Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-01-13 04:11 pm
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⇨ ATLANTIS
Who: Everyone!
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.
When: The morning of D44 and onward.
Where: The ocean realm of Atlantis.
What: The carnival abruptly arrives at an underwater realm, and everyone is transfigured into merpeople just as suddenly.
Warnings: Body horror, I guess.
THE CITY OF ATLANTIS↴![]() The visit starts without much warning, but at least there is a full week of free time before performances start. In the meantime, your characters will be given ample opportunity to adjust their acts for an underwater audience, get used to their new fishy appendages, or just spend the whole time enjoying the sights and sounds of Atlantis city. King Triton will not be immediately seen, but it's possible to gain an audience with him if you get in contact with the ambassadors of the kingdom. Just, make sure that you're not wasting his time. He's a lot less patient with nonsense than the Ringmaster is. ► FISH FRIDAY: You fell asleep, whether or not that's something you usually do, and the next morning you wake up as one of the merfolk. A few last additions may grow in after you're awake, but for the most part everyone will have a method of swimming and a method of breathing underwater transfigured into them upon waking. Don't worry about your belongings - everything is waterproofed, and technology will work the same underwater as it does above it. That doesn't mean there won't be plenty to get used to, though. ► GREAT BLUE YONDER: The ocean realm where Atlantis resides is enormous, and the depths seem to be unending. Despite the fact that there doesn't seem to be any surface, sun glimmers all the way down to the ocean floor. Atlanteans use creatures like whales and dolphins as rides and beasts of burden, and they can be seen swimming in and out of the city as constantly as roadways filed with cars in earth civilization. Beyond that, there's everything you would expect to see on the ocean floor here - huge reefs of coral, both familiar and exotic, enormous ocean plants, deep ocean trenches, and all kinds of weird critters living in them. There are a mix of mythical and standard ocean creatures, and are likely a combined populations of many oceans worth of beings. ► THE ATLANTEAN MARKET: The Atlantean market (aka the "merket") is a long trench between rows of buildings in the middle of the city, lit with bio-luminescent plants and rocks, and filled with all kinds of weird mer stuff that you can buy. There are a great many individual booths, mostly with hand crafted wares and objects that have been salvaged from various sunken ships. The Ringmaster has already traded a large number of goods to the merfolk here, and has taken the profit to award each worker with 100 Atlantean Gold to spend as they please. One gold is worth roughly five USA dollars, for a comparison of how much that is. There is a top level set up below in which characters can make their purchases, and you can also handwave the purchase of random common, necessary items (food, drink, etc) at your convenience. ► TREASURE HUNTING: Right now, the only major salvage areas are a few left over sunken ships that have mostly been picked over by the merfolk. However, you are welcome to head over to them and explore, and see if fortune smiles on you when it comes to finding anything that hasn't been taken yet. The current options are three similar looking brigantine that all probably came from the same world. Merfolk do not seem to consider them to be anything extraordinary, though magical items and gold have allegedly been found within them. Whether or not anything is left, is the real question. ► LIMELIGHTING: Merfolk are curious and generally socially forward, as a species. This mean that they find the carnival's workers to be a fascinating novelty, and also are unafraid to make that fascination obvious. Given the opportunity, merfolk will demand your character's attention for bombardments of questions and for general socializing, especially if they are particularly unusual for some reason. Don't be surprised if you get invited to stay at total stranger's houses, or dragged off to a merfolk bar to surprise party with their friends. They'll let you say no, reluctantly, but they will also be pleased as punch to get up in your gill. It's also possible to make some money, this way, if you're willing to do street performances, or are willing to sell your "skills" in a more private environment. Yes, there are opportunities to become a fish hooker if you are so inclined. Merfolk may also offer money to take you as arm candy to various public events, escort style. They don't consider this to be a particularly socially inappropriate thing to do, either. You can ask general questions about this setting over on the event post. There are top levels below for buying Atlantean merch, and also for making dolla dolla, if your character is inclined to try. |
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“It’s been a while since somethin’ like this has happened, I think… I’ve heard stories from folks who were here longer than even some of us supervisors, although they’re all gone now. The Ringmaster chooses wherever we perform, and settles things so that we manage just well and don’t die. With the land of dreams, it was those dreamcatchers. Here, it’s changin’ a little bit, probably only while we’ve set up shop here. It’s how it works.”
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Besides, there's already enough to do without adding 'be really mad' to the list. He gives his tail a flick and manages to propel himself back over to where he's left the usual collection of props left on the nearest row of seats. It's not exactly graceful, but he manages to grab onto the back of a seat before he overshoots and crashes. He does that much with practiced ease since chances are he actually has crashed a few times before meeting up here and doesn't care to repeat any of that with witnesses.
"She could have given out a warning, at the very least."
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“Anyway, sometimes there are warning, sometimes there ain’t, and it’s hard ta tell which way she’ll go, honestly. I mean… sometimes the Nightriders know the most, but it depends, really.”
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Sure, Childermass will take being a shark over most of the other sea life he's seen his coworkers got stuck with, but he doesn't really want any of the bits or pieces to stick around after! He's still trying to get used to the entire feather ordeal, thanks.
"Although I don't see what point there is to the Nightrider's crew if they aren't allowed to do their job beforehand," he'll add. Well, whatever. He picks through the props for a moment, frowning at them as he doesn't find much of anything to suit the current dilemma. "If I can find a fishing net, I could sew that to the back of it... That would give it some weight, at least."
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“Maybe… I think I could probably get somethin’ out from the city. They’re fish people, so they outta have nets, right?”
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