Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2019-01-16 02:56 pm
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⇨ THE WYLDLANDS
Who: Everyone pursuing the Huntsman.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
When: Day 134 - Day 140
Where: The Wyldlands
What: Working as scouts from the Summer armies, the carnival makes a dangerous trek into the Wyldlands to find the Huntsman, defeat him, and save the Ringmaster from the Hunt. The day descriptions below are an outline, and details may change based on actions earlier in the week. Overall, though, it will keep the same general locations. You can make up encounters with Wylderkin at any time.
Warnings: Probably violence and gross Huntsman stuff.
HUNTING THE HUNTER↴![]() Upon first arriving in the Wyldlands, the carnival will find themselves in a scene much like the picture above - strange mountain ranges rise up around them, while thick forest cling to the land between. Every so often, giant silhouettes of Wyld Fae will fly overhead. Thankfully, the Summer Fae have picked an area with plenty of cover to hide in to begin their infiltration, and as the carnival is arriving via teleporation, there will be squadrons of Summerland and Summer Court Fae spreading out and concealing themselves within the trees. They will be following the carnival's trail as they move deeper into the Wyldlands, looking for their guidance to avoid the maw of the Hunt. The carnival Supervisors will be given several golden scrolls that unfurl into small light elementals. These will transmit information between the Summer armies and the carnival at speeds similar to sending a text message. They takes various forms, but most of them are abstract motes of light with wings and tails. When delivering messages, they take the form and voice of whoever gave the message, like a custom hologram that disappears immediately after finishing. After the carnival has been debriefed one more time, they will be sent off ahead to begin their scouting duties. Through a mixture of augury and expertise, the Summer Fae have narrowed down an area the Huntsman should be, as well as designated a general route that will mostly have ground cover. Who knows if it will stay that way, though, with how quickly the Wyldlands change. Much like in the Summer Court, time here is subjective - all sense of time varies between individuals, and the only solid way of knowing when a day is over is to have the light from the sky disappear. All time pieces will perform erratically while here. The carnival will still need to eat and rest, as well, which means that they will have to figure out the best times to set up camp. They have sufficient rations, at least. ► DAY 134: The carnival heads deeper into the forest on the first day of their scouting mission, told to head for a giant tree that they can see on the horizon. Apparently, this tree is a landmark that will remain consistent for the time being. Someone will have to check above the canopy every so often to keep everyone on target, which risks gaining the attention of flying Wyld Fae. There are plenty of Wylderkin around (lesser Wyld Fae that behave more like standard fantasy animals) but overall the journey through this section will not be hugely perilous, as long as they remain cautious and hidden. There will be a Megathread on this day, dealing with some optional and only mildly important Summer Court NPC interactions. ► DAY 135: Early during the next day of travelling, the forest will begin to fill with more and more magical fungi until giant shrooms have almost completely replaced the trees. At first they will seem innocuous, but as their presence becomes more inescapable, it will gradually become apparent than many of the mushrooms are poisonous to the touch - and eating them will be far worse! Those with empathetic connections to plants may be able to determine which are poisonous and which aren't, while some fungi may even have beneficial effects, if they get lucky enough to find and identify them. Generally speaking, though, there are few non-plant creatures around here, due to the fact that everything is toxic, including the swampy water that covers large sections of the ground. There will be no mod directed interactions during this period, besides handling general investigations. ► DAY 136: During the middle of this day, the carnival will finally reach the giant tree. On one hand, the plant-life has become relatively safe again. On the other, the giant tree is the lair of several neutral Wyld Fae who probably won't like the carnival's presence. On the other other hand, maybe those Wyld Fae might be willing to help or offer them directions? It's up to the group to decide if they want to attempt diplomacy, or to stealth past the tree and find their own way. There will be a Megathread on this day, based on however the team decides to handle it. ► DAY 137: Past the area surrounding the big tree, the lush foliage of the forest will begin degrading until nothing is left but dark naked trunks filled with glowing pods of various sizes. It's here that those with a connection to the Hunt will start to get a sense of the Huntsman's presence, and will be drawn in a vague direction. Unfortunately, this will also be their first major brush with the Hunt itself. Hunt patrols skirmish with neutral Wyld Fae in this forest, and the collateral damage of their warfare can be seen all over. The carnival will want to either map out a path through the trees that the fighting can be avoided for the sake of the Summer troops, or give them enough data to be able to handle the threat. How this portion goes will partly depend on the outcome of the previous day's Megathread. ► DAY 138: The forest will open up into the beginnings of a mountain range, with flowing water, luminescent plant life, and the occasional cluster of crystals sprouting from the earth. There are large parties of Hunt controlled Wyld Fae patrolling this area, and so making it through will require careful navigation. As the path becomes more and more mountainous, it will be possible to find routes that mostly avoid the patrols - this information will need to be communicated back to the Summer troops. There will be a Megathread here dealing with a Hunt patrol encounter. ► DAY 139: The mountains will continue to steepen, and the crystal formations will grow more huge and consistent. The air is always cloudy, and the air condition is bad, making it harder to breathe. Weather will become more and more unfavorable the higher into the mountains the carnival gets, with cold winds and lightning that frequently strikes the crystals and causes them to send out bursts of destructive energy. Paths will occasionally crumble. There is still a heavy Hunt presence, here, though they keep to safer trails - the best way to avoid them may indeed be taking the most dangerous routes. It's probably better than being mauled to death by beasts, though. Some distant mountain tops look like the might be volcanoes. There is almost no plant-life here, besides the most stubborn of brambles. By this point, the pull of the Huntsman has grown much stronger. ► DAY 140: The sky clears enough to show a deep red skyline. Barren cliffs are punctuated with rivers of lava, and paradoxically vibrant trees and foliage in erratic spurts. The those in the carnival with a connection to the Hunt will find themselves drawn to a valley in the center of the rocks, absolutely filled with Wyld Fae and other slaves gathered from around the multiverse. This will be the final encounter, and the carnival may have to trust in their Wyld Fae disguises to make it through. There will be multiple Megathreads here, detailing the encounter with the Huntsman and bringing this log to an end. |
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To his comment she glances at him with a smile, clearly amused. "Things generally look smaller when you're the one looking down, Rin." Looking up into the massive branches, however, she adds, "It is quite impressive, though. And beautiful as well."
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"Hey," he says, "If these Wyld Fae are likely to be as pissed off at you as the last ones, maybe you shouldn't be the one going first. Last thing we want is them thinking you're our keeper."
Hey, it's been a mistake that was made before, it could happen again!
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More Wyld than Court, if one judges by that tail alone. Not that Childermass will say that out loud, even if he suspects Ignatius has already sulked over the possibilities himself. In any case, his attention drifts back to the tree they're approaching.
"I wonder how many fae live in that. It's enormous."
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Who knows if the 'word' of a card spirit will mean something to these other Wyld Fae. Can't help to try everything they have on hand.
"Yeah, maybe there's a whole ton of them." Which is a fun thought to him (not quite).
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His eyes are more focused on the ground than the tree, as Strange scours the ground for any water features, convenient puddles, and so on. No matter how this ends, he's not going into this without a solid idea of where any reflections are.
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"Should I turn into a dragon?" she mutters nervously to Lambert and Childermass and also whoever else happens to be nearby. "Do you think they'd be more willing to listen if I was a dragon? Or would they just find that insulting?"
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He's also not sure about this approach, but they were outvoted. He's not as concerned they'll be beaten and eaten alive, so much as wasting time they need to get to the Ringmaster before whatever's done to her is irreversible. Or the Huntsman gets his hands on the miracles.
"It could be the home of only one, or perhaps a common respite for the fae not taken in by the Hunt."
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He's somewhere to the middle of the group, also admiring the tree while the buzz of conversation happens around him.
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“I can feel that the Hunt’s interested in it, though,” he says, with a touch of unease. That’s what he’s been doing a lot of this trip: pausing and trying to lean on that thread of connection with the Hun to sense it’s presence. It’s uncomfortable, but it’s there to be used. “They’re in the forest past it. So, whatever’s in that thing might be holding it off.”
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He looks up, meeting the eyes of anyone paying attention.
"They're what's in between the Courts, and they can kind of be anything. Even without the Ringmaster... we're still a lot like them."
Including the part where they keep getting bullied by both sides, also.
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He listens to what the others say and frowns a bit.
"So... the Hunt is interested in these guys, too... So ... the enemy of my enemy is my friend?"
As they draw closer to the tree, Rin gulps, feeling his bravado slip away in the face of reality.
"Well... no turning back now, right? Ehehe..."
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She reaches up to put a hand over Rin's, offering a small smile of encouragement.
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They are getting close now. Up above them, flocks of flying Wylderkin can be seen flutterings around the canopy. So far, nothing has emerged to confront them. As they reach the base of the tree's roots, its size becomes even more overwhelming. Though, given the side of some fae, could they expect any less?
"It may be time to announce our presence," Ignatius says, squinting up into the large crack down the center of the trunk. It'd be a bit of a climb to even get up there. "Anyone have any ideas?"
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She looks very proud about this.
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She turns into a purple loudspeaker with eyes. It is SO much easier to deal with tense situations when you're a goofy inanimate object with eyes on, in her experience, and right now she is VERY nervous.
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"I'm willing to announce our presence," he says. "But I had thought you wanted to establish your independence from the Courts...?"
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“Though the way I see it, she’s ours, not the other way around.” Master, friend, occasional pain in the ass ... but undoubtedly someone who, one way or another reason, is the reason they’re standing here now. “Well, go ahead and let ‘em know the Great Beast’s Carnival and their allies are here.”
Just because they’re not much of a Carnival anymore doesn’t mean they can’t claim that title anymore, after all.
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"You got this!"
Helpful!
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"Just...phrase it more diplomatically than Lambert's 'we want to kick the Huntsman's ass.' And don't demand to see them. Ask politely."
It's always a good idea to be deferential to the forces that could probably smush you into a pulp if they so chose.
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"ATTENTION ALL WYLD FAE! I, Peridot, and my fellow changelings from the Carnival of the Great Beast, have arrived at your tree! We come independently of the Great Beast, in peace, with the hopes of parleying with you! .... Peacefully!"
She lowers the Amephone again and covers the talky part with one hand, glancing up to blink between Lambert and Ignatius. "Was that okay?"
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Gongenzaka stares, and blinks a little slowly, finding himself unable to keep from speaking- "It...will certainly have received attention, I expect," he manages, eyes moving from Peridot and Amethyst to the massive tree before them.
They're certainly about to find out if it was okay, at least.
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