soon find they weren't alone. An entire army is descending upon the city now, and the carnival is the target. ► THEY ARE LEGION: The Wyld Hunt comes in all shapes and sizes, with beasts and men from all kinds of different universes having been caught up in its sway. Those that have been in the Hunt for a long while have more or less completely lost themselves - they now function only as part of a pack, hunting whatever the Huntsman wishes and consuming what their prey leaves behind upon death. Some members of the Hunt are newer and more unsure, but they are all a part of a psychic hive mind that compels them to move as a unit. Everyone in the Wyld Hunt instinctively know what the Huntsman wants them to do, even if they never speak to him. Their skills, powers, and physicalities are all over the board, but there are a notably large quantity of Wyld Fae among them, often being used as mounts by more powerful humanoids within the Hunt. When NPCing members of the Hunt for threading purposes there is a lot of flexibility to what you face, including entities and beasts from your own worlds - provided they are creatures capable of functioning independently. ► HUNT OR BE HUNTED: When set upon by the Hunt, it is easy to become overwhelmed. Unfortunately, in that situation, the only way to beat them is to join them. Beginning to hunt alongside the others will immediately pacify them against you. As soon as you start to follow, the thrum of the Huntsman's will will start to take over - the more you hunt, the harder it is to turn away from it. If you do stop, or successfully oppose the compulsion, they will be quick to set upon you again. Like the others, you will feel the craving to consume any individuals the Hunt has felled - you must resist this, because once you have eaten the prey of the Hunt, you'll be trapped within it indefinitely. ► WORN OUT WELCOME: The people of Shabon are used to crisis, but this is a bit beyond what even they are prepared to tolerate. The Hunt will be causing collateral, both of the human and the material sort. While the workers in Shabon have very well practiced escape procedures in the event of something like this, the other guests are not as fortunate. Plenty of them are capable of fighting back on their own, but they will not always be capable of avoiding the hordes. The longer this goes on, the worse it will get. Eventually, the Shabon workers will realize who the Hunt is after and start actively trying to turn carnival members over to them in order to make it stop. ► IN TWO PARTS: Tragically, this turn of events and the realization that she's managed to put everyone in danger once again will be what finally causes the Ringmaster to split in two. One side will immediately become disinterested in using violence to counter this problem, while the other will be desperate and reckless. This will also completely screw her ability to get anyone back to the carnival in time. There will be at least one Megathread dealing with her actions during this. PLEASE NOTE: This is a conflict the carnival is meant to survive, not win. The main point of this is to get the plot rolling in a new direction, so don't worry about figuring out how to defeat the Huntsman, because in this moment it basically won't be possible. Have fun threading out the crisis, and see where it leads. I wanted to be up front about that, as opposed to letting everyone grasp at straws to prevent a result that will be inevitable, even if the details will shift. |
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"ABOVE!" he yells, a distant screeching meeting the air as an eagle of some sort tears downward.
"Bird-!"
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He's a flyer. He knows how difficult it is to pull out of a dive, or change your course. With his flexibility hopefully keeping him out of the way, and the force of that dive-
Well. Hopefully he'll avoid this. He has faith they'll pull out of this sooner or later. They have to.
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"...What about inside the buildings?" Well that's not a good idea unless it's that massive bath house, kiddo.
As for what she's asking- presumably it's about hiding.
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"Better if I have room ta fly!" That's what he'll yell. What he'll say quieter, underneath the sound of his wings flapping frantically, is, "And they're too close on our tail for us ta lose 'em this way. We have ta gain some distance, first!"
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"We'll figure somethin' out when they're not right on us!" And he'll just cut through this building, hoping that's enough to throw their pursuers off a little bit.
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She doesn't really want to think about if they...don't catch a break, so it might be best to just not talk for a bit in here.
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As he gets airborn once again, Joker tries to lose them before it occurs to him to ask something. "Reira! Can ya tell where we are in this city!?"
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"Hold on tight, alright?" He's going to make some sharp turns here.
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That should buy them a second or two....
"Ya don't have a sensitive nose or anythin', right, Reira?"
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"...No?" Penuel chitters something about it, but that's an easy fix.
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And there it is, having long since been abandoned by its owner with everything that's been going on. Grinning with a wide kind of panicked adrenaline, Joker makes sure to adjust his flight so that he can ram his feet right into the fragile top of it...
Which means, as he continues moving past with no particular keenness on stopping, all the fragile bottles of perfumes and other such fragrances go crashing everywhere, some in a very impressive burst of smoke. He lets it linger behind him, hoping that's enough to at least confuse some of their pursuers for another good few moments.
His sneezing is a small price to pay for it.
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"..I don't think you need a sensitive nose to not like that," she pouts. As is. "...Where do we go next though..?"
Hopefully somewhere they can sit- this seems tiring, and she's not even the one doing the running around!
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"We'll keep goin' a little while longer, just ta make sure they're not too close." They need all they can get. But after that... "We'll take a stop, figure out where we are, and then get back ta the others. Sound good?"
tie off/fade out?
It's as good a plan as any, and it'll mean she can hopefully stash her backpack in the egg chamber or something while she's at it. Important things.