ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote in [community profile] lostcarnival2017-01-13 04:11 pm

⇨ ATLANTIS

Who: Everyone!
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.

THE CITY OF ATLANTIS

The visit starts without much warning, but at least there is a full week of free time before performances start. In the meantime, your characters will be given ample opportunity to adjust their acts for an underwater audience, get used to their new fishy appendages, or just spend the whole time enjoying the sights and sounds of Atlantis city. King Triton will not be immediately seen, but it's possible to gain an audience with him if you get in contact with the ambassadors of the kingdom. Just, make sure that you're not wasting his time. He's a lot less patient with nonsense than the Ringmaster is.

► FISH FRIDAY: You fell asleep, whether or not that's something you usually do, and the next morning you wake up as one of the merfolk. A few last additions may grow in after you're awake, but for the most part everyone will have a method of swimming and a method of breathing underwater transfigured into them upon waking. Don't worry about your belongings - everything is waterproofed, and technology will work the same underwater as it does above it. That doesn't mean there won't be plenty to get used to, though.

► GREAT BLUE YONDER: The ocean realm where Atlantis resides is enormous, and the depths seem to be unending. Despite the fact that there doesn't seem to be any surface, sun glimmers all the way down to the ocean floor. Atlanteans use creatures like whales and dolphins as rides and beasts of burden, and they can be seen swimming in and out of the city as constantly as roadways filed with cars in earth civilization. Beyond that, there's everything you would expect to see on the ocean floor here - huge reefs of coral, both familiar and exotic, enormous ocean plants, deep ocean trenches, and all kinds of weird critters living in them. There are a mix of mythical and standard ocean creatures, and are likely a combined populations of many oceans worth of beings.

► THE ATLANTEAN MARKET: The Atlantean market (aka the "merket") is a long trench between rows of buildings in the middle of the city, lit with bio-luminescent plants and rocks, and filled with all kinds of weird mer stuff that you can buy. There are a great many individual booths, mostly with hand crafted wares and objects that have been salvaged from various sunken ships. The Ringmaster has already traded a large number of goods to the merfolk here, and has taken the profit to award each worker with 100 Atlantean Gold to spend as they please. One gold is worth roughly five USA dollars, for a comparison of how much that is. There is a top level set up below in which characters can make their purchases, and you can also handwave the purchase of random common, necessary items (food, drink, etc) at your convenience.

► TREASURE HUNTING: Right now, the only major salvage areas are a few left over sunken ships that have mostly been picked over by the merfolk. However, you are welcome to head over to them and explore, and see if fortune smiles on you when it comes to finding anything that hasn't been taken yet. The current options are three similar looking brigantine that all probably came from the same world. Merfolk do not seem to consider them to be anything extraordinary, though magical items and gold have allegedly been found within them. Whether or not anything is left, is the real question.

► LIMELIGHTING: Merfolk are curious and generally socially forward, as a species. This mean that they find the carnival's workers to be a fascinating novelty, and also are unafraid to make that fascination obvious. Given the opportunity, merfolk will demand your character's attention for bombardments of questions and for general socializing, especially if they are particularly unusual for some reason. Don't be surprised if you get invited to stay at total stranger's houses, or dragged off to a merfolk bar to surprise party with their friends. They'll let you say no, reluctantly, but they will also be pleased as punch to get up in your gill.

It's also possible to make some money, this way, if you're willing to do street performances, or are willing to sell your "skills" in a more private environment. Yes, there are opportunities to become a fish hooker if you are so inclined. Merfolk may also offer money to take you as arm candy to various public events, escort style. They don't consider this to be a particularly socially inappropriate thing to do, either.


You can ask general questions about this setting over on the event post. There are top levels below for buying Atlantean merch, and also for making dolla dolla, if your character is inclined to try.

[personal profile] mylastchance 2017-01-19 04:45 am (UTC)(link)
Of course, despite the brief moment of fun Lauren finds his mood dropping a bit more as they search. He's trying to stay optimistic, but...
wild_magic: (6)

[personal profile] wild_magic 2017-01-19 04:50 am (UTC)(link)
Susan doesn't notice, at least at first, too distracted by all of the cool fish and whatnot. It's not until he's swimming back to show Lauren something cool he found (a hermit crab that's gone back into its shell now or something) that he sees that Lauren's not feeling so happy becomes obvious to him.

He frowns, still holding his hand out to show him.

"Are you okay?"

[personal profile] mylastchance 2017-01-19 05:06 am (UTC)(link)
He nods, trying to smile.

"Yeah. Of course."

Was Susan trying to show him a shell?

"What's that?"

[personal profile] wild_magic 2017-01-19 05:08 am (UTC)(link)
He shrugs a little.

"I dunno. He's hiding now." There's more important things though, and he isn't as enthused with the little crab as he was before he saw Lauren's mood had fallen again.

[personal profile] mylastchance 2017-01-19 05:17 am (UTC)(link)
Well, Lauren has no idea what to talk about if not this shell, so he asks about it again anyway.

"There's something in it?"
wild_magic: (10)

[personal profile] wild_magic 2017-01-20 01:17 am (UTC)(link)
He gives a small nod, looking down at the little shell instead of at his brother.

"It's a little crab or something? I think he's scared."

[personal profile] mylastchance 2017-01-20 01:28 am (UTC)(link)
"You'd be scared too if a giant come by and picked you up to show to his brother."
wild_magic: (1)

[personal profile] wild_magic 2017-01-20 01:30 am (UTC)(link)
"No I wouldn't!" He does smile a little though and look up at Lauren.

"I just thought you'd want to see him."
mylastchance: (☀️ Warm)

[personal profile] mylastchance 2017-01-27 04:23 am (UTC)(link)
Lauren smiles, "Well, give him here then."

He offers his hand, looking curiously towards the 'creature.'
wild_magic: (12)

[personal profile] wild_magic 2017-01-27 04:26 am (UTC)(link)
"Okay!" He carefully picks the little crab up with his other hand and gently places it in Lauren's hand, watching it the whole time. He's of course sure this will only scare it again but he still wants to see if it comes out.

[personal profile] mylastchance 2017-01-27 04:32 am (UTC)(link)
Lauren brings his hand closer, inspecting the shell curiously before whispering to it in it's own language. It seems to understand as it anxiously peers out of it's hiding spot. Lauren laughs in bemusement.

"Maybe he was just scared of your hideous complexion."
wild_magic: (9)

[personal profile] wild_magic 2017-01-27 04:34 am (UTC)(link)
Susan pouts at that, even as he keeps watching the crab.

"You liar, you used your magic."
mylastchance: (☀️ Clear)

[personal profile] mylastchance 2017-01-27 04:36 am (UTC)(link)
"All I told him was that the scary monster was gone and he came right out."
Edited 2017-01-27 04:36 (UTC)

[personal profile] wild_magic 2017-01-27 04:37 am (UTC)(link)
He laughs and shakes his head. He would totally push him too if he weren't holding the crab, but he doesn't want him to drop it.

"Shut up!"