Lost Carnival Mods (
ringleaders) wrote in
lostcarnival2017-03-09 03:14 pm
Entry tags:
⇨ HELL
Who: Vampire prisoners and rescue squad.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
When: Evening Day 67 - Day 68
Where: Vampire Hell
What: The rescuers go to hell. Top levels are in approximate chronological order.
Warnings: Violence, torture, tryhard demons who aren't very creative.
RESCUE MISSION: HELL↴![]() The air smolders as you travel through the star-shaped portal the Ringmaster has opened - the gateway to the hell dimension that has taken so many if you. Ahead, you can see the grand entrance to Morningstar's fortress, a single point of civilization in the center of a barren, lava drenched hellscape. Of course, you won't be entering from the front. That would be stupid. The Ringmaster's plan is simply in explanation but far more difficult in execution. Her instructions are that she will attack the fortress directly, and that the rescue team is to enter inconspicuously and rescue who they can while she engages Morningstar. She has provided you with silver weapons - daggers, swords, and some projectiles - which you may or may not choose to use. Shedding a trail of orange and green embers, the Ringmaster will sprout her dark, feathery wings and take to the air, leaving the rescuers to contemplate their instructions now that they've arrived. The fortress is large, and as such there are many potential side entrances to find. It will take some doing, but the group will be able to accomplish it. Meanwhile, many of the vampires within will be distracted by the Ringmaster's now very audible arrival, and don't seem to be expecting a secondary attack. The initiative is yours, and the captives are there to be found... but will you succeed? ► GATEKEEPING: For those who don't trust their mettle enough to travel all the way to hell, there is an important job to be done back at the carnival. The Ringmaster's obsidian daggers have opened a portal there, but while the rescuers enter that portal must be protected - both to keep it from collapsing and stranding everyone there, and to prevent anything demonic from escaping onto the carnival grounds and causing havoc. If you need to take it easy but still want to help, this is a good place to be. It's also a good place for nervous hand-wringing about whether any of your friends will make it back alive. ► PLAYPEN: The cavernous pits where the neonate vampires are dumped, in order to engage in a survival of the fittest style battle royale where only the strongest and most cunning will emerge. Those that were turned during the masquerade were dropped down here a couple days ago, and so someone needs to go collect them. Try not to get eaten by the hordes of other starving neonate vampires down there while you're at it. Maybe you could even try to save some of them, if any seem worth redemption. ► CAPTIVES: While the supervisors were initially all caged together in large cell surrounded with a moat of lava, it seems that most of them have now been moved elsewhere. Where they have ended up is a puzzle you'll have to solve quickly - there are plenty of vampire sentries about to try to get in your way, and some of the prisoners may already be significantly worse for wear. If anyone has any powers that help them find people, this would be the time to use them. ► MINIBOSSES: Unfortunately, the enemies here aren't only capable of damaging the body, but the mind, too. In these particular cases, that corruption of the mind has been used pointedly to Morningstar's advantage - two of the carnival's most dangerous members have now been turned against it. If you want to get out of here alive, you'll have to go through them. If you're really lucky, you'll get them out alive, too. ► BOSS FIGHT: Before the rescuers and the rescued can escape, Lord Morningstar will arrive to corner them, with an entourage of elders. Let's hope that she gloats long enough for something to turn the tables. |


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Lapis steadies Steven with a small wince when he moves, because that really looks like it hurts. "Let Amethyst and me handle it." She doesn't want Steven to get hurt. She doesn't want to have to choose between protecting Steven and Protecting Peridot. "We'll figure it out, okay?"
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"I'll watch your back," he says, and brings his shield up again with his good arm. "We gotta get her out of here."
It's starting to seem that the easiest way to do that would be to poof her, but that's not really something he wants to do today. But if she really is like a corrupted gem, do they really have any other choice?
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Her train of thought doesn't get far before Peridot's going for her too. She flinches back, ducks a swipe from those claws, and uses the whip that's still wrapped around Peridot's arm to pull her off balance, and yank her closer – a risky move that could either get her decisively clawed up or give her the opportunity to sock her it's-complicated-facebook-status-friend in the jaw.
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She's going to stand around clearly ready to do something, but she's not exactly sure what. Amethyst looks like she has things under control, and she's not sure if her helping would be helpful or not.
It's not like she has experience being a team player, or anything.
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Amethyst actually succeeds in socking her right in the face. Peridot reels back as much as she can within the allowable length of the whip and rubs her wrist at her face, making a horrible noise akin to a burst of static from a dial-up modem.
Her whip bound hand, however, is going to start charging up a fireball to try and hit Amethyst with point blank.
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Peridot is so scared and so lost, and he can't stand just watching her get beat up on when she's like this. He's still flinching from the pain of the burn across his shoulder, but maybe staying out of this is easier said than done.
"Maybe I should try to heal her? Maybe she's hurt!" he calls out, voice cracking, despite the fact that he said he'd leave it to the two of them a whole of ten seconds ago. He says where he is, at least.
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That last part comes, of course, when the fireball hits her, knocking her away from Peridot like a purple squeak toy and jolting her into letting go of the whip, which dissipates in a flash of purple light.
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How exactly are they going to hold her down if she keeps swiping at them like this? There's no water around, so it's not like Lapis can really do anything too effective. She told Steven to leave it to her and Amethyst, so she's going to have to make it up as she goes, apparently.
She launches herself at Peridot to shoulder check her, like the worst possible wannabe quartz. It's not like she has a lot of options?
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"LAPIS, NO!" he cries out, looking horrified.
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They'll probably both be going down, honestly, but Lapis is certainly going down, and she's going to be landing on her sword at that. There's a soft 'Poof' noise, and a cloud of smoke, and a singular blue gem laying on the floor.
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The only sensible conclusion she can draw is that she has somehow lost track of one of the intruders, and that is an idea that terrifies her. Her mistress, her currently absent pack leader, surely won't treat her kindly for such a failure.
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"Steven, c'mon!" she yells. "I've got her, get over here and lay some magic spit on her!"
THIS PROBABLY WON'T DO ANYTHING
"I'm coming!" he shouts, and licks his hand, running over to smack his palm over Peridot's gem.
NOPE
...The healing spit does nothing. It doesn't even slow her down? She just looks Steven in the face and hisses, spitting embers as she does.
WELP!
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He glances down at the sword Lapis dropped. He considers that he could pick it up, but he can't make himself move in that direction.
"Amethyst," he says, helplessly. "I don't know what to do!"
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He tries to speak as soothingly as he can while wrestling his arms around her legs and thrashing tail. He's reminded stupidly of the time that he and Amethyst were trying to teach her how to shapeshift by pulling on her arms and legs, except this is way less funny in retrospect. And way more difficult.
Two quartz should be able to grapple one Peridot, shouldn't they? Man, why are him and Amethyst so bad at things sometimes...
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"Auughhh, I swear, if this doesn't hold her–-" But it does, once she's managed to actually get it around Peridot's shoulders. She tears her arm away from those teeth (it feels like Peridot keeps some of her arm, but she's not going to stop and look right now) and wrestles the whip around her upper arms. "Steven!" She holds out the end to him. "Get this around her legs!"
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"Phew," he says, wiping some sweat off his forehead. Man, it's so hot in here. "Do you think this will stick?"
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